1
IL 1984
75p
1
ACTI
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prBwmwm
WIUY I
FTWUHiPnOUECTS
DENAME I
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MISSILE COMMAND' Comparison
HOLMES &HURG
Full review of the fabulous H U RG
from MEUeOURNE HOUSE
48K Spectrum & fitar i 400/600/800
by Richard Wilcox
Atiifr ^ilfultv M^loti^^J ycjui ictcopK^r |firqui]fi t bomtjartlmi^nE of Ele^iTOhic Sloririf,
Ground & Sea Bawd Mtssilcfi arKtatiick Irom Armoure«l Biirragc Balloom, ymi thwii^t
you M«fe Sdfti id ccHfiptele your mPiS4ijn ... But Nu^ ... yei ancither wavi; of
rleadly Jel FightefS-tppiif tram nowtit^rf! uviih only one obj^tive.,.io eltmmotc ycHi''
Only your Hypef Phase Ljs^r^ snd iima^ing arc«te lit; ill on^ keep you ^Ityc lq c:)DrThplet#
a to* thai lookf impossiiile. As tN? only wjrvtvof of a once miqhty mviKJon forcp yoii
musi ppn^lrale cIgc{3 lieyond enemy Sines From ^ ri^moie isliinil proi^ted bv a complex
delrnttvu $€reet) you inufi re^ue yoyr iiArt^unded comradci h«ld captivi? besiik^ an urr&labltf
nucli^ar rcactoF, which you musl tirti destroy ■
The uNimax? m lOO^ii Machine Code Arcade Gamei from a Master Protiraninief.
achieving a nevv peak rn ^jrograniminy F^^ff^Tion and iupef fmootti niovemfinL ilu« Thunder
itti Wli>yndin<| rn?w ^idridardf in Hi Res Graphics with Ptn.^1 ScrolNny Over
6 scrwnj 5 diif^fent misaions. Hi Score and incredible breathtakini^
PERSPECTIVE GRAPHICS!
Richard Wilcox Software earned ^ Sifeiime i}u«rantef;, s^Kiuld any of our games (ail to
load please return ihcm lor an imn>cd»iilr r<>|il3cemnnt
All Richard Wfl^i^x Software ii available from tead»ng iof lwa#^e Dulfett Of by toniplttiny
ttw atiach9d coupon.
Richard Wilcox Software
.1 -Ii I II ^% Ni>/,y- L'V/-
To FKtiM yout ma^nvrr r.op^ {if BLUE THUNDER bvfcm
it jBCWf on generiil rf^Hse eompleti ifid port KUa coupC^o
la Lif liHivy I Wi iwM rtiih you yoyr cofiy by r^tunl df EidnK
G 4SH.Sp«cinjm[Cui«n)iOfilvt C^SO
o CMvttt £1.16 Q DWc eme
PlfiHfl rur#i TTW ...,. c$py/^ by rvtuffn Mtbcli4d tbov*.
I «nc4d« I Oh«ou*/PMti( Ord*f itwSt eiayibt* la:
RICHARD WILOTXSOF TW AH E fw £......»„.-,
nt«Tl(,«,^
I ■ _ >■ ■ ■wh^^^AUA^ b I
iH4iJiu«*i^i iHi»4i*iHi*mLiMhn %AiA*i.tj9*t
Rog«rKjftan
CkMiiyltifrt •dll#f
Franco Frey
Pniductlori d*ilgri«f
All Klltar
Olivtr Fffly
Cdim liilMfi
Uoyd Mingrain
Contributing wrttiri
M»im«w Ufrindell
Chris Pmwv
Otnlu Ftoterts
e 1f»4 N«wsf told Umlt«d
CVMhMkmiipubrislml
mmthty by NtwilMd Ltd
PO B03s 10, LiKlli^w.
ShroptthlraSVaiOB
Til^hone nymben
Edttorlil 05&4 4801
Sute^ptkHlt 0684 5820
0684 4601
HiitUniOSS4 30fS
No rnat#rtil mAyba
reproduced in whcH^ or In
p«ft wilhCHft wHitftri consfrni
froffi th# wpyrtom hoSd^
Colour origination by
ScinStucllo.44 WoJi
RMd, Londori NT
I PrinliKi m Englafid by
Plymoulh W»bOlliit Lid^
Biirrinpon Wiy, Ptymoylli
OiitribulHan by €orm§,
IMddlMX Ua:^ 7QE
AMttfociftI uUlrHQ BTt4
proM«i work by TIm
tmolm Shifit Ptm^,
Lydlow. Shropshire.
SiitaatptkHiSi 12 lti4ios
£9,00UKMa(nlarK](poit
frM>
Europii 12 l9494itti £15 (pott
Irm]
We canfiot undtrtike to
mtum Any written or
photograpMc m«tflrlti t#nt
to CRASH MICRO unlflM
Mcompanlecl by a atemped
iieldresft#d enverlopQ
CowbyOlivw
SMcajuiimjaTDGitwi
GofTMi CRASH r«*dertt Intetview AlKMn M#gHUif«
Wine npMC WMi f
IHnE, NMf r^H(J
Um4ui tNnffs yoti c«r» do vvfth th« STACK LIGHT niFLE
Htmrr, hurg b houks
Wa t«k« « look it Metbotir« Houm, its plans for Sl>»rlock
HoliTWt and ftviaw H.U.R.O.
4
aXTONML
ComflttHit, pitM Adv«ni«er8 Iik1«k and Roviww Inctax
GANKS OF 1HE MOiffi
3 rww Qvnas tfiat may VHiW lop t^Q C^vrtV
I
ClUStlFCIRUM
Uoyd Mai^gf Am tn trouble aga^n m rie rewji out wtiat
you write >n
MEWSHinfr
A br j«f roumi up for tt>i nvonth
RUN rr mm
Third *n our oompa/iscrfi* serfes, we look at 'Missile
Comma rKl' gumee
TMfTBtlHULIIM
CroM ind thfl wracked Areatflans visit « or*¥#y*rd . .
OUiRQlfit
CRASH uka readers — whal do yotj think?
The Top 60 fewurite proflreme for April
VniTEXICIIASN QUZ
Ck^ales of Android 2 to be won It
^ickof tbe moniti from emcmo the MtabWaihad iva)lsble
Oirme
P~ w'BnrnmwoFnmiimMK
This month, due to emttlng orowth, we si^tit up me
^ide Into b^rrtofitwy pertg. TWi me^L^ ercedt
I
p^*i^WI
SPBCIIJL C({HSH J^^
H
SUfPlEMEhtr/ Paael56..
The recent Lai tun Elaclrofilci
Trid« Shomf hetd ai HeaiMfow
Airport {waEi in in hotel rkaarby
aclu«liyi a««ff^8 to tiifvft been
rocked by those magazines
which have laken a Quaftlufii
Leap In ihe put eerly buyers
of new compyier^ have had to
wati saverel months before
getting e users magazine to
saH&fy their reading neecte. But
since Sir CN^e {>|tiniped Into
the future and announced the
QL Comptilar I here haa t»en a
ver^lable leaping of quant urns.
To dale there has been no
definite information on the OL
beyotitj the lavish brochure
containing its impressiye
ipectt^catiansi. yet already iwo
maoazlnes have retried
themselves Pefhiaps most
notably the E. MA. P.
publlMUon WNch Mioro &
Software fimwhwiwhicn to be
lair hasn't put anythinQ on the
oover) contains the QL USER
flncofporaUng Pfof€&$lonBt
Computiffgi and the bi-monthly
Youf Sp^Uum has now
beipofiie Vouf Specirum ^ 01
User (YS ks going monthly
soon)
WM has a 01 User
supplemenl loose leaf inside,
whereas VS A OL User haa
their supplement stitched In,
which makes it appear more
eatabliihed ^n both cases
there is really very little 1c say
about the product bevond
rehashing the extensive details
Included in the widely seen
Sinclair brochure
Consaquenily we are obviously
gcfcng to be seeing ihe sort ot
wrangles that have plagued Ihe
London producing centre for
computer maga^mes during the
Kst year, each ol the larger
u»eB all compeiir^ to be the
mag with the riK^st it's all very
well and doubtless keepi? lots
of people employed, byt It does
become a nightn^afs for the
TOftware hoyses. who af e
lorever bombarded with
advert Isem en t managers teJUng
them Ihal unless they re ^n 1*»
QL Us0f they'll be missing out.
A second Eater and another
advertisement manager is
t^Hnglhal unless they're in
T?>eOL Uear, thoy^il be mJssing
out, .
CH coursa^ Sinclair are
hoping the QL will be a yseful
toot In the home and not lusl a
games machine, But games
playing wHI undoubiedly be a
large part ol what It does in the
average household, eo we'YI
spare you the QL User bit until
there are a few real QLs about
toicutally use.
CRASHT»ONNAIRE
A recent letter received by
Lloyd Mangram compialiw
that we said in a review that
two reviewers disagreed at>out
the mer iis or a particular game,
and asked why we did t^at The
reai^on is quite ilmple; it you
have three player^ giving their
opinions on a |;ame they're not
necessarily going to be the
same and it^s only fair to report
that Perhaps you find that
confusing 7 Well we are ofiertng
you Ihe chance to say what you
think about a lot of things lo do
with CRASH iMagazme, rts
reviewing System and software
in genera L Reader invoivement
iavitatly Important to us at
crash; Your leiters are all
digested quite thomughiy, even
if thiey don't subsequently
appeal in print But letters do
not always give a clear picture
of what mo SI readers think
That s why we have provided a
cpieetlonnalii in this issue The
rrHSre forms reiurned to us, the
belter chance we have of
finding out what the majority of
you tmnic about these subject Sl
So pleaw f il^ out yoyrs and
send it back. You're going id be
a great help to u^ if you uo
REVIEWERS COMPETTTION
The response lo our Reviawers
Compeihlon in i^ssue 1 has
been SI agger ing. I had no idea
so many of you were critics!
Thank you for responding to
weli At a quick glance at the
manuscripts received, the
overall standard appears to be
ertremely high As a result and
because of tne sheef number
of eritrfes received we are
going to h&vo to d&lay
announcing the resuHs by
another month. Sorry to have lO
do this, but there is no other
alternative as it represents
days of careful readlno on the
part of several people oefore
any decisions can be taken.
THEQLINFUSER
No aoonef has the dust settled
over the OL launch than newish
software houM Joe Ihe Udfi
have announced the first of a
range of games for Ihe
computer. Actually, what they
are announcing is a program
calied Ihe EmuiMtQr which win
be available on a Microdrtve
cassette and wMI aiiow you to
load a Spectrum machine code
program into Ihe QLand run it
as on a Spectrum. As the OL
has no cossette pon , a special
connector will tie included in
the £mt;/a^or package to allow
loading of Spectrum games
from cassette into the QL.
Of course, if this all proves
true, the Emu/aforwiH
transform the QL from a
business machine Into the best
aam*a iiiaGMne on Ihe market,
INDEX REVIEWS IN THtS ISSUE
JOKERS WILD PhcMHiK
38
THE SKULL G«it«i fc^fiHiot
3S
KILLER KNIGHT Fh<jMK
THE SNOWMAN Qu>cfciitwi
82
ALIEN SWARM K Til
loe
DEATH CRUISER NoDC
Attoc.
90
STARBLITZ Sdfiek
22
AflCTilRUS V. lion I
n
HOUM
124
LA2ERZ0NE QuicKitlvi
20
STAR TRADE Dig^ui Otic-
AAENA KTflj
108
DENIS THHOUOH THE
LOONY ZOO PHipplAiMM:.
107
ttntv
«2
BATTLE OF THE TOOTH-
OHINKIMO GLASS
LORDS OF TIME L*vtf 9
30
XISEIDDAB ATTACK
PASTE TUBE S KT#I
117
AppNettiont
21
LUNAR RESCUE C.RX
B3
Hanson
114
«AReOVV£R Afltc
IW
DtNKV DIGGER Pxmtm
S4
M4CRO MOUSE LDihlOfian
124
T1ME90MB: CDS,
123
BIMBO JoeTht Uon
fiS
DOUBLE TROUBLE SlvUtt 117
MILLYFEOE CO
22
TRIPLEX Warkfota
n«
8U<3 BLASTEn Dviul
ft3
OR FRANKV V i9>n Ginwf
n
MONKEY BIZNEES At tie
88
TROJAN LIGHT PEN
93
BULL HUN H^hi&pi AitM,
.23
DRAUGHTS Ohii
37
NIGHT GUNNER Digini
TROM DKT'onio
115
CAVEMAN Cn.L.
53
FORCE FIGHTER P^fwtwi
64
Ijlltyrntion
3>
TOMB Of ORACH LA r. ...
30
CASTLE CO LOSTZ K-Ttl
117
FRED Outckiflvt
84
1994 Viimnt
63
2003 A SPACE ODDITY
CHEQUERED FtAO fHkin
88
INVADER CUBE 0«<t
3?
OMETRON So'twlfti Pro^tcif
38
OK Tronici
123
CHOff'ER X-1 RflkR
90
INVASION FORCE Micro-
ORION MICROORAW & KIT
URBAN UPSTART h.crw^
1
1
CONFRONTATION Ulh-
nwnit
47
OnOh
95
Shi|ih«rd
34
lorlien
e?
IT'S ONLY ROCK & ROLL
PENCY lynicriMT44iia
108
WINGED WARLORDS CD.S.tlSj
CVMRZONE &viti{
lOi
ICTtl
30
PfBALLED Auvonwia
20
5ay Jo^ 1I>A Lion. Ofi recfilvfrtp
th« Anr>Duricem«ni1, « few
m«rn&^rs o1 the CRASH tomfn
ra4c€H[f doubts «s to wri6fch«r
th6 ciaims can be trye or
realp&ab^. and confidiencfl
wAanl inspired further by Ihe
lOM of th€ pfgSS letUMp
which went on to Bay that tba
Bfnut&mr IS presentfy undef
ctevQiapmenl. and tMt Joa ^h«
LN^n ndflds a learn of
pfgrommfiir^ for tho codlftg
siao€ Anyone Mith a go<KJ
HjiowledQ« of the Spectrum,
Z80 mactiine code and 68O0O
machine code shcyld g«t In
touch wUh Joe the Lton
If the Spectrum Emu^^mr is
successful, a E allow up version
tor the BB€ will tw developed
Ms pHce i9 eitpected to be in
the region or £2S. AnyOfie
Inlftrtfltecf. con i act Lawrence
Helton 001366 5935
aas. JOINS
G.O.S.H.
CO-S, MICFOtytiafiii ha^e
become memt>ers of Q.O.S.H.
the Guild of Software Houses,
(kani EIner, »le3 mananger
(or CDS sayd, GOSH has an
important role to play fn Ih^a
deveiopmeni of the eonsiimer
soft ware industry. The
Consumer Cnariar vvhich has
been agreed provides
aonsymiers with a guarantee o1
reliability which in twn must
benefit those com pan tea who
are members oi G:0-S~H. and
adhars to theGuitd's quality
aland a rd 3 which we hope will
become widely recognleted/
Of couraep 11 doesn t
necessarily follow thai ill
Q.O.S.H. gamaa are good
gan^s, bui at iaast they should
behave welH
G.OSH. also has an
tmportant role to play in
protecting its member
software houses from the rip-
off merci^ants who seil brarid
new gamee and exhibit ions at
ADVERTISERS' INDEX
A*f
S7
Imantlva
21^3 1
JUneiii
4S
L»Ml S GemiMitina
12S 1
AiQF Harffwara
m
ita ^
Anirof
m
as
Applie«tH3ffitt
126
Microirhinlii
fi?
Amt
17
A^iCfOltWi«
41
Auidftiita
S1
Hmunt GmmfmlQik
eo.Bi
Cam^Sdi* Coinpiiiinf
ii
nawi iciif
126
CCS.
8
NoMtHout*
ie
CM£.m&mfW»fm
to
Orion
126
€rt^ Micro
ST
l^ipp* Ai»ei«t«t
13
i L Cryitat OamfKit htig
104
PSS.
103 1
F|»eitid IntapatiM
33
QuIektIlH
128
Elaetrie Software
45
R & R Sottwar*
1M
t.LM.
11
Rkhwd WllcAM
2
FmUHy
127
frMm
71
GmmmMmsh^m
76
Softwww ^o|*ciB
40
Giinri
m
StaniMw
32
HvWKm GoiiiultAnti
113
Uitlnul*
106
1 ImaHfw 7
J^A9;X7
V9m»
102
wel^ below irabe prices. This,
on the face of i1, may look good
for erie Qames txjying public —
everyone would lIKa to get
Automata's Qroucho, for
Instance, at O ir^tead of C10<
byt It has a hidden comeback.
The soMware house doesn'i gel
all the revenue It needs and w
risks going out of business
(not that Automata seem to be
doing that, It would take a
noise enforcement law to do
that), which m«ans th^t the
public ^ave less chok^ m tT^
and. Baaklei which, thievea
Shouldn't pKoapir aa well aa
the ones I liaw tn m4nd seem
to.
^
.tf
^^.^
HOW THE RATINGS WORK
Th#ra tin been inuch eH^iilorijii irgumfrnl &v^t how iha
naw gimat iheiM bm ralM — m^ inci«^. mvmn pI Etiay ihould M, Orw
Afgum«nt ^i Ihii giving gaipei a ratifig it (04 tnaccurttv W« ve all
i»c&m« used to c<^mpuf^ niagtdo»rKGi K>m«mmg Iina 11. but 1 f iiing liol
iiitkp LAB ii ^1 ifrfi't citir on whit i1 n i>ai«d Scmtt Qiv« a s^or* out 01 five,
soma OMt ot eLprii, oth«n ovi cil iweniy Ati^j we v« «i^ tevn itia bad
r«vtihAr» thai givat liv« siart and iHb ^od reviaw ihat giw4 iwo*
in CilAaif vou >4ili itnd iwo ivctioni at iha and qf «ach rtwww
whJch can bp crDaf-rar«r«fie«d id tne raviiw ii3#lt The iitit It luadwt
COMMENTi indi;irwH tac^lLiiJ in I or mili an rvgarcjing. ihm ^ifi^riiii ^n^
a vary ganaial raiing basad cm the ihf«e m dividual ravitwen' opifiiorti
Thencotna lovtnrAHrigi All thaFigymgivanara^arcanugat Som4
of tha hiadingi are u9«d diEfef-eriily thin you may i^aw fi-ncoiiniafed m
Qfhar magiaiinai F i r 9tiv tnt naadi no y SC OF CO M PU TE Fi. un u 1 r^o w Ihi*
hft usuftMy indic*i*ia me us* oT the Spectfujn 5 cmpAbii^tias by a
program, but wi 4lo nvl uta i Ittal way. AHer all a re illy axcalleni gam*
may only iwad 9K of pnamory ^ who's to lay mrhathei that n a good Of
poor bits <yf Iha eompyiari Somaga^itt d^'l ruined labuioui gr^piiict fa
b*{^ml aamat — wh^'i to tay e gam* wilh aiinpit graphic* isn't mahting
lull ifia or the computer^ li isn^i a nrlovani haadrnq Tor iha gainat player
So our yai OF COUPIJTSft rn«ah». how y sar 4rhendly it lht eaffie. hav«
iriey provided t#fi4ibie kayboard pcailkont. ar* th«ra plenty a^ |Oy*lieli
opiiom?
Tr^e oKhm heacting which di^'ien in maaning from ih« way it it td«(t In
Ofl^r intgtiin^s is PLAYAAIUTf/wttlChiupliiJ now hnyiually dvlinad
what we maan by UlC OF COMPUTEn. Whal w« ifiMn by
njh Y APtUT V 4S )kiff rai I y thai - i» it a i un pama to play front tne word go?
A1fi# eiL a gem* may be an^oyabte &uf not very addtctiva in the long run
W* triknlt il t fUF 10 i>Pir^t out the dUrarenca.
UI4 ot cetn puttr
Haw good or bad art the control i^
pos^li&nt, II thfire a gofid ranga Of
joyftiick options 11 Iha program
quitN 10 ftipond to mput? In othar
words can you tiaa the corriputar
atiJiy itf>ith thii pfogramt
OrafHbl«e
Speaiii ICf ixv^il
PlafaUlliy
i% Iha game fun 10 play rigm trotn me
siari or, altar a comphcaltd start.
c?o*5 IT nacorna fun lo plly?
GaltlAtetanad
Aw Ihe intiructiont Clear botn for
control kayi and games objaetlvea'?
Haw goad of jMd ki tha p^kagingi
■If -^ loading?
AddlcUvi quaiUM
How Eong do you warti to kaap
playing and will yoti want lo play ^1
Valua ref monay
Spaa lis for iif«i^
The #E above parcanfagai are
averagH aut 10 a imil ftgure
AM Iha a&ove pv^cantagtf era
bated on ^n rueraee o^ mtinraa
individLEii Fevi«wftir«' ii§utm
SCALE OF PERCENTAQE
RATINGS
Undar ^0%m 4*11* of hma
31-40^ gaiiaralty poor, but may
tppaal for tome
a¥«faga
rsaionab^a tl lypa or
gama enjoyaid
good on m^it counts
ganaraJl^y ne-commanded
highly ratammandad
Knight of Iha British
ErrvpifB
Above iCr%words fas I
ei-5m
91-19%
7t.a0%
et^i«%
GET^ UQUIMTED!
Introducing five great new games from
CCS guaranteed to give you plenty of
trouble.
You1l get no peace in the prohibition
days of Gangsters - if the cops don't get
you, your rivals will. Tiy keeping your
head above water in Brewery - a game all
about liquid assets. ^^ We'll try our
hardest to sink you j^f in Plunder -
a world of Elizabethan piracy. And
we're sure Battle 1917 is more than a
match for anyone - it should be - it won
the Cambridge Award.
As if that's not enough, we Ve even
*
♦
created Abyss - a feast of excitement
and hidden danger for those who dare
defy the evils to be found beyond the
Mountain of the Golden Lion.
So if you want trouble - we've got
the games.
*
All available for Spectnjm 48K at £6
(Abyss S3). Selected titles available
from W.H. Smith, Boots, Rumbelows,
Greens and all good computer shops
or
Cases Computer Simulations Ltd.,
14 Langton Way, London SE3 7TL
♦
CC Strategy Games.
The/re no pushover.
'&»'^
>, .
W ON YOa TOO!
lULwB tlV ISIiWlKi 1^ I K* M ■ N ■ 1 1 MW 14 ■Uli9I1 imm
Every animal for miles around wants to plunder
Pedro's garden and eat his plants, and if thats not
enough, the local tramp will stop at nothing to get^
his hands on Pedro's precious seeds. """^
What with constant re-planting. f
chasing away the animals and ^
scaring off the tramp, a siesta is
out of the question.
FORTHt
4eKsr£cmm
CCMMODQREU
HfCTRON
..the name
of the game
Imagine Software Limlfted Imafjine Houm? 5 SiT Thomas Stft-rt I ii.trp(x>l L) 6BW Tel. 051-236 6100 (20
Blue Thunder
Producen Richard
Wilcox
Memory required: 48K
Retail price: £5.05
Language: Machine code
Author Richard Wilcox
With the TV aeries of the
same name on our screens
Richard WlloQx should be
issured gocxJ sties of hi®
well promoted and now
ivallable ganr^e, but of
Goyrse that sttll depends on
ttie ganne ItMlf, and Blue
ThundBf appears Ig etand
the test with flying colours.
The ba3ic objective Is to
fly your jet copter of f t he deck
of a ship, fly across a sea in-
fested with islandSp all heavi^
ly deleticed by the enemy,
mmh a base where many of
your men are being held
pr tsone r and rescu e t he m . To
do this you must come to
rest over the baset shoot out
a whirling, rising and falling
device which results In a
nuclear reactor shoot fng up
out of the gfound behind you.
Ttiis i s unstable, so you must
destroy it qyicl<ly. the reac-
tor is protected by some of
the meal state or the art hi-
tech you've ever seen [wait
for this) Photo-electric
perimeter ihltid with Nypef«
Phase Lazer deeclJvated
lock externally, and Internal-
ly and Indeatructible inter-
mittent ullra-sontc quantum
blaster!
What this actually mearss
is that you must shoot away
the yellow forced field by hit
ting the rising blue stripe in
It, tfien edge into the reactor
core, wait Tor a factional gap
between the intermittent
gitra-sonic thingie and then
bomb the heti out of the mov-
ing red dot on the floor of the
reactor.
Getting to the enemy base
ii no picnic, ivtost of Ihe
islands are equipped with
heat seeking rockel iaun-
chers or gun turrets, and on
subsequent leveia, not only
do these lire more frequently
at you, but they are Joined by
8
iiielictfyetMbt* immmHimn^ uHnv-Wfife qimtit urn b^ctcit -»ufidi iikm Elm Fim^i
fighter planes. Indestruci ibie
barrage baiions and a sub-
marine armed with missiles
that has a nose like a
bloodhound. Top that off
with a rapidly declining tuei
supply and you have a gamo
which should sort ouT the
men from the boys.
CRmClSM
The centre piece of Blue
Thunder i%, of couraep the jet-
copter. This is a neat pJece of
graphics; which ever way It Is
racing — left, right or
straight out of the screen,
under power It l:kefiaves just
hke a real helicopter, nose
down under power, rearing
back when braking. This also
means that you can fire at a
variety of angiee, including
straight down when facing
^out' of the screen. Getting
past the guided rockets Is
quite an art. An element of
luck creeps in because the
various Installations don't
atways fire at you as you
pass, but they don ft follow a
standard pattern either, so
vou never know when it'll
happen. Throughoutp the
graphics are excellent with
tone of detail and very
smoothly scrolling pixel
movement. If a a challenging
and maddening game, i
recommend i! highly;'
7 ttmrnf ttt& review so that t
dW it after watching an
Bpisode of the Blue Thunder
tV &eftes — yOi/W had the
film, the TV series, now play
the gamef ThB graphics are
superb, with plenty of c<^iouf,
and the sound too is f&alisttc
— the chopper sound is par-
tlcytariy good The main pro-
blem, tn tact, the only pro-
f,
tifem, Is the choice of keys.
Tftere is a muiri function fire
button whict} will fire, turn
the chopp&r through 90^ and
7S0^ respecf/ve/y. depen*
ding on th€ iangth of kef
press. Spectrum keys are not
fdeat for this and it tends to
make things a Itttta hard,
especially when firing o^r-
ambittously But once you
et used to this idiosyncracy
he game soon grows on
you. tn tact it's an excellent
game/
'Marvellous graphics, and
good sound, pteniy of colour,
and action all the way. TotaJ-
ly maddening! The scrolling
seascape Is very good, but
the effect of the unstable
reactor appearing suddenly
for the first time is ilka an
amazingmagic trick — a real
effect f Getting Jn there is a
job for experts with perhaps
BLUE THUNDER CAVERN FIGHTER
A bare second to manoeuver
in, and shoot before the
ultra^sonlc gun gets you.
Good hi-res e)c plosions too.
I've saen a tew games recent^
ly from new QompanieB
wtiich have sadly failed the
test, but BJue Thunder
pesses with flying colours
and proves itself a major
Spectrum game. The Idea of
a muHi furtction fire and
direction key is a boon once
you adjust to the Idea as It
makes for money less con
tfol keys/
COMMENTS
Control keys: Q/A =
up/down. X/v = left/fight. C
= flfe(shor1Mu^n90^
(mediufn). turn 180* (long)
Joystick: Kempston
KiytKiard pliy: very
responsive
Colour very good, evefi
startling
Qraphlcs: excelleni
Sound: very good
Skill livela: 5
Scfwnt: tcrolling across
approKkmately B times the
screen width
Otneral rating: lilghly
idcflctive, very good value,
generally excellent.
U 8 of CO m puter 78 %
GrapMca 95%
Playability 90%
Qttttng started 89%
Addictive quaittlei 94%
Value for money 92%
Ovefall 90%
Cavern
Fighter
Producer: Bug-Byte
Memory required: 4BK
Retail price: £S.95
Language: Machine code
Author: J.K-J.
It might seem a little late In
the day tor a major software
house like Bug-Byte to be
releasing a Scramble' type
game, but that all depends
on how good the game \u.
"Scramble" has proved a vary
durable arcade game as It
combines those very skills of
timing, spee<i and hand and
eye coordination which
originally made computer ar-
S*c:tor 1 of ih« Zrigfi ^vtmi ind i It^ng, ciingtfD^yiioiirnty ih«Mi,
cade game so popular. As
our revlewerSp generally "Jad-
ed" experts, found. Cavern
ffghtBf is a worthy addition
to tha shoot em up tradition.
It's a quite classic version
with caves, misalles, city,
fuel dumps (for fuel and
points) defence install all on,
asteroids and alien fighlefs.
OAce a seel or. Is completed,
It means that on loss of life
you start at the beginning of
the sector. The objact of
course, is to penetrate as
deep as you can into the
caverns (of Zragg In this
case) and destroy the Die*
tator's lair (and save Watford
— for what?) whilst avoiding
the automatic missiles and
guardians, and wlttiout
crashing Into the z^-zagglng
walls and celling at a
reckless speed.
EnTirlng Mctor 4 - Thi Cfty
CfllTlCISM
'The loading time on this
cassette was so short I
thought It must be for the
16K Spectrum, it has all the
usual features Including
asteroids. The game is very
fast and fun to play and a
good version of 'Scramble', J
stress the word 'version'
because In some ways it's
dirferenf from the arcade
original — for instance, It all
takes place in the caverns.
The araphics are very good
and tne game Is highly addic-
tive to pTay.'
'One of the problems mth
a Scramble' type gsme Is
the hMnafuf of keys mquited
to plBy i t weW — so top m arks
to Bug- Byte for providing
usi^r-d&tinMble keys, f think
thfB /s the most calourtui vBr*
a/ofr thave smn for fhe Spec-
trum, end certainty one ot the
most ptayable. The graphics
are good, vervfast, targe and
¥imfidetaiteuend they move
mry smocthiy. The exp/o-
sionsere not whet you would
calf spectacuter, but
somehow they smm vt/y
vicious and reetistic Qrmt
sound foa An excelient w^
sion and worth buyirig. '
if you haven't got a copy
of a Spectrum ^Sc ramble'
type game, then this would
be a good buy. The graphics
are Smooth and colourfulp
good sound, i couldn't stop
playing it is esctremety addlc^
tivef
COMMENTS
Control keys: user-
definable, requires
u p/do w rVlh ru s t/brake/
laser/bomb
Joyttlck: Kempston. but
usable with most via user^
definable keys
Kiyboani play: very
responsive
Co tour very good
Graph I cs: very good
Sound: e>c eel lent
Skill Itvftis: progressive
difficulty
Uvea: 3
Screen a: con 1 1 no us I y
scrolling — 6 sectors
Qeneral rating: excellent
value, a high quality version
of a popular arcade game,
very addictive.
f\
Use of computer
Qraphics
PlayabMity
Gfittlng started
Addictive Qualities
Value tor money
Overall
S5%
85%
92%
88%
93%
90%
d9%
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Letter of ihe Month I
WINNING AT JETMAN
DMr CRASH,
M«ny peopfa appwr *o be
having dkfficuKty in galEmg
iurtii«r than level 3 in LUNAR
JETHMI. Thi^ i^tief should
help solv^ that problam, giving
you a tflchriiqya to ama^ wo 1 1
ov«r 50,000 points and gat pa^t
the teleparl -stealing aliens on
F^rst Ql all, tour In mind thai
you dan't r>eed to transport tha
bomb to the alien base, buE you
can inatted shoot the mlssjie
by h fifing it 8 4- !lav«l yau am
on) i^mes, Th-e problem is to
gain enough time to shoot th«
missile down belore it reachta
your truck. Flying to intercept tt
do^n'l work because you run
oui ol fuel Tfw solution is
Iherefore as follows:
Fill in all the holes bel^^een
itm t«o leiepof t booths (you
might as mM pii:k up ihe light
ggn luirei while you are dpiinig
bqI iind then head tor the
teieport furthest away from the
alien base. While yoij ere In the
moon rover you can use thrust
and fire to ralgeV lower ttiegun
and fire at the aliens Once you
have positioned yourself t>eside
the appropriate booth you can
blast sway ai the aliens until
the miss He is fired and the
warning appesrs Then get out
ot the truck and enter the
teleport, thus giving at the
other booth (Which brings yoy
closer to the approaching
missile). Don't fly about,
was! i no fuel, but remain In
tront cFthe booth until you see
the rocket appear. (If before
then, a rock or an alien is
heading towards you, you can
ttfliport to the oiher booth and
wait until you think Ihe danger
Is past then ieleport back —
don t wait too long or you may
miss the missile)!
As soon as you see the
missile, start shooting at It,
and by the time you get back to
the moon rover you should
have blown it yp. If al^ e^se
falls, jump on it ithis slops It
dead — and you coo}. All you
harve to do then, is keep
rof>Mtlna the process. When
Sou reach level S the aliens
e(ve the ability lole^eport and
Steal the booths. The syslem I
use Is to place the teleport on
the moon rover where the
aiieni will leeve it alone, and
then drive it around so you still
have Ohe f deport between you
and the base. As before, when
the missile is launched, you
teleport to the other booth,
move to one side and shoot
into the booth, thus destroying
any aliens who try to teteporl.
Try avoiding enemies by
moving rather than the teiepo^
method. When the rocket
Appevs, shoot it down as
before. Using this technique I
have neocheo level 8 (rocket-
flHng sitlens) several times, but
i m sure your readers will soori
beat this. I would be pleased to
read any comments on this
method in future Issuer of
CRASH.
Congratulattons to Imagine
on the ALCHEMIST, which i
completed Jn two days (tuck
■mostly).
Christopher Sutherland.
Invernest, Scotland
/ /lope Wlim^te won't be upsm
ar youf teakiitg fhair sec/efs,
Cf^tfBlophef, tut a$ far as i c&n
see yoi/ on/y i^tt otrf o^e v/fe/
ingf^mnt — sHifH i hkB fh0
way yov gimiy siafe — itj$r m
in aif ff}0 fto/es- . , ^ Its exaclfy
th^t mmof pfCfbi^m thsrusualfy
teaves me as one more mile
hew So — tef *s see whBt oth^r
mad0r^ h^ve gof to say abouf
this rBcip& for success,
Meaf} while, yo^r cfto^ce of
so/fwfl/e i$ a^rea^y on its way^
Christopher.
LM
aw
So insieao of having a an
ndex to reviews In this issue.
how about havmg a Qefwral
Index for ali Niles covered in
themagailne? I am sure this
would tie a iremendous heip tO
us readers
R.T., LiMidan W12.
Wfj^n i humtty put this Idea
(which i thought was vervgoodj
ro rfte Edftur, he aimost o/f my
rtead off, and shraatened to fire
me if ( said snot her word
Reading t>etween r^e ^nvacrtve
that came my way, it &eem&
that it's already An enormous
amouni of work iu^t to do what
we're eifeedy doing Howewr,
next dafr ttrtie memo appeaeeti
on my Wny} desk whicn seid
'Congratuiations on n sensible
ktea. , . 'and wenf on to $af
thm Cf^ASH fs apparent iy
Soing 10 offer feaders a d&at on
fn^r^ for 6 a^sues w fitch will
have tfw most comprehenstve
in<^x to ANV reiewnce made
in those issues At thfs point I
thougtit I might te m for a
saiary raise, tut th^ m&mo
pointed out that lhf$ binder
indeM is goir^g toi>ea simply
appaiiing amount of work, end
as t was the one who came up
with the bright idee, perhaps t
would Ike to start on it right
awe^~ . , Thenks a iot, ft. f
HARD WORKING
REVIEWERS
MISWDRDED RBnOffS
Deal Uoyd
Let me of^n this letter by
congratulating you. ami the
CHASM team on yoor new
magaiiine. Since i bought It iVe
hsfd^y put II down I have
enjoyed the review section as It
clearly tells you which games
to buy. The best part is the
pictures of the aciLtai screen
display as they tell you Jusi
what to expect (it's a pity
they'fe not all in coiour).
My only criticis4Ti is In the
write up of some reviews which
are worded so as lo give the
wrofig Im predion. I5na said
thalJUMPINQMCKwas
addictive — i found that after a
law goes I gut bored with it.
tHb poem is terribie but I Srdmh
that the squeich' sound is
great
KQNSTERS IN HELL has
sniall one character graphics
and Jerky movement and the
screen is unattraclive. STYX is
also rubbish. The screen is
split Into three sections, and
once all three sections afe
completed you return to the
start.
Anyway, apail from all that
the magazine is great.
A. CranwfKHidt Haswall,
Wrfit, MsrseysWe.
/ wish we could do ali the
scrmns in coiour too, hut I'm
toid (by those-in-tt^e-kr^ow} thet
the cost wouid be prohitutiye^
As to Ihe wording of r&viewSt
you must fake into account
personal fas re, and the /acf
tffst our reviewers ere onfy
human — sometimes they like
a game you might not, arid
sometimes it's the opposite. I
actuaiiy thmk JUMPfNG JACK
is marveiious, though i'm not
verv keen on M0M5TERS IN
HELL LoohinQ at ttie mini^
rmiewof STVX I would hawe
thought it tairty described the
game m much the seme word$
¥0u used (except for 'rubbfsh'}!
CRASH INDEX?
Pear editor,
I bought your first issue of
C^SH and tound it to he quite
useful. I like your tormat of
listing prograrns under
oonvenlent headmgs' and also
the Irkdex To Reviews In This
Issue'.
However, as a
comprehensive ready
reference, CRASH has failed In
one important respect — it
does not have an index for all
other programs usefully
descrlbecf in the magazine,
thus making ii dlli'icuii and, at
times, annoying for a reader to
lind a particutar title if it is not
Dear CRASH,
tDongratulatk>ns on a well
Eesented and informative first
&ue of CRASH, and on
recom mending DEATH CHASE
as new game of the month.
whtch, for your information,
repeats after level a. Having
read through my copy.
however I wouEd iiice to raise a
few pomts.
Being the first magazine to
give games software and
games players the credit and
standtr>a tney desen^e, you are
doing the wtxile image of
games playing a greai service.
You are also making a very
ienous attempt to produce
good reviews, having organised
your reviewers and the criteria
to which they work. But your
ffviewers must be very good
games players so ihaE ihey can
get further than the average
piayer and form a balance ,
over ail impression of the gam.
11
^
ji
K>
An example is your revltw of
aOTCKA. Hsvifig mM \l I
formed it\^ ImpreMlion It waa a
MANIC MINER ilytQ muUk^
9crmn game and boiighl a
copy. I was a I hit it
diavpoiot«d at ihe lack o<
anlmatlofi. and lh€» Nr$l acreen
ori€ir#d ffona of the p recipe
timhng r«Qurr^ by MANIC
MtNtR. Th« second scrMn
looked far m^fs dif f Icull at f irai
sight, and Lt la. if you do gal
paal thla scraan, wtitch norva ol
your ravl«w«r a did, then you
ara pnaantad vvMh the sama
acraafi layout bul ^llh dlM^rani
objacta to collect — h«it}ly
mijfii-acraaned I ^toroftd
playLng and phoned Blaby; thay
conflrmad that the o*nTa Juat
contlnuas In iha ^me way. It
your ra^iflwers had got pas I tha
aacohd acraan thay must ^ol
have Gompardd it to MANJC
MINER
Of TUTANKHAMUN your
raviawef saad, conirolling yogr
man can ba alarming a» he
firea Indapandantly and tanda
to lig zag aboui It you leave his
control kays alone for varv
long. TNe Indepshdanca la
aclually a bug due \o Sarlas 3
Spectfums \ ^ant my copy
bacH to Domifiic Wood, the
author, a r^ ha has r«- written
isha kayboa^ and JopUok
icanning coda to tahe into
accoynr Seriea 3 d^ftefaneas,
II it^ ol any IniaraBt. I have
reached level 13 of LUNAA
iCTMAN
TUTANKHAilUN
JETMAN with A acora of
1357% and at II I n aw graphics
with positively snaaky
characterisiica keep appearing.
Many I h anks tor t he be s I
Spectrum magazine 30 far
FLA. Hotmafi, Skteup, Kant
Voiif commaafs, Mr. HoimBn,
mm vary fair in a aa/iat / 'aa/
I/re V4tlu9 of a mag^iine iikB
CMSH i$ thsi ir can acf as a
$Qrt of 'clGBfing hou^B' of
infofmoUon on bU aspects ot
games pfaymg, and I'm
peraonaffy devghtmi fo ta# thai
a fof &t readers ara alr^Btty
treating us Ih^t way.
A$ to our reviaw^s, thafr
numbar is gmduaify incfBM^ng^
with tima wfl& hop€ to Aave
$Ofr^0 who Bf0 miich t^U^f at
on9 type of skW a/ftf so/na wh^o
am b0ltaf wit^ ottf^r games.
Bat a point to baar ^n m/nd is
that WB am curmnffy facmiving
In f/i# region of 60gama$ a
m€M}th for review Sino» aac/v
Kama mu&f &a $aa/i antf pteyad
y 3 r^i0w^rs, ^acft n/it ha^
very fiftiB limB for asch gama. ft
i^n'r aiwaY$ thai fh&y don'f
ptay far anough, bu: that thay
haven't Bfiough Uma. If's qui fa
logical that at tfoma yoy wiit M
able to pfay a game fof ftot/ra
an^ 9vaii days, and gat a graat
dB^i f^fthvi Aftar wnfing thatr
impressions of a gama, a
f^iawar m^y takt^ it home ^nd
pimy iatar. finding out sif ^orts
ot things that dtdn'r crop up
wher> doing the review. And to
a great degree, i don't thirtk our
rofe Is to fefi you everythtng
possible about a game, or there
won't be as much fun for you
On the other hand we am doing
everythir^g possible, given the
huge number ot programs
eround at the moment, to
pro¥ida bei^nced reviews
which are not misleading.
Some may Inevitably slip
through — therr it's your fob to
let us know what you think —
and thank you tor doing so.
PLAY rr YCT AGAIN
Dear Ltoytl.
Firstlyp CDngraTulatfons on
an aKcellani IJr^i issue ot your
ni4Vi:7ine. It was alP that I had
Ni^pM for ahd than some.
A a I feflt that the readera can
offer a magazine as much as a
magazifia can otfar us readara,
I would Hka tocontrlbyle my
views on tha joystick Q/^
interfaces (UT) currently
available, since aome of the
Impreasions craaie^ by Franco
Fray'a art id a, Play It Again.
Sam" afe at odds with my own
a^tparlanoe.
12
Firstly, f think tha 'OptkMii^
ihoijid have been reduced from
4 to ^ — non-p'ogrammabla
and programmable. Over tha
past 6 months f have had
eicperience of 2 from each ol
these options.
I have had a Kemps ton iff
with tha Pro-Stik, and an AGF II
non> programmable i/1. which
worked very wen. But In
November t decided to move up
to a pro gramifii able i/f . It ia at
this po^nt that my axperiancae
and thQ» of Mr Fray begin to
dl^rgi.
My ItrsI Vf was a
SrONKHIP - "a much belter
proposition" — toqyote Mr.
Frey, He goes on to say that,
''pressing the approprialo key
on the keyboard and at the
same time activating the
ioyiftiick m the direct Ion
required. . ." Quite true — BUT,
"This procedure is then
repeated for the other 3
directions and the Nring
action" Is not quite so
accurate! Unless Stanachip
have redeaigned since
November, the l/r haa 10 be
programmed for ALL
direct lona, including diagonals,
both with and without I he firing
action^ plus the firing action
a^one — atotaKof ifjis
settingsf TNs would olten
mean pressing three keys, arvd
at the same tim^, holding the
i/s in diagonal position with the
fire button pressed. It uaact to
take two people fuliv two or
three minutes to fulPy configure
a ^s for a ganrie, and this had to
be done t>efofe every playing of
the game.
We found this mosi
ynsatis.lactory, so 1 exchanged
ifforlheCAMBRIDQEj/sSi/f
padfage, and once again j beg
to differ With Mr Fray In it a
ap plica tmn the Cambridge
really scores By loading a
short lapproK t minute}
program, I have available the
facility to set up the Jis for any
game in my col lection, simply
by lyping in the name. A simple
program mod can t>e made to
list and select g-imes by
number ll look ahoul I wo
hours 10 create this index to
over 40 games.
The pfocaduie for adding a
new entry could not be much
easier; slrnply reply 10 the 6
proinpta by pressing a single
key, arKJ when finished, check
it for accuracy. The Ut copes
with aii the combinations of the
e primary 1/s positions, so,
provided the game can handle
it, the l^s & i/r will do the rest. It
can be a nuisance that this
prcigram must be k]iaded before
game, bul this laKes less lime
than selling up the Stonechip.
Franco Frey's article was the
second that knocks' Iha
Cambridge, and I fell it wee
time that someone spoke up
for them.
A query. Has anyone actually
used the much vaunted TRIK-
STIKT f va seen a few
comments which make great
claims for it, bul no one seems
to have reviewed it ye I
Am I the only person to
realise that CRUMPETS is an
anagram oT SPECTRUM?? ^1
Isn Muir, CrsmUngtorii
Northumberland
To take your most important
point first, ran, f'm sure Sir
Cti¥e is wen aware about the
anagtam — there are
unfounded rumours in the
business that ne wanted to cell
if the ZX CftUMPfTS. but the
PR daf^rtment prevAiledf
WorkiffQ backwards from there,
the Tl^m STIK seems to have
hit a number of production
problems, wh^ch hm meant
that to date only prototypes
and pre-production modai$
have been availabie tor
Inspection After a word with
Franco Frey, ha§$ks me to
offer hia apologies, in as mMh
aa the Stonechlp tff4omB
require more effort end time
then suggestBd in his artlclet
with up to } 7 dftfmanf
combinations having to i>e
programmed. However the
Cambridge unit does lengthen
the loading proceedure dy af
least a minute P^fhapa this
worth waiting for, especleltf aw,
to his knowledge, this is the
only ioystick Inimtecm p/tiWi
caters for two ir^dep9nd>§fitt
tirlr^ actions — a detiniie
ad^antmge with most gemes.
An epdiogy, therefore, to
C^mbrt(/g§ as wait it it seemed
r
\m
Ihst lh& srttdw was tfown on
rh^m, tui th0 point Mng m&de
with rh&i ih^if sohMit, &s with
many others on th0 m&rkH, Js
fiot fwc&^nitrlly fhs tin»l one.
A nr BLUIWED
I think CRASH is an
fixcAllent magarin^. 5u1 Ifm
only problem )s that mo»t of
the paper l& of not v^ery good
qualJty, and wh«n U ehow3
pfctures of most of Itio gamas
k Is All blurred «nd hard to 9«e.
Fad T»f^, Wit nay, Oxon
H#ving ©red/cf fldf you/ ^flllef,
Ffl^ fffl I'e af ready put the
maitm nghs^ As you ca-rt M«„
r^/s /s5£/e is pfintmi on t
f ^r^f^ psper i can't «iMwr IA«
ptjoiogmphs wiif bmmny^u
t^^urr^, photogf^phfng fflmtff
scf&$n& IM not *n mbk f«3*^
ai^d a/rer ra/i so/id /toi/ff of
toBding games, ^on an m/mty
forgave our photo tmm for
getting a tit i/nfoca^SG^d
through the odd b^r or riwf
LM
CHUCK AN EGG
Owr Crash,
Having been a buyer and
rMder or your exceNent
magazine since the first lasuep I
feeF compeN#d to write and say
how much I enjoy raading It
and what fantastic value for
money it ia. When I aaw ihat
thefe were !o 5e no listing a, I
threw my copy *n Ihe air whh
deligtit. How«¥er, I feel that 0(ke
Of two raviewt v^ara not quite
accurate enough, and here are
a fevv e)(tra points v^hich
people rnay firvd uaef uL
Rbgafdhrig Chuckie Egg,
people may wor^Oer what (he
golden ch^ckeri does at the top
of the screen. Well, apart from
f rant leal ly flappmg Its wings, ^f
you foach screen 9, li eecapee
and files after you^
disregarding wal^, aad la tmfy
suicidal in its tactics (Nasty!])
Onto Lunar Jetman. Your
reviewer did not mention the
tejeporl booths, which
teieport' you to another booth
aboul 2 screens away, t ve
SGOiecf 149,850 potnis, and can
tell you that the aliens realty
gel bad later on There are
miitarvt turbans which f el ease
white rocKeis when ahoL f tying
saucers with umbrellaa on top,
aalurn.s with revolving rings,
bats with jaws, and many more.
Aeaders mav be interested In
thMe lips on Atic At^c
(complfltedjj. If Dracula sends
you scurrying off to another
room, then try plci^lng up the
golden cross. He hides in the
nearest corrter . II you go up to
him, he quickly runs off. Good
Tun chasing Orac tor a change,
isn't U7 AEao. If you pick up trie
spanner, you can kili the red
monster a few rooms to the
right for a healthy bonus. Oh,
and my brother has scored over
1 ml (lion on 22oomll Is this a
record?
Vours slncefety, Tim
HIgginson, Madetay, Crewe.
Certetnty sounm iike it. Tim.
Aofuaify t'we hetfa few eggs
chuckeii et me tor ttie
SQfnewhmt fifppmnt end
inaccurate remarks fn tfie
Chuckla Em rev/ew. Thermlihe
ihme mi^§ miH§ws har^ging
from ttte gft>b»t In Ludlow town
centre before today a out! Here
is another freie reedet . . *
HEM NUUiURE
DearCrash^rt,
Now. now^ peopEe. after an
excellent first issue, don't tell
me you've dropped your guard
a little in your reviews I Let me
give you a coupEe of eieanvdies:
Chuckle Egg {My favourite
arcade gam^ — arKJ rne an
adventure addict). Han Manure
does not appear In the game —
In fact that "hen manure" is
corn, which li collected earns
you points You also failed to
mer^fion that every 10.000
points ctocked up gets you an
extra ifle. nor the fact that after
screen 9 Ihe mother hen
escapes from hef cage, and
then you've realfy got trouDiel
The second error comes \n
the software guide, in the
adventure games section, fn
the Ship OF Doom it says, "in
Ptanet of Deatt} thera is a
computer wNch vou may, . ,"
Ship of Doom? Planet of
Death?
On tfw plus side, unlike R.D.
Hammond (letter page) J do
like The Tmmtnai Man The
name CRASH doesn'i seem lo
be any deterrent to sales either,
from the speed in which Jt
disappeared from shops. I had
great ditfkcyity gettlnQ a
second copy for myseif . Could I
suggest you do a review on the
excellent Velnors Lak io let all
those who do not know the
game; what they are massing.
Finally, I have a message for
the reviewer of The Mountains
of Ker, who tried using the axe
on the shopkeeper. Tell him
that f>e'd fee t>etter oil chopping
logs with it — after all. some
people are willing to pay a lot
ior firewood. Also, I noticed a
mistake in CHuckie Egg's price
You quote It as £7 W, whsfi Irt
the A A F ad In the mag the
game coals £6.90.
Vours, Bfian H. Longataff,
Sheffield.
Whoopa, whoops, whoops,
wtmw would we be without you
£uys out there putting us nghf?
'mi te via. Velfwr'a Lair
I
THE FOREST
A COMPUTER SIMULATION OF
THE SPORT OF ORIENTEERING
4SK SINCLAIR ZX SPECTRUM
Three dimcniicinal nm uld i iqr oT
the ip«l Off ontntcoinf. pispliy
it coricinuDUily updarcd at reu
run. Ideal tot map ftidmg
j>n£iioe. tnsiryrtiofi^. colcnif
map and caiMiie. £f-f*
I
'astonish ingiy reaibiic* Crash Micro
'ejcceptionaliy absorbing' PCN
*extremfty impressive, tiigMy recommended* Micro
Adventurer
*of inter en ond value' Ed. Computing
'inviiliiahte aid/or teaching' CoitipAis Spon
Send SAE fbr (ull list.
.^wwww^^.^^^ * .^.^ .^^ .^^ ^ f'^-'ir*-^^-^ DcplD FREEPOSTEM463 (No Stamp)
Pf-ffPpH A^^OPT ATF^ JliKirigston Road. E^^H Surrey KTI90BR
1 A AJJ. A iJ rmkJkJV^^^X/^X J^kJ Telephone 01-J93 028.1. 24 Hour answering.
Prices indude postage (outside Europe add £ 1 .00 per iiein}. Access and Vtsa cards wekoif^
13
if& one of my t^vourffes (and
frt# an arcade addicO. TM
migquos^ pricm tor Clliichfe
Ebb ^A5 <i^^ fo * BW^^fg* fof
ffte 'ft«/i manum'. Anywsy, f V*
wrHfen an J/7/#m«/ Mwno fo the
Editor ^boiii ttm wtH^te aftatr —
Mli&f siK i haw to g^t my own
bmck somehow.
UM
QRACULAH RAGE
D^ar CRASH,
lOQuldn't raaiat the
1«mptation to write 1o you
concarning your review on
ORACLE'S CAVE 1^ Doric Ifs
iMmtf fascinating, and totally
ibQorte you wit^ sorm grMt
grapMos and great Ide^^ Onop
you've ^tartad tills game, It's
almofit guaranteed you ^on't
stopJt's t>riljlant!
Are you fevlewern biknd^
M the previous game. All the
keys (eepecisHy the yellow toy)
are useful, and look for a
Ifapdoof between two tabfee —
be wre to c/ose St at it^ rigtil
moment! So far. 1 think ATiC
ATAC IS Ultimate s best game
and for only E530, it is
fantastfc value for money*
Stuart Milcshell,
Knereiboreugh, N. Vorki (age
13)
Any CO mm en fs trom orfter ATIC
ATACCERS?
Tney mu3l itt.* lu yiv^ gi aphic^
Jysl 73 Vg, and as for gMnq Its
atSdIiCtfcve qualities 60%, i! s a
disgraoel t almost had to qo to
hospital suffering from shock
after saair>g the points made
and Ihe marks given Value 'or
mofiay has to be \Q0% acYd
ptavablNly95%
Not only is thts game simple
10 mastw, but it gives ^ou a
great ieeiing of total command
and refiponsiC»yity, W must be
or>a of tr^e great names for the
Soectfum, comparable with
CHEQUERED FLAO* THE
HOB BIT and oiher such
classfcca. l hope you prlnl this
tetter.
T. Slabber. East Winctip Klnea
Lynn, Moftolk.
Thm reviewers conceirned httwe
Aaiit chained up, wf}ipp€td mntf
made fo play ORACLFS CAVE
iifttit thay rapmnted their toUy.
AUG ACRACK
Dear Sir,
E)o you Know If Tm one of ihe
first people to crack ATIC
AT AC? I found the tbree paita
to the key and scored 72%, as
aW^i^ard.
The ihre« partB to the key are
^>metjme« In thi aarm pimt
14
HUMMER HOUSE OF
HORROR
Dear CRASH,
I have Juat bought a copy of
your brilliant magazine and I
haye noticed you mention a
Birne celled HUMfMER HOUSE
F HORROR by Lasersound I
would like to tell you that
Laser sound have gone
bankrupt a Tei^ mofiths ago. t
hope this comes m useful 10
ydu. I sent to them to get a
fame and got a blank cassette-
got in touch with them and
they told me they had gone
bankrupt and I tost my money. I
would advise anyone not to get
anyttiLng from Lasersoynd.
Stephen Cavanagh,
UrarpooL
Staphen, we have triad
con reeling Lssersound af their
officaM ift £a^t London. Up untti
a law waak^ ago, thma was
aormmm ar^swaririg the
tataphma, but answers wara
very evasjfve on eii courtts.
Ta^a^ofw ca//£ made on your
bahait thiA waak have t>aan
unm^imBifut owlrig to the fact
that iLMSarsouftd'a telephona
AMaar to Haya t>aen
msconnacta</^ in the abBencm
ot any response from ihal
compar^y i^ m^st assume that
Kar ciaim mgardmg their
nMn^ptcy js well wandad,
and we wouid advise CRASH
readers to have no further
deafmgs with them HUMMER
HOUSE OF HORROR and EQQ
FARM heva now baan deieted
trum the Gu^a Section.
LM
cnmcisM
Dear CRASH,
Congraiuiailons t^ an
eKCel]^ni magazine format
Crash has already been a
va^uabEe source of informatl^on
Egr mo as a software writer
(author of 3D Space War^, 3D
Saiddab AttacMl
The reviews are very good
but I feel thai the point system
Is not always used to reflect
the reviewers rating of a
specklic category but rather his
overall opinion. For instance If
a rervl^wet really hkes playing a
game It usually has a high
"Use of Computer" ev#n If the
caiegory was criilciMd for t^d
keyboard choice or no joystick
option. In the same way
graphics can be seen as
marked higher on favourite
games despite remarks such
as "smair', ''relatively simple' .
' jerky' \ S#ttloQ up was a
categofY aiHJsed in this way
where tor simple arcade games
there Is ttardly any difference
ae most just load and go.
1^ was surprised to see
relatively high marks on the
cheap to produ^a eaay to wr^te
arcade type gam^ of y ester-
year and think originally
shouki be a marks category
where Space invaders for
instance gets about 5 per cent.
Do the public really pfeter
copies of old games that
Invariably cannot be
programmed to the standard of
the original? I beNeve the future
will belong to the games that
use Ihe advantages ol a bonne
micro over a slot machine For
in^tante the aim should be to
involve the player in e totai
experience rather than beal
him as quick as pa^stbla and
make sure he wlli play again
Perhaps your readers couid say
what It Is they would really Ilka
fromfutufegames-
Regardlng your review of 3D
Space Wara you mention the
fuel goes down rapidly. It Is
only decremented when you
fire (very siightFy) and when you
are hit by an enemy pt>asor
bolt. There Is a tactli^al ski El
factor to the game whereby you
use the radar to pick off the
enemy one or two a1 a time
splitting the fleet up. By
ai tacking upwards bringing the
enemy in from the top ot Ihe
e^reen you minimise the risk of
being shot back Becauu the
game gives you absolute
choice Ql dirtetion t|6 d^ recti one
really are not good enough
nowadays) a whole new
dimension of ski I Ms obtained.
Thi$ may lake longer to achieve
but the rewards are even
g/eiter and iest longer than a
quick to master control.
SieyeTurnei, Witham, E$s««
ART PAGE
Dear CRASH,
I was reading CRASH and
was horrified lo s>m y^u did nol
have a page where we readers
can seiTd In our drawings of
game characters l know other
magazines hardiy have such
pages^ So put one of these
pages in your magMine. Yours
pleadingly.
Robert Sanham, FellweJt,
Thetlonip Niorlolk.
I*m not aura mv Editor reaily
wanta a paga fordrawmgs,
Robart, but since you ha^a
kindly sent u& rwo of y<^^f$
(mith apoiogiaa to Ummafamnd
Ouickail^i — ham thay are in
n
«l
I must take a quick nrwrnent to
say thank you to all those who
have written In ths patt couple
ol weeks. Ttie ietters have pfled
up lo such an eitent that I just
can'1 tit even a fraction ol ttiem
In, but good $etlefs will still find
th*lf way onto these pages as
toofi a* possible, so forgive m«
tf you were expecting to see
S bursal f in print this month.
aire palience and stay tuned I
LU
PSYCLAPSE & BANDERSNATCH
COMMODORE 64 4dKSPECrRUM
REINFORCEMENTS
ARRIVE!
\
v^
^•t*.
%
After eight weeks of total concentration by our four master programmers Psyclapse & Bandersnatcfi,
the two most original computer games ever conceived are entering the final phase of creation.
Mow the Imagine *A Team" have been joined by (from left to right) Steve Cain. Ally hoble. Dawn
Jones, Abdul Ibrahim and Fred Gray.
Steve, Ally and Dawn are three of the most accomplished graphic artists in the countiy
and Abdul and Fred are two highly respected musicians.
Their task is to enhance these magnificent games with dazzling animation, stunning f*"*-^^
effects and electrifying music. _ ^<:<^^?^*'
Psyclapse & Bandersnatch, a treat for your
senses, coming soon from Imagine.
Im.«|inc So«lw.vc I imHcd. b Sir Thomn Slret^. Uwtr-nt. Mtfticv^idr I I 6ftW tiedtst tmiuvm^ C:«i««cl ShMoh OtSiittn mtAl /.A Him i?(i hrtrftt.
M
?ffl
L^^^K
L g"
^bv^ r^^^^^Hi^^H
HE^^pHiB^pB^^^^^^^«
'^ ^.^^fl^^Hlft. V
IIkl 1
■ 1 if i ^HM^^Ki|
J
fl M ^1^^ — '
_Jj_^M — ^^^kT"
WF ^ ^V '
f^^yJl '*-^^M
jT/^'^f
ir-»-^H " ^5
m
^
«
n I
^v
••>t»
'»/>/
''©iv
'<1?L
vri^ llw tHil of AHndnQ IW QIIKIIQ fiOfTtdDfii of
vOk^ hMH pHM «eMWt • fWi Uml or iiHI InwKMr - »
poltflt «}Mf»nti indHdr t>««i« Gruwr M incif* run
■t Wncn 111: Mtn^tfiB IwVV flOHrVrHl CDBniHi Ol VuV
Miiciiili ti ii u i i ii fi ijfhiloaonynm
llflfii*l4-«Q0ilk
1»: NOeL£ HCVSE dOnMUE,20 KblQ^nidBlhnwK iTMniMg^ Sc^
Please send me
Death Cmiser/s J
MiwrM -^ J
AilrfmM ^-/ A
.SlQrtatuf*
NOi
I I I I I I I I I I
ENQUHESV^XOME
woflLf HOUSE sorrmRE
29 Ktngtxude ferface
I3ROGRAIVIMABLE
JOYSTICK ^
Spectrum
or ZX81
AGF PROGRAMMABLE INTERFACE
E«cT(gnLfrcd At tUt dnly true Utfdwve
off en all the fealuiai liaocUted with inch ■
Vou cin lur ^ny Altri-cciinpmiibic |0]fi licit
contfo^ler wi(h awy loflwmre for yoyr iiiiic-
l&lf Spectrum or iXfll, not Jiut [hoi4 wtlh i
joyitklt Dptfofif
MovciTi«nL of the ipyitick b t^to^^d b)r
the computer txaciiy thfi timfl u prmJnf
the ipproprlmitt control kejr^i, and can thervN
fofe iivt llie moil immcaiite reiponH to
tliat movement. The hardwire proinmmed
detifit worki witli aU po«ible key-reidinf
TiUithodi, both BASIC *fid Michine Codft^
£l|hl directional tnovement, with or with*
out the lire hulfon beinf preucdp can be
achieved bv only propamcnijif tha teft^
riflit, up» aown and flrt k«yt nqiUfad br
the fama^
PtofTimsiiiiiii ichl#v«ilbr t tw^lgli cod«,
which li looked itp on th« Ftofimmmintf
Qiart tupplkd, fcir«ach direction and flrini
button* Thaai tw^ numbert ara than laC
Acted Dit a pi^T of Itadt wfiich tr« clipped
onto appropfiilaly numbered if rips on the
Inierfice,
Once configured thlj can be oiarlced onto i
Quick Reftfence Fro|ricnaijnt Ctfd for
ilorinf with tha |Jim«. At the pfOframmLnf
ii i^of power dtpeEndcnt ihe uiteiface cm he
immedialely Mill vlien nexl rwltched on.
Thfi keybdaid niUAddi fullv functional ind
can be used iintnltaAAOiuly wiih the Joy-
uLck^
AH LniDiTiJ rear iKp«ni4on coiinector meant
tli«fc h nn T^eed to lemovfr tht iAierficv to
conned other peripheimLL
Ni, A feccnt detijn imprc>v«en«nt now
meant that tht AGF Ptofran^mablc lAierfact
worli* wfth the new QuJckihoi 11 taptd
''Auto Flte" featurt.
PACKAGE CONTENTS SUFPUED
■ PrDirimifublt Interftte ModuJe ai illui^
Irate dp Complete wiih clip-on pfopim-
fnini lc4d&.
i Sel f adh^tive proif amm^n | ch art del a Q bf
how to define which key ii fciimjEmEed by
UF. DOWN, LI£H, KtGHT, and MHE,
One pick of ten Quick Reference pr^
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Instruct iont.
UY FEATURES
• Ptoirammable deil|n glvae TOTAL toft-
• Accepts Aieri, Competition Pfo> Wico,
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* Reef eicleniion connector for atl other
add-onSi*
* Frfl« demo protrtjfi and LnalrucllottL
Quickshote ll» Joystick
NEW iisAPRovEO amp : I
TRIOOER FUitE BUTTON : RAl
AUTO FinE SXA/TTGH :
FROM: MFI/MRS/M)S&
ADDRESS
SEND C.W.O. (NO STAMP NEEDEDJ TO: A.af . HARDWARE, DEPT.R.
FREEPOST, BOGNOR REGIS, WEST SUSSEX, P022 98 R.
QTY
ITEM
ITEM PRICE
TOTAL
PROGRAMMABLE INTERFACE
2795
JOYSTICK(S)
17.95
PACK(S) QUICK REFERENCE CARDS
100
ZX61 D ZX SPECTRUM D Pl»»e tkk
DEALER ENQ UIRIES WELCOME EXPOR T F^CES (W APPUCA HON
FINAL TOTAL
18
ANOTHER PUZZLE
FROM IMAGINE
MOLAR UAUL
(Any Speclfvmj
A totalty new experience;
an oral extravaganzal
BEWITCHED
(VIC-20)
This game
makes Hampton
Court look a
doddle!
PEDRO
(4aK Spedrum , Pmgon , BSC MoM B.
Ei«cu-on & Cofnmodors 64)
You'll get no siesta
when you meet this mad
Mexican gardener!
JUMPING JACK
(AnySp«ctrum)
20 levels of crazy, zany
fun.
ALCHEMIST
(4flKSp€>Ctfuffl)
ARCADIA
fAfty Specfrum, any VfC-20.
Discover Britain's
best selling
computer game
loryourselt
Ah
Diddums
(AnySpecirum)
Be prepared for
some sleepless nights
with this best
seller.
Can you discover the
"Spell of Destruction?"
zzoo
STONKERS
f48K spectrum)
Poised on the very
brink of battle, every
decision is yoursl
ZIP
ZAP
Heart stopping
tension-
supersmooih
animation
LEGGIT
Leap your way
through hazard
filled screens.
Don't fust play your
Spectrum.., fly Hi
WINNER
of the
CVG GOLDEN JOYSTICK AWARD
1983
WACKY
WAITERS
Take a tip from us, If you
want to stay sane, work
at a different hotel!
Sharon O'Brien will welcome any U.K. or foreign dealer enquiries at-
Imagine Software Ltd.
'Imagine House", 5 Sir Thomas Street,
Liverpool LI 6BW.
Tel: 05 1-236 81 00 (20 lines)
Telex: 628586 Games-Q
••theiKiin^
of the gome
^iv^
Lazer Zone
Producer
Q ui eki J I V e/Sft I am an da r
Memory required: 4dK
Retail price: £6.95
Language: Machina coda
Author Jaf f Mintar (ot
Uamasott^
Laser Zone 1s an insanely
fast shoot em up with a dif-
rerence. This la mora of a
shoot em up 'n' across. In-
stead of the usual leftirlght
moving laser base at the bot-
tom of (he screen you have,
in addition, a vertical laser
baaa on the right hand side
of tim screen as well. Both
bases are controlled in-
dependently although there
Is only one fire control for
both
Because this Is an except
lioft ally fast game, a training
mode has been provided,
which allows you to get the
hang of firing without being
attacked, it's a bit like one ot
those tricks where you have
to pat the top of your head
wilh one hand and rub your
stomach at ihe same time
with the other — not easy!
The assaults come in at^
tack waves fa ttma-honoured
tradition with aliens), and
should any of the various
alleles reach either laser
base axis, Ihey will simply
crawl along until they reach
a base and that's one life
gone- Latef assaults contain
pods which form on the
screen and stay there a short
whiie^ When these blow up,
any laser base opposite will
be destroyed. Some alien
ships will swoop down and
then sideways along an ax I a,
and tlie only way lo deal wfth
Iham is to fire diagonally
from the un threatened laser
whilst avoiding shooting
yoursetf! Electro bolts may
be fired along the cannon
tracks lo destroy tanded
aliens, but there are on}y
three with another gained lor
each wave destroyed.
CRETJClSfM
Tiring diagonally takes
quite a bit of practice before
you get thehang of it. af^d rm
alraid you need to do it con-
atantly! The graphics are
fairly simple yel smooth and
the game Is a highly original
one. It's highly aodictlve. and
makes an excellent two-
player 'coK>peratlon' game.
20
iniBnatr Un. ptyri «rc*^i ftetiof> tho^l am up mnd ktob.
It's the originality and
simplicity of idea which
makes it an exceMant game. I
hope Jeff Minter does more
software for the Spectrum,
hie games being In me main,
very addictive.*
'for players who ttke
shoot em ups and havs
bGcofTiB boreit by the usuet
'G&laxmn' or 'Phoenix* for-
mar thf^ gem& shouid proy0
a winner. The very speeti ot
ptay makes it ditficutt to
master, before one e^en
goes on to talk about con-
t foiling two different lasers
at once The keys are a bit of
a herTdtuI, no doubt why the
two-player working togethm
taoitity is included ^ It Ob-
viouslywon'tappeai to those
who prefer a slower or more
contemplative game, but tt
blew my mtndf*
'This game offers lots of
combinations for defending
yourself, like the laser bases
can wrap around' to escape
landed aliens for a fittle
longer while the other base
tries lo pick them of f — birt *s
there the time to think and
act? The seqence between
lives Is perhaps a little too
long, although after a few
hours playing you become
grateful for the break! If you
I ike shoot em up flames^ this
Is trlff .*
COMMENTS
Control keys: 0/W =
left^rlght. CWO = up/down,
SHIFT or SPACE =: fire. X
or M = electro bolts
Joystick: Kempstort,
Sinclair 2
Keyboard play: fast and
responsive
Colour: reasonable
Graphics: good, although
quite small
Sound: good
Skill levels: a massive 321
Lives: 5
Features^ individual or co^
operative firing, t or 2
piayars ^
Qenarfil rating; very good,
highly addictive for shooi
em up fans.
Use ot computer 72%
Graphics 68%
PJayability 35%
Qettifig started 94%
Addictive qualities 90%
Value for money 75 %
Overall 81%
colours of the squares aa
you go.
The object is to help Burt
change the Pyramid of PI lo
the 'mystic' co four displayed
at the top ot the screen. Burt
Is being bothered by the
belligerent Ball Brothers^
Bobby and Billy. There's also
Sid the Snake and the two
Pixel Princes Col and Jas.
There are 28 squares, or
rather diamorids. in the
pyramid. From the topmost
square the monsters Issue
forth to do their various
dastardly deeds. The Ball
Bf others, looking like gtant
Smarties, lig zag down the
pyramid and kill Burt off on
contact. To lure the snake
over the edge there are two
magic discs either side onto
which Burt may Jump. He Is
then whisked to the top and
must jump off again. But the
top square }s the most
dangerous, since that's
where the Ball Brothers
come from. The discs may
only be used once per
pyramid^
Changing the squares'
colour is done simply by hoph
ping diagonally from one to
the other. As the game pro*
gresses you may have to
fymp on a square aevtfal
times to get 1 1 to change col*
our. Col may well come out
mnd undo your work, whereas
J as may actually help. Con-
fused? Try the game. And If
you need some aid to con^
cenlrationp ftip the cassette
over and play Lady Clair
Sinclive's fatest htt single
which Is modestly described
as possibly the worst Reg-
gae music ever commited —
oeware of Baits!
Pi-Balled
Producer Automata
Memory requirad: 48K
Retail price: £6.00
Language: Machine code
Author Jason Austin
Automata's last effort. P}-
Eyed, was Joky, a bit
unplayable and a bit all over
the place fiike the befuddled
Piman). This one is quite dif-
ferent and boasts some ex-
cellent graphics and a good
arcade game of the type
where you jump from square
to square avoiding the
nasties and changing (he
It ft Col, or If ii Jirt? But not m BmU BrDihar In lifhr. Arvd it»t^t 'v^u^
m0>nd Utm yp.
^
CRmciai
1 think thts Is the ttest evir
game from Automat a^ The
task must be compfelec)
without falling off the sides
of the pyramid unless he
jumps aDoard a magic flying
disk which can be useful in
tight spot^. The graphics are
very colourful and super
smooth. There's a great 'Bar'
scene between games with
the entire dreadfy) gang
relaxing and Burt making fun
o( the Pi man Don't bother to
listen to the B sidet'
"Very frenBtic and addle-
tl¥&: It takes somBgetung us-
mt fc ifiB controls whicn are
down left, ufi lefh down nght,
up right, Yaulf fall of the
^ran^ld a tew times at ftr$t
Once a fhythm has been
estat>ti$hed it's po$$it>f0 to
lip aiong af a turious rare.
Tha tifpsida hit single would
nav^r make Top of tha Pops
— thafdbanltr
Pi'mttrnf is definitely fun
to play, hut 1 don't think ir»
lasting appeal is that high.
Yog quickly get used to the
control keys and the pat-
terns of attack ffom the
Pimen and his friends. Bui
the graphics are e^calient,
especially Burl when he's on
one of the magic discs, slow-
ly turning around and cHml^
Ifvg thf ough the sky to the top
of the pyramid. Certainly
unusual/
COMMENTS
Coirtroi kaya; PIQ * up
right/teft, UA = down
leftiri^ht
Joystick: Kempstori
Keyboard play: very
responsive
Colour excellent
Graphics: excellent
Sound: poor (and that's the
A side! J
Skill Imali: gets harder
Uwa: 3
ScrMfis:&6
Gift era I rat tug; very goodp
unusual and reasonably
addictive.
U se o f CO mpy ter 83 %
Graphics 91%
Playabllity 84%
Getting started 74%
Addictive qualities 79%
Va 1 ue to r mo n e y 83 %
Overall >- — ^._82%
Denis Through
The Drinking
Glass
Producer: A(^plic«tions
Memory required: 48K
Retal* price: £5.50
Language: Machine cod#
One ot the odder games new-
ly available at the 9th. ZX
Micro fair was this adventure
offering from Appllc&tlons.
You take the part of the
Prime Minister's husband,
Denis Thatcher, The story
starts off /n a cosy den «f
Numbar W, safe froni Mag-
gie's eye, where yoo can plan
your gat away, and drink the
cetiar dry,
AIJ tJie descriptions of
locations are rendered in
ftiymlnglrom like this, which
makes for some very amus-
ing and wry comments on
politJcal life In general. Your
major probiem is to find a
drink, for this adventure is
construct ad so as to kill you
off if you don't find one
within ten moveSi and
reflects the general scenario
that Denis must be got out of
the house, avoid Maggie at
ait costs and finally reach
the sanctuary of tha
Gravediggers Arms, If this
sounds a little domestic,
forget tt. Denis Through Tha
Drinking Glass is a tough
assigri merit! Few adven-
turers will have encoun tared
a mor^ster as fearsome as
the Iron Ledy:
An icy blast
An icy stare,
Abandon hope,
Maggie s therer
Sit you down.
Be a peacht
Listen to
The tatest speech.
The game incorporates a
number of features common
to many 'modern' adverv
lures, like the problem of en-
suring that you are clothed.
Editing through the front
door without having ad-
lusted your clothing first will
result in the friendly
police man handing you a
copy of Ihe SUN newspaper
witti ycmr portrait futly nude
on (he front page — end of
game! The HELP facility can
be as caprictous in Its dues
as any. At or^e point, when
asked, It said, -Qet knotted-.
48 R SPECTRUM
«£n
SP*^
vr^'
i»h4 liil #liciiv#i:#4 m fi«« lorn of
•8«ffy.,.piftl^ tfli. ¥aui tflBit im to nifit
tfti tat, ..J I f«ii £ini fou dilvf tli«
bulltfol«e ^t v*tcfi «ut ioT tha er*tp^
CfAwlAttl h wry ticlitLnif erlfliM.!
Afr*#t 411 ■« lilLlc^ irv^ulrti mkikk AHud
liiC4i. ll%f|hUly « «*»« for mnf *<rci4«
V I I I A^c 4 .
Ctmmt *iv**m Arilo*
lDeh«ii«rcfa lt«4AB saidi
I t« m lot 4 I o*oppy
~ kr^ijiicfl Itqbrnloii c*tl*i4« A«d
- OLr*E ly *4diel.lvo
- C««4 volu*
- !*■ ■MCt r^ifl !■ folfi^ t» *pp^
4rc«d« ployorft
ONLY £4.00
■ah* chi^uvi / t,0, p«T*ti]o tb 11.11 CMt^tai, n«4io *dd
l^^ tor i^Qiiit4« fn4 p«?Mj>^tr All Ci«tttf.«t i4*f««tt4a.
diifidrclitd vkEhlh 2 1 f^ouE t.
!■ 1^^ 59 &ATEMAN ROAD
IH^HM EAST LEAlCe
I^ M m LOUGHBOROUGH
^g®&aF^^^J.ElCS LE126W1
21
This turned out to b© fess
than first tt^ought when
stieets were dTscovared
under a bed, Ih^t could be
knotted to act as a rope
thfown through the ^A^lndow
(mknd you, that didn't work).
On another occasion it mere-
ly replledp 'Balls r. Again, this
turned out 1o be more helpful
than one might suppose and
seemed to lie in with I he gx-
istence of plusfourSp golf
clubs and the ever helpful
policeman who has
Sromethlng for youf telsure
and pleasure — balls
perhaps?
I must confess, at this
point, that I have managed to
explore some of Number 10
but not much more, it's going
to take a lot longer) But
[hnts Through Th& Drinking
G/asa is a oeHghtful game;
so spending a great deaf
more time on it won! be any
twther. The wit of the game
and it's detectlve-Nke
qualities combined with that
damned 10 moves before a
drink rest ric Hon make It
thoroughly addlctiw and fun
to play. If this is remotely
near the truth then poor
Denis must lead a miserable
life. In search of that elusive
gin bottle I noted the 'volume
out of place" \n the
tookshelves very early on,
but it only turned out to be
Kropotkin's Memoirs (or is
I Itwt a oliie — I'll have to go
baek and try again)? Other
points worth passing on are;
don't try Jumping out of the
window — It gives the SUN
another headline picture,
"Denis pays a fiyino visit to
the garden', the painting by
Churchhill looks Interesting
but the description wryly
says, Nice canvas, pity
at>ouit the paint\ the cheese
is dangerous, what's a
PUHDY {% and Maggie can
be lured away from her den
and out of the house. Once
out of the political confines
of Number 10 there are ob-
viousty a lot of other farnous
souls to meet and avoid.
The game has been wrll-
ten with QUtotrs eKcellent
QUILL ytiilty. a fact wh^ch Js
St ated at t he very start . ' I a Iso
see — A PLUG^ tt says under
the acknowledgement. I
I wasted precious time trying
to do something with that
wretched plug beiore I realis-
ed it was a joke. Very funny.
The resportse times are in-
finitesimal, in fact when you
I get into the rhythm of
repeating moves you already
know, it's possible to type in
as fast and continuously as
the key&oafd wilt allow. Very
worthwhile, enterlaining and
challenging. I can recom-
mend Denis — even If Mag-
gie can't.
COMMENTS
Graph lea: text only, uses
full width and height of
screen
Sound: entry clichs
General rating: an excellent
adventure and vei7
reasonably priced.
Playablllty 85%
Getting started 70%
Addictive qualities 90%
Value for money 83%
Overalt 83%
Producer: Add-On
Memory required: 16K
Retail price; E5.00
Language; Machine code
As the name suggest a, this
la the venerable Centipede'
on the rampage again. Alt the
usual features are present in
this version from ihe cen-
tipede itself to the spider ami
another *thingv Red and
green mushrooma which
need only a single shot to
destroy them, play their
usual part and the monster-
pede t)reaks up into
segments when shot. You^
can move left and right and
22
upwards for about
character blocks.
The general presentation
of this particular version la
dreadful The cassette infay
has been printed for the
Aqusfius and crudely
overituck with red Sfiecttum
stickers, all the loading in-
stryctlons are for the
Aquarius insfde and there
are no instructions as lathe
control keys or joystick op-
tions (jf there are any). The
tape we received (from sales
stock and not for review pur-
poses) was badly over-
recorded aruJ ttm Informa^
tion only began some one
and a half minutes into the
tape^
'The version is quite a
good one, but because I have
now played it so many times I
found it boring and unaddic-
tive. There must be as many
'centipede games for the
Spectrum as a millipede has
legs.'
The Qr$phics ere thirty
(fBtaitedf and it haks Uk& a
nBBCftable copy of the
QrigirtBt 9r€0de 00m a. A
game tike this must move
end tire quickly, and thh ver
siO0 lives up to those expec-
tations. '
■| don't know when this ver
alon was really released, a
Fong time ago I suspect,
when it was reasonable, it's
a simple game to program
and 11 should look good
without much trouble.
Mil fy pede certainly looks
okay, but t think It s a bit
much to put out Spectrum
cassettes in Aquarius
, packaging. The game Is out
of date now, but for those
who realty still yearn tor the
good old days, I woutd say
that there are better vera! oi^s
flfoufid than this/
COMMENTS
Cwitrol keys: Q/W-
left/right, E/R= down/up,
T = fire and S to start, Not
very good lavou!
Joystick option; none
Keyboard play: responsive
and fast
Use of colour good
Graphics; jerky, average
Sound: continuous* fair
Skill levels: 1
Uvea: 3
General rating; old but falrfy
serviceable
ya« of computer 45%
Graphics 56%
Ptayabillty 46%
Getling started 28%
Addictive qualitlea 45%
Value for money 50%
Overall 45%
Starblitz
Producer: Softek
Memory required: 16K
Retail price: E6.95
Language: Machine code
This month's reviews include
two major software houses
releasing old arcade games,
already well covered by ex*
i sting Spectrum verslons^
The other is iuo^Byte'i
Cavern Fighter, and this one
is Sollelrs Starblitz — a
'E}efendef* game. In both
cases the results are ex-
cei feni and go to show that a
game need not be worn out If
a reaily good improvement
comes along.
In a 'Defender' game you
control an attacking craf1
which travels over the sur-
face of a planet avoiding the
alien craft , some of which
fire mines at yoUn others
which flfab humanolds from
the ground You score points
for rescuing humans. The
ulllmate aim is to destroy an
alien base in some versions,
in others it's mere)y to sur-
vive. The landscape scrolls
contlnuoysfy as you fly
along p and there is a radar
screen at the top which
shows your position J he visi-
b}e screen area, and the posl-
tion of aliens and
humanoids.
As our reviewers
discovered, Starbtiti is an
absolutefy classic version,
CRiTtcisrvi
This is a classic ioohing
version of 'Defendef' with
more cotourf ul graphics than
either Crysial's /nves/o/i of
the Body Snatchas or, in^
deed, the arcade original
The explosions art
marvellous. It features all the
original ingredients, has
4
highly responsive control
keys and very good sound.
The radar screen Is very ef^
fectlve and appears tc be
highfy accurate in as much
m you can line up a shot and
fire with every hope of hitting
an alien that is just about to
appear on the playing
screen. I thought this was
the best 'Defender' for the
Spectrum yet seen, in f^ct
the definitive one. it may be
an old game^ but for anyofie
Xike a Scrambte' type
game, Defender" is one of
I hose classic arcade games
which re<;ulre skill and con-
centration, has a simple idea
and therefore can be very ad
dictive if the version is
playable. This one is very
playable, and lovely to look
at loo. Certainly the most
colourful, with very big
graphics and smooth move-
men!, and exceilent sound. A
very good version/
Mbiom^ %lm ttttelt; b«low, a miiioalcul^tion .
new to spectrum, it must be
nice to kick off with games
thai are every bit as good as
those on the arcades — and
this one is/
"Ou/fe simply, Starblitz is
fh€ best version of
'Defender' for the Spectrum f
hBvB B^er SBBO. The graphics
ere larger smooth antf col-
ourful (Qfeat muWaotoured
leser blest $1 Alt the orlgm&l
teafyres are frtef#. smart
bombs, bombers, aliens,
pods etc. The game does re-
quire quite a tew keys t)ut
these are wett laid out. it's a
pity there isr^'t a Kemps ton
toy stick facility — I'm sure
they'll sell thousands mo/e if
there were. The sound is also
good and your space fighter
seems to scream 'Oh nof
when destroyed. This, coupl-
ed with the hi-res explosions
(especialty when younrehith
maf^es the game an extreme
ty close copy of the aroMde
original. D^tiniteiy the best
'detendBr' yet (I at most sear-
ched for lOp between
games}!
COMMENTS
Control keys; Q — T - upt
CAPS ^ V = A - G =
reverse direction, U & I =
thrust, O & P = laser, B =
smart bomb
Joystick: Fuller
Keyboard play: very
responsive
Colour very good
Graphics: excellent, nice
big aliens
Sound: very good
Skin levels; i
Lives: 3
General rating: an excellent
version, highly addictive —
is there any point anyone
else doirtg a Defender for
the Spectrum?
li Sd of c o m puter 79 %
Graphics 90%
Playability 95%
Getting started 90%
Addictive qualities 90%
Value lorcnoney 83%
Overall 88%
INCENTIVES PRESENTS.
FOR THE
48K SPECTRUM
AND
COMMODORE 64
ONE OF THE MOST ORtGlftf AL
& COMPELLING ARCADE GAMES
EVER PRODUCED !1
C5CK> WIMMERl Jimu Jmi ifom Wr^mUKam
vtffjf^ Ni ^b sct>rifig ability >1« ftcc»f«d ^vtn
SPUT!
s t
What th*Y Mf •
i^WttiiiiT ^HTfeH I hive (hrt^
SPECTFiyM. It n cufttfiiY
Ccimpulef ft Viftaio Gamft
"HK^Wyii
SPECTRUM 4BK r&.50 COMMODORE 64 C6 50
^^^^^^^^^^^^^^^^Hj
B^QH^SWHQmI
■HP^
v^^^^^
H
• ••••HCW NBWfi£L£ASE
First gel to the mount-aifi. . .
MOUNTAINS OF Krr
*8K SPECTBUM CIJO
TEMPLE OF VAAN
4flK SPECTRUM ESSO
THEKET
TRILOGY
MOtiNTAlNSOFKCT
'A prafdssiOn^l game m
a coftipairtrve gtrtr^p
dspef!:iail(y if yoy wan I valua
for fnonfiy. \ can l-H9artily
HCW REVIEW
TEMPLE OF VftAIV
A/fW An &ven gf pater
THE HIGHLY
J^ !i A ACCLAIMED GAME OF
J^^^^J iCONOMiC SURVIVAL
TH£ BRITISH ECOHOWY WITH VOU
AT THE CONTHOLSi HOW MANY
YEARS WILL YOU LAST?
• 5STAR BATING HCW 31/1 /M*
aac'B" mm
SPECTRUM 4SKES.S0
MILUONAIRE
From a small hurnbte hotxxe to a
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lifes little ctialtenges h become a
millionairef Start up a Software Co,
Buy. sell. Advertise, Deal with
Honest Harry, Full Screen Graptiic
Representation of your current
residence; ^ many other features. A
compulsive game that gf ips you
SPECTRUM WK £5,60
OUR PROGRAMS ARE AVAlLAaLE FROM All LEADING
DEALERS NATIOf^Wloe. In case of difficultv please u^ ih« coti|Wn
belo^.
ORDER FORM
**le9M sen<i me the trflet a*
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sfickxH d^eque^f'.O For T
or (Mht mi Ac-CQ«»'' ViH AccoynT
NdI
1 1 1 1 1 1 1
UK S^CTfltiM
C3 » lACH
SPLAT D
MOUHTAJItS OF KETQ
TEMPLE aFVAANQ
MlLLlO^AiftED
CQHMOOOKE
SPLAT Q
MCfrlSCIIIIlTI
I I I I I I I r
Address. .*.....,..,,... *......,,..
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(yS^J^lL-' Reading RG 1 4SQ Tel^ Reod^r>9 (0734 US 1 678
23
*©• AS*
5»»:t^"''
A®^:v©^
TET
UILLV
At lifitp aft»r months of hard
wortCp th« long-awaited sequtil to
MANIC MINER has arrlvad, and
Miner Willy has emergad into
Itta light of day from hts sub^
Suit>lton diggings. Can there be
any games playing Spectrum
owner who doean t know the
name ol JET SET WILLY?
The limHIar figure of Willy Is
now set In less claustrophobic
surroundings than he was In
Manic Mmer as befits a young
man who has made his forturie
by digging out the subterranean
riches of Surblton and can now
afford a gigantic mansion. 8yt
the numerous screens look no
easier. Even a casual visit to the
Off Licence for a bottle ol
something Is fraught with
hidden dangers (well, it may be
set In Surblton, but it's written In
Livarpoolt), which Include over*
aniious secyrity guards and the
biggest gaping pit ygy'vi ever
had to swing across. Then
there's the leaping guards, a
deceptively quiet looking bridge^
and all the protriems associated
with burrowing under
mattresses.
There* s no way we can show
you all the screens or this
m^aiine would begin to
resemble a travel brochure, but
then, the best way to travel Is to
do It yourself! We're confident
that youll be seeing the game
very soon, especially as Jet Set
Willy must be the most eagerly
awaited program ever for any
computer.
With something like £20,000 In
the bank from Manic Mmer
royalties. Matthew {Manic}
Smith can now sit back for a few
more months and get rich all
over again. But he's more likely
to be back at his favoyrlte Tandy
As we know, Matthew Smith hasn't
had much time for steep in the past
three months, so it comes as no
surprise to see that the game
reflects an obsession with beds . « *
ii^M
24
i
^1^^^^
When you Ve worth a rrYilifO'i a
sectiritv iuard is essential, but
Willy's isn't all that nice -or
secure . . .
« , .and suddenly there's
more of them - the
leaping s^eur ity guards
of Surbiton,
working on y«t another lollow
up. It will be Intemstlng to see
whether Jet Set Willy na$ the
staying power of Its
prMkNB«s5or, but Judging by the
III legal 1) votes we have already
mealved over the past two
months on the CRASH HOTLINE
for Jet Set Willy. It look& jet set
for a long lllghL (You may now
ttart volTng for It, by tfia way I)
With Matthew Smith himself at
the control keys, we get a
snatch preview of Willy's
problems — If s not an easy lite
at the topi
i -f
mik %
With sublime indifferenoe
to personal safety, Willy
casually sails over the
Gaping Pit,
«^»4
25
The Name
ForQuaNty
And
Innovation
When there are better computer
games we wUI be writing them...
imagine, the largest most successful software house in the world are dedicated in the
pursuit of excellence.
From our massive programming, graphic arts and music department in the heart of
Liverpool, the most creative and innovative games in the industry are conceived,
created and brought to fruition.
Never before has so much talent been brought together under
one roofp to work in unison toward a common goal....
the ultimate in computer entertainment
I
••the name
of the gome
Imagine Software Limited, 5 Sir Thomas Street, liwfpool, Meneyskk LI 66W.
r\-Di^-^ .- A£i "tyc aiiui ^-vi u i
■i!
isUl!^
Skull
Producer: Games
Machine
Memory required: 48K
Retail prtce:£5J5
Language: Machine code
Author: I.C. Docherty
The SkxAi comes cornplele
with a keyboard overlay
which can be cut out and
ityck on card to slip over the
Spectrum's keyboard, and a
very comprehensive set of in-
structions and abi&ctiv&s.
The format is a 30 maze with
a claimed 9999 levels of
maze and a possible top
score of 999,999,
You start al the 'top' and
always work down. There are
two waya of descending b
level, the hard way ^ fall
down a pitfall an^d lose a life,
and tHe proper w^^ — use a
trapdoor with a ladder. Other
obstacles in the maze are
poricullises which are ofieri
triggered by your passage,
and the wandering skulls
which kill on sight. What
makes life bearable in this
nighlmare place is all the
treasiire tying around, ft con-
sists of crosses, keys,
bronze and gold coins and
patrs of gems. If you pick up
a cross you are allowed 15
seconds, during which time
the skyils appear with pairs
of gams lor eyes and are
vulnerable to your attack.
The keys let you open port-
cullises, only one per key,
but doing so coats you some
pofnta.
Treasure \s picked up by
occupying the square it si Is
in, and to the right of tt^
ptaying area an inventory is
Kept, The cross flashes In-
versely during Its last 5
sacoods of useful life. Below
the irrventory a map appears
with each new level, showing
your location and that ol
obstacles, skulls and
treasure. Unfortunately II on-
ly lasts for a few Seconds,
but only at the cost of some
points accumulated. There Is
also a lucky charm bracelet
betow me playing area which
shows the number of skuMs
in the maze. The playing area
itself shows a simple outline
30 representation of the
view ahead of you and col-
oured objects which may be
picked up.
Failing through a pitfalf
results in a series of flashing
coloured tio^ces indicating
your {sIIh whereas using a
28
ivwar* tK« kiofnins Sky 11^ rti wym m«v 9l«tin, but itf h«vt ^ eoW.
ladder resulls in a downward
moving ladder to appear,
while the next maze is ran-
domly genera ted ^
CRITICISM
As an idea, the game
sounds easy at first, until
you see the huge skulls
which are chasing around
after yoti. The graphics are
good — detailed 3D with
good use of colour — and the
skulJs are excellent. I
thought this was the best
maze game I've seen yet.'
Trte use of colour is fairly
good, but i wa$ impr&$$i&d by
frte sp#ed of maze genera-
tion and the grsphics of ffte
skuffs^ Th0 obf0CtiV0 is
straight forwBfti — amass as
many points as possitlB
wittiout losing a Ute, and I
found it entertaining as a
game, but it didnl /rove
muct} tasting appeai for me^
Dir&ctionaf movement is
with the cursor jfeeys. which
isn't too bad aB the pace is
relatiir&iy slow, an{f there are
others in use tood, so tha
oyeriay is very usatut,*
The general presentation
of this game is very good,
nice Instruction and hall of
tame screens which sptit up
into four sections and slide
on or off at different angles,
Because the 30 maze cor-
ridors are black and while,
pen erat ions of each view is
instantaneous, and it's
possible to move through
this maze at high speed,
slowed only by the pit falls or
the trapdoors which have a S
irr 1 chance of opening up
under you. The skuJls are
wonderful, sneakify sUding
away behind waits, only to
reappeai behind you when
you're not 'looking for them.
On the wl>ole, the smoothest
and cleverest maze game of
its kind I have seen. I only
wonder about ttfe general ap-
peal and addictiveneas of
such games — but If you like
the type, buy it/
COMMENTS
Control keys: cursors for
direction, Map - 2, Open = 4
Joyiltek: Protek, AGF or
cursor clip on
Keyboard play: responsive
Use ol colour: good
Qriphtes: very smoothty
generated 3D although
simple in construction
Sound: fair
mm itMii: t
Lives: 4
Scfeenai 9,999
Features: Save facility and
'merge' — hKscore save
system
Genefil rating: a good maze
game, with mtxed feelings
about its addict+yity.
Use of computer 65%
Graphics 69%
PlayabiHty 75%
Getting started 80%
Addicti¥e qualities 60%
Value for money 70%
Overall 70%
Jokers WiM
Producer: Phoenlst
MerBory reqtiired: 48K
Retail price: £9.&9
Language: Machine code
Author: Nic Ford
Following on from their
Dodge City double cassette
game, Ptioenix now offer
Jokers wifd, which follows
the same format, ie. an ar-
cade Action' tape with four
tevels to be got through
twiom you are given the run-
ning code to play the adven*
ture tape.
The scenario is set in 1972
and our intergalactic
enemies (fed up with alt
8 hose Tie Fighters and laser
bases) are posing as a iun-
fair. Before you imagine our
intergalactic enemy as a
hyndred and fifty foot Wgh
Big Wheel with people going
round In him. be aware that
they are posing as funfair
people and are placing hyp*
notic playing cards in 'btinko
booths' to capture people's
souls. *You' and Captain
PhoeniK have been summon-
ed back from the future to
lock the hypnotic cards in a
lead-tmed security box. Ftom
there you must llnd the time
vortex that is holding our
ef>emies in the space time
continuum of earth 1972.
The arcade tape presents
a screen of forty squares sur^
rounding a long black edged
bo)t In the centre. This latter
Is the tead lined security
area. The four corner
SQuares contain four playing
cards, one of each suit^ All
the squares [or rooms) are
connected by doorways tn a
varying arrangement, so you
can1 Just ;ip from one to the
other. Those rooms without
a playing card have various
coioureo keys in them, only a
few with black ones. You
can't enter a room with a
K laying card in it unless you
ave picked up a black key.
Only one card at a time may
be deposited in the vault. On
the first levef there Is one
chaser — an alien Knave, on
the second level there are
two. three on the third and
four on the fourth. Betvratn
each level cleared you are
given some clues which will
a vital to you during the
adventure pari, and after the
fourth Jevel has t>een cleared
you wilt be given the code
without which the Eoaded
adventure will not run.
CRITICISM
Th6 arcade game is quite
ohflinal \n concept^ very sim-
ple^ but because of fts speed,
quite difficult to get throygh.
Your man, ^ho looks like a
Joktr's head, moves ex-
tremely fast, which can
make him a bit hard to con-
trol. On ihe other hand, he
needs to move quickly
because the chasers are
frigJ^tsningly fast. It can be a
bit unfair when you Jos© a life
neaf the door to the vaijlt
because you start by coming
out of it agal n and the chaser
IB sttll where he caught you p
which means he probably
will grab you again. When
there is more than one
chaser on screen, this tends
to make the game a bit
unplayable/
'The graphics are targe
and well deia//ed with a good
OBB of cofouf. it the gam0
SQundB ditficult, it is, and to
make things worse you onfy
have 30 sBvonds to get ail
fcuf cards into the boxf Th&
adventure is a text^^nly^ It
begms outside the fair and
you seem to have a few
dhguised enemies around!
Bynico baothteik^r* in ^lc«ri Wild.
A well put together package
that will appBBi to manypeo-
p/e. // will probably taiie
sometime l>efore a player
succeeds in extracting the
code from the action game
and this could well prove to
be a disadvantage/
I found that Jokers Wild
grew on me with the playing.
It is a game that requires
fiendishly fast reflexes,
which fortunately the
graphics cope with, or a lot
of luck wtien you're up
against three Knaves.
However it does get a bit
repetetive — the reward, of
course, is to get the key to be
abte to ptay the adventure —
1 haven't y^l The one irrita*
tlon was the Instructions
which fEash alternately with
the high scorep makmg you
wait between seniences.
Def initely a game for speedy
arcade addicts who also like
adventures, otherwise it's a
bit pricey '
COMMENTS
Control keys: A/S left/right,
KIM up/down
Joystick: none
Keyboard play: very fast and
responsive
Colour good
G reptiles: large, well
I detalEed and fast
Sound: welt used ~ pity
about the Death March
Skill levels: progress ive
difficulty
Lives: 5
General rating: good value If
you can crack tirie code!
U se o f CO mpy tef 70 %
Graphics 68%
Playabllity 68%
Getting started 71%
Addictive qualities 72%
Value for money 65%
Overall
69%
Bull Run
Producer: Phipps
Associates
Memory required: 16K
Retail price: £5.95
Language: Machine code
Author: Barry Com hi) I
k bull has escaped In the
streets of a Spanish town
where you are holidaying.
Being f ear tess, you offer to
persuade it back into the
arena by placing fences to
divert it, and use your sell as
bait to attract it. (t you suc-
ceed the townsfolk will
reward you^
The screen shows the
town from above, but it more
resembles a model of a some
medieval village from a
history book. Sixteen houses
surround a central pond,
with the arena at the top. The
fences are kept down on the
right. Depending on the
ferocity of the bull chosen,
the fences will onty stand up
to such mistreatmerit and
collapse.
ounciSM
This is a desperatety ir-
ritating program. The idea
would l>e a good one. but
selecting a level Is a major
business while you wait for
the words to wend their way
down the screen, then your
nnan has to move from the
(rot torn left of the screen to
the bottom right to start col-
lect rng fences. This lakes an
age because of the dreadful
graphics. Fences are col-
lectecJ by pressing the P key
and dropped by pressing the
D key — very obvious, but sil-
ly keys to use because they
are far apart. You need to
drop the fences quickly
l>ec3use the bull can stiM
pore you while you are carry-
mg one^ It may sound like a
Qood Idea but the execution
fs not/
The graphics are smaff,
not reatJy animaied and very
jerky character rnovement. t
found the game unlnspirina,
In fact I didn 7 enioy it at all '
1t says on the miay that
this *s 100% machine code
Ajiothff gory
ittpdcf
ind in tight *i tht tfirigwi trtilto Isbl* irom Sp«hn
If It Is then rm surprised, tt
doesn t took it. The graphics
are primitive to say tne least.
It's also quite unplayabEe
because the speed of the
man is loo slow compared to
that of the bull which moves
along in great Jerks tike a
jumping spider. Not very
nice;
COMMENTS
Contn^l keys: cursors for
direction, P = pick, D :=
Drop
Joystick: AGF, Protek
cursor clip on
Kevboard play: poor
C<rfo«r! below average
Graphics: very poor
Soumt: unimaginative
Skill l«¥els: 3
Lives: 1
General fallrH): poor, and
surprising coming from this
company who gave us The
Forest, Greedy Guich and
Loony Zoo,
Use ot computer
42%
Graphics
34%
PlayabUity
37%
Getting started
48%
Addictive qualittes
15%
Val Lie for money
20%
Overall
33%
ssit^
If s only Rock
'N' Roll/Tomb
of Dracula
Producer K-Tel
Memory required: 48K
Relail price: £6.95
Language: BASIC
ThEs manages to sound a Ill-
tie tike the sort of draarydou^
ble bill playing at your local
on a wel Sunday afternoon
Aciuatly It's an adventure
Jja/ne and a strategy game.
Vs only Rock 7J ' Rolf fojioy*fs
the option menu strategy for-
mula, ttie idea being to make
it to the top of the music
recording bystness. You
have several main options
like doing a tour, doing a €0f^-
cert, hiring a managecp mak*
Ifig a reoord, buying a status
symbol or writing a song for
your group. The pfograrn's
method of v^riting songs
would have done David
Bov^ie proud, ^ilh th« cul-it-
upandstickildown method
that results in such gems as:
Why tfoes she like puking
Shall i wip^ your nos0
So yiVe me some
Da wop bop do
Kissing Is like a dirty joke
Don't you ptione her up
Dort*t do tmtjt*s rude
Sing it bBby
She never did tike dribbling
ShalH tickle it
So lay down and be nice
Come on feel that teal
With songs like that you
Qould be get ling a contract
from Virgin any day! fThey'll
probably put the hit single
out Ofi K-Tel later). Other
elements of the game
include youf energy and
happiness status, pop lilarity
and fan clubs. Since you
start off with very little In the
way of loot, concerts are
restricted to busking and
tours are way beyond your
reach. It's also I m possible to
make a record unless you
have a record contract —
and getting one Is not
simple. Dfugs probes and
various other scandals can
affect your popularity, and.
as this is a real simulation,
!he mare scandals you are
caught up in, Ihe more
poputar you become.
Tomb of Dracula Is
another matter attogether, a
sort of graphics and te^et
adventure where you enter
the tomb — a series of
character block s lied rooms,
some empty< some with
treasure and some with
ghouls in them. Depending
01^ what number of silver
stakes you are carrying (you
start vvith 7) you will etther
beat or be defeated by
whatever ghoul you meet.
8kill pfays no part.
CJUIICISM
'tVn only Rock *n' Boll
manages to be fun at first,
but the program (which takes
ages to load) turr^s out to
have a complete
insufficiency of options to
make it very interesting or
very realistic. Thus it bores
within minutes, or as sooo as
you realise that you are more
m the hands of fuck than
skill. The Tomb at Dracula is
frankly pathettc. The
graphics representations are
drawn in mosaics of
character blocks and
And mir nvvi &hi^^ hm- ZOMBIE. M ZOAABIE . . .
wouldn't frighien a two-year
old And them is little thrill In
meeting 'A Zombie' which
requires 15 silver stakes for
Its defeat. You are carrying
16. Oh good. Bye bye
Zombie, what next? It's
about as skilful and thrilling
as being sick on Ihe floor/
Tomb o1 Dracula is very
boring — it's written in
BASlQ the graphics are poor
and I didn't like it Rock n*
Roll Is better, but t am
amazed that K-Tet would
spend so much on TV ads
and packaging tor such
programs. Tney should have
spent more money on the
games. There are batter
programs to be typed out of
magazines.'
'Now and again you get to
see the show you are putting
on in flocA n" Roll — a
drummer drumming, playing
synths etc., which is quite
good but I don1 think it^s
worth buying if for that, St
cerlainiy isn't worth buying it
for the tomb of Dracula/
COMMENTS
Use ol colour poor
Qriphlcs: poor
Sound: reasonabie tunes,
but oiherwr^e poor
Skill levels: i
General rating: generatly
poor In quality and
imagination and not a
recommended buy
Use o f CO m p uter 44 %
Graphics 38%
Playabllity 40%
Getting started 54%
Addictive qualities 37%
Value for money 35%
Overall 41%
Lords of Time
Producer: Level 9
Computing
Memory required: 48 K
Retail price: £9.90
Language: Machine code
Level e specialise In large,
text-only adventures usually
having over 200 individual
locations, tn Lords of Time, a
band of evil Time Lords are
plotting to alter the history of
the world. You must travel
back thfough time and col-
lect nine crucial objects,
each marked with the sym-
bol of an hourgiase. These
will be later used to deteat
the Time Lords.
The game starts and you
find yourself in the comfort
of your own living room. Sud-
denly them is a blindifig
flash and before you hangs a
paint irig. There is also an
hourglass on the
mar^tlepiece. The painting
depicts Old Father Time, and
may come lo Mfe when m^
amined. The hourglass is a
vaiuable treasure and can be
Kept inside the grandfather
clock to retain your points.
The only exit is North, and
here stands a large, ryn
down grandfather clock. It
looks bTg enough to climb in-
to, and perhaps it needs win-
ding (could this be a clue)?
Once inside the clock you
can see huge cogs
numbered one to nine, and a
massive, stationary pen-
duium. The cogs are the key
for t ravel iing tn rough to the
many lime zones. The idea is
to leave the present and
travel through many promi^
nent times m the earths
history. Go back and con
front angry cave people and
ferocious dinosaurs. Go for
ward and get lost amongst
theaters.
Your main obfectlve is to
attain a maximum score of
1,000 poinls. In order to
achieve fhiSt the cruclat
treasures marked with the
hourglass symbol must be
CO i lee ted and put into a
cauldron Doing ihls will cast
a speii and deieat the Time
Lords.
I find it fmposstb(e to Just-
ly describe what a brilliant
adventure tords of Time real-
ly Is. To me, all Level 9 adven^
tures create a remarkable at
mosphere because the
descriptions sound SO Hfe^
like. This is where so many
ottier adventures fail.
The game comes with a
useful booklet coniainlng
some helpful clues. The In^
struct ions are clearly set out
and explai^n exact iy what
must be achieved. The
tx)Oklet is short In length and
can 1 here fore be easily read
before diving Into the adven-
ture itself.
Lords of Time, like any In-
teresting adventurep has a
lon^ lasting appeal (at least,
unti I completed), but Ithink it
will take at least a few weeks
to figure this one out. It Is
generally a difficult game,
but definitely wortli the
money,
Fraser Hubbard
Night Gunner
Producer: Digital
littegratfan
Memory required: 4BK
Retail price; €6.95
Language: Machine code
Author R J. Swift
Before going on to this ne^
8am« from DIgitit tnlegra^
on, we musi first put
something right from last
month's review of their
simulation, Fighter Pilot.
One reviewer noted: 'Key
comroi is a traction slow,
you tiavB to keep a key press-
ed for fe$utts . , , '
Davtt Ma^hiill of Digital
Irrtegration demonstraied to
us that this remark was a lit-
tle unfair The reason being
thai ihe conifol keys were
designed to simulate an air-
craft s performance. In fact
the control in Fighter Pilot Is
pi-opoftional, ie, the longer
you keep a key pressed the
more effect it has, moving,
foe instance, from a slow toe
very faM banh or turn. So we
were a little wrong to
criticise this.
Night Gurifier is a massive
f^rogram, one which the Inlay
s at pains to poini out is
more of a game than a
simulation, and which is bas-
ed on a Second World War
scenario. You are the gunner
and bomb aimer whose aim
is a good one — defend your
plane against enemy attacks
and destroy the ground
targets in 30 different mis^
sior>s. Each mission comes
iniwo parts, firstly the flight
to the target, and then the ac-
tual bombing run^ In the first
part you get a cockpit vtew
with your gun sights in front
of you Three types of target
appear, barrage balloons,
erteff^y fighter planes, and
very large bombers which
cross your flight path occa-
sionally^ Points are received
for hitting any of these. The
attacking lighter planes fly
at you with their cannons
blazing Below the display
area, the Captain reports
time to target with a count-
down figure. There Is also a
visual display oi how many
shells you have and a small
aircraft shape for damage
reports. A flashing Indicator
also tells you when you have
been hit and the status sym-
bol changes colour in areas
acordingly.
Flight deck damage will
result in random movemefil
of the plane during ground
attack missions — if its
destroyed you crash. If
enoygh engines are
d^troyed before a bombing
fiinp then the bombs will be
automaticatly dropped, and
\t 3 or more engines go then
you will crash (seems
reasonable)^ Wtngs and
tailplane mav suffer damage
without affecting perfor-
mancOp but if destroyed they
will crash the plane. And if
the gun turret is damaged It
slows down your gun
traverse , and if destroyed
means thai you can still fire
but not aim.
dicator tells you when
damage rs occur fng.
The producers say that
Night Gurrner s concept is
based upon the Avro Lan-
caster four englned t>omber
although It is not intended as
a simulation. Between mis-
sions there Is a screen show
ing a very large graphic of the
bomber crossing a city
skj^line and dropping bombs
which turn into the letters,
MISSION 1 . or whaievar mis-
sion you are about to play.
CRITICISM
'What a fab ul ous prog ram .
First Impressions are that
It's like Zzoom, but iusi much
more so. The 3D effect of the
attacking fighter planes in
your cockpit view Is
marvellous. They come from
An vfwmr homhm ^amm our ptth ind bandni Af« coming lO *■«, 10
o'cloek hlfih — Nigi^t dunntr iBkntim, but iftan't no r*fp^«^
The ground attack m le-
sions are all different and
alternate between high level
bombing and low level rocket
attacks. You have a limited
number of bombs and
rockets and the mission is
terminated when the ammo
Is an used up. High level runs
starl off with static planes on
the ground and the direction
control will move the plane
and therelore the sight as
you pass over Ihem. Another
variation ts moving tanks
where deflection bombing
techniques must be used to
lake into accoiini the move-
ment of the target. Low level
runs are even more frought.
You are given a maj(imum
height of 400 feet and must
then divt io fire the rockets
without crashing Into the
ground^ During these low
level attacks flak is being
fired at you, so you must
weave the plane aboyt to
avoid It Again, the ^HIT^ m-
Mttle specks In ihe far
distance right up, dodging,
weaving, firing and finally
dashing overhead, or |usi
under your wing tips^
Shooting therrfc is a skilful
task as you must use deflec-
tion' shooting to lire at the
point where they will be by
the time your shells reach
them. The barrage ballons
are tempting targets as ihey
are big, but they're red herr-
Ings reatly as they lake your
mind off shooting down
planes and thus saving
yourself from damage.
Marvellous graphics, very
smooth and real 3D In effect
— oh, and the sound's great
too.^
'With 30 missior^s to get
through, fm going to be pmy-
iog this one for a long time.
So far skin level 1 ft here are
tour I has proven to &e toodif-
ficuit after misBtort six,
tmcause each mission gets
harder as weiL ft you've ever
« # 4»
Mm^ -
Tht Line fliti owar to innc^unai
fht fmM miakin.
seen an o/tf war movie with
aenal dog tight sequences
(the real ones) then you 11 get
some idea of what the
cockpit view looks tike when
you're flying to the target, t
would say th&t this game
transcends addictmty.
'The deiaii in Night Gun-
ner Is excellent. Even the ef-
fect of firing your cannons is
accurately represented. If
you fire and then move the
sights, you can see the
bullets converging outside
the centre of tTie sight, or at
the position where the sight
was when you first fired. Low
level rocket attacks are the
very devil. Trying to dive
without crashing, line up a
ground target in the sights,
avoid the flak and then gain
height for the next dive takes
all the concentration you've
got. This is the first time I
have seen a simulation turn
ifilo an arcade game — and It
worlcsl'
COMMENTS
Control keys: Top row - up,
second row ^ teft/rtght,
third row = down, CAPS or
SPACE = fire. The cursor
keys may be selected
through the joystick tacitlty
marked AGP, then use to
f 1 re
Joystick: Sinclair!,
Kempston, AGF, Proiek,
curspr clipons
Keyboard play: very
responsive, your sight
moves at a realistic speed
Colour: used very subtly,
excellent
G raph let r excellent wtthSD
Sound: excellent
Skill levels: 4 and with
Erogressive difficulty
Ives: 3
Featurts: 1 or 2 player
games with ability to select
difficulty level for each
player mdependently
General rating: a very clever
game with plenty of scope
and excellent value for
money-
r
Use of computer
96%
Graphics
93%
Playability
96%
Getting started
93%
Addictive qualities
78%
Value for money
69%
Overall
91%
31
ONLY THE BEST BECOME A
i
fi
48K SPKTRU
BY D.K.MARSHALL
^
A SPECTACULAR FLIGHT SIMULATION OF THE
WORLD S MOST EXCITING JET FIGHTER WITH
STUNNING 3D COCKPfT VIEW AND THE ^
MOST REALISTIC 3D AIR-TO-AIR
COMBAT EVER SEEN ON THE ^
SPECTRUM! .js^'^'^v
it teaves the test at the ^.--J^
f
OTHift
fr^m 4 rvnwivi pkm
liHTip^g ark M>* gf4V3h^
» F\^l ly A*rolMt4c
* 4brr>iifed AttK* bjr ttw
- 4 FikH f ilf^fL I
ii«iu««« od mm
* ArUficiil t»rfcKeA,
* ILl. FiifM, U'C «iid
vr«tfff^ tiiiu^n
wfP cd«n EMIt
irvf i,^d]i0ni and pidcrt
nal«
£7.95
inc. VAT & p. & p.
Joystick Compatible
(Kempston. AGF, Sinclair
Interface 2, Protek etcj*
Spectrum,,/'
' Crash Mfcm
I
DIGITAL
II^TEGRATION
Watch more Tr»de Centre .
Watch more Road.
CamberteySufrey GUIS 3Aj
067,95
OC6 95
DE7 95
DCS SO
NIGHT GONNER
EA.9&
MK Sp«€traiii
ociIt KCf lunnh4- -
■rtd Mn^i INI Ih*
lAXl
£1S0
Any 8p«clrym
Bkokth * T«Ki Driv*!^
irifid iHt yoMF Mil Hi -
HA£ltlAia Dritfvnl
Fun 1^ m III* timit^
COUFUTIPI QAMEB /
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inferviaw with Allfon MaguEro. Alison is
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Idf publication In the ev&nt. she was able
to an&yyer a wide number ol guesijons
F: Oo ybu icnSwmin tht niilcmdrlvttft vrfll
b« In Iht ihopi?
AM : Er, yea r do — iftllwcap th#n tiuelis). I
know when i think they wlH. The last d>t«
I h«afd may well not be rJght Ji s not \f\ my
area But Trhink U likeEy mat thay'll be on
gtnmal r^ie^ass within a couple of mon^
lb® At Ih^ last count we had got through
OUf mail order I let now Ms jU9l a ques^
tlon of waiting for the time It teke^ for
pa<>ple to place order a We have coot roll
ed the demend for l>t uniH we have goi the
supply reliable. We weren't satisfied with
the product right at the start — the rirst
people who ttought mterodrivee were
able to telephone the enQineer wtio
designed kt and told him what waa the
matter wim it. You can only do ttiet wtth
emaM numbers of people, and now Hhtnk
It' a an absolutely Fantaatic produd- The
earlr Edges are more retiable and I ihink
we're ready to go. Okayn ttiere haa been a
time IftQ, but 1 thfnk it has be«n wor^
thwhile.
0; Do vou mink there will tie leftware ofi
ffiicrodrtvei?
AM: tt'a funny. ir$ a soft of chicken and
egg situation. There are Iota of things
ttiat will benefit from being one
miciodrlve cartridge but it you release
tCNTiflthtng on microdrive, you're only go-
ing to sell if to people with micfodrtve- So
rvet]Naen waiting, likeeveryt^ody else, un-
til they're on general re^^aae. and we'lf be
publiahing our first mjcrodrive sollware
around aboui June, something like that
t think it's worth saying that a Fol of
people have been complaining about the
expanse, but I think they re perhaps com-
panng It wrongly, thinking abotii
microdrive software in the wrcng way. I
don't think it's sensible to put a stngia
game on a canrtdga thai has flSK
storage I would see tne cartridges being
ei< plotted by the fact that they can hold
so muth, and 1 thir^k good adventure pro-
grams cDuld be released on a cartridge,
and aiw lar^uagsa.
Q: Are software hoyeee actually thinking
ol writing Of releeaing soft wart of t hai
sortelilie?
which our readers put to her. The Inter^
view took place in the boardroom at
Sinclair's LorKlon office m Motcomb
Street on the 9th. of February
We met our four reader^revtewers for
lunch before the ir^tefvkew beside the
swimming popUre^taurani ol Chetsea's
HolMay inn. They were Matthew and
Scott From Enfiefd, and Freser Hubbard
and hi& cousin James from Keni. aged
between ihem 13 years to tS.
The questions uppermosl on
everyone's mmd were alioul the new Ol
computer and the microdfives for the
Spectrum. It was Fraser who kicked off
with the S64.000 question. . .
to CRASH
AM: Ves i think thefe certainly are There
are lot s o f ga mes wri 1 1 ng compa n kss w ho
are thinkino big" at the n^ment, and also
tMnkir^t about ROM cartridges El's an
area where people are continually trying
to find sorneihlng bigger, better, and
more orlgknaL Who knows where it wilt
end!
0: In conn Motion with ROM €in ridges,
hew has the ZX Interface 2 done generah
AM Well, we've had a surprising number
Of people buying It just lor the joys lick In
tar I ace, which surpriaed me a bit
bacause that e a re ot fier I nlerf aoes about .
rhs mir«pid CRASH ifittTvieww learr m SinclAk'i London ho$tti room. Left tOfHiM;
Scf^ti, Aiiton Migyira, llitt^«w, Bogar Kian. frm^t Hubtund. ii/nsi.
d
35
Q: wiry w*ri th« pftrtleulir ktyt
choi»n?
AM: I'vi no Idoa,
Or TiM mabi prabltfn with ttuiM key»
{6/7/6mH5'4n/2) for ■ efrwa pliy«f li m»1
thty ifv fw4 •fQimofnlc.
AM: I Ihtnh you ptptably^ rmmi to piom^le
an Ml«niBtlv9 option, I've Mcin #Qm«
tarfiu ihit allow you !o clioowi your owri
ay airucture But once you havecho««r),
I mnk you n#ecl to ba able to stOfa it —
you doo I want lo do *t a^ary Hma. So you
tawur yav-<tat(rHid kaya do yi>u?
(uraiv^awflfs on fm^point'i
AM: i^n't It a Mf^ havitno lo rado tha kaya
aacti f ima you play?
(A cftofw 0/ 'No^ tel/o WJ
AM: mart IntafaatlrHJ, Ht fael I think I'll
a¥an writa that down. I don i know who' a
intarvtewlng wlio harel I am Intaraitad In
getting any foadtiack Itka ihafj can.
0: WiKI ^oltwira houiat ba abit to bfif^g
oul aofiwara Umn Iha ROM Garlrldgaat
AM: Wa ara talking to a numbtf of ^onv
panias who want to product aoffwara
althar thamMlvaa on ROM , or I h roup h us.
If a company wanla to bring out ^Q^A
soNwarB, and 11 'a oyr ROM cartrldoe.
than tha only wiy lo go about tf^al al trta
immant, (s to do a tfaal wltb ua whafatoy
wa ActuaJiy prad^ioa tha prograin (or
tham. And thart ara tavar al larga eom-
panies that w^''^ baan talking lo with
whom wa ara going to do that Or thay
ean produea a program that wMI fit into
an SK or i6K cartrloga, aand 11 to ua» and
wa II produce tt. Tha ROM caftrklga
iliArkat haanl raally baan laatad y«l —
wa through t out tan litlaa, a In from Psion
and four from Uhlmafa. But we will ba
lalaaalfHl soma mora ROM tJllan, naw
onea that havan't baan publiahod in
caaaatia lofm, aay about May of Juna
. Ihlsyaar.
iAt Ihl^ point fhw mosr fmfiOFt§m Qun-
lion o/ f^e day coi//d b^ ^M t^cM i70
logger f) Q: Whtii will tha QL Im Iraaly
avallabla?
AMI 1/acigAa) That'a a good orwl I can't
matty anawat ll. Wa'ra tm going through
itagta of having pra-p^^oducllon
fnaebir>aa eoming oyl, and aach lot going
through a laating procaadura — thay gat
better and battaf — than wa start to ship,
ind you aa« how it goes with the first
uaaia — and then vMa Stan to shtp In
largsf qui mil las, Wa ara planning topro»
duca hill a million this yaar, and wa ara
planning to start shipping r>eil month*
Qz la Iha OL maNy for byalnaas yitair for
giamaa?
AM: Wa rackon that the OL ii going to ba
onaot tha fkrsi machlnaa that raalty aalli
into tha homa for uaaful thinga, not jyat
fOf gamas
O: Yat you provldia two Joyitlcki porta.
AM: Walt yas. wa know pao|>la will want
to play g^maa on It, bur iCa not our
primary Intara^t it Ihan^omani. Wa want
tha QL to ba aaan as a vary diffaf ant sort
of computar Irom the Specif um although
tha S pact rum has been vary imoorlant to
us. Wa saa tM QL ba^fig bought by paHE»^
Bla In the home who actually want to yta
to run tha type of ^oflw^rt tti(»t can act-
visa tham what to do in varloui aa pacts
of tttalr llvaa. It'a goir^g to ba very inpor-
36
i
tant In thaadyqatlon fbld. pots lb ly moft
Important In the University markat than
In schools, but impoftant In aohoola too.
Aa far jta gamas playing Is co^icaffiadp il
la capabia of the most incredible gamea
^ but we know that will happen whatever
wa do. So. in the early months my main
^■fbcern Is to gat compears, languagaa
■pi tfavelopmant things for \t, so Inat
^mpla can write the soltwara that thay
think will aell.
Q: Tliafa wat a hope that tha OL would
make an appaaranca a1 Iha IHtu ZX
MIciotalr. li ivma mwm mantlM^d on
ahowgulda oovar,
AM: irs an intaraating qyastlon for ^a,
whether wa put tha QL trt Mhtbitlona Ilka
tha ZX Micro fa}r.
Q: People have sald^'Cduldni SlndilrdiO
a lltiti bailer at tha ZX Mtcrofair Ihin Juet
sIk taUea and to end.
AM: Well, we see the MIoro fairs as Infof-
mal additions — avanis at which wa gat
the chajnoa to |uai keep in touch, wa
don't aaa ttiem aa major exhibitions.
0: But thefa mual have baan ihoyaanda
ihara^ yet yo^ aay It lani a maloi axhlbh
llofi. . .
AM: Well wa do go thara^ I don't know 11
wouFd be appropriate for us to have an
enormous, purpoae^byllt eland at thoaa
sort oi faifS- II woukJ have tha wrong sort
of faaU Wa have a presanoe Ihera, but It
Isn't a aort of great 'aplaihy preaaiioe.
O: Ai thace li no cissalta Intarfaoa for
Iha QL, doei thai mean that a alt ware
ho usee wtll have Immediate aooess to QL
nrtlcrodrtva urtrklgai?
AM: Abaolytely. Yes — ynllmlted
numbafs ol n^tcrodrlve carlrldgaa. blank
ones thai la^ are avaltabia,
Qt Have lota ol QLa gone out lo aotlware
hmtsea yat?
AM: Not p lotp no. Sornfl people hava
them, but it the momanl we re s till in the
stage between launching the machine
and having large acale production
Q: Psion iay thav have baan wotting on
the buslnaf s loAwaia lor tha OL pretty
much for a year and have neolacted Ihe
games side somevrivat
AM: That'a right. Paopta have been say-
ing to ma. 'Why aran t Psion producing
gjimae for you anymore? Have they mov-
ed onto sometriing elaaf' In fact. al one
point they had almost alt the^r people In-
volvad on tha OL software. But they are
galling going on games again, and there
ara soma m the pipeline both for the
Spaotrum and the OL
f IVe thwif aaAeor aome ocietf/ona &nh&w
S^ucfa/r goM ^tout choQ$tng (hm pro-
g/ama which th^ypui oui undm ihBkown
name)
AM: It's changed a bit aotually over the
last year To begin with, we Just got a lol
Of unsolicited programs In, and
somelKidy looked at them. If we tho^ight
we wanted to publish them, we published
them. It was fairly reactive ^ wedidni go
out and look. That was mainly ii^eeayae
SlncWr stanetj off — and still Is —
primarHy a hardware company. Software
was a ao4i of sideline. It'S beco^H
pafhapa mofa Important ihet we w^M
pec tad.
Al the leaat level of Involvamant wa
aiHI get peopta sending in llnlahed MJH
grams, and we review quite a lot of thilV
e^ary weak. I have a panet of schoolboya
in Cembfidpa who review games. And w^
do still puDllih aoffia of these, though
fewer than wa uaed to. We also initiate
soil ware now, by getting peopfe to wiiie
things that we want to do^ Of at least wa
make m shopping llsl of what we riiwd and
go out and lindTt.
O: [loaa your panel work ta gonoarl or In
iaotatlcHi?
AM^ They work In laoiatlon. Well, It's very
informal ea an arrangement becauae we
can t have an enocmoui pertel to teat
l^aoftwara — we haven't goi the a tall at
rSlnolalr to organlea Ihat, Wa only have SO
peopfe at Sinclair even now.
Q: Do you Nave i Spectrum?
AM: {f^isghB\Qh yaapOefttlnlyl I Ilka play-
ing ^N'lth It and my daughters like playing
wilh II
O: Whaf i your lavourila game?
AH; If t said what my tavoyrtia garrw
was ^
0: Well, do you Ilka arcade or advent y re?
AM: I like ai^&aili gamee for a while, but I
get bored quickly, which la why I put them
out lor review, because Vm not the right
sort of person. I find advaniuraa very dif-
ftcult — easy ones are boring ano dif-
ficult ones take up too much of my Ifmau
Ch What ebout the Hobtolt?
Oh I love Ihe Hohlslt. I thinic that's
atxsut tha only adventure I've really quite
liked bul mainly because I know the book
and know all ttie char acta re.
Qi Oo you see the SfMctnim Qotng ot^, or
fading away?
AM: Well it's gatharad momentum
almoat mora than wa couki have m-
K»cted. Wa e^epaot sales in S4 to be
gher than in B3 — 1165 la anybody'i
gyeaa.
0; Will you yrpgrada tha Spec I mm at all?
AM: We thtnk we've goi a pretty advanced
compytar In ihe OU so It's a Queallon of
whether It'e worth our while brtnging out
someLhing chat's in between thi Speo*
Iri^m and the QU. Wa conltnualty look at
that option. There are so many options
€pen Id us all the timii. and we lavlaw
themainhe time, and that isapo&aibilily.
(Thmm was a genera/ coricentcii ihEt it
(n& gam^s m&rk&t oonfJ/?c/e^, SincMtr
sAouitf upgfAdB fh^ Spmcffum, d^spftm
rrta numt^f of compawrs in th§t */ea.
tieoa£/ffa rha 2X name ia&potwtit form).
AM: irt oartainiy vary posiibie thai we
will.
Ar whictf pcfnt we co/icfuded ow intm-
view amf iJWJped our inm th9 w/^ fry Ion-
don sunwMnm to /eave AZ/son M^guiw to
ffte /eaf of hef 6tisy 4mY-
S5ii^»^
Draughts
Pmdycer: 0«sl«
Memory required: 48K
ftetall price: £4.95
Language: Machine code
Draughts Is a board- mind
game that computer soft^
wBm houses aeem to have
largefy Ignored (there's the
C.P- Scttwa ra ZX Draughts of
coyrae). Bui Oasit ha^& jusi
rale a sad a sari as ot board
pimes, of whicti this la ona
It's a perfectly standard
Dritjgtits game, played on
the 64 square shess board
between two players (in this
ease the computer Is one of
the players).
Moves am entered using
the traditional algebraic for-
mula, eg. A3-B4, and the
player may choose to be
black or white (white atways
goea first), illegal moves are
njected, so for instance if
your next rTwv© would let you
capture one of the
computer's pieces and you
make sorrw other move, it
will t^e rejectedp forcing you
to take the piece.
There are levels of play,
wllh iMing the easiest end
fastest. When the program
has completed loading, this
is tt>e fifst thing you must
select under the heading of
Look Ahead'. What that
means is that the computer
will search the number of
moves ahead corresponding
with the selected level plus 1,
so on Je vel t h ree i t w I J I sea re h
four moves ahead. The
fastest game is on level Q
where tne computer only
aearc?>es Us own move.
Pieces are automatically
promoted upon reaching the
opposing back tile and may
then move in either direction.
CRITIGSM
The co*npuler Is a very
good opponent. It also has a
capluVe command which
means that U a sequence of
captures is found It will
follow that sequence. Ttila
makes the game harder. It
has ail the usual features ex*
peeled of a good gamSt le. It
does not allow cheating and
It ie user-frlendly except in
play. Oasis seem to
specialise in these 'mind'
games and they do It rather
weti;
'The graphics are wfy
good. The boQrd is ^ic0ty
presentea /n yetiow and
grmn squares with the play-
mg p/ec#$ in btack and
white. Not only does this
mean that the colours are In-
stantly identittabte (rtot
always the case with com-
puter board games) but they
tend to be easy on the eye.
The afphanumeric notation
is also very cleariy presented
as black on a yeilow border.
Another nice touch is that
the piece about to be moved
(on either s/dej fleshes
before and after doing so, so
if you take your eyes away
for a second you don't have
to spend ages looking for the
mo^rait you mfssed il taking
placer A very neat program/
COMMENTS
Contiol keys: att alpha^
numeric keys from A to H
and 1 to a
Uee of coloyr exceflent
I Grephica: obviously simple,
but effective
Soynd: useful entry and key
gre&s beeps
km levels: 10
General rating: en excel lent
implementation of the
claeslc board game at a
very good price^
Graphics
60%
Playabtllty
70%
Getting starlad
68%
Value f or monoy
86%
Overall
71%
Invader Cube
Producer Oails
Memory required: 4a K
Retail price: £4,95
Language: Basic &
machlrie code
This program has a slightly
split personality in as muct)
as It is called invader Cube
on the cassette inlay and 3D
0X0 on the screen. Its
schizophrenia doesn't in
anyway affect the game
Itself which is full of neai
touches* and, as you might
guess, Is a 3D noughts and
crosses game.
It is played against the
computer on (our 4 x 4 grids
which are stacked one aBove
the other in perspective on
the left of the screen. Each
grid, referred to \r\ the pro-
gram as a Plane, Is
numbered from the top 1 to 4,
Each grid is then numbered
in Roim (across) and Cok
yiTwis (up and down) 1 to 4.
On the right of the screen,
under the tftie (alter ego) 30
OXO, are two sets of In-
vaders, ten of each in white
and yellow, yours on top, the
computer's underneath,
Below that ts the user-
frianillv prompt box.
Altfioiigh the program has a
lot of BASIC In it, entries are
made to the prompt only by
typina in — you don't have to
ENTCR them. All that a te-
qyired is a Y-es or a No, To
start, you are as iced whelhef
you want to g^ first. This
establishedi you are then
asiced to enter the numl>er of
' i he Planep then the Row, and
Imally the Column. Each en-
try is verified by the com-
puter asking *0.K?' so you
can change your maind If
you want to. When the entry
Is complfitep one of the little
Invader characters trundles
over to the correct Plane and
Row and siots itself into the
Column, ftien it's the comp
puter 5 turn.
Any straight line wins
hoHzontally. vertically or
diagonally on one Plane or
through the whole stack.
CRfTtCISM
The ctartty of the graphics
make this the best 30
noughts and crosses game I
have come across. The Idea
of having differenl coloured
Invaders instead of tK>ring
old noughts and crosses Is
very neat and obviousty ap^
peals to children without In-
sulting aduFt playefs^ A nice
touch is when a winning line
is formed^ The responsible
Invaders all figgte up and
down triumphantly! It's such
an easy program to use and
it's price so attractive that
the lack of any difficulty
levels hardly matters at atl —
It's still a very hard game to
win at.'
T/?e 3D display is rather
good, especieiiy considering
the game is mostly BASIC.
The computer is a good op-
ponent but does tend to 6#
sfow to respond on occa-
sionSr t suppose this is the
thinkina man's Irtvaders
game. Having Invaders on
your side ins tead of shooting
them certainly makes a
chartge, A Lotot thought is
required as the ^^mputer
can pufi a trick out of the bag
Sptet Invt^ti itMvt ^toA cubiv^
i'^iS .r*i»
*m9^%^^
««• •*.«»
m m
«BC1
m^
<OI«J&J
#N^Rf> LUCK »
* - ^ UTN • *
37
lust when you think you're
got it sewed up/
*U I had to choDsa between
this gam© or Arcturus by Vi-
sions, it would be this one I
would pick. Apart from the
fact thai It Is 100% easier to
understand whefs oo^ngon,
this one is £2 cheaper. The
graphics wotk very wvell and
the whole idea is appealing.
Von may have to wait a few
seconds tor ihe computer to
make up its mind, but then, it
has to wait mucli longer for
you. Anywayt the pause
gives you time to think —
and you need it! I would
recommend this game/
COMMENTS
CortroJkeys:Y. N, 1,2, 3,4
Use ot colour sJ mpie but
effective
Qraphlcs: games like this
don't rely on fantastic
graphloi, but fhase are
good
Sound: reasonable
Q«fieral rating: good,
playable and very good
value for money.
U S0 of com put er 63 %
Qraphics 60%
Playability 68%
^ Getting stalled 75 Vq
Addictive quel I ties 69%
Value for money 80%
Overall 68%
Urban Upstart
Producer: Richard
Shepherd
Memory required: 48K
Retail price: E6,50
language: Basic +
machine code
Author P, Cooke
Scarthorpe is the sort of
town where even the dogs
carry flick knives, where
there's only one road in, and
it's a ofse way street. . .
So says the introduction
to this actventure game set In
today's urban sprawl of
38
unemployment. The object
here isn't to get in to a place,
but how on earth to get out of
It. No one In their right mind
would want to slay in Scar-
thorpe, thais for sure.
The screen Is split Into a
third horizontal section at
the top which carries the
graphics, and a lower two-
thirds which carries the te»it.
This is all nicely presented
with descriptions In black
and commands in red. The
locations are varied, the
game starting off In a
bedroom of what appears to
be an 'alright' house,
(although there Is a store
room with rubbish on the
floor) and includes a number
of streets like Grime Street
and Cut Throat Alley, charm-
ing areas like the local foot
ball ground and the rubbish
tips beside It, the local Nick
and an appalling antiseptic
hospital. The latter acts as a
sort of Limbo between hell
and he)t!
As our reviewers found,
half the charm (If that's quite
the right word} of this game
lies in its modern, urban set-
ting.
CRITICISM
The tttle screen sets the
scene nastlty enough, with
its tumble down, graffiti-
strewn walls, and
background ol smoky in-
dw SI rial mess. It *s rather a
good adventure game, and
does make a change having
police in Cut Throat Alley to
having evH wizards In
dungeons. The graphicaJ
representations oft he loca-
tions are quite good and the
game as a whole is well
thought out. For example —
when you start out, don't
assume you are clothed, and
don't drink the lager which
has some obvious effects^
The p rog ra m a I so a ccept s. of
at least under stands, some
very 'modem' language. I
entered a few unprintabEe
phrases of familiar frustra^
tion and amid siren waits, I
was arrested and flung into
prison on a charge of
obscenity! I enjoyed playing
il'
'The only time to escepe
from ScarthorpB is in the
mi^cfie of th& mght when it's
eit quiet — weif, fairly quiet
apart ffom ttie thck of knhms.
Everything's against you of
course, incfuding the potice.
The OfaphicB are good in
detaif, although stowish to
build up, end the response
times aren't bad either: The
e ret trap
I he root bait ran docsn t look
itry Nappy
Rflt Trips tn4 fpotthin hooliQflni in SCARTORF€.
vocabulary seems large and
the computer does nave a
sense of humour {it would
have fo, Uving In
Scarthorpe}!'
The police station cell
seems to t>e a regularly
vj sited focatlon in this game,
and I must admit Jhat to date
I haven't managed to ge^
ppsi the wretched desk
sargeant, but perhaps he's
only doing hJS job. Hospital
is another favourite place^
Either you get drunk or at-
tacked by the irritable foot-
ball fan, but whatever, Scar-
thorpe's overworked am-
bulance service Is ready to
whisk you off. Swearing Is
severely dealt with by a
police car which swerves
round the corner and arrests
you (even inside the police
Station — which I thought
was a bl! steep), but I can I
help feeling thai if you're
trapped in nowheresville,
There's not much pleasure
left in life apart from a good
swear! I think this is the best
game so far from Shepherd,
despite the usual lengthy
loading time/
COMMEMTS
Keylward play: medium
responsive, there's quite a
» lol of BASIC in the program^
protected by an auto-
destruct.
Use of colour mixed
opinions — poor and good
Graph los! varied, quite
detailed, generally good
Sound: poor to average
General rating: above
average
Use of compytei 61 %
Graplitcs 58%
Playabillty 65%
Getting started 65%
Addictive qualities 70%
Value tor money 62%
Overall M%
Ometron
Producer: S«ttwar«
Projects
Memory required: 4fllC
Retail price: £5.95
Language: Machine code
Author Simon Munnei^
Despite the rather
humourous artwork on the
cassette in J ay, Ometron is
actually a deadly serious 3D
cockpit type game in which
ten waves ot attackers try to
land on the grid which you
are defending. This is, of
course, stuck out on a lonely
uninhabited outpost of the
empire. You are armed to the
teeth with cannons In a
revolving turret. Nothing
must gel past . . ,
The screen view shows In
the top third the blue of deep
space, filled with stars; the
middle third contains the
perspective lines of the grid
on which you sit, and the
lower third ihgws the e<lge
of ycur turret p score lines and
a graphic representation of
which direction you are look-
ing In.
The attackers, whtch In*
elude such diverse and terri-
fying space craft like Muon
attack fighters, Tie Fighters,
Coathangers, Sugar Cubes
and Laserwjng 235s (Oh no
— not the Z35s), all come at
you from every direction of
the eHpttcai plane. The
Muons are on first, arrow
shaped things. All the craft
are in hollow 3D. Should one
of iliem hit you. you lose a
life. They are as likely to hit
you from behind or the side;
so it pays to have eyas in Ihe
back of your head — for-
tunatefy there Is a flip key
CRITICISM
The graphics work very
smoothfy, although they are
not part icu far! y colourful.
What I liked waa that this 3D
cockpit type game moves
very quickly. The enemy are
frightening I y -singlfrmmded
about wiping you Off the face
of the grid. But I also thought
ft wasn't au that addictive —
not that it's too easy, it isn't
at all — but somehow there
didn't seem to be a sense of
Involvement in the situation.
Getting the hang of flipping
to shoot an alien that has
Just whipped pa^t end will
probably get you next tSme
takes some practicep but
once that s done, I fett it
dldnl go anywhefe/
'Om«tron is an exceWertf
3D game vvith v^fy goo(f
graphics and I found it ex-
tremely addict !¥e^ The fiip
button i$ assent iaf so th&t
you c«n be ready tor at-
tackers frorrj behind (craft
disappearing away into
spacB reappear behind you
and vice versa f. tt afso has
quite reason abte and con-
tinuous sound and a useful
demo mode. Very good'
Pretty exciting to play —
ft takes a fot of concentra-
tion with some tinning skill
when you are hard pressed.
The one thing I though! the
game tacked was a proper
radar scanner. All too often I
tost a life and wasn't even
sure why^ probably hit from
the side,'
COMMENTS
CfV = rotate left/right, B =
flip, SPACE or CAPS = lire
joystick: none
Keyt>oard play: responsive
Use of colour rtatonable
Graphics: very good hollow
3D and smooth
Sound: continuous
SkJjE levels: 1
Lives: 3
Screens: 10 waves of
attckers
General rttir>g: good.
Us6 of computer 80%
Gfaphics 88%
Ptayabitity 72%
Getting started 75%
Adctictive qualities 82%
Value for money 83%
Overall 60%
Flyino pfyrifnldi dim up th« Oirwtron frid^
_
r
^~ i'A m^^^^^^^^^^^^M
^^^' ^
r«F=^ -
o6etg!r-B^ '
Arcturus
Producer: Visions
Memory required: 46 K
Retail prrce: £6*9S
Language: Machine code
There have been a number of
3D Noughts and Crosses
games for the Spectrum and
now Visions have tJieirs out.
The name of tfie program is
Justified by an extraordinari-
ly long scenario, all about
how super snails (well Jt \s a
sort of grid game) grew up
aeons ago in a g ataxy far far
away and mutated Into
supsT'thfnkers who hated
war. Then they had a bit of
t>other with those war-like
Vigans (you know the type.
alF mouth and nuclear
weapons] and they ended up
settling the business by
making the Vigans do this
puzzle thing and somehow
thai got handed down to
earth. Hence the name of the
game (ohp we forgot » the
super snails were from Arc-
turus. hence the name of the
game).
There Is a very complex
menu which must be used to
play the game. This is
displayed at the top and bot-
tom right hand corners A
skill level from to 9 may be
selected. Mode allows you to
select between defensive, at-
tacking or neutraJ play, the
sound may be on or off;
printer on or off and the
Evaluation on or off The
game itself Is played on four
tuatfy heip. Atso, l don't reat-
ty know why they wrote an
entire novei to explain why
the game got its name. Therm
are 22 pages of written
history, alt very interesting
but not very relevant i would
have preferred to do without
It and have them charge a
pound less tor the game/
'Apart from the confusion
arising from all the insuuc-
lions and getting a game go-
i ng p 1 1 nowhere men 1 1 ons t h at
your Gufsor Is actually mov-
ed with the cursor keys.
Perhaps they thought that
boards of 4 m 4 equares
stacked one above the other
in perspective with a number
axis hpnzonlally and a let-
tered axis vertically. Players
may move a flashing cursor
onto any unoccupied square
and ENTER the move It is
possiible to play one player
versus the computerp player
versus pEayer or the com^
pyter versus the computer. A
timer can be set to limit time
on moves or games.
CRITICISM
This is a very slick looking
program. Others I have seen
along similar Unas tend to
look very difficult to play^ but
the perspective stacks of
four boards do make the 3D
thinking process quite easy
— wellp quite may be an ex-
aggeration. It^s still a dif-
ficult game with tons of
subtletly/
'// you enioypuufes you'll
no doubt enjoy A ret ur us. The
only serious problem I found
with it was the difticuity of
getting to play a geme^ There
seem to be so many options
and stages to go through to
start one or get back tor
another and the inlay and orf-
screen Instructions don't ac-
would be obvious p hul it only
adds to the general sense of
confusion a1 the start. Once
gomg. the very game idea Is
compelling and easy to play
— very hard to win against
the computer. Perhaps the
flashing cursor btock could
have been a bit more ob-
vious, it tends to disappear
when it moves about/
COMMENTS
Control keys: numerous for
setting up options, cursors
and ENTER for playing
Joystick: AGF. Protek,
cursor clip on
Keyboard play: respor^sive
Colour: good
Graphics: good
Soynd: useful
Skill levels: 9
I General rating: very good
for puzzie enthusiasts.
Use of computer 50%
Graphics 68%
Playabllity 65%
Getting started 45%
Addictive qualities 57%
Value for money 5fi%
Ovefall 57%
30
The saga continues .
r^qgl to richei FollowiMiher
Willy in his latest hairffbising
I oc^nture as new peril^.
Qwnt\ him in his luxuno^c
-.tGmmansioa
/
Kg;
ipEcnt!
ft
^"^^r Bra
®MtP-
/
^^
. i^ai
^
far
LUNA CRABS
By MJ. ESTCOURT
HAUNTED HEDG
By DERBK BR|MASTEB
•n .
j^.i
' •)EATH GHASE
4 ' .
mEGfi
For any Spectrum
ALL TITLES £6 96 tNC VAT
SELECTED MICRO MEGA PHO DUCTS
THROUGH BOOTS, GREENS, ASDA.
JOHN MENZIES. LASKVS, WIGFALLS,
RUMBELOWS. HMV. SELFRIOGES.
WH SMITHS. SPECTRUM SHOPS
EVERYWHERE AND ALL OTHER GOOD
SOFTWAR " — '■—
Trade Enquires
Wf BSrrRR SOrTWAR6,0486
LIQIININU HLODHDS AN
MICRO DEALER*m— ST A
IMlEBftGL
1 969 5255
■ ih ■■ mhmtmi^WlWAAMtWtlUMtri ^M ^IAIl'AF^ i LWiM^^t^tW A*J * i.liM.iliiiPfc.^MC'W'A'ifr>l-i..''yii.l l!» M^ H fci** I
iderHill London SW 11 ILE
Packed
Crowds at the
10th. ZX
Microfair
The 4! h February saw
thousands queying to gel into
iho ZX Mlcfofitr at London's
Ally PaUy Pauil^orip prcv^ng
again that thtis |oMy onemay
m^cqaf fair conijnues to be a
big hit wHh Spectrum owners
no matter whac the glossy
magazines say. Pef$of\&t
Compute News (Feb fSfc
reported ihatn "People qyeued
twice round th^ PavlNon . . .
and Shy Hied patientfy Ihrough
Ihe efitfance, but once inside
I here was hardly any room to
movtii ufid \f)0 l^fTtpwature was
Ifopioai/
VoufTg ^Hl^for^ lo tn^Z^ M^cfolaJr
grab Eheir copies of CHASH,
It Wis packed, the
lemperatyre was hardly
uopical artd th€ PCN reportef
should perhaps have asked a
few of the cfowd what her they
ffked It thai way or noi. The
crowds that fornned arourxi the
CRASH MagazlTia siand
C)ertainly seemed enthusiastic.
Over three hundred CRASH
HOTLJNE forms were filled out
during the day and five
thousand copies of CRASH
issue two disappeared within
lour hours.
HUNCHBACK v SNOWMAN
visitors to the CRASH Siand
were treated to the s^gt\X of
Ocean programmer Christian
Ufifuharl showmQ Ihem how to
pfay Tfansverston and
Hunchback Christian and his
triend Nleh Plefpofni, who was
also at the stand, wrote
42
TfBns¥&fsion which Ocean
published la$e tasi year, and
Christian wfpte Hunct^b^ckr
Whilst tiejng siighily
disapproving of our review for
Hunchb&ck (issue ^ he was
delighted to be able to point
out how high up ihe charts the
oanne was.
Ar>olhe€ vifrlior lo the stand
w^^ Davi^d Shea, author o1
Oylcksllva s fre^sy ai^ of their
latest rerease. The SnowmBn.
David and Christian were sbon
engaged in a verbal battle
regarding the varfous merits of
IheFr games, accompanied by
supporters on either side from
the crowd ithe temper alure was
tropical}, Alool from a! H fie
arcade wars was our new
A'tt^r ij!!,cus$ing some ai^verityre revJewe,, Editor J
Fra»r Hubliard pose fm [he pe^al sterol cAmef#.
Keifi and nvfftwsr
Boosting Dctan't sales
01 Huftcfib&cK ^ulhor ChrlaCian
UrcfuhwtDfi Ihe CRASH
siand at trie 2X Microfair
adventurer, Fia&ar Hubbard
Nevertheless he was able to
eKpiain how to get Bugaboo
out of the gorge, which
resuHed In another heated
argurnent as to whrCh Ssde of
the gorge ^s the best way up. At
Ihe next ZX Microfair, CRASH
will be having a bo^cmg ring
wtiare con lest ant scan hammer
0(rt the best way to win at
corhputer garner.
ZX PhotogTaphy
by Nigei Hatton
STHL POPULAR
Despite the increase In crowda,
the number of etc hibf tors was
down on previous fairs,
probably due lo what was lelt
to be a poorer response at the
two day fair before Christmas.
In a way, ^t goes to show that
Oh^day fairs are more
appealing, both to exhibitors
acKlvlsMofS But those who
were there seemed lo be
havl ng a very busy day. It was a
lough Pight 10 get near the
Dlgflal Inlagfatlon stand, where
Wi[ri Ehe troptcat limpatalyrt dtlng, Owii tJrquhBrt. and Ntek PtarpaM cMscysa prfUQfam writing with
Oavtd Sn** ai meCPIASH itancf
Mvi Mirtliill uwa^ ^tling on
the frofil flying his ffghief PJ/oi
and demon straUng aiming
skills In N^gnt GiJnf}^ Giuott.
delightM by roH^nt reacHon^
to their dctirenture iwrltfng utility
Th0 OuifK l^ad &om6 co^m
artwofk on show for Itielr new
MrtM ^f adventurer written
wittt Tim Qum un(i&F the
heacflM of tiib Gofd s«f/^s.
Qftnt Diilgn Ltd were
demons (rating ihe^r cursor key
clip on Joysticks, whHe
Mai bourns Housa were
bemoaning I he fact that thelf
first evef H.U.R.Q. cassettes,
due in at Heathrow thai
morning, had t>den delayed and
wvfo no! available to
diirionKlrate at the show.
Mterom arils were shooting
dowf^ aJ^ens with the Stadt
Ught Rifle {tn^asfon Force), as
wall as tacKling ancieni
Egyptian mor^sters wllti
Tu!ankhBmun,
Solfaaeh were also busy
with their eKCeller^t Custom
Keypad Kit The wallei contains
ten plastic keyboard overlays
and two wif adhesive transfer
atiwts. One is blank for you to
write on your own detaUs, the
other ts pre-prioted with a host
ol ysefy] ^tems such as cursor
arrows, lettMght/up/down/iaser
I h rerborn bs ide ni I n cat ion %
which ca>n b^ »tuck on 10 th6
bisnk overlays Sof leach are at
25 CoElega Road, Rasdlng,
a«rk«hlraR06tQE^
P»rt^ipa tlia most uni^aual
item on show was for the ZXSlp
in English/Arab RAM pack.
Markated by Autoram of
Jaddah, Saudi Arabia, this tow
cost item pl^ygs Into the ZXBt
together with an ordinary RAM
pacK and converts Basic into
an accaptabie Arabic BASIC.
The moat obvioysly missing
Item was the OL from Sinclair,
There was a mocKup on show.
which didn'l oo anything
except cause diBappD^ntment.
Gorng back to PCN for a
mo men I. they make a
suggestion thai it mj-ght be
time to move the ZX Mlcrolalr
tor the crowd's sake.
Undoy b ted Ey true. It's about
time Burning ham and
Manchester and Glasgow also
gel the If own ZX MiC/otiJr,
wMch we are sure woukl prove
«i popular in those cktiM as It
has dene and continues to do
in London.
ZIGGY FACES NEW
CHAiLENGE
News from software house
Fantasv suggests that ttieir
famed super haio, the
Indomitable ZIgdy dt Pyramid
and (ktQm^day Casf/a, Is to
face a serious chatlerHje to Ns
aiatua. For In April Fantasy are
releesir^ their newest
Specirum game called Bmky
BfHi me Egg Snatches. Al the
time of writing, detailed plans
for the Game s contents are
still under wraps, but Fantasy's
Paul Oyer tells me that Beaky* s
main task Is to collect eggs
and then guard them trom the
egg anatcr>er3. They have gone
to town on the animaf ion whi(^
features a bird with 120
different frames to make up its
mo^rmnt^ The gam© will be
ralaaaed on Commodore £4 and
48K Spec! rum c:asseiies, the
Spectrum vefsion t>elng C6 50
COKE POWER FOR
IMAGINE
PROGRAMMERS
Jmaglne have revealed the
secret fuel that keeps tour top
programmers going for hour^
at a stretch — junk food.
Eugene Ev in 9, Mike Glover,
Ian Waatharbum and Jotui
Glbaen hav« bean stocking up
on cans Df Coke — they buy
them by the case — and
toastlea fr^CMti the focal take^
away io keep them golog
through a marathon three*
month session in which they
have been loched away with
the bfief to produce their
biggest and tiest game's yet tor
the 48K Spectrum and
Commodore $4.
Eugene and Mike are
w<^rklng on the M game, and
Ian and Jr^n on the Spectrum
game. Imagine say that they
have drafted In fulNlme
oomputef musicians and
afllsts to help with the sound
and graphics tor the games
The Gul^d ot recognised and
Original Prog ramnrwrg. and
EdItorafAssefnblef s (GROPE for
short) will probably have
something Io say alxiut thia
enforced imprlsonn^ni on a
diet of junk food, but whether
it's the cuisine or the sound of
ali thos@ computer inifsic^ans
tuning up their keyt>oards,
there have been widespread
rumours recent ty thai Eugene
Evans had left imagine. The
programmer hImseFf was coy
Oh the subject, but the
spokesperson for Imagine told
ua, 'Ht was still there on
Frtday/ Judging by the
photograph, Imagine ahould
send them aji home for a good
bath — that scratching can't
be good for the bytes. The
games are Band^fsnstch for
the 4aK Spectrum and
Piycfapse on the Commodore.
HOPPY DISK SYSTEM
FOR THE SPECTRUM
MoreM Peripherals Ud have
launched a f^loippy Dtsk Syslam
for the Spectrum compulet. It
offers double density storage
of 2O0K to 3200K and a Sinclair
Basic compatible operating
system. The system Includee a
f^orei Par ip he ra Is double
density floppy disk inierracet
one Of more disk drives,
interconnecting cables.
Instruct ran n^nuak Specinjm
disk operating system (on a
floppy dis Kelts), MEStertii^, the
disk version of Campbell
System s's Datat^se program,
T^&wofd Two. the disk version
of Tas man's word proc«sor,
arid Omntc^ic, Microsphere's
spreadsheet program for the
Spectrum in disk form. The
programs are aN compatible
the More X Centrortica^RS 232
Interface.
The system offers accesa to
storage at a read and write rate
of 250.000 bus per second. Up
to four disk drives can be
connected to the Inierf ace and
40 tracit or 8€ track, single or
double-sided can be mixed^
Prices have yet to be
established but are envisaged
as being In the E2&0 to £1300
range depending on ihe
complexity of rhe system
^osen. Morex Perinperala Ltd
are at Oept. MF, 1721] Ktngs
Road, Reading, Berk ■ hi re RQI
4EJ.
Ftem Isit Eugafii £v«fn^ WHia Qlonr. tan Wesitiafbiim a#id iehn ailMOT.
43
\l
Rod Couseoi {fresri from Las VeQaa) and Mark Eyles t^he ^ r^ilajcfid vlftw of
thfiir fievAr r^Jflases at Ehe pfflsa CDoi@rghce.
SNOWMAN FOfl
QUICKSILVA
February the 1st. saw th^
computer press aMambled in
the Viciorian opulence of
London's Wyndhams Theatre
for the launch of Oulcksllva'a
new (james fof the Spectrum
«nd Commodore 64. Srjt games
^wftre previewed, four for the
Spectrum, Th^Snowman^
Df&gon^taf^By fre^ and the
urtra-fast Las^rione by Jeff
Minier, and two lor the 64,
Sung 64 and a Gommodore
version of best-^^Ung
A curious elr was leni the
proceedings as QuickMva's Rod
Coueenft had only gusi relumed
from a trip to La a Vegas and
the intern Bliona I CDrrtpuier
ahebarhs recenlly held there,
am} appeared on stage in tulE
Wild Sill Hiclccok rig. Guest
X
\
Divf(3 Sliaa^ aui:rK>f oi
at trw piTflSB iBuncfi.
t
progfamm^r appeararice was in
the tof m of Davtcl S*iea, who
has written The SnowmEn, a
very attractive adaption of the
t>ook by Raymimd Brtgga. The
Sriowm^n Is not David's ftr^t
c:talm to lame as ne is also trie
author or OuicitSKlva's ffeniy,
f>ow a venerable ciasslc of the
shoof em up genre. Fr0^, ThB
SnowmM ind LMsertone are
all reviewed jn this issue.
ADVENTURE WIZARD IN
HELPUNE
1@ year old Fruef Hutsbard Is
the latest recruit to CRASH
Magaiine's team of young
reviewers. Ffazei first came to
public nciica sin the February
lasua of Micro Ad^^nturer
when Jt was reported thai he
and his cousin. Jamaa Hull,
had aurpriMd Htwscm
FrtAf H\jbbMtd I itij, me adventure who sotv&d HawBcn'i Ttm Quait ^n
rficord umt.
CoatuHantc by solving their
Que&t Adv&ntur& in only sIjc
weeNs Instead of ihe six
months Hewson's had
exgecied.
The article pointed out that
Frazer had tjeen In a car
accideni and therefore had
lime to persevere with the
advent Ufa, but both Fraier and
Ms father Bill Hubbard, have
pointed out that the facts were
slightly wrong, by about two
years or so. Fraj^er /retf been In
a car aecideni two years
previously — that had nothing
to db with the time available to
spend on the adventurer which
was af^lually solved in sIk
weeks worth of evenings after
achooL
Frazer will be doing reviews
of ad venture games for
CRASH, and we hope that we
will be able, with his he I p^ to
catch up a bit on the
adventure side of the
magazine^ Adventures, of
course, take some time In the
reviewing if the reviews are to
be fair lo the program, and to
date most of our regular
reuiawa have b«en arcacift
fanatics. Frazer, himself is
also lair hand wUh the joystldi^
and at a recent meeting when
CRASH readers interviewed
Alison Maguire of Sinclair
Research, ha was more
Mncerned with when Jer S9t
WiHy was coming out than
with the adventure casaattes
we had lor Nm! Frazar'a
review of Lord^ af Time can be
found in this Issue.
With Frazer s help CRASH la
also launching an
Adirantuter'i Help Line. If you
have any tiue^Hons, or
problems (like goitmg siuCk),
write to us. Adventure Help
Llna. Crash Micro, PC Box 10,
Ludiow, Shropshire SY8 \DB
With the kind of skills m
later a I thinking I hat solved the
Hewaon Ou^sf Advent ure in a
fraction o1 the time It should
have taken. Fraier will dive
Into your problems and see If
he can soi^e them for you. or
offer hints which may be of
help We caiVt promise a
24 hour service on this
though!!
I
44
SEXIST GAMES
\n a blatant aMempt to bring
S6?cisl issues jnio ifie computef
garner il^d, C.C.& have
tnrmunced thm relaase of thrttt
(UIQ19 lind^r the general
heeding o( Gsm^s fof Qfrf^.
The games have been carefully
chQsan, 5«y CCS., and provJcte
a mixture of adventure and
Ohanenge comblnM with tMla
Of ccHDfdlr^ation, intailtoerice
and application of logic
Ipfesumabiy f^mintrie logic).
In a passing reference to tha
wall known wilas of wocnen.
CCS 90 ori 10 say ihal the
games are l^s concerned with
f lllmg monalers and more
cioncerned with bribing Of
ivoiding them'
The titles ar@ Hi^ksfM<i, a
show- Jumping simuiation,
Juf»g!0 Ad^ntuf^ antl 0/amp/i</
Qu&$r, all priced at £6.00.
Two other new garnas M%
War 7i3 and Pacif/c Waf,
carefully cho^n with tha
violani, unco ofdinated and
Illogical agrcission Qf males in
mind, and pad of CC S. Wmf
Qamtfs ^rles which wm
■tailed off with 8a rite WlT, tlia
1IE0 Cambffdga Awinl Winner.
Wmt 70 featyras a war game aet
In Napolaonic times and is the
sort of game that can go on lof
days. lnFa€/r/clVd/lha
American Flaal ^s under attack
by -J a panose fighter pi tots.
Both gamas are priced at Cfi.OO.
II you can ^ve tha day for the
Americans, how about having a
quk^N lump at HfCksteBd ^nd
tllOMng mo^ girts a thing or
tim about logic!
CODE NAME MAT
As we hav^ roportad In past
Issues. Derek Brawalaf^s naw
game for Micromega has hid a
siruggia Imding a name. Q^r^
had or I gin a Fly dubhed it
Invasion 200D (it's Surprising
how many writers and
program mars need soma sort
of name tag lor a project
bafora it will take shape jn their
minds), and had wist fully told
ma that Micromega navar used
h^s tit las Navaf mind Derek,
one day, one day - . .
At a racant sneak preview of
tha gama iri our Ludlow ofl^caa,
we wera able to see the
problams of naming this
mammoih space arcade
atrategy epic (aae report in this
issua), at which point, in soma
desperation, Micromega had
code named it Hank' Jor the
sake of calling tt something !
(Wall, if Quicksilva can cat i a
game F/»rf. , .) So 11 has come
aa soma relief 10 f>ear that a
name has fciaafi decided upon
DftTtt irvvntflr
— and it Is Cotfe Njma Waf,
Anyone who has longed for e
highly complex space arcade
game which rx>t only looks as if
It 'a In 3D, hut actually worlics
cofnpletaiy In three
dJri>ensionai $p&ca as weii, had
betier keep their eyes peeked
(or the Irnminent release.
Oerek Brewsier, who also
wrote the very suctesstyl
advent y re VGtnor'$ LSJ^r and
Srar T>air {now marketed by
Mtknogien) is back at hia
keyt>oard9 trying to think up
another name for another
garT>e. Will this be the one to
win Micromega's approval for
game name of the year?
Fingers crossed Derek
I
45
A
There was a time ^h^n SLR
stood for Single Lens Reflex.
Milltaiists will tell you that It
reatly stancfs for Self
Loadino Rifle, but film
makers have the drop. As
long ago as the 19^ Olym^
pics, the idea of a reflex view-
lf>Q sysiem for cameras was
fMOft U6tf1 ilU
Invasion Force
Producer: Micromania
Memory required: 46K
Retail price: £5,95
Language: tVlachine code
Author: Dominic Wood
This new olfertng from
Micromania is one of the first
Spectrum games for the
STACK LIGHT BIFLE other
than those already done by
the Stack Ltght Rifle people
themselves. One thing has to
be said straight away — as
the game can only be used in
Donjunciion with the light ri-
fle (or SLFI), all comments
and opinons are based on
the tact that both game and
SLR are backing each other
up — in other words, the SLR
is seen as an Integral part ot
the game.
Invasion Fosm Itself Is a
successful cross between
Space Invaders' ar>d
Missile Command'. Instead
of guiding a cross wire sight
and firing missiles in the
path of incoming enemy
missiles, you aim at the
screen with your SLR and
zap a wide variety of alien
creatums whicli are out to
destroy your siic cities on Ih©
plain, this is a simple task at
first with 1 he aiiens appear-
ing singly, but as successive
waves are wiped out they
begin to appear In groups,
rapidly, and moving arratical'
ly-
Styling is done on a basis
of how many shots it re-
quired to rid the skies of
aliens, and between each
wave a staccato machine
gun sound accompanies the
appearance of bullets used,
and youf score is updated.
There are 35 different types
of enemy and you get an bx*
t racily a1 10,000 points.
CRITICISM
^ff this game didn't use the
SLR it would stiii be wonh
buying because the graphics
are excel tent, some of the
smoothest moving, large-
sized aliens I have seen Tor
this type of game, each with
their own characteristic
design, animation and move-
ment. The first waves are
easy to pick off and you soon
gel used to sfghting and fir^
ir^g with the rifltp but as Ihe
game goes on it gets to be
abouL as much as you can to
do sight and fire before
another three have knocked
out a city. Despite its attrac-
tive graphics and really good
sound, the game itself is sim-
ple and single minded, and I
would have to be honest and
say thai without the SLR its
lasting appeal would be
short. As it is I think this prov-
ed to b€ the most exhausting
couple of hours (physically) I
have spent in a long while/
/ can't make up my mind
whether the SLR is s good
buy ar not, unlik& a toy stick it
isn't untversai in its app//ca-
dfveJoped and used.
Anyway. It's ail irrelevant
now because computer
games players know It
stands for Stack Ughl RIIFe.
The Stack Light Rifle is a
giant light pe^n that works
very well up to about ten feel
from your television set. It
you've trie^ drawing on the
screen with a light pen, you'll
know that you cant do much
with it tinless (he tip of (he
pen is pressed dose to the
screen, so il gives some In-
dication of the accuracy and
power of the Stack Ugh!
Rifle thai it operates so far
from the screen. There have
been some complaints
recent ty in magE^ine reports
about the accuracy of the
■tetescopic" sJght on the
rifle's barrel, but in tests, we
found our review rffle behav-
ed with commendable ac-
curacy if you used it as you
would a normal rifle.
Bee ay ^ it lsn*t a proper rifle
sight, and is fixed to slide a
limited distance, adjustable
cassette contaming three i
games which make the
point: High Noof}, Shooting
GaltBry and GrouBB Shoot
The best of the three, High
Noon by D-E. Tsftfvg, pits you
against endless guns lingers
walking round the screen
and turning to fire at you. It
seems a shame that Stack
couldn't have come up with
better quality games to give
away with the rifle. The High
Noon gun fighters are
reasonably animated, but
the graphics of the other i wo
are ei^tremely primitive.
Which raises one obvious
house about games for the
Stack Light Rifle, and they
said that they wouldn't ac-
tually produce and sell one
themselves because there is
still a somewhat limited
market at the moment, but
they would certainly eon*
sidef writing a game for
Stack to market under the
Stack name.
As long as new games
come along, or indeed some
old ones are made compati-
ble for the rifle, then it should
in one axis only, it obviousfy
suffers some shortcomings,
but nothing like we heard
mentioned.
The rifle comes in three
bits^ the barrel, stock and fir-
ing mechanism. The barrel
siots in and is held firm with
a locking nul The aiock stips
into a cut groove just t>ehind
the trigger guard and handle
and then has a brass tighten-
ing screw to lock it into
place. It takes appro)*imate!y
half a minute to strip It
down so that it can be used
as a hand gun instead of a
rifle.
The games which are ob-
viously suited to the use of
the Stack Light Rifle are
shoot em ups, and the rifle
comes complete with a
point — is there enough soft-
ware being produced to work
with the Stack Light Rifle to
make it worth lorking out the
£30 il costs? Stack say that
they are talking to a number
of 30 It ware houses, notably
Anirofl. who are preparing
games, and that there should
be several on the market
before long. Micromania are
actually the first out with a
game called Mvaston force.
fnvsston Force is a dif-
ferent kettfe of aliens com-
pared to the games which
come with the rifle, and one
reviewer was overheard say-
ing that he hadn't had as
much fun since giving up
Smirnov, We talked recently
to another leading software
be assured a successful
future, for there's no doubt
that it brings an entirely new
angle on computer games
with it — CHT perhaps It would
be more accurate to say that
it brings a very old angle
back, that of physically
shooting something up!
The Slack Light HI fie, priced
£29.95 is available from
many good computer retail
outlets.
tion, so tt's timite€f to certain
games, in fact those made
speci^tty for it^ invasion
Force is such a game, it's
certainty a mry improved
*Space tnwaders' type of
garne, and the 'Missile Com-
mand' aspect /s the first t've
seen where you cen re^tiy
pfay well because the SLR
acts as eftectivelY as a
tracker bait The graphics are
nice and big, welt drawn and
extremely smooth. The ex-
plosions especial fy are ex
celter>t and realisitic
Because you have to be in a
tiring position, and because
the game moves very fast
atterthe first easy screens, it
alt becomes excftingty
physical — tike a real sport f I
played for a little owr an
hour and found that my eyes
had tired before Ihad t think
ifs Quite addictive for those
who like shoot em ups — and
tar those with the SLR. '
'Using the SLR is great
fun. The directness of aiming
through a rj f le and squeezing
a trigger lends that e^^tra
amount of realism to an
otherwise standard shoot
em up game, and gives It a
whole new lease of iifa Its
addle tiveness depends en-
tirely on the muscles of the
trigger finger! Great game
and good sound.'
Juft s faw 0i tbm nufn«#oui*Mtiwto poi whih voux SLR*
COMMENTS
Control keys: none
Joystick: Stack Light Ritle
In play: very responsive to
the rifle
Coloun all colours used
very well
Graphics: excellent
Sound; excettent
Skill levtlt: 35 progressively
harder screens
Lives: 6 cities
General rating: above
SWrage shoot em up, and
good value if you already
own a Stack Light Rifle
Us« of computer 85%
Graphics 87%
Playablllty 96%
Getting started 88%
Addictive qualittes 76%
Value for money 70%
I Overall 84%
47
most fantastic range
offames ffdm the creators of Avenger, SentI
Protector and many other superb g^ograms*^
TTt
c
A\/C
-T?
:. wo^«
.CROSS'THE Sif ECTRUM
_ENJC2XAB1.E -
^VfllABLE
_j, EXCITING T
INTERESTING .
"' AMAZING...
3?f^-;
JJ^J^ — ~-
^iX-^
i-w
^
■:,>
y:.
Games available at selcctecftlrarKtics of
W.H. Sinltri, John (Wenzles Rumbelowi.
Greens and aJI good compyter stof et.
1^ lO* V"
eT
Please smd me cass«tte/s tkked tekw
I hwe encteed ch^qiic/P O. for £
J AWfT^Kl^^TD ' ' -
emini
n rirvftasli for ZXSpecmjrri IS^tf
n Galactic Warrlon for ZX Spectrum £S^9S
1 1 Prot«^if toflX Spectmm tS-VS
P torttlnei to ZX Specifuim €S,«
D Miinnefy 'f Mcrgjitrof «^¥ for ZX Specnifm 44K iS J
□ Av#fif «r for ZX Specuum and zxa l f 4-f i
n Super Dl99*r for ZX Spectrum C4.9S
n Mtoon Ufidsr f(wr ZX ^>ectnjm i4,»S
G Protector for ZX8 1 E4.VS
e^jg Bmttt9 for W: 20 f 4.W
*% PfKKiTKliidep&p
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rpcBtcodffd
716 Uangyrelach Road. Swans«a. SA5 9EL
Terephone j 07 92 ) 799 1 ^3
DEALERS ENQUIRIES WELCOME
7 1 6 Lijn^yfHxli toad W^arwdL SA5 9EL
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COMFrmiH ft dJiZ RBULTl
OiASH QUIZ ISSUE 1
We asked you questions
r«lat«d to cassette Inlays.
Tlia answers aroi
1 Psit
2 Willy
3 SuiUton
4 ^mk of ttia Faluvian
Empire
5 Meteor Stormt Fr«niy,
Aatno Blasttf '
6 Mad Martha t & II
7 30 Combat Zone
8 Cookie
9 M^olar Maul
10 Ostmn
n Joust
12 Bedlam
13 Mined-ou!
14 Corridors of Genofi
' As a number of yog knew,
there were ectu ally four
games p not Ihree whicti
referred to the Forts of
Falnon and/or the XMkraan
Raiders, the fourtti was
Spe^ Intruders.
The (hf©e winners were: Kan
Sigley, Walsall. Staffs; Ian
PerklnSp Lowdham, Nott^;
and BUI Hod son p Lancaster.
ZX MICROFAIR
COMPETITION
We ran a pre-launch
compel i Hon for visitors to
the9tliZXMlcrofalrat
Loncton*s Ally Pally which
raquired them to find three
missing squares of a larger
drawing, the three pieces
being dotted around
somewhere in the pages of
Issue 1 of CRASH. The
correct entries went Into the
bBQ AfK] were drawn. The
wInfiderB are: Steven Netti.
Ewellp Sun^ey: Marl In
QuafTfngton, Glllinghamp
Kent; David Cilteft.
BenMeet, Essex; Nicholas
Flaldifig, Twickenham,
MiddXr A. HarftscKii Luton,
Beds J K« EdwaidVi
Headlngton, Oxford; C.Y.
Choy, RuisNp, Middx; Adrian
Thurston. Buck hurst HitI,
Emm: and M.T. Bak«r,
Enfield, MIddx.
THE
MONTHLY
CRASH QUIZ
So you think you know your heroes!
Take a close look at the si^ sKhou-
ettes drawn out below and see it you
can Identify six well kr^own Spec-
trum games I hey represent. If you
can, write out your answers on a
po steward or In a letter and send them
to
CRASH MICRO QUIZ
PO BOX 10, LUDLOW,
SHROPSHIRE SY81DB
Entries must be received by last post
Friday 20th April, The first three cor*
reel entries drawn from the bag will
eaeh receive £25 worth of software o1
their choice, and the answers and
winners will be anriounced In May's
issue.
B
^A
^-'T *
L.<*i|
■i
•""^^
^1
^
^r£0 GimirlliirrpriiAiidV ore.
k "*< j^ !nt'-f.* rv>- ■
^^S:£l
S
d
«^- :
.S^E^
It's the fun game of
the year — Trashntan.
Jrom the nn>mcn1 you sit
down to piay viMj'tl Ih^ ihnlled bv
this exciting, tiriyiiial. laugh a
minute game.
Your i<jto may look easy to the re^
of the wc^rld, bill y^'u know thif hajfards -
speeding cars and pavement cyclists can
both shake yoy up. Let's face H cars can
be fatal.
But if thai isn't enough ytnrve got the '
other jirtibleni!^ of vicious dogiii, the after
effects of overeating in the transport cafe or one
tfX) many in the boozer. ^
Not only iniH you be gripped by the iiction
you'll be amaz^ and cunused by the high quality
^^M^ graphics ^
With seven ]evek ol pJny featuring three
aftetfipts lo finish the game (assuming you are n<it
I run over by a car) Trash man w\\\ provide even (he
^^' most experienced games player with a ihrilting -i
challenge. 1 or 2 player option. HalJ of Fame and
jovs^ttck corn pat i bill ry* ensure this game has all the
be^ arcade fealiires,
Trashmiin is available NOW for the 4SK
Spectrum. A^k for ft tociay at your local
"" . computer storet
%9i^
Only £5.95
'Kempsiijin. SffKksr hterfoce Z Ptotek or ^quimskfit
4'\»
^
Softwdiire
^^. '''
FREE POST.
Bath BA2 4TD
Tel: 0225 316924.
i^UM^
1994
Producer: Vision
Memory required: 48K
Retail price: fSM
Language: Machine code
Author: Kevin Bezant
Subtitled 'Ten Years After\
19S4 is set in a nightmare
world where computers trap
people. You are Smitly. and
you've just about liad
enough of the Central Com-
puter so you decide to go and
switch It off. Naturally
enough the computer has
other ideas and plenty of
defences tike cameras that
throw plasma bolts at you,
Tht$ ^s a ptatform game
with lilts and numerous
bonua objects as well as
hazards on route. The
various lifts have electrified
bases, so stepping onto one
has to be well timed in order
not 10 fry, and the screens
are constructed In such a
way that several lifts have to
be employed, or the same
two several times. On each
but the laat two screens the
object is to get the key and
'■>ffTi*
CRITICISfkA
*Witti three or four lifts,
some going all the way,
some on[y half way. some
up^ some down, this is a plat-
form game with an extremely
busy looking screen,
Jellydroids, colled springs
and plasnna boJts which
bounce around tike balls,
mean that you can barely
take a step without losing
energy. The real skill lies in
liming the jumps to and from
lifts and fortunately Sfniffy
jumps very nicefy. The game
has a practice mode for all
eight levels which seems a
bit strangep because it
means you can ptay with
unlimited lives. The graphics
are very inventive and bright-
ly coloured. Atl in all, quite
addictive/
7 think this gBmeha$ bee/)
carefully engineereti to b^
challenging and it atrr^ost
comeB o/r The probl&m is
the eagh which fiies around
and carriBB Smiffy back to
the beginning, the game
was difficuit enough for e/r
joymBnt without that^ but
Bvery time you get caught in
hi$ wfBtched t&ions you can
sit back for a half a minute
l.lUS5^tE
fS3Ea
C| Cf «3 B^
STRCMGTHa9
T I Mil ^ssa
10 V«*ft ifl"" ~ tioiftd lf>rlnot §nd ping-ponq Nilli rull — OtC ?
put it in the keyhole to get to
the next level, and do this by
lumping over the Jeltydroids
(a trifle annoying) and
avoiding the harmless but
annoying eagle which car-
ries you back to the beginn-
ing again if il catches you.
Each time you bump into a
jeliy droid or one of the ping-
pong plasma bolts some
energy is drained. When this
has gone a further contact
results In an explosion.
52
and wait until you're dumped
bacl< at the start. By !he tifth
timB this happer^s you're
about ready to give up on it.
Strange that the practiCB
mode gives you ur^lfmited
lives and lets you ptay all
levels {?l Good reasonably
smooth graphics, ar\d plenty
of pfayabitity, but the price
seems way over the top to
me for what it actually is.'
Plalfofm, jumping games
do seem to be among the
most addlcllvei and this one
Is no exception, although
because of the practice
mode \ can't see its lasting
value being ail that good.
After all, maddanino as it
may be. it's the fact tnat you
want to get onto the next
damned screen ttmt gives a
game its addictlveness. Hmr^
you caf> play any one you
want. Good for time- pressed
reviewers but not so oood for
the player generally. The
graphics and sound effects
are very good and the game
is playable, but very pricey —
and that's not such good
newa;
COMMENTS
Control keys: &7 lef t/^lflht,
jump
Joystick: none, doesn't
need it
Keyboard play: responsive,
but waich out lor jump
timing
Colour excellent
Graphicsi varied, detailed
and reasonably smooth
Sound: good
Skill lev«[s: 1
U¥es:3{oficially^
Screens: 6
Qeneral rating: a vary good
game spoiled by a few
details and its prtee.
Use of computer 80%
Graphics 79%
PlayaWlity 73%
Getting started 82%
Addictive qualities 68%
Value for money 68%
Overall 75%
Star Trade
Producer: Digital
Dexterity
Memory required: 48K
Retail price: £6.50
Language: Macliine code
Author J. Piunketl
Star Trade is an Inter galactic
version of Monopoly with a
few variations. They don't ac-
tually say thgt due to t he ki nd
of compHcal ions witch
Automata have suffered, but
they do say It is played very
like Monopoly. It allows bet-
ween one ana nine players to
lake pan but the computer
wilt always muscle in on the
game as weti under the
disguise of the name The
Trader.
Tbi Instruct ions are on
side B of the tape, which
might prove to be tn^itating,
except that the playing side
is very welf prompted and the
available options shc^n all
the way through. The t>oard
has many recognisable
features like GO. Jail and
Chance cards. Jail is refer-
fed to as the Space Remand
BEock, and the 'safe' corner
IS calJed Dock. The board is
not at all traditional and Inr
eludes a zig zag section
wh ic h al I o ws al 1 1 he req u \si te
spaces to fit In without hav-
ing to make all the property
squares loo smalf. Each pro^
perty is some intergatactlc
bod y 1 1 ke P hobos, lo, PI u to Of
Ceres, and they are worth
varying amounts depending
o n w h ic h propert y g rou p t hey
fall in. Players owning com-
plete groups may build cities
on them and increase the
rentable value. All that's
missing is the Community
Chest, othetwfae It follows
the usual Monopoly rules.
The diet is thrown
automaticafty by the com-
puter a! the start of each
player's turn. A * Press any
key" prompt deara the
screen toteli you what pro-
perty you have landed on.
Whether it's for sale, and if
so, tor how much. If It's
already owned by another
player, the rent is autd-
docked from you. if It isn't,
then the option menu allows
you to purchase* bid for it (\i
already owned], build a city
on it. view the title deeds (of
all properties), check how
\ much money every player
has left, continue the game
or abort it.
Whenever it is Ttie Trader's
turn, the screen, normally in
red with yellow detail,
changes to blue with black
detail. There is a 90 minute
playing time allowed t>etore
the money totals are totted
up and the winner announc-
ed.
CRITICISM
'The currency used is the
Zagnon, but of course you
never handle any, so it's as
toy town as any otherl The
onscreen prompts make
playing the game very easy
and quite flexible, although
one thing surprised me^
When you op! to buy a pro-
perty (press key 1) and enter
it, there is a fail safe which
pops up lo ask you if you as
sure (Y or N), but if you press
key 7 (abort game] the game
la killed off inatantly. Wfth up
Tht Tr«l«r — a mt«fi opponsnt in nalavtic^ wrifipling»
to nine players taking part I
would have ihought It was
very easy to piess key 7 by
mistake. It would hava bean
safef it they had provided a
tail safe I here too.'
1 feet that thB graphics
a/itf cofotsF could heif0 h&Bn
put to better u&e to mustrate
who owned what. The pfo-
p#ity groups are identifi&d
bf symbols like $Qu3re&,
circt&s, triangles etc, and
due to the necessary
cmwtfiVig of written detail on
the pfaying board, it can
cause some eyesfrBiri trying
to see where everything is.
The game is fairly good
though. '
The program Is done so
that everything happens vary
aulckly wHh only the In-
Ividual player holding up
proceed! Figs, and It is a very
yseMt'iendly game^ But it
seems a pity that Ihey
couldn't have used more cof^
4Uf, the result is a tittle drab
looking, which is a shame
because it is lun to play. It's
addlctlvity obviously
depends on hOA^ much you
like playing games like
Monopoly. If you do. then
thfs will make a relreshing
change from The Old Kent
Road. The Trader icomputer)
must have been prog ra mm-
ad by J R. — i ts p lays a p ratty
mean game/
COMMENTS
Conf rpl keys: numerics by
on-screen prompt
Colour: poor
Graphics: all text in a
generated face, reasonable
Sound: entry beeps and
soma alfects to indicate an
event
Features: 1 — 9 players
Gefieral rating: above
average
UsoDfcompyter 59%
Graphics 40%
PlayabJIity 56%
Getting started 5fi%
Addictive qualities 60%
Value for money 59%
Overall 55%
must steal the monster's
precious eggs and return
safely home via mountains
and plalHp ensi^irlng yoy are
not eaian by a hungry beast
on \hB way. You can only
carry one egg at a time, and
six are naaded to complete a
level.
So much for the cassette
Inlav blurb. The screen
display doesn't look quite as
thrilling. The lower half
(which contains your safe
home) has eight rows of
varl ous s iz ed p re^ h i sto ri c
monsters moving in alter-
nate directions. The lop inalf
has four rcws of blue col-
oured blocks with holes cut
Producer: C.R.L
Memory required: 1SK
Retail price: E5.95
Language: BASIC &
some machirie code
Author: R. Rowlingson
The idea of this game is to
pick your way across
monster infested plains and
through ireacherous moun-
tain ranges to reach the
Refodactyrs lair. There you
are not any good, andlhed ro
fofQe myself to give It /0%
on addictive qualities/
1 thought C.R.L were sup-
posed to have a higti reputa-
tion? I seem to remember
reading seme thing about
ihem not long after
Christmas, being one of the
new great companies sup-
plying computer games and
getting them into the shops
i n huge quantit tes. I hope the
shop keepers fead CRASH
— they might learn
something. Tnis game,
together witli the other one I
have fust seen. Lunar
Lander, can net possibly be
doing C.R.L's reputation any
It it ill worth it Ipr a bDilad PltfodBctyl tffpi ?
through. Above them am the
six eggs, three to a side and
the Pterodactyl on pa trot
above
CRITICISM
1t seems astonishing to
me that the software house
who can bring out a game of
the sophistication of Omega
Run can also after rubbish
likathis Thegraphics. which
incidentally contain nicetv
drawn creatures, are smaH.
unanrtnated and the whole
thing looks esctremeiy
primitive. The control of your
man in character size leaps
is quite unacceptable by to
days standards, and of
course the Keys are stow due
to the BASid rm afraid It
doean't even rate a rating In
my opinion/
*Caveman is a 'Frogger'
type game where you must
move your man up and down
the screen avoiding the con-
trary flow of pre-historic traf-
fic. The game is of poor qualh
ty. The graphics, small and
ierky, antf the key responses
good at afl. It certainly Isn't
worth spending a penny on.'
COMMENTS
Control keys; iffi =
lefl/nght, =
f or wa rd s/back wa rds
Joystick: none
Keyboard play: terrible
Use of colour: poor
Graphics: mce drawings,
otherwise terrible
Sound: a tew beeps, typical
of a BASIC program
Lives: 3
General rating: a waste o4
time and money.
U se of computor 38%
Graphics 33%
Playabilily 25%
Getting slarltd 50%
Addictive qualities 10%
Value tor money 10%
Overall 2t%
Ml
i
miit^
t
TlilnftlOti bump m lh« ni^hUn Fom FhQhttr
Force Fighter
Pr&ducer; Perfection
Memory required: 16K
Retail price: ES.50
Language: Mactiine code
Author: T. Williams
The intro on the cassette in-
lay immediately sets the
scene for wfiat is goinp to be
a shoo! em up, obviously.
But it turns out to be a pretty
test game. Once aqaln.
vouVe Earth's last remaining
hope as you battte your way
(hroijgh 15 waves of alien at^
lackers.
Standard rules apply, i.e.
left/right and fire all from the
base of the screen. Your ship
la dwarfed by the vartoue
aliens which attack in
groups of five. These move
about the screen in a fairly
random pattern of Jiggles,
often reaching right down to
Ihe base line, in addition,
there are meteors railing
constantly from the top of
the screen and now and
again one w\U remain on the
base Une as a mine^ Should
two land, the Force Fighter
can get badly hemmed In —
fortunately they dissipate
themselves.
Shooting an alien craft
results in its falling straight
down on top of you. Between
each survived wave a bonus
score is added to your main
score dependent upon the
time taken.
CRITICISM
^Forc© Fighter is a fairly
typical shoot em up game
With graphics which are a Itt-
tie jerky but good, even wlerd
almis. The game is very very
fast End chaiienging due to
Its spaed. The main difficulty
Is Ihat It tlie hre button is
pressed too hard, the shot
will not go up the screen. If s
good, but only one of a
multitude of shoot em up
games;
54
'The gfaphics arefaaf and
detailed, at though I thought
your' shifi. is a bit smati
thare are tots — we// 15 —
types of a//en m sBparate
waves, and as youf progmss
trom ^cm^n to screen, more
and mora meteors, which
can't be shot, to dodge. A$
the aliens are knocked out
on each screen, everythirtg
moves faster and fsstef. On
the whole I didn't enjoy this
one as much as Perfection's
Odyssey 1 fiecacise it
becomes a bit borir^g, just
shooting and dodging. *
1 don1 know whether If s
Intended as a device, or
whether It's really a bug, but
if you press the fire button
and keep it held, the ahot
Slays poised above the nose
of your ship until you release
the key (onty one shot on
screen allowed at a time, so
pressing twice in quici^i suc-
cession merely can eel Is out
Ihe first shot before it
reaches its target). As a
device it can t^e very useful
for timing, or re-timing the
actual release of the shot, or,
1 when the aliens get right to
« the bottom, you can wave the
shot around flke a flag unti it
literally wipes one out. But
get ouf from under quickly or
the alien will crush you. I
must say. shoot em up
games may be old hat, even
boring, but I ihoyghi Force
Fighter was pretty addictive.
Watch out if you select the
Joystick option (Kempaton)
by accident and then hit any
key between 5 and because
it will crash the program.'
COMMENTS
Control keys: CAPS
SHiFT/Z= laft/rightpP=fire
Joystick: Kempston
Keyboard piay: fast and
re$pon$ive
Use ol colour average to
good
Graph tcs: good although
aliens are a little jerky
Sound: atKjve average and
good tunes
Skill levels: progressive
Uves; 5
Screens: IS
General ratiftg: at>ove
average
U se of compu ter 66 %
Graphics 70%
PlayabHity 70%
Getting started 68%
Addictive Qualities 63%
Val ue for mon ey 68 %
Overafl 68%
Dinky Digger
Producer: Postern
Memory required: 4SK
Retail price: £6.95
Language: Machine 6o46
As its name impUas, this is
another Dig Dug" digger
game, where you wander the
screen, creatl^ng pathways
along which monsters will
chase you. The object is to
collect the many cherries on
the screen and avoid the
chasefs by undermining the
large appEes to either block a
passageway or, l>etter still,
squasn them dead. The
ultimate prize for Dinky is the
Jime cake at the centre of the
screen.
Clearing a screen results
in another with even taster
monsters. Apart from ap-
Chflnc« woyld b* « f ifui thing
ki DJfikv D|
plea, Dinky can use crystal
balls to throw at the ap-
Fjroachlng monsiersH throw
ng in the direction of move-
ment but he s only given two
to use,
CRmCISM
1 found this game very
unplayable. The monsters
seem to be super fast while
Dinky has feet of lead. On
most occasions there's not
even time to ttjnnel enough
to be able to turn around and
throw your crysial ball The
odds are heavJiy stacked
against you, making the
game very hard. But not
"nard^ as. In 'challenging' or
'difficulf , but hard" as in not
given a chance. The graphics
are reasonablep but the so-
called mind-blowing sound
effects' tend to leave a little
to be desired- Fair to poor
and for kamikazes only. If
this Is priced at Poslern^s
usual £7 pf Jcep then if s terrt-
»bte value for money/
7^ this was skitf level 50,
then I might understand if,
but && there is only the one
speed/skill level option, t
don't Did the author or pro-
ducer of the game try it out?
Did anyone play test it? ff
they did, than ati t can say Is
that Cheltenham must breed
super herioc arcade players.
In my opmion alt the skill
elements of this game have
been got wrong, ti fust
doesn't work^ A pity for the
graphics, which are quite
good'
Tm afraid Dtnky Digger la
unplayable because the
monsters move too fast —
Dinky doesn't stand a
chance, especially with only
two crystal balls. If he d had
more balls (not guts, just
balls) it might have been a
better game. In a sense. It
doesn't matter but, why did
they have to put that tune in
between each very short life
— it soon becomes maddeiv
ing:
COMMENTS
Control keys; top row =
throw ball, second row =
up, third row = down, left &
right, alternate keys on
bottom row
Joyelick: none
Keyboard play: responsive
Use of colour poor, a rather
yucky green screen
Sound: just average
Skill levels: progressive
impossibility
Lives: 3
General rating: poOf to fair,
and poor vaiue.
Use ol computer 42%
Graphics 50%
Playablllty 23%
Getting started 30%
Addictive qualltEes 30%
Va lue for money 25%
Overall 3S%
ii
Proctucen J do tht Lion
Memory required: 18K
Retail price: f S.*5
Language: Machine code
Aulhor: Jonathan Easter
For those who enjoy the
blufb on Inlay carcJSp Bimbo
should provide some amus-
ing reading before playing
the game. The story tells or
Bimbo rabbU and his
Australian friend Sruce, and
vTianages lo fit into its t heme
Just about all the best known
software houses along the
lines of:
''JuBt imBginB/' aa/tf
Brace. ''Sm** saW Simbo,
"Vm frying to team my
alphabet so I can be superior
tQ the tw$t ot the class. "
**You'tt never beet soft
Tek. He says he finds engiish
addictive and fte's oniY
Severn. It's his uttimate em-
bition to teach these new
automata/'
And so on. The game is a
four directional scrolling
ma^e many time^ the size of
the playing area, in which
Bimbo must move, eatln^g ten
cairots and avoiding the
chasing black rabbits. Thete
are also clover leaves to be
found which can be eaten for
bonus point 5^ Black rabbits
may be delayed by dropping
green apples in their paths
which they stop to eat. Mov-
ing and dropping apples
uses up energy vvhich is
regained by eating the car-
rots, bul if you run out of
energy before eating all the
can'ots, then you'fe dead.
The game starts o(1 with just
one rabbit chasing, but with
each ^evel progressed the
number of black rabbits In-
creases up to a maximum of
ten. Each fourth scfeen Is a
special one without rabbits^
bill a severe time limit impos-
ed by a dropping energy rate
which means you must eat
alt tf>e carrots before it ex-
pires.
To help you, there is a
radar screen which shows
the positions of Bimbo,
black rabbits and all the car-
rots. Extra life at 10,000
points.
Bimba, Bimto^ wliUit* v* t^tifii ^4o ]
CRITICISM
'The game has some good
graphics and use of colour.
The scrolling type Of male
idea lias been used before^
mosi notably in Sptat, and
Maiizas, but here there are a
couple of changes. The car-
rots and rabbits chasing you
show up on a radar screen,
which makes it quite fun to
play. I enjoyed the game but
It seemed to lack lasting ap^
peal/
'The instructions don't tett
you on the otherwise ex-
cetlent tntay that thBfe are
pits which kitf you it you felt
in them, so check the on-
screen instructfons too!
Mind you, t thought rabbits
woutdn't be worried by
things tike pits, but then,
frogs seem to drown In water
in 'Froggef' games, so / sup-
pose anytfjing goes^ Bimbo
to i very difteren t game, even
the first fevei is quite hard
and the rabbit chases pretty
closely on your tail He
doesnt folio w you right
behtnd, often dodgmg the
other side of a bit of themeie
to catch you as you come
round the comer uu/cft reac-
lions are necessary, so it
seems a shame that they
haven't provided alternate
^ntrot keys or a foys tick op-
tion. The drop apple keys are
too far away from the direc-
tionai keys end in a hurry you
can lose a life in the time it
takes to move a hand off the
direction keys and try to find
the drop keys, '
'Bimbo can be a bit hard to
control at times because
once the key Is pressed he
keeps moving until another
direction key h pf esses or he
runs against a maze wall
The game Is, however, tots of
fun to play and quile
challenging. I don't know
whether it's the subject mat-
ter or what, but r think It had
as much lasting appeal as a
game of its obvious difficulty
should have. Perhaps the
fad that the carrots always
appear in the same pfaces
each game means that you
get to know where to look for
them without having to use
the radar. By ! I'm sure It sgo^
fng to appeal to quite a lot of
peopJe. perhaps a very dif-
ficlty game tor younger
playersp
COMMENTS
Control k«y«: 2M -
up/down, 9X3 - left right, Z
or M = drop apple, not the
besi arrangemeBt
Joystick: none
Kayboafd play: responsive,
but a key press keeps
Bimbo in motion and
reaching for apples can be
a problem
Use ot colour reasonable to
good
Graphics; generally good
although a little jerky
Sound: good tune^
ottierwise average
Skill levels: progressive
difficulty
Ltves: S
General rating: a very good
game let down by the
control keys and medium
addictive.
U se ot com p ut ar 58 %
Qraptilcs 76%
Playabirrty 75%
Getting started 69%
Addictive qualities 65%
Va i ue for m o ney 85 %
Overall 70%
PHEENIX
Ywi *re ifi commind of the ii»r- ikufCTCr
f^bocnix Swirrm f^ rotibC icoui bird$ luicfi you
Bcivtifipdl egj* magically ipptir then hatch im^
deadly Phoerti* war birdi. Cari yt^ lurvive to f«c
lilt hciviKy guarded fligihup '
■ S icr^fti * 5 iki^l lev? li * demonitfacion mode
■ fyll ioMrid tlFfctl « myiic * Flapping birdi
• Kcinpiton ft AGF joystick cocppiti<blt * 100'^ mx
oMit E5'50
for Mny ]6k Oi^ in^ 4Bk
ZX SPECTRUM
Megadodo Software
16 Wh.J< Road
Sutton Coldfjcfd
W MpdFamti B72 IND
55
"GOOD GRIEF,
HOLMES, WHAT ON
EARTH IS ITT'
"MY DEAR WATSON, I
WOUU) DEDUCE THAT
THtS IS THE H.U.R.G.
WE'VE BEEN
SEARCHING
The computer games sofl-
ware field is Irought with p\i-
falls and letlial aa a
minefield to a speculating
pfospeclor. Prophets as
powerful as Elijah would
come undone In trying to
safely predict when a game
wHt actually appear. So Com-
puter & Vtdeo Games must
be forgiven their January
issue's confident assertion
that January 15th was the
day to l>e ready with E14.9S to
S6
pyre hast Melbourne
House's latest adventure
QsmB, the fabled Shmtock
Hotmm.
The latest date fof fe leas-
ing Sherlock Holmes now is
"sometime in May/ accor-
ding to Paula Bymes, the PR
person for Melbourne
House, A program of this
scope can encounter all
sorts of prow ems, ©specially
when Its aultior sets such
high standards. The aythor
Is Philip Mitchell who wrote
the Hohtlt, the biggest sell-
ing adventure for the Spec-
I rum of all lime- That look
Philfp and his expert team
some eiflhteen monfhs to
write and get ready for
release. Srteffocfe Holmes, by
all accounts is going to make
the Hobbit look out of dat^i.
At the end of a long haul like
that. It's quite easy to be out
on the estimated time of ar-
rival by three or four months!
M«lDOume House derives
its name frofn the city in
Australia where It is based.
Formed In 1977 by Alfred
Mtlgram and Naomi Beaen,
the company ©Kplolted
Mltgrom's knowledge of
computer science and
Besefi's marketing ieicpertise
to move them from Iwlng a
general publishing company
into one exclusively oriented
around home computers, tn
August 1980 they published
onG at the fHst ever books for
the personal computer
market ll was 30 progj^ams
for tHw Sinclair 2X80. and
wme an overwhelming sue-
oess^ Since then Melbourne
House has been responsible
for a very wide range of
books for severai computers
Including titles iike Sp§o-
trum H&rdware Mar^u^f and
Spectrom Microdrive Book.
Quit© consistently, th«
two best selling Spoctfum
programs during 19B3 were
Mltcheirs Hobbit and a ver^
slon of the arcade classic
'Scramble' game,
Penetrntof. in botwaen then
and now there has diso been
the worthy but less spec*
taculaf TBfWf'DAktii and the
even worthier utility,
Metbourm Draw. This month
now sees ihe fetease of the
long awaited game designer
HUR,Q., which la reviewed
in daleU shgrtlyp
IN6LISH
The success of the Hobbit
was largely due to \Vb ar^
tificlal intelligence, present
in a very prlnr^itlve form, but
mostly to Its user-
f rlendl Iness In the form of In-
glifth\ Mitchell worked very
hard on trying to make a pro^
gram which would allow the
player to speak to the com
puter In a more normal mode
than is common with most
other adventures — the
verb/noun form (take lamp) or
the verb/nounfconjunc-
tlon/verb 2/ form (take lamp
and Nght). Ingilsh allows for
much longer sentences and
MitcheM has remarked on the
fact that with that flexibility
built into the Hobbit, players
still tend to under use it,
sticking to the verb/ noun
form. A data base In the pro-
gram contains all ihe accept
lab Ee words and drives an ap^
plicaior which applies the
commands to the game. But
It is the analyser which
makeslhe whole thing ttck. It
takes IHe imput tnrough
several checks that ensure
that the words are in the pro-
gram's vocabulary, that the
synla)c makes sense in the
game's context and that they
make sense In context of th#
game's development to tliat
point
Dim
ELEMENTAItY MY DEAR
WATSON
Shertock Hofmm is a who
dunnit on a lavish scale,
clyeSp suspects, foggy Lork
don streets are all there and
a murder to be solved. Dr.
Watson is on hand with his
usual t>onhomie^ common
sense and unhelpful advice,
a contrast to Inspector
Las trade of the Yard, whom
Holmes must first convince
before apfehendlng the
Cfiminai can take place.
Ail this requires a great
deal of Qonvef satlon to take
place between the par-
ticipants in order to peel
away Ifm onion layers of
mystery and confusion. For
the game to work at all in a
realistic manner the Ingltsh
of the Hobbit has had to be
refined and Improved enor-
mously
One other main attraction
of the Hobbit was the ele-
ment of surprise In each
game piayed/a result of the
artificial inteltlgence. The
characters in the adventure
seemed to have a life of their
own — they didn't always do
the same thing twice. Their
lives want on independently
of the game's progress,
sometimes timing up dead
when you next encountered
them as if some disaster had
overtaken them while your
back was turned This
aspect p loo, has had to be
refined to give Sherlock
Hofm^s the p laying appeal
needed to keep adventurers
coming back for more.
Ail this work isn't undertaken
soleiy by Philip Mitchell. In
efftet he heads a team which
Inctudes another program-
mer, Veronica Magher,
Stuart Rtehte, The designer of
ingiish, and Sirah Byrnes, a
Holrnes expert who is writing
the story line. The whole is
areslded over by Alfred
jtlgrom under Metboprne's
warm Australtan sun.
Jpmmfw London hMdquafl«rt of
Piuli ftyrfm, in ci^arge ot Pf* few
ThrhIM with HUMG ftml awAkHnfi tf^ grM det«cltw, ChrttHm Uughim*,
and Ptuta ByiTHt at Md^&oum^ Houaa.
Ever thought you were born
to become the million —
making, hypecJ and idolised
games author of all tlm#Sp
but unfortunately lacking in
the small detail of not com-
prehsndlng black machine
code magic, wall, what the
lex. hBT^'s your chance to
oin the small elite world of
Dinary and mnemonic whiz-
kld$ who light up the vast
Spectrum of our games
univefse.
The magic potion doesn't
come In a six pack, but con-
sists of a single cassette
and extensive manual. As
the doctor would say. 'take
In small dosages and the
medicJne wl[l remedy your
handicap and change your
lifestyle as a side effect/
THE DAWN OF A
NEWEFIA
At I stars have humble begin*
nings and you will l>e no ex-
ception to the rule. After
loading HURG your best op-
tion will t>e to load via HURG
main menu one of the three
sample games programs
supplied with the cassette.
MANtCKOALA is a scaled
down version of Manic you
know who and demonstrates
the abilities of HURG to the
hilt.
if you can unhook you fselC
from this addictive game,
you will be able to explore
the edit metiii, wh^ch at first
glance may resemble your
regular adventure game.
Have no fear, IntfepTd ex-
plorer, as absolutely every
single facility )s menu driven
and your intelligence Is only
tested with simple yes/no
and quantity questions. In
fact HURG can be
manipulated by Kempston
joystick if so desired.
As you change each In-
dividuaJ feature Of the game,
you n^ay return lomain menu
and select to playgame to in-
spect Immedfatety the effect
ol the particular modifica-
tion. EventuaEly you will not
recognise the orioinal
MANJCKOALA for alT the
radical and devastating
changes and this will mean
that you are very near to
knowing HURG as intimately
as your pocket. In fact you
will already have transform-
ed yourself i nto Prj nee Char-
ming and are read:y to kiss to
life the most lovely creatures
and creations of software
land.
ALL YOU NEQ) IS
IMAGINATION
Meanwhilep under Britain's
rainy skieSi the London end
of Melbourne House has just
moved into Its new ortjces in
Richmond where UK Sates
Director Christine
Liughame and Paula Bymn
are busy getting ready for the
huge demand for HU.RO.
The new games designer
should do a lot more than
brighten our wintry days and
filitn the hours until Sherlock
arrives In a mi si ^shrouded
Baker Street. /fU.fl.G.,
which stands for High Level
User-Friendly Real Time
Games Designer, Js a highly
flexible and comprehensive
program which can be used
for designing your own
games. It has been written
and developed by Will I am
Ting, and is now reviewed In
detail by Frarhco Fray
THE CREATIVE
PERIOD
Dez^lop In your mind the
scenario of your first master-
piece taking into account the
player, the objectSp the
screen and background
details and specie J effects.
In effect you should end up
with a script for your new
creation.
Next prepare the
background screen to the
game using one of the many
screen drawings utitities
such as the Trojan Ughtpen
(re viewed this month), PBint-
box (reviewed last month) or
Melbourne Dra\^ with lis ex-
cellent detail magnification
facility. Whatever way you
develop your background, It
should end up as a screen
dump on tape tor later use.
Load HURG and enter edit
mode. Select load
background and load the
earlier prepared screen fjte
from tape^ The action can
now be programmed.
HURG allows up to four
games varEaMons or stages,
where the background re-
mains the same, but the
movement and actions of
player and objecis may vary.
Select normal game. The
sfzep shape and animation of
the player will have to be
designed and to this purpose
you set eel the piayer menu.
Up to eigtit frames (or
spritesj am available and
can be used for one move-
ment direction only or split
up into up to four direct ions.
The shape generator is ex-
celtent and displays the
player magnified and In
original size, caters for mir-
ror image and animation se-
quencing of the tfames. The
animation to displacement
ratio may easily be adjusted
visually during the move-
ment display and can thus be
optimised, thefe is even the
option of continuous move-
ment of the player [runaway
robot).
Next the colilsion table
has to be programmed: No
go, go. eal and crash are pro-
g rammed according to the
ink and paper values of the
character to be occupied by
the pFayer. Ttiis sets the rela«
tion of the player to the sur-
roundings and the movfng
objects
Next game start and stop
conditions have to be pro-
gram mad; Dteide on initial
position and moving dtrec-
58
jlon of the player duflng
regeneration delay time, ex-
istence of objects amount of
livas and li ml ted duration are
further variables. The move-
ment of the player may b«
restficted in any of the four
directions and the player
may b€ sub|8cted to gravity
in any of tour dimctions.
Boundaries may be set up
for restricting the movement
of the player within a
spacified area ot the screen
and wrap around movement
may be selected within theSB
restricted areas. The selec-
tion Is facilitated by tne
display of the movement grid
over t he ex i 5 1 i ng bac kg rou nd
screen.
Up to three different sized
explosions and their colour
and relative positions to the
players can be salecled for
when a crash or col llsion oc-
curs.
Special events may be
considered by indicating the
collision condition, what the
effect of the event la (eat,
crash, special score) and
whether the change is per-
manent or of limited dura-
t[on. The piayer's way of life
is now established. But the
player may well find life bor*
ing in the set surrounds ngs>
To prevent him or her from
dozing off to sleep up to
eight different objects
(friends or foes) wllt>ave to
be created. The objects are
treated similar to the player:
the object menu follows the
same pattern as the player
menu, but has in addition a
movement pattern selection,
as the objects are not under
the control of t^e games
player. The objects may be
programmed to mimmick the
player or one ot the other ob-
jects^ move randomnly, in a
straight line (tour directions)
move towards or away from
the player or oiher objects or
ajong a user defined patli.
There are eight possible
paths which may be access-
ed and programmed directly
from the edit menu and can
be made very cofnple)(. Up to
four paths may be I Inked up
in sequence to create ex-
tremely complicated routesK
So tar the bac kgroundt the
player and objects and all
their movements have been
programmed. To help with
the o<Jds and to make the
game attractive obviously
our player must to given a
special weapon, which Is
under the control of the
games player's fire button:
The fife button action menu
caters for three different op-
tions: No fire action, player
shoot and player |ump ac-
tion. Selection of the shoot
action calls up the player
bullet generation program,
which Is an exact copy of the
object generator.
me player jump facility
consists of a jump path
generator whtch works
similar to the user defined
f/ath of the obiects. A max-
mum character fall height
may be specified.
Once happy with the nor-
mal game stage you should
proceed to the other three
variations or stages of the
game, which require the
same progfamming pro-
cedure. The main body of the
game will then be com-
pleted.
Returning to the edit menu
there are still three unused
fadiltes for completing the
games design:
The new frame conditlorts:
A new frame may occur if
either all objects are non
existent (after a shoot out}
or after a definable delay
(Countdown).
Scoring: A game without a
point system is like a fruit
machine without a pay
out. Points for eatmg, ob-
ject deaths and new
frames start bonuses
should cater for the most
mathematical of games
players.
Title page: Probably the
most restrictive feature of
HURG is the title page.
Vtfhich wiil onty allow Tor
text display. It would have
boon a nice feature to be
able to load a screen title
pict u re j n a s I mi lar man ner
as with the background.
As a bonus though the
animated player and ob-
jects may tie positioned
selectively on the tltJe
page and wilt give a hint of
things to come.
THE AFTERMATH
It is difficult to find fault with
such a complete gamas
Reneration program,
onetheless two major han^
dk:ap3 become apparent: No
provision has been made for
music lovers and noise ad-
dicts. This is obviousfy a
move back to the classic
silent era. A set of standard
noises and tunes could have
tilled the apparent audio
gap.
The other handicap
became apparent when try-
I ng to load one of the sample
games programs without
having loaded HURG first.
The games produced by
HURG cannot be run in-
dependently without HURG.
This destroys any idea of
makino fame and fortune
with the resulting master
piece. Big commercial soft-
ware successes are best teft
to the piofessional machine
coder. . .
ItlRG SPmBCAIIM^
Ofy.iT
&4a up ta cmr. v^tmm, 40 1 1 v; ^j^ 3i3,
tfiMTwi; $iot * mt, «g 2 dK* 4 aaq, Adk 1
■•q, 1 d^r B uq
H^iHd pQiltlon tr^ii m i^
RfOflnwMk^ del«f tbm*
AfMiini fff l«v«
HDHflMfil t4u<idiilM: hOK irkd vtrt. wn^
Expiaiicfw 3 t4£A, CDiCHtf and paiitton ^.
SfWliit «¥*fii4: cOM«idn csoncjffhsfi. aflKt
or#i4nl {«At. cutK ftp«Cftl KOrtil
DunHon itt lo pwnMftHvl^
Mfm u piflyv. EMJt wiEA HHiitan-
Momfunl ommrt M^mmiidking plvr«ror
RfaidCJiti
S|r4i9l1|Mfi«44dka
ustr dftlfiad pfli h <yfs to «^q
FIPEE ACnOfl %UTI<m
NOKIipn
PItvw ttidat*; Piif«r buiitf optl«ftt umt
Pky«f |ympa Juliiq pdil Mr, rlQlit And l^
map cnat r«Mi
NEW FlUiME OOWEKnON^
OI)|Kt {ifettDl
TftPk ln|hi1 pint wiifiiidKi c)i«?w und
S«i4 9imf
^fvt pim^ wtrnfi^ 4mm
Si*« om^cl mipo dil*
Sw bi ili nt ■JMipt! fIstA
LC43 bat^PfPUflfl
JjSKtObJlKl UhlptdlU
Ijom MM tf*^ diU
aAM^e PfWailMlAc
MANIC KOALA
M& HOHTfNS
59
GOLD COLLECTION ■ GOLD COLLECTION « GOLD COLLECTION ■ GOLD COLLECTION
The Quill
48K Spectrum
1^
£14»5
The Quiil it a major new utilitv written in machine code which allows even
the novice programmer to produce high-speed machine code adventures
of tuperior qualitv to many available at the moment without any
knowledge of machine code whatsoever.
Using a menu selection system you may create well over 200 locations,
describe them and connect routes between them. You may then fill them
with objeirts and problems of your choice. Having tested your adventure
you may alter and experiment with any section with the greatest of ease
A part formed adventure may be saved to tape for later completion. Wheo
you have done so The Quill will allow you to produce a copy of your
adventure which will run independently of the main Quill editor, m that
you may give copies away to your friends The Quill is provided with a
detaHed tutorial manual which covers every aspect of its use in writing
adventures.
L
^'
From The Golden Nib Of
The Quill
Comes a Gourmet Feast
lil
■#<%£
MaaleCaatla
LU lt«seii« tlw p7mc«sj from cht Ms^k
1 CfttHa but b«war« of V«fn|Mr»s and
Q Bockfav Trap*.
Hungry Adventurers
Volume 1
of the
GOLD COLLECTION
Eftcipfi from \hm tnfamou4 prfton ^
itikyba impoi»ib4«, but what T
flltamativa hava yqu? H
C«n you turvhra and Gomp4at« ^m^t
mSitkin high In tii4 iitf avar afiamy
tarrttory?
Ph indfawniMlP'
Only you alona can sava lh« wofid
from tfta tarritila pow«f of tlia
Mindliandar.
Barm«ii Ths Dwarf
Help Barsalc facovar Iha trvaiuias Of
hit ancaicors from tha undarworld of
myth^toSY
A Syperb coflection of adventures for the 48K I
Spectrum written v^ith the Quill.
From the fertile imaginations of many authors, we pa
have selected this fine volume of adventures for •
you to collect. Each adventure is complete in itself 1^
and is presented in the dlstictive livery of the |
series to grace your software shelf as you boitd up I
the collection, I
The adventures are priced at only £5.95 each. I
DtamopfdTmil
lalha it«lin SiMlHra Diamond?
SOFT
O 30 Hawthorn Road
O Barry
5J Soth Glamorgan
O CF6SLE
a: (0446^732765
^'^ Selected titles available from good computer
guB shops nationwide mduding :•
W. H. Smiths, Boots, Menzies
Or direi;t from us by post or telephone
SAE for full details of our range
Dealer enquiries welcome
Afmn O arJi H i
Wh«1 l« tiM Mcrvt «l th« <l«Mrttd
HottI flnd w<h«r* «r* all th* guHl«7. ^
Credit Card Order Line n
Person «i I V Manned for 24 hour* t
9:0222 41361 Ext 430 \
hMU Aif<L*4-
Accetv
r^
nr\\ n roi i FCTION ■ GOLD COLLECTION • GOLD COLLECTION ■ GOLD COLLECTION
■^j^^
SKCTMNM SOmMSMIE
Crash Guide Game of the Month
mi^r^-^^,^'^
I
One of the d assies
Pheenix
by MegModo
Phoenix i&99V4 aoourata as
a€OpyDlth# arcade
original, and Includes S
screenswiih 5 skill levals.
The entry skill level can be
chostn by the player (level 1
is slovifish, level 5 is vei^*
very fast). A demo mode will
run If (he keyboard is left
alone for a short time. There
are no instructions on play-
ing the gamen so watch this
demo very carefully.
Once the various options
tiave been chosen the game
tegins with a tuneful
TTieiody — Just like the ar-
cade original; even the
s eroding stars have not
been forgotten. In screen 1
(your craft appears at the
bottom of course) very col-
ourful birds form up on the
screen, one or two breaking
formation to attack you. For
ctefence a laser cannon Is
syppMed and an electro
force field comes as stan-
dard.
Screeri 2 Is very much like
the first but the birds are a
different colour (flappmg
wings as well) and they at-
tack you more frequently,
but you can shoot more
quickly now. On screen 3
you will get a surprise when
vou start to shoot the weav-
'■^0 ^QS — they split open
with the points awarded in
side, the two halvos of the
eog shooting off to either
side of the screen just as in
the original. After three
passes of the eggs over the
screenp the birds inside
hatch out, flapping
creatures, each with a nnind
of its own. Now the force
fietd comes Into its own,
saving you from the deadly
bombs and their kamikaze
attacks. One thing though,
the barrter can onJy be ac-
tive for a certain fength of
time before it needs
recharging. These birds cer-
talnly don t like you, and
will sacrifice their lives for
yours If necessary.
Screen 4 is a copy of the
third screen except for the
colour difference. There are
the eggs again, but the
resutting birds are even
more lethal for it. On both
this screen and screen 3,
giving a bird an indirect hit
causes \t to yelp — great! !
Screen 5, and on to the
Wothershfp. The object is to
shoo! a^ay the protection
barrier beneath the ship and
kiii the mother bird inside.
Of course, she Isn't going to
let you get away with this,
so she throws loads of
cluster bombs at you. The
Mothership is also pro^
tected by highly dangerous
birds, which not only swoop
at you, dropping as many as
twelve bombs at a time but
they'll afso kamikaze you )f
the bombs don't kill you off.
Screen 5 is very difficult to
complete, but it you do,
then a tuneful and visual
display cong rat u fates you
and you return to screen 1
with the game speeded up.
All the details of the
original have been includect
and I was very impressed
with the way the birds flap-
ped their wings and with the]
explosions. The sound ap-
pears to have been f aithfyl*
ly reproduced p and the
Spectrum has been pushed
a long way with this game
— and what's so appe^llfw
is that It has all been fitted
into 16K. If you haven't got
it. definitely a garne to add
to your col lection.
^^
Due to th9 enomiQus amount of games which havd b^en
ptHjrlng from the keyboards of software houses over the past
few months, the CRASH SPECTRUM GUIDE has already
grown beyond our orkgifial expectations. After consulting
several of you at the lOth. ZX Micro fair we have decided to
split the guide up into two seclions, each primed alternate
months. The alternative to this would have been to start cut-
ting down the entries, which we felt would rob I he gurde of
sorrire oMts vatue. Therefore, this month we have the arcadt
section fsee list of headings below), and next monih's guide
headings include Cards, Boards & GambI jng. Sports Simula
tlons, Simulations. Strategies, Adventures and Utiiities. In
this way we aim to keep the Crash Guide lip to the standard
we have already set without it becoming too unwleldy^
Programs are listed under convenient headings with the
pfograms 4 isted aiphabetically by title. The software house is
shown, together with the memory required, the retail price
and author where known. The figure Jn brackets after the
price indicates the issue of CRASH in which a full review for
the game may be found fwhere it exists). Please note that
references to joystick provisions invariably refer to the type
of Interface that may be usecl.
INVADER/ 6AUXIAK/
PHOENIX
S^ci Invtdin b|ai!i It ill ind tht
mor^ |.i^hiitlcit«o Gilixiin tnd
FliMll liMl CiiriinuBd II Somg erf
in pMi {WM QfMlir tfili hiidtf^
in tiMi Ibi HdBt miiiWi ir ibi
tufbuM. ItoimiHiintly umi wtr*
%mn$ hivt not ttood ihi ten af Om u
wiil It othift In hvidiri uritd
rtnkt Qt virltd liiidi liBgliicroitlhi
KrMn oitUng lowtr ind Imir.
Bilixlint itUck In Ittttr numben
but mike up lor It by twopping ill gfir
1hi plici in in untpartiminllki
minnir Ptt^inh gimii in ifmliLir.
im thi itltnt irfl llrdNka. Ihin tn
ijni to !iil Qftan mitiori at well, iml
fmilly I mQltitrthip ta ditlrov. in thi
iniEn mui Vifilsnt an yery illki ind
I) t^mu down lo I mtltir ol ptrsiuul
MCJmiA
PfOdi^C*f immgin*. J5K£5S)
Otn»f«ny cCFP^deftfd to t>m tti« tkist
«hool 'tm up gain* prcynd Alltriii
coma m drc^^t IfOtn th^ rLphl, ««ch
wivt mof4 luLckdal irfAh ih« laii
CoritinuiD^ lira and ll^rus! (lohall
tf^ icr«i«n nmi gtir ofily k a i| h good
kayboard po^iliort^ E^Cc^lanthi-rai
■mooirt graphic a J<9yit^ck:
Ktm^HOn {ftnd ioflimH. W}Of FuUtT.
UST OF HEADINGS
Ailarolda S Space Oanm^
Scr^nibt^Dttandftrf
Mliilil*Coirtfnaf«d
Coclcpkl Qamta
Mkb Qamas
Qhoat OotiOlliYO
PfAlfortTi Gan>«i
Fropbwm
ddaaarm
TrahhM
Afcedi MlaoatiarwDua
62 j=^
ui^
^ ISIfniLASTER
Qujekailva 1 go &x gattmnn/prkoamx
If cfV'dMaNy fpst Arid diHicy^ l&
matltr, taalurimg fii^ aitacti -wivi^ m
mr«« ph^a* — Cybifd. M^e^q^ tiid
Pfcatmi. *ach of whidi r^ave Thair
owrichArtctemtics Oddty enough
tHa lif 91 wava m lh« mosl ditficuH
¥oii'r«0iwnitv«iahiaidt Qrafntiici
and toynj] arv nvat Joyitick:
Kereiptfton
THEglWK
Thii ift a slraightl'QrwifcS thool nm
up with a lefi/rigm movirkg luar bajta
and three typei of b^riSs wvhucti hav*r,
fiap and wtieo^ down an you Pointa
sci^r^ reJAta to th^a typ# ot bird Pill
ind lor hiltm^ Eti^bO^^B wJiich ail
Ihraa types drap on yi>u
Additionally, a duch fli«i icroM tn«
top of tha wr«4n ifom iirne tg iinia
Thfi birdt liC¥* a rva»ty ha^i of
turnifig mto bomM w^an Jidt. ^tiich
makea it ntcbif *ry lo tiavt a good
'galiwa/' lactiniqua. Raaaanab^i
iQurid. Gtnanl Tafi>llng wjia iHai
Uiare'i not ffrusuyh in Ihij game to
m«LK« fI vary addicti^«r or a beiiar buy
itian moit iiHa&l^aried triooi am up*
S(iinf3le c^ontroi k«ya, fo/itEClc
Sinckalr2.Qvafall CMSH Wind 40%
taSMlCftUERlLLA
Ths game ji i copy of a^ arc ad*
fthoct '«m up and aimoAl makiai a
Clflegory of \H own Ali«ni )land in
several vertlcaJ co^ymnt ori either
iidaol ^* icre#n Tha canirfr bidck
E« a ataok ol humane and yoyr ttirav
9 pai:« ah I pi land 1 1 ve4> y g yr »h^ p t »
al ttie £9Sie. fmng up Anient zip
acrof » to the can I rv, grab a human
and abduci him la tht »id»
£v«nlaB[ly1lMyC*Aeai at lhethF«a
ihipa and aiaai tho«* Fcr #ach on*
i h ey ^et to I ha i ^da yoy KJ u a rif a
Too rapid lire thortefU Iii4 fanf e to
■ft b^itar la Ei#»c:cuf«i« than laai.
F^atum l»t mothafaiiipa rhifi lip
alo<rig i^e bfts* \u^\ above your head
and lire al you. rapid mutanti and im
dilfkCuH>riav«li. Joyaiich Karnption
'^eeot^m^hiaed-
fuebirih
ProOuc^r: Boff0K t^^ £5. W
Auf ttoi: (jfaema DvYifm
A classic phK»rii3i. Fire rile and
ianiFlgJil mov«m(inE ara the b^t
m'vtiHn. B#aytiful o^Apnica
fatlifllng ivd FirebJrd». &iu«
Sombsra, and white W«avari in an
Intr^caiadanipaofdaAih. tOOpafC^ant
ma cn^na code Vary d ill tcu H to oat lo
ii«« the mdthaf*hip. but worth m
H^gh^y fiN;:omm«nd#d.
FIREMAWKS
p/od4iC t/. Peaia/a i M m. M / fi
Aumcf: O Hmktm i C Dav^aa
Fi Fet^aw^f I ■ J t lera^ I / a Pti oani k
game but prachcaJLy Ms an Invader
muiaiion Vour miition j| lo defend
your piinal ttom tha daadly
Firahawhaol ittttMl* Thaycoma In
s#arc:hal anarpy, and UioMk^ one ba
allowed 10 ^and it iyrn« iiito a giant
P^noQniji and Mapt mmu^ — ^^^ oi
aamt. Tha brrd» Ima up at lN< top ol
rha screen and you hm up witn your
laiaf beam in the way arv plaima
acrfl«ni whjch rcmamblfidacfif alive
bra«» bioclis. The bircri hav# lo g«l
round tham and you myiii snoot
^h-am away to gaf al the bir^
Qraphiqa are quita la-rg« but tharv'i
no animal I on, endd#ipiie Hie 15
skHl i^vpis and 15 i^pvadi H de>«9n1
add up TP much and n owarprk»d
Ho toyHick opliQ^n. poor control hay
r s$po nw, good found, ganac ally
ra i r Ovftf a 1 1 CRA SH rating 5^%
BASIC *Bi^aE^oda.
GAUKZIONS
Pfi^uC0f ^/t{kfog0n, f6K£SJ5
On« Of the weaker games wHh lhf««
%m\ i«v«iB and aitaciiari mew a
r«iamE>ling invader aJiant than
^ anytniag fttu Th« rate of
coniinyQyifjr«,it tricing lor the alow
attacl; iiaiiiarnB, i^bbmg me Qame ^t
any »i!cil«menr Warka wilh
MJkrogan II joyitch. y^acnine code
One or two ptayaf gam*i
BALAXIUS
producer: Aftrc, t6K £4 flS
A good copy ar>d a qJaaf^c ^ffion
with nirm l«vaJ« ot play. hi-$^ora,
pmOfUUaAd aeormg. one or two
p(a)^i%gam*a. Faatureji hwo&ping
GalAMianf an^ hMra$ ^Jt plosion^
Joyttidi: K«mp$loh ^achline coda.
V»ry good ¥bIu« for fflonay
HAWKS
PfOdtr^ar totuj Soft WA mMttj
This i* a pretty h*lty shoorairi up
whara you re p»ii»d againat wav^ of
htwlta whieh drop agga Th«fa #ggs
hatch oul in the ground and bacoma
muMJit hawha whicti lorm up tot
^ata<raiiacli.i You ar« m control of an
0ld Aiiffoid Mining VahEcie which
can Mm rnjtiiKet ai iha biri^ and
failing aggi . a la^r and i^m fav
m jnai over the d ownvd tog*, fn
ateo bfow up tna v«n^l* iMney gooH
un0af It Tntf* are a larft numbaf of
contf 0^ kaya to spai>d «nd rei i«jiei
w of the euinca £ioodcoiovra
and grapiiic*. ptonty to do and
ftjictiifig lo play. Good control Hoy
poiftiona and rtaaonabie aound,
myitkpia^iiiii iav«ii Joyitich:
K«mpiion''Dital. Sinclair £. ProtaX
Of aOF General raimg. good A
add^Ei^ va, ovarall CAA3H rating
7S%,iOO%M/C
GALACTIC ABDUCTORS
Pfoducuf.Af\\iQg^ P^Kj£5.^
J hit v#rs ion f «at uret lai g« a ni mattd
giapiiics The aii#nt weave faneiful
patternt wnan dttaciijng and nav«
the cu\^ ha&tt oi naijng ypur
popuiaiion wii#n you're not looking,
only ihrowjr&g backtheir Uiyiia. 100
parceni machinacoOe Hf-icorv
Joyttick option
GALACTIC TROOPER
P^dwcer;^om/Jt 7it(£S99
Aul/lor. i»n Uotriion
HgHway baiw9i^n an mvadrar and
galiidiin typii, ihit thr«# %kni lavai
game off era Ftatonabiy aiEracthif*
graphici and plenty of I hem YouVa
al the baia firing up al Ian t?omb
racka coniatn^ng fiv« aJi«ns t»r rack
Abovft th«m ■ mplharih^p Hpali
lazily Irom left lo right and ^ack
agajn To hit m you muat bfaat out ai^
fpva aJlani from a rack id yd^ can fitm
thro ygh lh« gap Aidant r*p ro<^c a
faftr For mora pointi tt3«re i^ra a lew
aaueafi I hat wnlur* qui, buE they're
tiay to ha The ai wna ^rop bomba
on yoti but I ha »cra«n ii to full tng{
Ehe dropping dutarkCff i« imaM and
Eh«y ar« naf d to dodge. Skill do«ant
appear to ba a f aaor. rather luck. Hi-
icore Joystick Kamparon or
S^nctltr. machknacodfl^onlyavftrafie
v§.tu9 lor monty.
HEABBANGEH
Pnsdtrce*^. iJemaaoff, 4BK £*.fS
UamkaoH (a one ot ihou oompanttt
that got famoya fait, ihougn booking
al thki game on* wondara why The
%ky is raining nanvfittrl (makiti a
cfunge irom ravenmg ail ana I
f uppoa«) an^ ^Jco mmf carry bagi
ol m{>n«)r from Oifi« «ld4 of Iht
$cra#n to iti« otiiar ynda^ th« partM
ahtfdiFof lour ts^locks which mtm
haing efod<<K3 by tfna falling
hainm«rt, |n Mtwevi lH* »hftti»f s
O^foo can nifi tta« hamnief t for
potnt«, but altflf ton h« gala a
lieadacn« and must th#n nut a red
a nfjir i n h am m«f Ha m mafa hill4 ng
h!i body intiead Qt his ha«f lo9« a
lllt^ Gettifig a monvy H^ acrosa
safety reatorea one ihotier dadi y
put together arKt rathir pointivts
mm SHOCK
JF¥o*iCff Art/c; Wti£4m
The inray , yncharadariiilciEiy for
Artie, is way over the Eop m
daic Ti pi kon t T hi I li a g r ^di^ ftiiooi am
up Aii*n craft mhabn me lop
aquarei between ifiv Nnt grid and
you ha^e a laaer baaa at tl^ botEom,
moving i#ft and fight Between you
and I ha al^nt ai^ Faflecting mJrFOrt
al 45* Th«a« ar* iOfTivtimaa m
finglfrs, aoina(ltm«$ in^^nks. and
thvy ffeheot your ihoia otf af right
angii«. Th* tridc la to uM aevaral
ranka of lh«t« rafted ore to ahoot up.
dCfQift trbsn up agim lo hii ch^
■E! i vrti. Ttiof e in A d^ixni itmi nd 4 hi p
ind ftgAJ^rifoF b4jnyi,poknli. Tliv
Ali-onA move from ^quara to squarD
hori2C>ntiJly.Alt{3 difctn^mg
^ovviy. SfTiiEi grAphiciind ovftr-
msponAiwD corrirol on ili« liaar ojm
irhicJi rnAk«3 ildilU.^un ic LurtB up
lh ot » A ecu rit« ly . A n prgi fwI id4i .
r-»ftS0Hi«b4y piAyal>ie. p«rJiap« fio4
[«rrlblv AddJ£:ll.v«tl1>pijgh. Simpl*
-control ktva . no loyiticfc opnon —
lair to avirftge. derail CM&H rttine
liVADEIlS
Alttiougri ihi~9 ir9 a tia^if d anddOH
COpy<3l1hOOirigirtil, |t1«m-r«t
^raphiCA stand up qui1« w«l4 10 tl^#
la«t of linit Ni n« ^a- wit oi play a nd
four vflfiahorFtortJien.
IMVASION FORCE
Artj-c'sor^yagirrg and iddiaiw
phoanjM gam* has tha motfiarihip
prol9Ctedtiy« f&fca li^ld hov^enng
abdvfl your^aft*. Should your
miuile¥ hii tl thay are relumed back
aft thra€^ Tn^ moiharsriip is onJy
vuLnefatrfe in its to^^iroi cenii^e.
Thw* are koadi of bamb-dropping
al'lvta napping arogsnd Thrs^ltyaa.
tvfO iicllE I#v4is Afkii harder screens
Nieit tou e h — if yO u r t3 b&s ^a It^T me
Artie ^CNrry rushoa oul to repair ii
between Hvem ^^neralty
reconirriendvd ^j^
KAMIXUI
eaSJCdiJy « gAtajtifin game P(i your
W1IS againsi wAv^ a^er wave 01
luicfcdal fignier a^rcraSt which iwoop
down an y&u droppmg bombs. Ctear
4wQ icieentandycu gei a bonui
tcroen agams! easy-tcHitt *
helicopters b el ore felurmnp to the
rr4in feeiure Oraphacs^re attracii^vfl
If i bit INckery and t^a rfiuihrEKirn
f Iraped AjtploEioni are good
Cor^lmuOMi »[:^und 0I allacumg
ilrcritt ynla9« you drowr^ tnem cut
wth itve soured of ycur coniinyaus
fire Hall of lame, no(gymtl-t^ ppllan
USIAWRRf
Producer Mikro^wn, 4aH £S.9S (2l
This ll a vfi'ry simple bvl elfe^lfvA
ihootein up Oaiaxiarii' lypegam*.
Your 1ai«r bale ii aaaaulbed by loadi
and load! of different alien lypei
#hich fill Ihe icraen wtir^ weaponry
- 1 be red 'h««t aeeiung' missljet ■'«
ptniciiliT^y itHan if you can lurv^ve
ie^iRK»k wafftf you ara iert tacmg
T hie M wief ' it *of k » wflii a^ a 4tioot
*m upand keepiydy veryibLiiy in
general l^e graptiics are very good
w»m pterfity Dt colour and ihere is
reaaofietiletound Th« intay qiaim*
mtT'definab^ >ic«y» i^ui ihere a^#n'i
any and you don 1 need ihem
anymty^ Nejoyitick opilon. & iJtili
leviH (a|Mdt}. 3 iivai and
progrenlvely difficuti if you get
throMgh me 1 1 »crvefia. Overall
CFtA&Hrifinfl77%in/G
PAflATROOPERS
PfQ^uc^ fl J W?J I. I W £S W (2}
Aurhor: J fCBin
[n mil gam# you are manning an
anth-aircralt gur^ jwhiie oveth^d
Clouds of heiicopiert are dfopplnfa
paratroopepn on yOy. Tlte gun Only
Ef avertaa left and i^ghi. but ibeca|jii«
ol the c%v«f crvefti on per^pecii ve if
givet i de^d oi fhra a^raii the lop I wo
mlrdi ol the icreen You mu»i hit
helicopters and parairocpers, Thet*
idti If am thetr chop pert tDrnelimet
with chute ope nil ng mttanUy. olhert
delaying 11 if ihe mi secorid. and
ottteri never operand m aii, io die
ftplai on the grtsMnd Vou wi4l ioae a
NId it a pvra lands on top ot you. or
^hen three heve landed fiucceeeiijity
and gone oil io letch a gianl tank
againai whi-ch there is no delence.
The greph^ca are gowl irrtiitlng and
flmoofh (gun woe Hi very well I end
it a all lailny laiL but itie general
feel^rtg wai that there were n' I
enough oopecl^iri^s^ m iti? game iq
meite it iota Ny compelling Any
addicKvfl U^ar-definod keyf. onJy 1
skiiii leva]. Overall CRASH r^im^
PHEENIX
prodycaf A^eg^iJodo. ^BKiBM
We' ve been very rem d&i m leivifig
Ihia game o ut of the G u ide
Megadodo'l Pheenix ^e e very close
copy of m« tfCid« Origrnaf and ha
lof ioma Hme. been one ol rhe mo4t
popiflir v«f eloii« around, it f«ature&
t l«i«r be» with fofce lield for
pmtection (no shoot^ntj wnen Us m
^11 ttirt^d OfMriifdn}, «g^. vttidut
liippinB birds an^ 1 y«iy large
Moiherst^iip. the undefiide of which
muti be worn away in iraditionei
ityle twfore malting 11 vulnerab^ \&
your lire That e ere S icri#naand 5
tkiii iev«is (ap^eda). The grapNc^
are very smoom and qtriie large,
ioiind li inveniirv* aM continuoua
Tl^e game can aauaity ^e easief to
play it inm highaf tpeeda it you like
%h^oi em upi. tn<3 19 a musi mr youf
collection and very good va^ue at tfie
p h c» T 00% ma thirM code, tertaible
key 5 arid Kempilon joyaliCk.
SPACE INTRUDERS
PfO^Q^^^f' Qu*ck$t(vm. JQKCa^
A cioae copy ol rnvadeta wi^ih rather
small grapi^ics thai «nrk m
dale
SPACE AiUDfRS
Pfoduc*^ Piioft. feH£4M
An otner c foi« i n va d>en copy wri h
belief graptiiei Than Space
Jnirud«ra &ui flower and nm
pan tculBf ly a dd ic II 'i/e 10 pla y
SPACE Z0MIIE5
PiuiSucm: AljJtfMffrt, IfiN £S 95
One oniio mcKigrii Ehi'^ wis pathetic,
another 1 »ked 1 1 Carta I nl y a q ualnt'
game Vou re at the screen b^e
lirmg up al a bunch ot highly
coloured alien zomb«es which chug
aboui the screen iihe a train, getting
longer with eechtcrien The
graphics are big. ihere'econiinuoi^
tire, i met movir^g f.tir t9aCk9round,
and I he ma^n leaiure is the erratic
and highly unpredictable moveinrient
of the ei lent T hr ee epeedi. one or
two player oameti. pi«niy of levels (at
lean tlx before I got killed oil)
Joystick Mikrogern IL good value
but not lernbiy iddJCtive.
PARCLASH
Aufhof: Oere* BrtwtfMf
HqK part) apt, Derek'i beet a Hon but
ilrU a worthy addition lo ihi>s s#clHon
ot g$m«t$ Ftghl your way tl^tOugh 4
weve$ oT enemy lighter trail la reaen
the Mamerahip and f-hen p^cea boil
of Eaaer power m whichever of het
two power coroi ift active The large
graphkci wor4c very wall, the il^ipt
peeping coyly Into I he ecrean from
ihe lop a« ihe served ranks jnaka
I their J iggly way dowri ward
I Additional hazarda are thrown a! you
m the lof m of flaming nwleorf whfcqh
come down Irom belween the
el lacking enemy :s hip s^ end the tact
I hat the enamy lire power homes in
your laier ba»& fro you can't $it still
fOf a second Oenerei t^linq wai
above usuargaiaxiariArTvadargan^
i^andard, a good version of 'Allair'.
S4inplekeys. joyiticli- Kempslon.
progreaaive diflicuHy. CRASH
overall rating 69^ rh/c
TERHIIRIIAKTILSD
Producer. M9l^>0iffn§ MoiAie. 4W
m.§s
Not. you mighl think by I ha bile, a
firifljMan ^invader lyps giina^ bui it i«
niaiy There'e a 3D iendacapa end
2D ffiaaaad Daktii? m the dislance
movi ng J su 1 1 1 ke tpa o» 1 n vaderi To
hit tham you mult get the
dimemionai; trajectory of your
'battered' cannon correct
f re^^uentiy one wiH awoop down on
you m very good enimated iLne
dfawmg yoijget more poinlafof
hitKng I he sw<)aping ones, but ii'a
^ifer 10 dodge them. Nol up io
Mei bourne House' » uiuei standard
and the aound ^ what h^pofied Io
It?
TnEDEfECTtVE
Producer Afc^cre. 4$K £5,50
Another game which v ouncte
unlikely as a galaxian type
coniandar. but ih^n. wacoijidnl
quite figure whai the title had to do
with the game But ihi a qcH^ gAina
anyway - Nice pacliiagLn^] at uftual
from Arcade %na raf^cted m ma
gruphidt Avoid the falling objects
whkch Change chefictantlic by leva]
or f hcKri Ihem Joe pomia Tyres (tt)
lOfm up like ihundercigudi and tall
on you. e wretched dog keeps
tteilrng your potintt Avoid him by
using inewrap-ifoundacraen 25
levels. Joystick Kempalon tnd AGF
orProieic Good value.
WliBEDAVENBEH
Producer IVDrAYorce. W^aOO
Something ot a cult imong galsaian
fans, wrih Nvo options $2-pBrt ig«(}|
fCff the' brave" and 'also-rans' SIk
ftkill levels, la^r, lorce^ieid bar net
and fiimpie but elfeclive grepm^,
Thin IS a laai game for Ihaaxparla —
novices might not aven raallaa
they've lost all the>ir Ikvat
Diftappo'intinj^ gniphicmano
ult^rriaieiy not ql lasting appeel
SLACK ma
Produce/ ra^rasyp ftfiCC!
Centre icreen « the dlack Hole.
Ifom whiCh erne roe three typea ot
alien craf I Tw o ol your we ap<^n« afe
deliecitd by the ^orce ol ihe Black
Hole, whtchma^as aiming difticuH.
and tha third, weapon nan a ihmiied
renga. (ndiscr 1 m 1 nate snooi tttg leadt
10 loit ol power, arx] the aiient lira
bach. To make m alien ^oi^e there
Ii apace debrt» 10 avoid on the left of
&cre«n, iheartaio wn^ch you're
conlmed Ccntrci in eight dirtctiont.
but too many keys meke tius geme
hard to en^oy. arbd ihera ^t^ too
many lor a joystick to handHa,
SLOCKAK RUNNER
Pi«srtrar rnornfMr. fm€B95{fj
Auihor Qfmfmfn Jonnf
You're in ) his supply ship, running
I ha blockacta of earth by ■oma naity
aliana and |fl«rv an Slayer* ol
delancee to ge! though first a
danae ihowet ot meteors which can
be dodged m ihot l^en a layer ot
varitcafl laaat barrtvt which you
mufi ^odga. then trador beam units
try to puM you Off Course. Imally a
fleet ot alien ships fry to tuiasi you to
kingdom coma Vou mu&l than
transler your cargo podv to an earth
ship. Control rmponae is trighlinly
fast and violent— it naa to be lo
dodge the latcf twama my the
opntryt kayt v« laid wi rot the
Sinclair joyiiicli—ihiy're wry
awkwa rd A po puiir game lor ih<K3t
am up addicts with plenty of
playatHlAy, Imt maybe lacking m
gnaet laatinf eppaet Jofttick;
Stnctflif. Kemp«ton 6 ihin leyetSHS
livea. CRASH filing- lairiy gi»d,
overall 03% M/C.
COSMIC DEBRIS
An archalypal'eateroidf ' gima wrtH
hifdly any colour iH all Houoii'
outiinet for inaaaierc^bd* which
thatler into imatler fragments wVian
hit Rotate, tiifuit arnj hy parspaca
and lypicallynasly hying saucen
thai appaar whan you don'^t ne^id
them Two tp#a<M (fiii and sojiclcut
- and they mean it!) wuh bonus
lihips f{K poinla A game this fast
should have contmtHiut fsre fadlHy,
dut doesn't PJo popular loysiicfe
feciJiiy Good value lor asteroid
iddicl^ who tkke 1 lafl girrre
ASTEROIDS/SPACE
WiEh Id mi tiet|il(ofi«. Alton] Id Ivpa
QlEtiii mi U b« Jm cQlpuriul mm
■ati irfiii procriini seme in vir
luiHy blieh ifid whin, bui ihi
ciiiflvi It flEII ana d tht most
Cpular. Alto Imiludtd undtr this
idlFiQ m spa&i |tmai which tuva
Vtry Dfllf in k with uliroldi.
COHFUSIOH
Tnere'i ftomethtng of a rro$|}#f IM
to this ynia^faai game Alien sti^pi
lip along parallel iracki which you
must Uavefie, shocating them for
pointa im|»o£iibie without a |oyitick
and diltkcult with, goes Willi
Kempslon or AGF or ProtaK
GaneralJy !#$« then one ejtpa^ls
from Ihe usually eKcalknt Staby
DEEP SPACE
ProtHHi^i. PSS. «IC m, US
Aalandatd version ol atlerCMds with
rotate leh and ngnt, thrust,
hyparipBce and fire, wraparound
tCrften andajien ihipa Can'l
comment on Ihe games Quality
since none of our three review
ctipi'es wouid load
63
THE CUARDIAN
P 'Odt/C «.' PSS dBK £& 9$ iS}
Ihm gil^wmy 'o lti« Bnli-^iltar mor\d
ol MiQon if aclufillf *n alalDng grid
lifi« wi|i> r«diANng Nt'NItftfOm HrkOtf^
CiBn|T«<j ir»n«r squi«r0 Yoynhip
wb\zie% At imaiiinQ $pMd round iha
0-ute r « ^g^ of iht ouier -g rid, i iri ng
inwArdft *t ^firii} ^nflTfiy ships whJCh
comf £>utwafd, one lo ■ i^^gmirrTl and
wfiich will dettr'oy yOiMi if ycu ■'$ id 13
or* m»i *»iim*nT i^hfrn ii F««ch4m iri4
ftdga. iHicofid) ar miriirdrftarK]
(itTirdJ at mofe ^r^o/ny ilnpi pim tn
«n«r$y fOfCi wiMCh f kp« areufid in#
koriftr «d9« ol Ihfl gfi<d Jln« gatthns
c^ostf and cio««r lo yoy. II hm a
»peCiiiJil ippQfli fa^ linotii wfio l»hfl
ikmp(9 aittfO'idaV girrwa playad al ar^
iJmott insane &p4<d #nd Ifitt r#^uir«
iplil li«C)Ond lirfiirig ilciMi
Bmw^onmo^ u9« e/colour In thfl ¥*ry
am*il gript^iOA. an tmpia i*K«ction
of GOI^ro^ h^yt. loystiCk K«mpitDfi
Prdgrtitiv^ dilfb(;ulty. la^i and
m«diuma6dicliv« Ovefaii CAaSh
JETPAC
Proi^ucmf Ummmfm. tWmX
Thar* » not mu^h cm l»uid aiwui
Ullimita Th^ hiin'l airt^dy &««fi
ijid G rapii iiGs and prese ntaii o^i ir*
ol iti« highett ai«nefjird in J#ipac
yQp mutl gel yoMt ipac#m«n to
anomblt a racit«i and fuiM Jt. ii«al
a» many gem! a 9 you can and Avoi-d
lti« hr*l« aiiant or ktU thatti #fifi in«
Itsif Wh4ri iAt«mbl6d iti« rochet
lAkfrft oft for Bfiolhar plan«t lo
p[ynd«r Ra-a«samt^«itie B^ipsfiar
iiv« i:?i«n*ti Fi¥« lava If ^1 ditlfirtnl
alien i JoyAtlck KtmpCilon Onvof
T*o piAfytr gama^. contmuoni Ut^
i rid fflovifntnt m a tg irt d ira cfi Ofu .
Highly r«comfn«nd»d
KOSMIC PIRATE
TiT0rtt I i fAclo^y |>«low on Hit plin«i
which you muii plunder, gu^di-nii
youf fthip ttirongtt tha h«avy aiian
•pac« traffic d'aceptivaiytimpiy
IpcA^hpg game wllh goad grapfihci
and ftound and retliy a Ifogigvr'
vaf^ant M C J^^yitiCh Ken!if>ilon
METIOROIDS
In a way n i ai «aPI itiit g'^m* ii in
Lh« ctieapar bra chat b«c«u«« if iin'i
a vrry g e^kl progra m rh« Th«
graphicAan l*rl(Y m mo^«Fii*n! aind
I he reiativ« ipe«d of crafT to
a^«roid3 t% too Slow Wor«t ol all
y-Qu tan only ui« on« fund ion at m
intie so you CAn't fif« vv^>ll9 folftting
or IhrLFfl^ng Ther^ 4 a uMfyi
pedefma function which allows you
tp c ha ng« k«y |>o«rd O^itiO nt a nd
ailaf Ihm w«y m wt^icH me gan^a
pNt^ N^Oioy^iick rsciiny. unieift
fvdtfined to cyfsor iceyi to ute AGF
Of Proiefc
METEfiR STDIIM
OulChSElva. lOKM 06
MertiKjHy Ouicksiivft hiv«prov«d
their or^gi-nility in ihv garnfts fMPld by
goilf^ onio gi/7TCS wftich m^k^t^^
one \ovik ai wKy At M n if you kike
Ait«rOid Qim«i tfian it^ls hi pretly
fail. Simple cuMinef hover m a bi«nli
piach tpacA ^h Pp on tn |a| i pn 14 1 n
«ight dir«4^tionft using all fht mjivib«r
kvyi which meani yoy cAn'1
ci>nc#nlrate on the gimii ^
mSSHIIIIMPaSSIELE
Thd Ii A Lander lyp« game where
ydu mull guKde yoy r craft donirn lo a
pian«ri surface and rnttM itfindad
AslroriaylA Of mme/i or samething
arKJ reiurn them lo ihe mof^r«hip
abovt To get dawn 10 Ehe pianel yo%i
mLtal dodge youf way mrough the
m«is« ofatttroidt and Ihen n^ium
trough layers of enemy n^ipprng
Contrail pfovide a retro ro^iiet fOf
prahfng^ importan! wh«n lindmg At
An IhiCCLirAle Of tail Imdrng raiuhi
in d enl h On I he rel urn jo ur n«y 1ha<
ratro ft#ci>mt5 a gun 10 ihoot *1 the
eii-pn^ O^ higher reveii ihoi^ \m aEao
a fof ce field ai a added fia^arct
Throughout, tnft grapnicii Ar« v«ry
good And move imoDttily Thus n a
very difficult game end bound lo be
addicts vv T ak*5 time l o g^ft g ood tt
II Sflhiible conlroi keyijoyilick
AQf. Proleh or Kampiton 3 plAying
ipvedt. owf £iO icr#«nA. mnaf ally
recommendM- Ov^flli CHASH
rating BO%M/'C
PLANETOtDS
PfQduc&f Piion, IB^ £4S5
A very good copy and a clatAic
version miih ihc ^ff%\ graph lei Of ttte
lot Nice bp>ghi yellow atiero^i
wtiicn AhAltef iaiKs^yrngly AbH
ilow. aMUOiigh tbt atiiltfrred
IfAgmanti ehing*dki^lon and
move faflier Alien ^ipf »m wall
d4ifin#dgrAphicaNy -Using Z>^)C1 or
rotAthon andSPACE^^MTER for
hr^^tttruit it ^litt good, but N lor
hypef i(>AC4 iaik*! aom^ getting 10 in
^ AfiiAf geticy No till It Jeve Lt , wh^^ h
meaiiA the Add»clnrty rtling it low.
but good waiu* «i lh4 pn^ H^
jroyttick Option
SCHIZOIDS
producer, ^magiifle. t$i< £SrX
Jmegme come up with womm of the
boAE gamei — ihii isn't on« of Ihim.
Yo^ rt iuppoied to creai ir^* ipAct
Isfiis of civiiitAi ions d a^< is by
tiytldoiing It mto a black tio4e m ifie
centre of tn« Kreen The grtpnici
are biACk and white. iho<ugh niciiy
drawn bu I the game Is conf uming.
Joyilick Fuller
«
^
^^^\J
^^^H
Jl
^
tENTIMEL
P^di^Aj- 40ACUA, J6H£&.0&
PrftvAiTT Ifie ene^ny SrOm Attacking
your l0ur tfi4pA CAr*(\jl though —
your ihrvfl rttmeining ihrpi ^hvet^
ere dookiid wuh the sEal^on so if your
prolecilve scraen isn't ellecliv^ you
can toit lives before yoy ve even had
a chirvca lo utt themC Enemy ^omes
In VAnout forms an^d meleroids mAke
life impoi^ibieat iim#9 Your
w^aponB aie later and m guided
m(si:t1e so you h«vt to contend wi|h
lefl /right foialion. Ihpuat. ^a&er hrt:.
mk$|il# rtrfi and two coniroJt for
gufdir^g it. which mike« Sentinel i
r A lor the four-liAnded pUiytrl
and fhere s 1 forc« Field lor the
AiAlion — fivfr-hAndad piayerr A
gocKd tarii end f urio^uA game Good
YAiue No ipyttick option
SHyTTLl
Tik« your thuni* creft from ine
moth erthfep and dMcend to two
specially crentad r«nding tpAcet on
tha plAnei & niiiy surfaeA 10 re«cyA
|heitr1nol^d aiironiuts. which
ttind QhiHo hillsides wA^mg their
Arms Ira miCAlly You can only lake
one it a hme And landing r«iu^is m
Tha riAireil dAihir>g lo your crifl and
p#fii*l iAtety. Unloftunaiely the fky
it crowded wrth bindirecfionti
m«lAtVi. Th« graphict Are cyie and
ihc poyhd very good, bui thainiay
cird iup*g#tlt you can hm il
something wh#n you CAn't Avoiding
the rneleori is shmpEy dona by
dodging them (a sort of frogger)
Noi The motl addittivt of BlAby's
Samiit. bui itiii v»ry plAyaCale
oyttich: Kempsion. AGForFroteli
spECTROiosiani
P^odui^»r Apei^spit. 4m £4§B
Avery new aiteroid game and one oi
Iha most coiourlul wiEh a prelly
picked *cre#n Wrip abound *cho«i
indmullhShip«dob|eds Good
Bcceiefation And bFAkjng but
r«i|uirat * tandef fouch as the Action
il qmia viOleni. Hyperspoce, ho
difficulty levAti H looks good but It
n«edi mofe p^iyabiiity 10 pui if m ihe
lop rank Joysiick K,empiEon.A(if
prProtek
aDEEPSPACf
Proc/uce#. l*oi/#ra tM £7 ftS/ll
ThiA lA Iha, by now. f Amoiis raal 3D
game which iA«s ri^d sni^bEue
tpvctacm to cr ecte a ttiree
dim«ni lona I tee? 1 ng S ad I y the ef Itci
dootn'^l come off Al all, wiih few
pttjp^ feportmg any iucctiss w»ih
m e effect On lop of ihat. the gam*
ilitll ksnol sufficien Ely exciting
enough to be worth the v«ry high
phoeatked BasiCAify your ihip
mo^wi vertically at ih« left of tcften,
Co nl ro ni 1 ng I h e a I ren th| ps w h iCh
move from rugni to l«1t. You cAn
zoom' vn *nd out of |;Nii tcrven to
match ih^depih of !he iilla^kirig
vQsieli 6 coniroi keym. nojoyitkck
OPhon. smooth movamenitiuinoi!
co^ioijf iui erid ofity average loiind
Overall CRASH tmUngWQ
VIOIENT UNIVERSE
Ptoauc^fMntmy. 7§K€^50i
Thii game hAs an essenf <ai
^fference — initead of tinng Ah«ad.
ypu liy gas doudt o«hmd you to
dntroy the ANans ThealieriSAre
rtiAde oi ariti-mat^r, so as tt^ rijAh
heading into your vapour clou^
i h vy r e an hh 1 1 ai«d you rrtusi store
tQQD point! wMhin 40 seconds lo gvl
I D th e ne Ki level, en JdeA which
rna^#) Ihts garni eilFeffiaty aiMidlvA
to play Wrap ArpgrHl tcf ten, ft-
direclional movement In i y^ry
cr 0-wded SC r#en H I d I ng ins I d« orie
ol yoyr vapour clouds is a &n«aiky
weyol avording death Joystick
KetnotlO^. AGF. ProtAk, Fylleror
MikrpgAnll Qopdvaly*.
SCRAMBLE/ DEFENDER/,
MISSILE DEFENCE
Fir ninf ircadi tfntliuilittt ddimlir
iml nrimbli oi^^ ^^^ lh« kings 1I
riyffig. %hm 'tm upi Thiv riqulri
fyjck iTitlteiei inij eicilltmhintt/tyi
miiro), 01 010 honifl coinpylBr thiy
iimiiid prog ri BIS with itnilbii
etfilnql kiv liy«yet v j^yitlcki Inr
f^cd resulit In icrimbla qsmtt pu
y I mIfiJcKi agilmt • Uiw ittimy
biit. wNriis 11 in difindir giinii
irpu mysl risciui humifilly it Ihi turn
Imt In ilth«r ciii Xht Oinn Is pUytd
Ih irrtHlli. thowind Uii lugognphy of
tht orauriil tivar vhlth yau ire flyffH]
Mltilli dtliiKa Is ttfflplif sfiQwlflQ
nritslli iracat dticttndina on yo^Lir
Etllti. Tcpii musi GuJde tfu anil-mliiilt
diFifici by ttghikc creti h lift 11 tht
Itiding vo\m t/lm inifny mltilli
tricu.
ARMAeEDDOM
l^oducer OcAAFi. J5fi£$W
Thit vorsmn li a tlasi^c m^sii^
de1«ftc«fame withei£fiHl-enl
griphiCA, esp^cia^Jy the sunburst
ixplpftons Th# missi \9 tfa ces spin
into stveral traces, coming ihickAf
aridfftii^r wiiheach wsv* Ttw
AvMAbfe number of misaii«s in your
armoury lc*r oAch wave is ihovm «t
ine b«A# of the icreen and above
thai are yOur iix cllieS which yOu a«V
prol*citng. Afier «ach Attack wive
th« program updattt fout score and:
citiM ie ft tqice title gn^Aphics a nd
'■end'ci'id RecomrrwrKled
ARMA6EBD0N
Prck^virer S^iTverso^ip im£S95(n
SihrtrA^fi rtrsion of the muCh-
COp^ed IMisiil* Commend' AFC Adv
original it w«ii up io scratch with
good use of colour. And aiwrAge
sound. ThegrAph»ciAr«timpla|H,tl
affective with v«ry mcaanploiiDna
and i suilably disguiting frying
aound 10 accompany ihtm faaluinie
tiK ciiNH. threa mitiit* baati,
elrcrah And bomb-droppHng
iitaliiies.a nd heettaneiii^ miiitliaa
which hover above a Monatlcm uuli
in tare to descend further Gets
increaainglyfAtt medium Addictive.
lentisb^ control keyt Ar>d Kempilon
joystick (vi^a a 2-pad loidj iDvemi
CRASH rating SMM^C
\
COSMIC RAIDinS
Producer Mtkrog^n^ tW £5.^
You must raci across Itie plarwi mnA
dntroy tha aUen matlar iJl4p9 in Tha
lair. Thatltyicapa b^naalh Ls
dmfm^ifpopuWtd andgr^an
orate^Hm ke«p ab^luctingi fh?
hum am Knoc k oul t^a attens vtf jth
f ^aiT ^ornbt. tnut than yoy nlyit
^Ech tha falling humant bafora fhay
tplai Ho3 1} of Q K Mii! r a l^i n t^gi^ta ra
Illr«|lt4ny0u Feaiyr^ft long rang*
JK:*n. r^vflrpB Long fflng^ihciwi; th#
wiioia disiince lo travel. Keyboard
poaM Idling b laniitiJ^le, iA'hic:lh »» a*
#a4l, as Ihia gama doaa fi<^ hav« a
ioyiticli laciilly.
CRUISE ATTACK
Pfc^ucnr MikfogBn. 4eK £5,Mf2^
Aumof C Himioy
Mikroganacluariy My^n lh«tr Inlay
i^iai Iht* 19 a copy ol MiiiiJe
Command', snc^ nut to &a a
ratp9CtalM vanion $ii:ciii«»l>iil
only two fndapanc^anllyfinnig ifit&ir
btiat, and incwning torpec3o65 at
Htail as mltsj^i ti>« grapriica. ap«
wry good . o na ^a via w« r ■ cf ua M y
thougtii mey w*r^ b«ttar than mw
arcacde ong^nal, aipaclally iha
aipFosioni ISO us«r-dafin«d hfrya
^atpMt Itie iniay ciilmlng it, bui
rea»onabt« kaya pf c^vtdad Joystick;
^ktiriog«n. S4Uly onty on« ah^ll jeval
Abwfl »ara^e. ovaiall CRASH
fatkng iS% M/C
OEFEiDMR
PfO<fu^9f Mthfog^fi, 4BK jC5,&5
Tn-a tLtl« says il all. and 1-1 lurni oyt to
boft^rtrtiy cJatiic looking Oeftridar
pamawiEUt iri? faming r zig-zag
outk^a la netscape, waving tiumani,
ama atsorifici au^^ craft Thm^ \$ the
radar icoen al the Eop «p w^ij
€«n|rQ| rtcfuilogocid #llh saniibia
kaytaMowing for ihrust. raverM,
laidr arHl ^fn-ar^ bombs aa wall aa a
bypartpa en f a c i ui y B u i I ht ra i»
femathing lacking irn tha r«al antf
play t^rhaps m ih« ftp«*d wh^h
■aamt flow camparvd to otba^
vai^ijo n# comoLfriid 4W4ib ihf fact mtt
h taam? q u i la aa^y to play In Uy
l^las uivr-defmabia kayi. but thafv
aivn'l any Good, tjfight graphics
aAdraaaorkabiatourtci 0-#«rriH
CllASHraimge^%M/C
EARTH DEFENCE
PratfucwT ■ ArfTc. f $K £4 95 (t)
Auff\or Dontiti C*m0if§ii
Anoihar Mieikia CorriiTiand'of
ca uraa Bin c ii laa. ti^ra a m laaMa sj I ot .
ndsafeUiiai or lorpadcwi. A gialui
featura j| ma crott hair sigril wrh^ch
J#&^fl$ an ftticir imaga wh^n thp firing
keiy I J prsiito whilft thfl main iigtiC
daihffl off lomawhaft »lta on the
atr«eA Fftirivaimpie lookkng
graphlca and a vary fast varaifHi.
Ptry, rhirn, that iha com rot k«ya ara
bacNy p la cad &/7v&^ and ^ skill
iav#is, |Oy«t^ck Kampsictn, S^nclaJr
2. AbQv« ftverag#. D-u«!fall CRASH
faling 63% M-'C
FIREFLASH
Pm<titf &r Ati aCWf . t €t( £5 S® < T J
Aufhoi f< ffynn
Ttiis if a vDfy supaiior 'M^ssl^fi
Command' atyla gama and a gamfri
dasignor m ona — ano-ih-af from th#
Sp^C^ali^ti tn gam^s for eigbl-
f I ngardO p I &y« rs You r b»« tllf 4
missile launch pads luppipfld by
undflfgrourid ELjnnals and 2laaer
bas^ at «itnar and of Etia acravn
Incoming aJlan miasMa« ipljt into 4
amaLi and hard tot^it warhaadsd not
deSEr^ycidqui€h.1y You mySE setact
Ihe launch pad mquirad, fire ma
misaila, gu^da it lo Ma target and
detonat-a K at iht cof ra£t momani. 11
that's not anough, low flying aiian
craflbomb youf inslariatmn^ If you
Ilka ■ fast, difficult \o masEar gama.
than ihii ia for you eur n^any faciofi
can bt modiliod t?y iha ck«vf r POKE
fiCiiMy wtiich aiiowvs you to radasign
the garna lo suiE your own laile. On
th« rav«rta 5ida is a frea garna cailad
'Datlroyar" Uiai 6 cfmtrol keys, no
(oyitick opi I on . a Kpa^ le-ni g ra pliica .
rflcommanded CfHASH ova rail
raling 7S4faM/a
iftOUn ATTACK
Thu if iflfTi Ha r lo 'Peneiraigf" toy
Maibou^ne Hou&a, bul it nowtiaira aa
good a pFOf am n's th« sister game
Eo Orbilar' H«ra vOy muat attack Iha
alwna in tlwr underground cwvama-
Weaponi ar* borT>b» and laser ifKi
t^ere are fyal dumps lor jjomts
TtiruS! and decelerate arxf mna skill
^als (ditfaiflni spaads of play) wUh
the c u ra Of keys a nd t and fof
drraciion a^^ Um. ^^hich is not ttia
basE at rin^emenE Hq poyssick
facially Th«ra are belter value games
around oltfii* type-
INVASION OF THE eaOYSNATCHAS
pTQiiucsr. CtfiW: 4BK £6 dp Ml
A wmrd of warnmg — 4h»a gama
(lnde«d all naw Crystal progrvma)
has a spfrCLiai loader wt^ich makes
yOy tbmk il issn'1 loading properly H
kft a claaitc copy of the lanrioua
arcade orhpifmi tnd teat urea
Landers Bambers. Mutima,
Swarmars and Pods Thar* la an
fAcallenl radar screen, one ypy can
really use for Iming up shots, arid
apecTecuiar evpfos^on graphics.
Badly utiles & you o^n a Fu Her Box.
Iha game js loiiiJy i^benl As usual
with t)«tendair §aiTiea. there \t not
much cotou r, b ut fha g nph ics a re
faAl ar^ smooth All in all pfObati^y
the best ¥Bfv<if\ lor the Speclrym
yet. Rathar aurkwiTd coniroi kayi.
Z/Xlett/fig'ht and H/hA up-'do^n. A to
O fire lase r. H to ENT ER sm sti
iomba. Joystick AGF, ProEek,
(Cempiton, fuller CRASH rating,
playaWaand addictiiu«, ova rati ft3/%
wb
KRAKATIU
Producer. AbbmK 4BK£3 95 {2f
Autrrof Pauf flaynoWj
One of our Gamesoi th-? MoniN idst
lasua, and daaarvedly io. Thi v llvaly
game boeste Ions of well graphics
with an tm all on and tiufnour ihi oiwn
in. Your task is i chopper ptJQt fs
hrt^olold^ one to pfwwnilefwmv suIps
ar>d Vt bombers frwn liaaff symg the
o^l lanker anchCfred In the bay; and
EWD. raicua people from ttia
immknenl eruption of Ihe volcano on
an island acr^^i the bay. Whan the
tinker ta hit its crew start to II ing
^he m se li^s Ov*fb49tard eiid ad so have
lo be m^cuad by lowering a rope Ft's
all M fy tfi cky , h eiped ta y a ve ry g ood
radar sca^iner ar^a forward tinng
gi>n on the chof^per When the ImI
funa o u 1 . 1 1 a bac k to the h#f ipad
where ■ buty workman comas oul
and does Ihe job (marvellous). A
ttandf ui of ke^ is neaded, not wel^l
efepla^nad, and the game ii
chaiienging, ongkrxai ^nd well wcrl^
ihe money hk!|oy suck option
^fiefVlly rated as "^^fy good, highly
resMfnTTiended Ovefaii C RA SH
REPULSAR
PfQauctfi^ntK ^ UK O.I
Author. A n Uro w jSeala
Thke IS Soltek's version of misaiie
dale nee and n it a doie copy oi ihe
or If i n il It's graphjca are nowe hre
rnear as good at Ocean's
Armageddon'. On Ihe other hand II
does have iheeMira laature of plenty
of enemy planes buxi^ng around lo
destroy «i well as the mitsifes
ihemeetvsa and the aKpJosions et^
satistactory. It Is also fasier lo play
Ehan Ocean's version, but t on^ahow
less I urn One aide ol I his tape is tor
Ihe keyboard (wath a dreadlgl
layout J arKi the other lida ii for the
Kompston lOyitFCk Thie mlay{:ard
doesr^l lelE you thu key Misfor rira.
£ighTdifecli.ona^ movemanl.
generally qkay , but not as p4ay«bia
asAfmag#ddoo
SCHAMILI
f'Toduc ar Mikfog^n. t^H £5.50
Th^i IS an enjoyable copy ol the
arcade original and a Hexible
program as you're given a 4-^piion
menu 1 1 ' missiiies, S! » LlFO*. 3 *
Matoijra. 4 = Fortreaaj which means
you can leap Irom part to pari ci you
choopa. Of light your way ihrough
the correct sequence if you're a
sh owoH Thre* speeds wH n ih a
graphics a bit shaky on fasi Usual
lasers, bombs, fuel dump*. nnisa4N»
with a naai 2-Dption on i aiurning to
the nexE life where you lall oH, or
c hang 1 ng la nd sea pe eac h b me ma
meteors are loo difficult 1q be
enjoyatyl#, arrd Ihe sound isn't
jimafirvg No joystick option and Itie
kaymmrea brl ol a handful {2 * down,
4 ■ up, fi ' make. T ^ ihrusi, =^ laserj
■fid all lowe r row a re bombs Ai i- m
aJ4 fun to play and good vmlue.
HARRIER ATTACK
This gama seamed 10 upeet a 101 01
magazine reviewers bacaysa of its
unstated referaniCe to iha Feiklands
War! Bad lasfe perhaps? in an^
event, A oompieialy dati ntsson to
give an eMceileni gama a poof
review Vou musE tiM oil Iroman
aircraft earner, dodge gurdad
ma is lies fired at you from an enemy
ship, than hy Over a heavily
defan^eHj tslftrKJ. bombing iha ant^
aireratt guni. avoiding the enemy
fighEersand shooting me m down
Keep your spe«l up or you'll run out
aX fuel batora raachtng the climactic
bombing run on the lown (Pori
StmJLey perhips?) Then it's b^ch to
the airorafl earner 10 land Fasi
responds and lirsE rata griphics
{the Sun on the sea is psmcuiarly
good ) F I ve sk ili lairals Keys a re
our SOI Epityi With it ro to fire, nine to
bomb and SPACE loajeci. Joystrck
Proiek or AGF on iha sur^ora
Highly racommtnd#d.
OmiTER
Froausw Sitvitrsoff, l^£5P5
This IS a much belter game thin
Siivafson 9 Ground ATtiicJ(' and Ii a
good versHon of Ihe ciasstc
'E^fendBf'oJ arcade fame. Tfte
animsted graphics er^ neat and the
sound amusmg Contra I keys are
much bailer piaced than in OA as
wei I- Climb, d I yn^ . I h r ust. rev« rie.
hype rape ». $mAn bombs and laser
m\l help you protect Iha humanoids
from Ihe marauding aijen Qrmft.
Feel y res BnaHceilenE Eong range
scan. Ho joysllck lactlity M^C
PfNETRATOR
Pfodijcef Ma/bourma Hdota, 4SK
£BM
Probably IhadafinHJve 'fcnmble'
ga me for the Spect rum Fo uf rings ol
defence surround the alien base,
a#ch with its own problems of
landeoale Missiles take olf
continuously gyided by redar units
taiccellienl animation) which gel
mora accuraie rl you fail to dasjroy
tfuugh ot them Special feature
illoiM you Eo reprogTam the game lo
make your own landscape And altar
the enemy's derances. Highly
recommended JoyitKk Kempsolt I
ZAXUN
^fodpce/ S^arzone, 4m £S JO f f j
Author N^ardim
With a Change of one tetter, ihe
game everyone hai wanlfrd to gei
their hands on has ra*ched the
Sped rum at lasi and caused a stir al
the ^r}Z)( Microfair where ii was lo
M seen on Ihe Crash MKiro acand lor
Iha lif si lime The compiled maclilne
code grapnica are fturi^ri vngiy
tmOOrth. coniideriing how much
deta^ I his to heap scroll I ng
diagonally acr Ota the screen ■ The
ob|eci ks to U4ce your aiieck fighier
ihrough The incneas^r^gly dense
delenceaend desiroy If^ Zaxian
Ion, Features gun empiacemania,
ELial dumps, enemy itrcrafl.taier
beams and waiis wiih fofce h^da --
and ol coursie ihe shadow of your
fighiflf or ttie floor. Colour is well
used artd Iha sound ii twrly good-
Good control keys and K*mpato<«i
^Oystici Good nlue for money,
addiciLva Id play and a musi for
Xa^cKon larvi. Ov«raM CAASH rating
74% WC,
65
COCKPIT GAMES
which gJvt you i i or ward fltw
Uirpugh tht ipici ships icrtm
enaugn Ip miki i EALifQry qI Iftilr
mn, W«vt dftdded 1^ cill Uista
^otkpfl gimiA. ThJi ladlQ^ dMt norl
iFitiudfi any □! thft Trek gsmtL which
tiltBn hive 1 vlBwicrstn timdiLliMi. w%
rh«v cami under thiir oiirn heitttitg.
TMt BLACK PLAMET
Producmr FHtpfa Atipeiif it, JW
£5^5
A mimin&tfi gdme tor w«| Sun^dvyt
Voa1l neod ■ pfmieF or fi noie pa^
or i good mamory, fof the compIeK
oi matructi&r^Siira on one si'f^^arYd
Ifw game on The othenr. Your Eailf n
to nd me $pflC6 lanes of pirate::Si
wfkD-» home IS on [he Blacli Plllfv«L
wftjch i& mvisi&Le ynt^l yQU find tf14
Ke^, writer t^Ad b^i^ broken iniq
seven pi riband dt&tnbgted oni sa-w^n
difleront planvli, w^hh^h t«cti Mv» «
diftArent arcAd« adventura, wh^^h
*»eh hai dFttpfei^t Key ms(ructio«t.
which mMn» you've got to knuw M
#il ^acli^ivdti Thtt md, rt'« ions of
fufi TntcodtpilvJflwWi-lh moving
■tan kft vwry good An- mitrufnenl
par^l l«M| you M^hef « y<^^ Kfe in
iptc$. -wh^m ihe iiar bsw it or tha
ptaneti on which you i^usl land
istavigail^ ^i Qy^UfdlfficuJE, buE tf
y^u fl«E 11 right lh« &ight o\ a ptan^l:
loomififi up IE v&ry cimeniiic Vqu
CMtv land mmngAlly or ufte lh4 aulo-
doc^cing l«aturt B«lvi^en pianotm
VQu may W4H t9« attic kAd by in«
p i Pii«i wh li now you are a Her them .
in which CM* yeu ftfe inio a tgriouB
dog 1 1 g hi it's n ol « ga me tor a few
m orri«n i» Etq aliflnr val u« and h tg h I y
Tficom mended
GOSMQS
FfOlfii€€f ^tJb&M, f$K£SM
Thif keyboard layoul looks flimp^e
Dy 1 1 9 C on r^i 1 1^ 10 play wl I h Th«
vi«w screen si^ovv^ your convoy,
whicn you musE prolecl Enatriy
shipi infHt apace and so do
aiteroida Yoy have mo ta»ri v^ih
contiriLjoai fi^re. Movarrveniadju^is
tne I^Ed o1 vi«w 10 c^u^tt iin axEvm
byf wnhoui a ilorkg nn^« scan M't
dilficult lo anikcjpaia propafiy Tha
eotouri if a Imii. sound raihtr poor.
but nevtrlhetiif, a (Mtn^* wHh good
pJayab^'llly joyntick K«mplton
DIMENSION DESTflUCTDRS
^f0^uc»r AfliC. 4$K £SM ii}
AoJhQr: J J^ffm^n
'3D Combai Zoina^ in »pac* ^
d«icrl^4il Iti l« ^mtrm q uita well . The
pyramidiP-triipad *nimy c^H (orfln
in cluittafi «nd iwn^op lowards yoy
in wry «fl«ci?vf inorio^ 3D Vou una
up ifie onruUiifigi «n«my m your
slQhif «nd blait Theitt lo kingdotn
c«fi# with your iwih-1 irinf 4t H ri
66
Trie g raphici iren^t v«ry c oil^u rtui ,
bui iMey work very wvN and ihe ship
coniroi l» prn-ihirf; in its
reftpon si w nfli* Top mfl rk* it^ the
Star Wars' TiKe ^ntro and titles
Eirciting to play but pM&rhapi not
mattiwQiyaddiCLiva R^a$pnable
conirol keys. loysUCk Stnclair 2,
f^uMer. Kemp&ton Qets
progr«»«itfiiy harder lti« longar you
play, faied abcva averaM to good,
overall CRASH raitng ^m/c.
GJUJXYKmCK
Frpducmr. Sufjahmm Books, 4&^
Tfiit 1% a raar ^apat oony of a game
W4th load^of playabilliy.. buibe
warne-o. fou n^^d tp b$ dn alh^n m^ith
tn ffi iia nd% oral 5-d tg 1 1 Ur uggian
f Of keyboard control The
pf&grifnme comp^ m thr*e partt; In
apace a^ you appfoacb lil^e
Utuggian's planet, you myitd^troy
iheir vvaveso' light&rs by cenferlng
mo tight ET03H baira, I hen on ihe
pliner$iui1ace. -where your landed
I ^4 p Li a u r ro und id by waJ ker Sh ■ nd
lightara: and ihen the fmaie attach
on the ofb H i ng moi ht f snip Go ntf ol
response i$ good colour and »ound
excalient. and the simple responta Ls
^ood, colour and sound e3i£ell#nt.
Afid lh« aim pie j^iman^orul alJem
work well (=lBComm*nded Mo
Joystick
OMEGA RUN
PijjdifC^f CRL. 4Bf< €5 95 f5/
AufffOf Rt^hjur^ Brt$bmirm
Fa na I real eiemenEs liave s^itzed
oontrul of a doomBdfty bomb And it
Is timedtOBoolMn25minLJt«4 l^Ou
muit fly your f^ghlOf -bomber
ihraugh heavy delencai and ctasimy
li^e building l^oy^J fig if^^ bonrib
before it ^oea off and dmiroys the
world Vour cockpit view ^hqwf the
horizon, anemy tig4^ters, laser beaini
and an E I -sjfcra It explosions.
Fighters g^ an your imti An4 you
myai aitC'T coun« to bring ihem
ahead and destroy them wirh your
Qutts This Uki^eft you oti target ^itta
and the fuel lAhkpT thymg eheaqi ol
you wilti whrch you musE
rffndefvou&belora completing Uie
mission Excetienton-:£€f«ei^
inatruciloHis whbc)^ demonelrate
cohirols and inifpumintf This ti a
v#ry busy gftime wllh S le leviable
skiN l^eveis and some cusiomiiat^ofi
pOilibta viia a menu Effective artd
coiourtui 30 graphics Playable,
addictive and recommended Overall
CRASH rat^n^ a7% m/c
ROMMEL'S REVENGE
Producer. Cf^iff J, 4m £B5Q(2l
Av0Or:MSHOfW^Y
T his 1 5 probably Ih e baiit vtraidn y«E
ol the *flll hno#n arcade original
■QAllte Zone 4nd li ol cour^.
sJ m Mar lo An i c t 5D Co mbat 2ona'
In one sense iIa much betier — iba
TLit pL^m 1$ w^\h landscaped and
teeming with buildings, radar Eowera
and leiegraph poles Themissilat.
on€« f ifv^, Memid lo travel al a
r«allatlc |p««d In anolhftf iense it t
not f good — ihi enemy lanks
don t app4ar atfmi|uenily and ttiew
aren'l any Hying saucers to contend
W4th. On theoit^er hand ihe enemy
tanks aren'i so ovcf -inietiigeni at
avoiding your fire, so you get a
petiof senAe of achieve me nti Rather
poor $ound ar^d Ihe hoJlow 30
g r iph ics a re colourless b ut it's I un
Just wandering round looking at the
buiidingt Wflftchoui lor Ihe special
loftdftr fouTme vy+sich makes etloo*^
as though the program isn't loAiii^ng
properly Reasonibre keytjoyttick
KempSlon. FuHer. AGF. Pfotek.
Rating good.ovemii CRASH ran ng
TIMEGATE
Quick3fi¥a.48Km.9$
EM^Pl^^nl moving tlar backgrounds.
Ifi 3Df ive 1 reel tpae^ f^ieJing lo ttiis
5-S k I II level gam# Lor>g ra nge scan
shows you whefe Ihe enemy afe and
yo-u ium p ihroiigh tpa^ lo the
correct sector Movement control l*ft
insta n i a acj k eepir^ the enen^y i n
your sights ja a tough tasik hetped by
1 loysti ck (Ke m psio n ) If youra
auecesalui at ctearrng the emtire
gaJaxy you can land on the a-iiens'
planei to retuel before jumping the
limegale to another inlested galaxy
Full damage status ^idoutt Highly
recommended
3D COMBAT ZONE
Aocordmg lo Artic. Ihis ^s their beah
leH^ng programme eo diiie. and no
wondef The Nrst ^ea^ 3D eiieci m the
Spectrum Travel across thi flat
plam arnd baill« with nrmmy tanks.
Hying saycert and Super tanks ^ a
kill or He killed tattle ol wii« among
Ih4 pyramids m rea^ time The gsmo
phwi a tremondoiu^B sense ol moving
aboyi me spsce and csn be quite
hpynoiic Battle radar lo spoi the
ene my a nd calc u1ate d!^$la nc#;
Joystick Kempcston A first rale
game and highJy recommended.
3fl SPACE WARS
Ptoituc*r: Ha Mr J on Cona-tJfrema. tW
IhtrodueinQ a new raoe of alient -^
the Se^ddab | baddies spetl
backukvrds]!. thrs game ls a
stratghtf Ofword zap em which does
not boa si the complexities of n Star
Tfeh game, but is al least lo Ihe
point The minule it stAiti the bid^
Selddtes arettiefe, etcnwj alBin^t a
realivtio mov.rvg alar background.
Below, your insiTumetng are e&^y lo
reed, b ar c odea lof fuel and speed.
Twir^ lasers lira Urom the visible nose
cone ol your cralt ar^j are a
satisi y»ng efi act U n« up the c rota
hoi n on Ihe enemy ar>d fireawmy^
The Selddebcre^t afe wen drawn
and move neatly in 3 dimenvtons.
rifPiig bock when they want There
are rely«ll^ng points in space which
ypu must reach in time before your
pow«r rynsout Positive move me n1
and tmoolh graphkrs, qyiie good
tound. }oyt1iCk AGF. prolekand
Kempslon. Overall CRASH rating
€d^, fecommendo^ as good value.
M/C
aOSPlWNOfEVIL
PfodacBf OK Jfuntcj. fW£4 95
It's a tsit of a cheat— lo keep the
pa'Dgramme m 14|k meveryiong^
winded ineiif ucTioni are on one side
of the Ea«$elie and the game on the
other, which n imiating at hrti The
viewicra en worlds m^W wUh stars
delin^ng n^ovemeni. bui control i%
eikceptionaily siyggishand hMiing
the aJien twarm ls a bit like trying io
kill ints wi^th a pogo ^tick In Che and
a slow und conlus^ng game wUh no
|oy&ti<Ck option
ZZOOM
Proauc0t: ^m^im. 4Bt<i:$50
Ammg t^e moil popular games of
G3. Z2O0>m hit you m a plant
reecuiiig humanity v^ewioreen
shows you a road over which you ere
lty»ng With little humanign the
honion whom you muvi f«ve from
the ene my bomibor % Thete 00m« in
#aves irom ihe leti. some Jysi
content to vnpe out humanity, omort
which turn and tire at you. wearing
down yoyr shield if you survive lv^
waves without getting destroyed or
crash hng into the ground, there's a
d«ien mtestcd wiih tanks, and the
aei with sub m s r* nes, a nd Sc'ol 1 1 ng
graphics for ttte titles a^J help to
make ttitsa ver y memorebie game
and e^elleni value for money
Joystick: Fui^r & Kempslon
MAZE GAMES
Mizt oemii t^ame In ail ihtpet ind
aUei mt tectlaa excludet Pacnian
ilfli uMa hiwivf r). S&me of Ehott
Imltioed here tfilpht tiet avert um tl
ril ItTfl cilegorv. bkfi on reliKtlMyii
Irill tee thil In fiet Ihey ere real If
n»n gatnei (it lettl )^au inigbl II ysii
fcry hirdj.
mnmm
Producer. Buf\§nifm Soo«ra. 4§K
Androids boasb a vast maze
popi^afed with homicidal robots arrif
i% Sunshine^s version of
T re nzy. ''Panic' Arme^ wEth a laeer
thre$in Uitdiraclion yoy're
poiht^hg) and live lives, yoy must
ilnd the hidden e«it to Itie newt level
Special parwl's replenish your lorce
lield and Laser power, n'$ a 'no tiv^n'
game for points The graphics ire '
good, nice animation end rm chine
I code makAs I or high speed
mowment Good value for money
and very playable
MiaiWQl
Producer: yorfejr, tm. C4M
What we hAv« hera tta wefl tf^ougfrt
out mnd Addictive f*pe ol the rotKila
T reniy/Ber^erfc" gume with five sitili
lflwAl$and Cophous screens Android
1 Is « tuperjor robot ar>d he has lo
blast h^s way ihrough the warts of ii«
complex lowards. what' {A reactor
OCtyal^y, bui who eves. I Ts Ifae
getting iheea mat's tun) His enemies
ire several types of unaiiredjvi
mutanrlB 1 attractive giaph^cs}
including Groupies (in groupt^.
Wanderer tiuny lon^^sK SMten
(f i^ihenng arouno and hard to hfl^
and Bouncers who land on your
heed when you r« least expecling it
Joystick Keffipston Recommended
IHDROIOZ
PtOdiJeer Varfmit.4BK£5.^if2}
Ayflior CQ$i0 Penayi
A sequai to ttie succ:e^5fyl Android
t. this is e vastly improved game in
both looka ^fid piayabUity and wa«
one of issue a^s Games of t*^ l*on|h.
Android 2 is a superior robot
equipped wilh a h«ad mounted lasef.
He must walk Ihe maie ol death,
survive the paradoi lone and
Overcome the dangers o I the
ftettinds In so doing he must stop
the advance of Ihe MiUlitoids. long
entipeded creatures Other hazards
include land mines |ioed* of themi
NoverdroiJdsand indestrycuble
Bounce^. The playing area ii vast,
the ma^e alone is bigger than in
most other c:o^np4rat^ games, and
ever-ything is »een in a »o1hd 3D
^rspectpve from above £very detect
of Eh it ganw has be«n polished ^
the graptiies ire eicceilent. co'ourlyl
and weii Boimated. the sound it also
good. It has beau 1 1 lul instructions, is
difficult to play a nd bm \£h ve Good
control keys. Joystick Kempslon
Eitce^fcent value lor money and
highly reoom mended Overall
CRASH rating 90% i^C
BEOLAM
fu
A veiy fast s^oOT em up game in
whicfi the maze is noi a OihtfSt
problem, but the unleitiElon of
beeutifuiiy a hi mated creatures are.
H's Supposed to be an esyium planei
and trou re the orKiy sane inmate {so
yoy thinker Equipped with your twin-
firlng photon bolt, it's quite a lask to
keep the ravening moneters ai bay.
They move fatlerind leeier «i itiey
da^h »i you affd there a^r* aleo
'saucerous guards' nrpp^ng aboyt,
lifh>g at your Tiw one drawback,
pert^aps, is that the creatyres take «
very predictable palh towards you.
but kl s sliii ait eitemely fail Could
have had rAOre vartai lOfi to rwighten
addtctivfty Uwndef Ined ecmirol
- , "tv KELKC
f^jSk
h*^, io AGF or Prottli |oyiiiG l« i ftr*
UMMft, ^ntty flood vtlut lot ffiorwy
trb4 ffi ov«f All CRASH rttJriQ Of 7El%
millAIUSE
I MFof/ria/1 A D Andi-rtO^
You're in ctuFg-fl o1 A iflnl; dtirp
u A b*i of lun ID fl-nNvvrii itt drvAfy
life olcdm puling nol onyouf tail
■w EiKiron Panzers. Ma/«udari.
Canli>rion»Bna Roguo Frogriint,
■ach tmatlar man Iha Imit Tha
O^jacl, qui-lD vrnply", i^ 10 hil orm Qi
ltm%i$ 4nd ptomaXo !□ the n^xl hfr^MJ
Bui H: i*n t a^^aiy a$ it lOunili H"a a
nwaiyni othom I ail ih« gainv cun
IM that evtin Miih on^y ana ha lo
^oncofitraEa orf it f«m*ln* a wary
4|IN^C^yliimpoani«lDpiay Ori-iyCin«
blaviai a luma bul tlra tiHr Daafm
ncdchati EtMayitlyiiy]i.AciKnp4«j£
■rray of control li#r< allow f Of 4-
diNKtkOftill nvovQiTifiril and turrtfl
rcnal^ofi N«attnioothgrapliict.
goodiQund, loyilkC^; Keni[>t«on,
ACtf or Prolan 3 conlrorf k«y
^liDni. 3 sJiill ^v«l». multipli-
•cra^ftf. pFviiy atldlaiva oiw you g«l
ItM hang Overall Cf^SH raii-ng s5%
WC
BUBBLE TRQU9LE
Author Brucu ftufn*rfQrt^
Tr>ama£0»ar« qyiio i»nipia bul rhtn
am 5i0 of Ihim v^ou mull siitda fDut
by tglaf around ea^hma^a aitahng
mtodd valuabbet doliad around,
wbiltl ivDidtng the Eo^abiv
ananfioni of giani bu5bl#! Mrhlc^h
fn^lq^ cloia on your he^ii You may
»4frcrl any mam to cofnfiwnca in*
gama, np Orw is reakly any hardar
thiii) another bui tb^ira ■/» 3 ^iii
lav«it Which tncreas^ mi nymbaf of
bub^fti, but alio t\ow down iha
gam* Th* haro. BanJ, la a hat on
l#l|l«r>d n#c»lyan»rriBtad arvd the
ma EC graphjcv ire ¥ari«d ar>d
jmagiinalirw, &iit lhaf« Ml * lt#iirMp
thai lh« gam* lackad ih* vfial qiHijty
ihai mada Etaddiciiipa Hatad above
awrigA Ovatiii CRASH fating 63%
^ turgor kayi, jayvticic AfiF. PrcitB«^
or K»mpiton. kl/C
CORRIDOBSOFGENQI
A 3D Maze gimfl rthich c^efnandt
'Maitar CmiA' ahiUs And aiiiTigric
S#qu«n>ca recognitiori trom ii>«
^liayar. Dec^eptivc m thai itme^mt
vary ordinary ai ftftl but rapidly
becomts unstoppabla Ban^aJtyyoi^
mijal I h read your way Ihrqugtl mt
eoncenirfccctfixtar ma^fr lolmd lh«
C#nt>r»lconlrQ| room lof Iha evil
cdmput«r of {j«non arril d#AtfOy It
Ooort cut ihn cof ndon \f\io
•pgn^anti and cohhAti btflw«*il
*d|acantcorridori Thaveai'*
OfWfia<i«rid ahul by ih# computar
^n4 you ean cpfin ihttm by pum^hing
in ifia correal c^a 4#ach a«l o1
door? has P|9. owm hurrBeric
tequa nc«) Wl Ih your E S^ ar high
liv«l Iha Bcr««n e^igplayft iha rwi^t
dkx»fi codft byt th#m i a nsaiy
fnmttt«rcai(«d Bogui chasmg yi:iM^
Each time hai togulwt ^^u. your
E SP g o«s d own and mo^re doofs
hay« baankfl wtiich ysu mtni worn
Qiil bafcKg |h« door opvnf or ahuti
for yo M ■ T h« < ng«n.i o ul louch Ti«t i n
Ih* a?«e^l9ni lound tracN ot Bogura
ihudding lootiiepi ap ha chiiAi up
bahind yau — turn around ifid ^u1l
Btifi D ■■ i^ tonlinti &i iNp
Ir&Silv = PcFTigv '*|T'iJ*lT-ng
hiiMd^ 'M^' ■•■ .iwhubi? Ptngv'tlfO-
i«n wai-lpliinid 41 m r#ndoiti iriAfe
Fudffd bv ihfl drvii0i?d 'Sno-beai
til* mD t)«*«'K"»ting it dejdly. bui
P^afigv c^n f^iitliai# try iquathing
ihtm w»ih ih« ice bicicitt ttiai ha
ptiiliH monmH f^tngv i( barMd
€m out of thtf yvar't ■rceda
4uccfi(fe». Bn^ thii v«etion
capiijf«« all rh* «ct»q^ «ni} «dd»c;
tion of ihe ctr^gin*! Pac^hJ fuM/af
baiiJiet. iuf»r trrhiK^ih grai^hictr
lldth^ng d^id bdnuf blocki. double
«c<af«^ bonyjiQi, dijJi(! b«aa. and
hQurvnl iM!<i€r|#mnieni'
ANV SPECTRUM
^^>'\^
»g9 him, Naal^a^iftd graphiciand
y n LMually playa b^ Cu tuqt ic«ym for
moh^amflnl >ncon|unGlJon with ^
kflyl {uS#d with an o^trlfly) foj codii
bredhi^ JcysfiCk K^mpstan AflF
OrPyoiak. Overall CRASH ralmg
72%, a^«lten| v^xa tor monay if
you «ri^oy a on of iigyf ing, M/C
CflAZYBAiLQaMS
Pn>ducaf : A*f, 1« £S ^5
A itmpUt mA3 mada up from
c r<»ifrs I * on I y J u«i b^g enoug h lo tat
your wajgiing bmNoon thFOugn in
p4ac«« Ela«whare you mLatuaa
ppec43ion ftnd timing to $Qu4«a
ihrough withoui rouH^riing th« ildis
Exim potnti lor yfting the nariowesl
p#f«a«s F^fhipft too umpfkiikc foi
moai, out siiil ngt aa aaay ai ii Itrit
loofci Th«ra l» a tkma Limll.
CYBERTANKS
iV
Hmrm ih* rriaza aclLbaPly reprvienlt
Iha *lra4ta and buhiding» ol a city.
YOu'i* in eiMnmand of a tank,
lytmijfidad by thacybeirtan^ct wtiich
you mmi ihool out of eietftanc«
belOf« ihay gat you. Yd u can bCail
your way ihrDugh the maze wallt lq
g#l atyOur«r»#my. if youciear |ha
iirt^i ACf«*n Iha aacond nhaat haa
mmat litlarad arO^nd which fla«lfQy
anything thai touchaa tham AiiJn aii
it bacomts very rapaiitive and our
ra^iewer i inoygnt \t roaftonabln bui
only average lun to piay. Th«
griphici art qu»t* vnai I , a lihcMjg h
nii:i4y di*igr>ad artd mdv« tmooihly
tnougii — the iitia cif d if bfJiiiant
Two 4«ti of € on I roi iteyi . wii I
pia^ad. joyitick Kamitpn Qvarall
CI^SHraiing6«%M/C
l»DO
Producm 3mi>^ 4B>C £BSO
Nai at f lifai »igtiE a mmfe gem&. bul
Ihiiif ^ne whara y^u mahe yoyrown
rnuv lor prolf ction from the
aaK SPfCTRuM ONLV- ItMi
trii4iMf» cf lUJ^mHAy^uH
4fe tiAFffiiinme— b^f $a mm lb*
CP«ali^#t iKit gii4fiS lh#Prt
Eiotoie iNt phaficyN'f lumfa
mhMzh li J v«#y Ltfgt i#n«t ai
icioHi'^ mMm iaipafalad by
. .-.f fktoPl V&y II4V4 »
■ irft'.rri] i.iTi« Ul up^tqel |b« dOCPt
iti* 1i«4iuf« LtKkihf re^ «iv
■rmed ##th li#eft #n4 im#rt
bcvmba a* you wtil hivit to taca
1 hofiip ftt ifi^fdiAfi cetifM.
ipidif* vimMi. myf^iter* *ntJ
AhJil yQu'it «ji[mC1 M<>fr M^i'o
fn#fi«fl~ lnjbt, ruFiOvii AP4i*d«
.1.1 • iiJCLf^ Ml al 4«L#d»
N p« . s I00f*p ni#^hinii code
?^*t imoocti, bif»* «ic*d»
icr««ft«^ 1«*T^, bpiivng dw^iii
kpv%. Iiejtujtfri rnapt, t^^
vt^*c^tim. iP^und a^acti and
draadftd Snow &a«A whiich ml9»i ihe
Afciic ite waMei wh#ro youjha ^ii
living Do Do Jind yourself ilrandad
(baai That for a tcenarto*^ the iiril
Spoctrum veff^on of Pervgy' ii r^A«
chaf mir^g griphjci and gwd found-
Baaically yoy muti ihunt tha ^^
bJocki around loatcapa Wm baai 0r
cf uih thtm It you'fa elavar yvuMn
aiactrocuta tham againii th« mMa,
4oyti^l(: KifFiptton flacdmntaf^dad
EMBASSY ASSAULT
Pf<:t£iuc0riCUSincfmf. 16K€4 05
A& me naiioni lop sacra I age m your
miftiion li to acquire lop lecrat
codas from the code r ocsm of a
loralgn ambaaiy AciuaJJy all you
have 10 d lin ihis dre ar y gama ii
werid yisur wiy through a 30 maia.
up a nd d wn al a ■ rf ■ nd find the
room , th en g et ui; a ii u mad agii nsi
thadociii Hq ChFkiisneipilltand
imtf fffw fnlii Each move meant
wailing intermtrbAbty for the
CiKridort to aiowty tiuiid up Nina
levels wJlh ihtt ftimpleaE lahing
eaconda.
IBCAPE
£4 AS
Piarhapa ih* moit beauiifulloott^irtg
game yei lor the Spectrum £»capa
pit* you agamvi! a 30 maz* paan
Ifqiti ihgitMy eb^we to the ^orifonlai
pathwayt are obacu red by the
hadgai Somewnefe m there la iha
kay to th e exi i As yo u aniar a
m&niier ahooti in and hon^A in on
you ifWKOfabiy, Get me Key and ha
ipeadi up <iat out ar^d you'ra bach
wilh a ma.ze and two monatare Fiv«
leveia and a no wm ■ituanon li'i
deprtiAirtgl One ot iha moil f>anlcky
aamea wi v« laan joyaticic
Kvnpaotl II Bacoirimandad
CVBDTRDn
t.if^ wf** iiiw httfi w^ ifvte^ Hibirim i^Am* f^y .p^
^MiiMA PtnM ry^> af H^Btt i^i^m^ mm^m^^nr^
hcYhn^fd qnly O[l«r«ltion
SPECTRUM GAMES
lOCo nnachin-e co-d*. fist,
amo-ath^ hira^ arcaide action
K#mpstDri, cursor k«y. jovslick
' orl(&yboardl^p«rMiDn Gam^s
available ttirect £6 95 inc.
p. + p 24 HOUR DESPATCH,
or frotfi good sofiware ou tieta.
Trade «r^e|Uiries invit#d. Good
progrartii al'^ays wai^tad
14 LOWER HIU ROAD. EPSOM. SURREY KT19 ALT
OHOStlS
REVENGE
tfh ^^^h, ioe%
1,10
i;
87
'f""1
ESCAPEMCP
Trw USO proC9S9or t»i|QSl>«cfc. Vv
yoyr Spvctrum hii gon« Mrt«rk
Bfid you have fte^n do-fltorfliss^
VOu must 0*C Bpo Ehroygh nsn^ l^v^li
Whil^the MCP hQmtS ina>fiv^u4nii
trie* [odestfayyou. £seap*-MCP
fe^turfrs a term of liitiple bul |a«
becomvs ci**r wti#f| you piny)
fiendishly laid out maiet.
r«pf9Mnting ths logic palhi af Ihe
prQce&^f . You itart top leit and
m uftT f ifit rsich a ke y a nd lh»p « n
BJut to ihci nftxi levei Slowly and
irwjcoTabiy trta MCf^ sight -home* in
on you and TP^t iricJ* is to m&«* bIchiq
|h# paths m &uch n way that you
leave youf6«1l anoiigri time id makfi
111 @ k«y and «^ii Not a E a J I tt aiy.
Cursor Keyi and gWf-d»tin«d,io
alnnjs! any joyiMtBc ein be uia<* An
a d di c 1 1 ve I y I n E u n 41 Pfig ga m? and
e^ictllenl vftiuo.
ITI
in 4flK ETXspeih^s, Ihoijgh moftly
whai he adiys attef tha toCquaCiOuft
mtrg I* "Ouch"' ET 1$ iEFBfldBd on
Earth searching <or odd bits with
mht&r% lo coniiruc:! a phonehomc^
Tlw ^Jlf flF4 hidden m hyirvercui
M4li HB'i pursued by a mad
profesaor and a nitty Erom M1 5 (or S
or tomathing]!. Only young' Ernie ^
nice The gi me ^s c har m i ng re looh
at but a IJEttepuzzJmg ropiiay iLnee il
s«em$ impossible io4xcap« iti«
wfesch^d pHfOletSOr Pro^rafn
contairifld on both i«de* of iha
ca5$«Et& jDy Slick Kern pston
FREEIBEES
producer. S-ilii^raDri. *aK i3. 15 (2^
ThJi la anoihpr v^fjion QfPengy".
th« o^joci of which IS to wai^ youi
penguin ror^nd l^e tco flowa
avoiding Ihi natty SnoMr B9«t Vou
f;an biirn away Ih4 square tCe blOi:iii
or t«nd Ibffn vlyin^ m Iha hope dI
crtithirtg a mow laee lo dealh. This
v«rsionlaattires iMuirnfiitidno^ ice
btochs trom which ffhow bafrt wOl
haichlor a ria*ri (which givers you
th« change id dssrray a snow bM
Mfore it g#t$ dangeroyi). and tht!<
famtm whicti may b« electrified wh»n
the penguin tpucbs^ it, stunning any
snovv bee m contact wMfi it. The
graphics are nKo.<auile lirQie.
retpon»Ev« ar^ faai, bui nor ovir^
C04 au-rfu I . and tNe sound it good ioq
Tfie mam drawtiicti is thai the game
It very hard lo^ play wmii and tha
snow nm^ ire difntyit lo sflaka off, a
fact whiCh ^ow#ra ih game's
piayiibMity quick ly. Good conirol
keys. jovit»Cl(: Kernels qn ipiitiM
levflis {apevdi). reasonable value.
Overall CRASH rating ei%M/C.
rfllNZY
A^mofii every 10*1 wire house has lit
version of ihe arcade lavourita,
'Befseffii'. whPcTi piEA you against evil
roboi* I n B com pie k o Ui m p >« rna»s .
representing: ihe ditfi^rpni roi^sof
somei^ien HQ. Ut^^n mmm places
fitusi be heM becflyse ill Itie ^mH ar*
aPBCtril^ed. iiiliiTi>^ you and Ihe poor
g Id robOlS Ou ic k.%i Tva s ^m r sio n ti
■fflrygoodof lis lype. with sample but
»^ooth graphies . You lose a JIfe if
youcoJitde With wall, robot or
exploding mi SSI ks Avohdingthe
miss iiei can be done by leaping
thrOiiQh an tnit ^nlo anolher room,
but as ydu do hordes more robots
appear The keyboard pdsHioniare
■ralhsrodd.dlractjon nnd fue bwng
QontfO^led by keys i-D wnich mai^s
Jt d ^rii£ LI 1 1 1 o UB« a loysrick
Modvriieiy sddicthw but not bad for
Ihe price
68
USTSUNSfTFOKUTTHIH
Arcade seem lo special Is* m
obsf-ureiillei Lalticmiiaci^mp^^
nis» with Over iO£a locaikor^ and
ttrroe levels populated w\xn sndroida.,
Th« waHsai^iieCpt rifled so you fnusr
avoid ihem or loeai one of your four
liwm Ttw! aim iS toUis^o^t it^e
location of a bomb which will
destroy the eniire planet when it
nii.piocles. and defuie W. murdef^rbg
I he a nd r oid s on your way The
grapl^iCb ere v«ry good and rict],ly
coloured j^ou re aaofl ot Motice'-
like creature] Joyslk^J^
Kempttoh/A<jF Or Proleic and Cursor
keys Eighldireclional moi^emeni
Good value
tORDMAHRV a UDY HARRIET
PrO(tuc^r Lotus-Soft. I^£^50(f}
The til i-e i n d I cates that i f yo u wa n I a
lady hero you can load side 2 instead
0# akda 1 f 0' COrti Hariy The
inabrtated Lord i^ Ictst in his Ui^nd'M
ornale garden the morning atterlhe
night befofe He musi winder round.
Mlir>g mushroorns to iceeip ative.
whiisl trying to find ihe secrel exit.
Ttiere are lour mterkinhed gardens
all lull of puddbes and treea in
eddi I ion to m ush roomi The iress
bar h IS way J h e p uddie s I osa s life —
and Id maice matters worse there ire
I wo ^uird dogs chasmg around after
him. In one of Hi* gardena I hare is a
poiSonous musbrponi which, il Lord
Harry eats it. is the ertd of bim uniesa
he nnd* the ea^i wuhm g9 seconds
^eiionably welF la^di out conlrol
keys, p rog r^ssive ie ve i s . attract Ive
uaa ol colour . by 3 perhaps more
aimed ai the younger player rather
ttian thfi Arcftd^ freah Joyitick
Kempsion/Daier Smclarr 2. Proiek
andAGF Oood value for money,
owe raJ^ CRASH ran rig 63%IM./C
THE HOUSE DF THE LIVING OEAO
this verg^ ori beir>g e 'Pac Men'
i^annnt, but noE quHe The idea is
ihst you are sperKJing the night in a
Btrahge house lull of ynpleasant
rnonstPfs Fortunately you are w^e
lothe lore and know thai if you tan
get the toyr sections of a -crosa from
Ihe four corners oT ihe tioo" to Mie
central room you will des^Eroy Ihe
power oithanionsterii E*ch screen
is Ihe same maze w ilh a iquant i n ttie
middie and four 1' ihnped pieces
which you must coHect orie iE a Mme
and take Eo itie centre When (he
crg$$ IS formed tbe monstart dl« and
you progress lo the nei;t. mofe
diffiCMHIevel with more nasties The
game of let^ reasonable graphics
and Es simpEe to pliy h^t very
add^ciive. not e^in vary serdoua but
It may appeal to younger p la yen and
IS eanaini^ tun bol ween alien-
zapping F^oorkays (CyrsOrS^
loyal^li: Kempston. average.
CRASH Owril rating 5®%M/C
MAGIC MUNIEK
f'iO^^iiC^r COS, t5K£SMf^}
Despite the 4nU^ biyrfa o^ hmas past
and wiasrdf y ter^wed. thi6 is no
adveniur^game in iscta good
version ot the "Dig Dtig" lype ol
minir>g game, where your man
creates his own iunn«ls m search of
valuables and thus his own maze.
«nd geAi ehaaed by meaniei Vou re
in conif ol of h^liec (a wlEdrd) who is
*eef{ing lum^ii of lead There is abo
a wandering cherry on" each scraen
Which he must coileci to progress to
MiirFMiiMt!i
kuiimiti
the neAt scresn. The mean^es ief off
Chpsirig him up h^s solf^crealed
paihwayt — to gat nd of It^em he can
underminfi Ehe red apples end drop
fhem on the meflnlei. or a! least
tA<3Ck off a pathway before dashing
orviQ ih* rtaxt blue lump of lead The
grflphiei are quite small, one
character srie and ihey move jerkHy,
but the game's attraciion lies in the
skill Bnt} qyicic thtftiipng >r#quJrieO to
oulwil Ifis meanies Sensible control
keys, joystick. KempslOn. 9 sl^ilt
levels m speed and pr^^rs^sive
dflfifulty. e&D^ average Overall
CRASHraling5e%M/C
MAZE DEATH RACE
Prod'ucer. PSB. 4SK£4&^
You're in your car. losi m ihjs
endless maze, avoiding Ihe hazards
like rocii faJis. ice. oil sJicksand ihe
maniaca in their evil c ars Gol l«cr tha
flags for points and watch oul lor
fuel dumps — the thirsly car needs
them ^requenti y Co ni r ol i $ fast ar^
ppsihM. good graphics arid
scrolling from screen lo screen ra
effe<nive A good, fast game
Unfortunalely yOii can1 alter
between the three skill levels once
selected, and the iniiruclion* don t
lell you thai ii's Itie Cursor beys
wh ich operele No Jo ystic k opti on
bui It win work with AGf or Pr oieh.
MacNne cpde, moderaialy aEldidiye
HAZIACS
P^Otfircef .P^ fronrci. 4BK £SJH f IJ
Au m^: Don Pf t«$my
This pyre hr>d-your-wayH:hrough-B-
nmze^and-escape garrte is among
lhebe3lew9TlromO*< Stmpiain
cortcapt. its ptayability fies in Ihe
lovely graphics and Hi speed ol play.
The aim is to enter the maze and
d^scowtBr Etie go^d. which wiH beat
least 2Q0 moves away |.mbadded In
the wells are many uselyl iiems like
food and iwords Keep your
sireriglh up by eatinq and use the
B words against the dreaded Mazia»
Thafv are prisdneraiiso embedded
in the ivwe wells and ihey will teii
you the shortesl route lo ihe goid by
madting the path m yellow Thssoniy
lasts lore few ie>cond i h owe ve r The
swords oniy last for one attacks, and
wilhoutone art awful MajiSC Wili
Surei y k il t yo u Off On ce you've
found the gold your problems really
start as you can't carry bolti gold
and a sword, so ii makes sense to kill
ol as many Maziacs as you can on
the way i n E^cei lent g raphic s and
animation with plenty of detail. Us«r-
dehned control keys joystick.
Kempnon and cursor toyitichs via
Ltser^iJe^ir^ ^ skiiiievelis. randomly
genersiod ma2« each game. CRASH
rating hhghiy recommended. overall
ft2%M/C
PLUBBIT
Producer I Bl^tr, 4m CS.5C
Author Boo jQf^$
Ttie herOn Pen^y. n a iiiiie iC cNp
who has become unplugged irom
htf lochei fou mull gu^de him
through (he maze of circuitry mside
Uncle Clive'a' computer and plug
him in again. Tt^ere are iwo keys to
find which, when used in the cprrecl
door, wilt unlock them, but they
musi be done in the rtghi order The
I niiiMi|jni}iMin!]|
IIJ(iriiiMilfiijiiHiJVIIIl|,
"""H„*.,i'"""'
't«J
mafe is full ot resistors . d l^od« and
cBpBciiors which are casing Percy,
and his energy, which itartt al 170&
uittls, FuiMI down very qyickiy To
add lo l^s prob le m i , e h« wai is of the
maze are elect ri I led The only
weapon IS an energy beam wnich
fires m th« direction of moverriefil
Only a smaJi pan ol the Eotal piaymQ
a2«a IS vtsibie on screen Good
graphics and smooth competed
movemeni Auto start a rNJ Cursor
COntgrol keyS Mtm i slighl drawback
CRASH rating a worthy msie gsmo
If noE quite up to Biaby's add^ctin
ttantfareis Ovenl103%comp4lad
QU£TZALCQATL
PfO4iH:0f- Vifgm Gamea 4BK £5.95
fU
Author- QtfBfl^ &ngg5
Oueti IS one al lour Aztec Qods
you'll meet In this 30 mai» which
re press nis Ihe interior ot an Altec
temple w ith (our 1 1 oors Ouetz is ihe
nicest and provides glass b«adt fof
you lo collect arKa gives you a rriep ol
the floors when you bu-mp mto him
The map disintegrates with use, so
Mte il sparingly The other gods all
pipvseni drtlecvni problanis to
ovefceme on irm^r particular floors.
Theftoors are connecled by ihalta,
mostly blac::h ar>d a few blme or^ei. If
you use a black ihsft. \\ desiroys ttie
beads you have collected Trie
longer you take lo imd a blue shah
ifie more btsck ones win a(>pear.
Sr^ould you Un4 Ihe a kit saleiy. Ih4n
the beads you have found can be
used t» barter wiih the natives for
your life. It it a pleytule gavfrti, with
quite goQ^^Pgnphl^ and & skill
levels, but no4 mych sense ol rea^
danger Average, CfiASH rating 58%
lA/C
JUUKirOF THE CURSED MIW
Pto&u€^: Arcatfe. 4$k£S.K
This IS o nly a maze gan^ i n a ve ry
general sense The game has 30
levels 10 play ih rough. Each level
ahows a crosi section Ihrotigh ■
mir^e with several ffoors visible and
IfjreetifiS Yoi>r mirwr imce
animation} musijwaik through the
mine, uam^ Ihe lifts, and Collect all
the diamonds littered aboMi wtiiisf
avoidtng the itpiders. ghosi ar^
bou^tfer-ihrowing troll When all the
gtmshavfl Men collected a lamp
appeari a! b«tt&m lett which must be
COi Fected before prpgreaairig to the
ne^ level Not a lesi ^mm. and at
lirsi ri doesn't seem addiciM eir^er.
but iheeaee w4th which yOu
progmss is matched by I he ease with
whieh you seetn to lose Mv^s
Getting to the lOlh level tewttrds you
with a pictuf© of the surface Nice
graphics and sound, the clever
player lines up aii hii Mfts f^ril
ROBilR
if^m ii 4 ^-Pi H ^gme In rti« first
MCI I on you rriuftt croti ■ ro<^m Id 2
cyptoftitft and coilfrcl a dooHi#v
ipfHl a tlt1fi{^«cDp« A giiird rmw**
ibqul wilh a lorcfi afid ^u art
C^u^trl if ^u Ap^o^sr i^n hii ^vgm
Th«r» n^ Alio a ^afe kfly hiddofi m th«
fDorn G«!tiP»g mrough Ih^f dufnpii
you onto A coiidpsjng bridge wt\h
&|3ilieibftn«4lh Tri« third pirl tfl 1
m«v whifff ^ou fmuii iwim un^^f
wMtr, avoiding fisti And gti oyi
tMloft your oxygen rijni oyr, irktn
CfOift iPi lnvtvib4« itiaiq avDiding
fnin-titinf biJtls. gti ihraugh
narrow patiigoB ivdidifig ih«
bdtmeirip biJIi. and tai^y y ■ ma^ii
wnieh ditipfwari »t ioofi a» yoy V«
ia#fi i| Ss umdt txclti ng tHJl 1 1 itn't
Thlf im i •go^od i^et^N tm ■ much
bailor garrw The^nliy Irr^tructlarii
ira incorrfrctarrd thagani# hAia
l^ndtfiCy IP tnfrfire lirminaily al odC
1 1 m«fi Pr I m 1 1 i vc gf a ph i c s a nd
yr!r«$pdn»tv« control don'i ri«|p,
POQf Cl%A$HrathnQovQnil4il|.
Compilad M/C
MlOi
Th(» FfanjEy/B«r$9rt gama, lur^iiict
mfo«t of Sofltk's oihef prograrna. ii
nol wry good At 1h# iJpwm al Hi*
nine iliiill NimIi It'a a btf borJmg, ar^
41 irie ii$ifrit It t quFte mMningtaia.
The uiyal fgimii lit foUovwd;
a(*eir»ll*d wattf, rdboii, unhi^laye
'ftabgHu' lAfhich laava exploding
muna bafiif^d Fourdir^clional
movamanl wfth yfranrmata^
I chMf^cmm too%machifwcoda,
|fira«liv«i rii-tcoE«. nDjoyfttkilc
Qpltpn Ckldlyltiecd-nlrol^keya art
C4f^or wFlh mnt lo >ire, to you COkild
uH AGF Of PfOleh joys lie iii lor ina
mffv#fnani bul ngi for tiring.
ROBOTICS
pTO^uc^/. Oc^n, }BK€$.90
Thfl nAm« wai Chaii^dl from
'Franjy' I o avoid cQJifusiofi with
Oupct^ftlva' J game 4^1 Hi* aama n^ma
M u t ufl I th« wa I h ar* e^tctrif led But
il>e grapftici ar» mucti behar than
an^ne elie'a ven^on, Oi9Q'<>'^ artd
Mttf viMialed Ofi Ey th« lobol Y
haadaan vuirierMbkfl. and their
TToatlng taader ii mv ui n« ra bia Vdu
can oflJy atcapa nim by jy itipjng in.|o
ariothif laclor. The ganie lE^edi up
aa fQu claar aaeiori, and more r oboi
ptfl^oii a ppai f Mdy« and Ii re in
»4ghld«r«ct^oni. JoytticH:
Kampaton Good value
ROBOT PANIC
PfQ6uC*f Soft Mitt t$K
Yoy f* the to&ol lani mt^ ihe tpace
bhip hold ID Jckii olf iha ai£ai;rt d
na^lieii A hrrw limit impcivd by tbe
cargo hold wtiii moving m lo truth
you doet noi give ihit game ftnoiigi^
impatg>i lo bea)icii»ng Thagfnplitca
a fa limilodarHa noi trnoolh ar>d itia
imitiet remain aiatic, Five dilfefeni
aelft qI crealure Only on* lifa makes
It irrpialing as you muat wade
thrbugh mm nenirnj up aai;:h thma.
Uiwplayabirkty. CM'tor kaya.so yoii
Dould uaa AQf Of Pr oiah joyiticica
SPUT
Pro^i/C0f fne#rtrnf*p 4BH £5.5^ Hji
^iirnDf; tmn Andrews l^n Alorffan
Pill aimply. ^^t la da^iarousiy
aet^ciiverTiieliaro. caJted 2i^p&y.
mutt mova roun4 a la^ge mAza.
aaHng dym^^l Qras% mviiibl^
gra^i^and p^um$, vMhilii avo^djrtg (ha
fp»tti. waiar and iht edgea ol it^e
fnmte This wDuFd bee h^id'i play if ^t
■Mwren'l for the tact mat Tha mate
iqE^liiail by ii^elf. inanydiract^on il
fanciet If Zifpy pan Cropped
belween a wall ofthe m^m and the
44H tuffou^d I ng the fr(jg«. then ^ n
SPLAT? E«C4p« 1^1 on level 7 but *ilh
each fenvl cleared the neni tKe^omea
morfi ffitlict^il and me mAim iCOHi
laslaf Panic »9i» in al a mofnant'i
nolle B. SNh^n you get Ihrougtia
icrten the compmer yeHt que
'Ylppaer S^mpte. eliective graphici.
amoolhi movameni, uie^Hdofin^d
cofiiroi kavi, joyattcfc; Kempiton.
AaFand Ptolak Higfiiy
recomn^ndad. overaiP CRASH
raHngA2%M/C
mt
Pfodi/e-e/ ii/g-Syra, IM £S.ie
Vou mual move yOur man through
three hortro nitai anea^. top. a aimpf a
maia tnTetled with ipidars lo g ai to a
ddor bib tha mid^d^ laclion. wh^n
i§ ^erivarfuil otprahnas. and Ihen
lotbe baach, to pats itirough thie
l^warana where Ehe dead ipirllt
I u iK If yo J m aka v| thro yg h ih^ a xj 1
it guarded by a ihrottded Pigure
whosn 10^ h i| death ti'i a sample
tet up and lA^uid not ba mltr^siin^ if
It weren't tor the fact thai its not
eety Tlteecreer^areal-wayilha
aaiTw but Tftiih more dani j^n« as you
go along Keyboard po^oi on tarn
good, the grephii^a na4i elgtiT
di ret:! I ona \ movenieni No ioyatick
option
TWOil
The hi^ Iranrw promiaeiaKCiiamanlp,
biA I Ke gjime doasn t d«i iwa r Poot
graphics and mqvemant mAlie you
wonder wb^ it needed 46K m the firft
place Ba»Kailyyouinustlaiieon
aoma robots m a tJimpte outline
mj|£i. Kayttoard p»iiion9are
-irrtlatine and 1 hero 9 i poor
mpofiea. No joystick option Not
really worth the h«ry hi§h priea.
30 MMmR CHASE
PTOtfi/car flomrie. WK£G.99
This IS a 30 'corj^do^' f y|!« game.
The maza is on tt^raa floors and your
mifiKPon it fo Hnd the mii4i:r>g kflyt
ar^ f&tyf n Ituwi \^ ^ha siar I ptTSii^on
thfrn you must find a ^mb and
doi u»a Pi before n daiordlei (agalml
ihe cJock}. To make m* taak harder
ihara are monittan moving about the
maze itut can be Niiiad by one of
your limited Supply of grerwdai. To
baip you the monsiara ean ba aaen
on a ra da r sc reer» T^ 30 gra ph ic
rvpreianlation iS very good and eity
to visua \iW The Jceyt^ oard poiitloni
afe w«H Thoughi oyi and a joystick
may ba u^ted Tf^ monstars appeal
ywy sudden 1 y m f r ont o f you for a
second tetora you lo» your life —
UNa a tGena from Aliens Five ikiM
tavePt and aa el^morbtn^ gam* Good
va.f ye for money
aOMMESFBOLB
^odijc*/ <^ti§otf. iwm$5
Ai/t/por T G'/A«/ra
This 11 a maza wMhoul mpnslefm ^t
robots Tna majra IS seen from eye
lavai in 2D blocks, so it's a game ol
cHrientiTionandgaogmpiiy Tfiaaim
11 to wander the mafa. collecting
gold bats which iia on iha Floor and
gat to the levei's exit qu^cliry baiora
the ¥Blua of gokl y^i^u ara catry^ng
fans \o lam' Th^i is no easy tailc. a
pencil and pad would neip Thara
are [an ^vtks of play from Q
timpos9ibie> down 10 9 (viifaga
idiotsj For (Ovals 4-9 you can salacf
an Overhead plan view whenever you
want which thowt you your potiHion
and heading, ttia anit ar^ pot jtiom
of all gold bart left lo collet It
doetnl show yoy the walla of the
maia - ihai would battwaaty,
Wfian you re^tum 10 the nta» ttierfa
diplay tells you Ihe valua of Iti* goW
you ha^ colieciad i[falhng ajl iha
wfi^ie of courtei itiow«i mad* so far,
level Gf play ar>d a com pats with a
moving north Fortbe
cootempLtHye, an excellent game
wftJi loads of playabihy Cursor keys,
|oyali€k AGFo^P^otek^
TtlTAKKHAiUi
AitfhQf. Oom^K Wooei
Tu^i WAS an Egypiitn datpot who
alOf«d ?ii 9 wond4 y g oods 1 n a large
ibmb. VouriobatarchaaoiogiatOf
grave pobbef, la to wander tha ffv*
lombt and colk^ct as much treasure
aa you can. You may tiart at lamb 1
or ai a fcater stage if you wuh THa
maze ■crolll left ano riipht and
vaflical tun naif wrap abound top 10
bottom WMtanakesthitQama
diftkult Is tha Iff oc lout tpeed ot tita
beaata ifiai ^nhtbii the tombs
Moottart include muirntiia*.cobfaa.
spftdert a nd ak uii a You a re provided
wim a conNnyout hnng ia$a^ but it
only wofkshoritontaiiy. which
ma kes you vuir>*ra ble 1 n ih* vvrt^cai
lunriels There la also a tmart bomb
10 M uitd cNKa per tomb or life, but
itf affacta ifla ^^^iry thort-Mvad
hndead At ma tog is a map oi tna
eniJ re com plex Doors bloc k tha
iomi?t from eecJt other, bvaly
gnpnicSp si»ad and good key
potltloift aM combine tg make this
■wry playable and add^ct^ve Overall
CRASH rabng 7i% WC - a
maze/zap game wiih a d^nartm teal
VDLCANtCPUtllE!
AufttQf. Nick Biifiougfr^
It 11 your task to d^asiroy the «vii rac«
of Zerant, who luve on a volcanic
planet To doth cs you must make
your way through en urtd**ground
COmpl*ji to itifl dejalha ol Ihe city and
plece^ a bomti on me voKanic p4ug
and then mak# your escape before li
gotioii Sikiii level! provide a ciiy
HiiLh between 2 aruJ YS floors The
ICf fen oni y sh ows a imy pa rt of the
who4e with a small map 01 the antira
floor you are on Roors are
connactad by liftt which only tiai^l
between ? floors TheZafansata
equipped I wih blas^rtand huge
cmsbing slaves Dotted aboMt are
tool repair kits and spa/a oxygen
bOtties but the Zerans will take ihem
first <f fQurm noi Quick Your armour"
and III* suppon ii eroded by Zaran
a ttac4ii The gra ph^cm ar* very g ood.
^pwcialky m*wond*rfyHl blaslar
vtfact, and an in ail Ibis is an
epceiJeni mai* game with p^niy cuf
potenliai. Loft of control iieya,
jDyttick Sinclair andKempstOh- One
drawback — poor aound Aparl k&m
that, a ve^y good game, avarail
C HASH rating 0S%U/C
THE WARLOCK QFFIRf TOP
HDUNTMl
Producer J Puffin SooArg, 4AK £M95
in
Auft^of: H Mofimfshttmti a 5 Bfmmi
Put togathar By Ctyjfai for Puffin.
th I > It a 1! m pja r a nd m ore piaya b4*
version of Han oi the Thmgs, irtd
adAptad trom a Auccaatful bocii
You must enter the labynrvm
benaeih ma crags of Fifviop
Motmiiin to get the Warlock's
irtature This la guanoed by Orts.
Spkters. Siime Mould and other
Horron Ycyr weapons a re a sword
and a bow To gat to trie ireaaure
you must collect 15 keys Moti doors
open and ti^ul al comma rrd and the
maxa acfoEis smoothly at you move
At In HOTT there are a 101 of control
keya — T4 mall, and piachce is
et^enha^ to stay a^^ve Good rooking
moniiert, whitb home m on you as
soon as Ihey a pot yo u . loa ds 1
a peed in the fighis. and for the price
you get a copy of ma book at well
Puflm have a winnaf with thii ana
(hmtm CRASH rating n% M/C
THE WIZARirS WARRIORS
P/ocrivcej'-.^j)erjor.'. 4&ff.£iK
This IS a fOboi ^maj* gam*, bui a
cona^defab^ Lmprovamanton ma
'a*rs#rk"typa Tna com pie* it
haunted by robots which ftre away
birndly at anything, and whrch you
mu»tdestroy Tha earlier a nea are
praty dumb, but laier edd^iiona gal
harder to hit and are better at hitting
your sorrte are even inv^ibta (use ttie
ra^^r lo ipol them) Mechlnecoda.
i,k)ysiick Kampaton Addictive artd
good value
69
GHOST GOBBLING
Sloet Iti IniTfldytiion Ficmtn hit
Pfiiiblv bitn ihe mosl e^>[llJft[^{t o{
Alt irciifi gim». Hr Spedrum
ioRware campanl« it has ilso bisn
Ihi mM miiiti, wflh juil ibaul
fvary prod near havkog t ga b a
mufi mare are nuflieroyt virtloni
ivilltble with viry llltli to
cOttingLiish ofie fr^m the afher S^in^
d Ihain wi\n ba liia tubjecl of a CftASK
CHIparlion In tho near rulura.
INMwhlla m% lift Ihem riere vary
briillv, only mk\m pa) mi w^iera
lliiri It any i^lffl llfyou tea wh^i )
mein]. Fsrinyi^nt whDhasrievartaan
t ptcmtn typl game Icin thare bt
tiiyana?| you an pratantad with a
tlmpla majra. ofEen c^nnitlod tell to
rUgM fay a wrap iround \\inml I ho
piftagewayt &I whl€ti ara ilittrad
ivith fibular doii Your o^blor mast
wand hi a way round urns up avary
d&i lika a mt^ i^oy beloce ha can
fr&griii |o ma naii I aval ol dtlflcully.
i mtki 11 le hell itiere ire taveral
ghdilt «rhlch ?oom around trying io
gobble your gobblor Four power pill i
par lava I may bo otion which Ihien
ill m you 10 gabble ghotit lor i t^orl
whtli, n t B^l ferribl V enthniilng and a
jtytfich can ba uaelul
GHOST HUNT
Prague *r ^SS. 1BH£4M
Gdod^Clauic ^rHiofi wilti itir^ta^ill
ievaJi And clear graptiics A pily,
lhc^u9h, thai ih$ rhak«r&d[>n I taU
yt3u wruch keys ^q uS^B eHh#ron th&
inlay or Ihe tcreen ^n l<ct ttiey are
me Cursor keyt — nolihe b&at
ftrranQtmeni Hof fingnf e buE u^ful
because yoy can um a Pro^< or
BHDSrSnEVEHGE
Unfairly ^rtrien ott by a r«vl«« in a
W9ll known magB^lniV. Xh\t prog rain
rates mi orwt of I he moat f bo^ibtd and
pknyable of iEi ki>nd Large, briglil
grapiiic! with the usual festui^tincl
a ifnocth action On\f ^oyrghdsti,
but at th« bigbef sk'iM kiwit thay are
f r I g h It n I ngly iniiiiigant tl geti»n$
y u 1 skill tflvttlt. t ur>n«l , a rtd An
unuiuA^ ici4lLirfi lr>thi?4nvtftt]l-e maiv
rti'CHj^, whPC4t starK oft ?A$ily «rtQi,^h
with all ih« dois outlining ibe patht,
but b^omeii difficult a i yoii ear the
dor» 3oo3 aound loo. «nd all round
food vilu«. Omrad CRASH raimg
BNASHEH
f'roc^yc^r MfkrOiB^n. t6K £4.9$
Msd# With M^iiro^eri'^ yiu«l miqnx
colours And ci^argraphicei. Classic
copy
MASHER
Tno rn«W *n tl $ ^'f y«rslon if
iimpiar ffian mjiny but iba reward ]f
9Acape?Dfially cl«ar and d«lAtlvd
graph ict w^th ^ry fmoolh
m ovema n t Van oi^m fruit a ppiur to
&e frdierr for e^tra Domls aivj tbi«
ve r SI on cToe^nl ii/l ier w ltti> vii rt udl fy
irkvi$jbia edible ghosts Po-^iifir pUts.
sunnei end incrflifJfigJy lati tcreani
Very potitiv« k-Ayboard aclion.
j oy$| I cl^ option' KfmpflDn but moit
impartantSy uie^^j«l1^ad hejrt if ypu
don't IiIko lh« cursors Qna qI fl^«
bHtfObblara ground
GOBBLf ASHOST
Product: CDS 76K£SM
All GN« tjiual ftAiurei with rnichino
code srMooth graphite NojoysMck
Dpiiorr.
GOBSLEMAN
Producer ■ Antc^ 16K £4.9^
Another fiirvdard v*r>ion, pity
[hoygb ihsl Artie cou^df^'t titvs
made ihegnoitta iiMln n-lQweratTer
etjing a pow«r piU >inc9 ^1 makes
(ti#m impoiiJbi* 10 catch
GULPMAN
Prepuce;. Campba/if^/flfemj. fW
J^4^
This IS ilighily drlfof oni in that
th Df fl's only ona g h D«t to c Ivise yO u
bu! tbe more doif y^u e«E. ihe latter
ho g^ia. F»y« icrtienis. niiw ipeeds.
no piris onunnefs. bui pfftity
idd^Giiwe.
HAUNTEO HEDGES
AuftiOf Dffttfk Br^WMWr
Derak Brewster is Israpi^-ne
Compuhng. byt thl$ 3upacmirk^9
marketed by MicrofFiega Tii't price
probably rsfkictis tbe facl the 30 mn
titte Or g*itfce mUt better itian mart
two dime n*iont In eMeci. though,
this IS very rviihc:li iha ordinary ghofi
gtme W4th 1 running ligura iirkftea-d
of lti€ usgil lOD^hy qranie
HUNfiRYHQRAGE
Pro^u£ir;Pa^on. 1BK£B§B
Many crliic» re^Ard ibig as Ihe
definitive pacman g«ni« lor the
Spectrum. And of C0UfV9 Hpreca hsi
b#set A nurri^er of »eqyeti In oth^r
c Blfl-gories . Hi g hi y attra d i ve
gfapni€$ anis s^ootbEy animal^d
make if ^ (oy lo pfay There are
lev^rai mizes ^r increasing
com^i^^cjty soget ihroggh iNopoiMr
pllla — |ysl wiC9 Highly
recomnwhded
NAZIGHASE
PrrjifiACcfHomwon, t§K£4.9&
Corisidering Hit quftiity ol mkofi
Ha#»oii proi]ramfn«tt. thit ont ^ti
complete mystery Pv\ it down [o
hisToFy rrt proba&iy The simplest
one available, wnfi msithaiK^k
iigumt, whirls gh-osii and ftom« IruJt
ii p&^mf pttft Fbcf i«re#ni, tun^
keys to v^orkt with AQFor Pr^ltc
Jioy«iick& Nol very good
iUEMAN
P^nduCitf.A&§r9<^t iSK£4 95
Abtrsoit't mejce ^a e bii more
complex IhAn lYioi^i end iht girepbics
aie clear and bn^ghi
MONSTER IHUNCtlEfl
PfOilucoi OcoA.n. I6K£^90
O&ee-n's gnphk^ art al nva /a
pieatleg, end this version wofkt as
welfa$ any other
iUlli:HER
Frodu€Of. SjirtraoW. fSK €5 95
A good cEass^ic we-rtjon, but Iht mley
cana IS an ove* the piece wiring ut N
V dq>wrk, wb«n it's M, and 5 vtaris a
r^wgsme whenn'sS in fact t^t
ktys u$ed af« quite se-nen^it. No
joyitkck option
ROBOT niOT
Producm Stiv^rsatf, 4^K CS9Sm
A ufh^: P^ftc k R*c ft/fi qjt^
In a sense ibi) 15 itie opposjle ol a
'Pac Mam' game m ai rnuch as you
era laying doia in the mAin ^nstiied
ol gob Wing ihem vp The story Ie
that the ra£iots hiave run amok in iha
iSorHdort of lh e Ac me RH>bo^
Manufacturing Co. and yoju mutt
{|uide the robot bomber ihrough ihe
mett. ley^ng mines The emoklyl
robote me.|tr^aiis« in I'he four
corners. b«;<}nnirg more numtrouB
the longer you lake lo accomplifh
your mission— thty myii be avoided
at ell costs of coy rse= Voif power
ftijppty drains f a pidiy DuTthertarv
pcrwer mites AJSAmalenai I sing
wtilch replenish your supply J|ti*y
ere r urn {^e i The obiecl is to la y
mli^ea in every corf rdor and enUce
|ti« kir^ roboi oui ol lUe cemfsl
conlrorr&om so you can get m. An
add^tconat problem I i that soih'e
corrtd<^rsar«tQuipped mnh sliding
doors which keep shutting Ttte
aame has atinaive graphics a rH3
mina{}#f lo be surpripingly addbci^vn
in play it's given en old format e rww
lease of life Good control keys,
joyittd^k Kefnston.atevt average,
01ft rail C^ASH raung ?0^ m^
PLATFORM GAMES
Hh m, II mint the aoroplioii - It
wti Riauty kWM the Baati' tavt tfti
mn It thi and ol the film Kimi Kof
At iftiivltlQn li iijd to him mM
Nil tlrttma. artadt gamei in nM ti
blhUHng qTI televiimbul ^mi Idtai
croti ail the i^afriera. sd it'i nf
tufprfti 10 ite tht ftfnout Api sUfI
going Strang hf) thi area dot,
Kong aamii art pirhipi the biit
kfwwn fifth t platform qimes. but Ihin
are quite a few mtr lypti, ill
Charactifltad by tha neid tn climb
swr higher ejlhtr by lumpinp or
climbifiQ lidderi AmJ usLiaJly tiDiri Ai
wtlh motl ire Ida qmn jsystlEiki afi
inually • blip lo htghir atofar
RARMYBURCERS
,e^/-oducef.-3Jd^y. 4&K^50
Aulhor: Q Ca^w^U
Sound enf^ graptilci mrm stror>g
points of Sieby ^ame^ and thts
maddening sesame seed bun ol a
game IS no excepiion if am its
det'ighiful liHtcard onwards. Yoii'ra
ppesenied w^th Tquf piaiforms w^th
ttit various tleiTienti ol It^ree
hamburgers suspendtd from ihtm
Tht tes-k Ja to walk your chel Over the
ingreditnts which drops them level
by Feve-l until mey n^akt up compl«iti»
hurgen. byrgei, cl^etse. lettuce end
top half ot the bun m thai ord^r ThiSi
would alt be very sample uitre it not
fo* Iht fried eg§ and two sausages
which dog your footsteps Ablastot
pepper will hoLd them up but thure
are onry five blistsper ii^e thechtl
can mo ve up and down the platforms
Liiing Ihe ledde^^s. but so can iht
pursutfs. Eacti ^rten provides you
with more eggs and sausages to
c^se Three Lives with points icortd
by releasing segment* of Ihe
jhgreditnis or sqyasiiimg tg ji ifid
sausages bolween the feirmg bufOf
tNte. Addictive ioynljck AGFor
Protek and Kempatoh
llicommtndad
BQNKEnS
pfQ^uc er Pfccom. 1 6K £i.Sa f 1 1
Aolhor;Oeirvd Jemsj
A bunch otflve earihllngsare
trapped on a spect iiaiion by loads
of at^ens Vou mt^sl get them safety
down through the floors to five
airiockE ai ihe tsotiom At UfsX you
haii-eoniyorte m on star lo contend
with, but a^ you go along, more and
mort ipfiear Each floor tias a
moving 'Ni;' through whtch you
dtactnd. The animation- ar.^ detail
art wry pood ar>d the game gi^ts
extrtmtrydiffECuti Qurrevrtwers
ihoughi thii was ft wmner. Cursor
keys or E,S.D.X (which iS a sJriy
arrangemenT) Joystick: Kempaion,
fuller. AGF h Protek. 5 livts. well
ovtr 10 screens, good sound
CRASH rating: 76% M/G
eU8ABQ0|THEFlEA|
PFO0ucm Qtiicft^n^a. 4&K £6 95^1}
Ai4tirQrifti^0$com0
One of Ihe most col ouftui and
meddend ngly addictive ga met of tht
pEtChTiSf mas period Bugaboo
boaKis feaiure film titles and an
engagirvg hero m the Hta Bugaboo
has fallen inio a detp gorge ar^
must hop hJ4 way Ouv by leaping
from I t^gt lo ledge The sirvngih ot
leap kS determintd by releasing iht
key whan the bar indi^^aior al tn«
bollom ot Iht ecretn raactwa tht
daelrtd level. Aa it cnovts oklrtmBly
(ait. this ii not en taty tiak ffie
f Ofge IS swamped wiiti vtgeiaiiion
wNch gels in Ihe way. and lht«JS an
■ppaii'nf yellow dregon which pops
up and eais Bugaboo 2 keys control
tet|/rignl hc^psarrd thecursofi scroll
Ihe gcfeen iKceiiehi. colourful
graphics with vtry smooth
movement, good sound af»d highly
r^commthded No joysfilch option
CRASH ratirvg. addictive quahti^s
9M^ overall ii%M/C
CttUCKIEIBIi
PiO<tu^^f A^F,4BK£T90m
Ayfttor: N Ai^mtcn
^me garhta s#em on tht surtace to
be no dJffBrtrvl loolhtr games ot Utt
same ty{>e. end ytt menage in somt
hard to dttine way lo be greet
Ohuckf* e^g IS one. m most
r^pecta. very spmiier to Donkty
Kong^. you must guide your egg
COtitclor owr marty varied Itvafsol
piaEtorm, takihg the eggs and
avoidir^ the vengeful hens Ladders
connect the various levels and thtft
are also lifts to ntgotiate An
elarnent of ai rai egy ere epi i n as yo u
pr^ptas ihrougii the scr«tns,aa
you Firid tht bttt Wly round t^e
icrttn tugttAt Ihetg^. oHifi in
vtryawikwerd: plaDsa The graphics
art vtry Sood. Smooth gnd
rtiponaivfl— SiMna of the b«l
I umpmg In arty game ri gel a lo be
iddiciivtsAd rridtratijig eJGCtiSini
user^efifialHe keys, woriii wHh
moti ioystiCkj. good sound end
pf ^gnetsivt iki^f ievefs The i^niy
drawtatlc la ihe rather high pnce,
bul [his game s^Quidntdisappopni
Faatures speech with the Fuller Box
and gimee for bei ween i and 4
pliytpi Overall CRASH rat^np eo%
m/c.
DIGGER DAN
PfQf^uC0/ Oceirn. f$K£$.^
Digger Den <§ ^rmed only wiih e
spade . He m ui I d I g ti o^et m the four
le^efB of pTa^ioTms. us»n9 ihe l^i^dsr*
to gt| up and down Four monsters
chape him around, h opt fully
uptnd^ng in the hoFes. which ht
prompt I y i iFis if^ to km \jhmn Thtrt
are safe spots at tht 01^ Of tach
pEatform bui ha can t linger because
the oxygen's rynmrtg oui Ah oxygtn
bottle appears trom time to iimt bat
getiihgaiiTConbtditiicuJi Ifihe
scrterr is cltartd M r^tiurns with fresh
and silghtEy more ci-ev«rt)-ft4its Qr\if
^
on« scrHn arvd ipMCJ, l>ut Xfm
graplMci ire irnooth And niCvlyr
ftriimiitDfa Dah can pump down
ih rough ifv* hoi«i too, yi«fiir in ■
iiglitipot Th«conirai h^ypo^iiions
dre Mrnftl'bkt. by! with i^i v qI t^em^ a
bit of a niirKJIyl ^smMonMbim wlue
fldflZILU&THEIURTtlUtS
D«ipjie tit iitia Thii »» a Kon^ gtm*
— thf pnly one <n 16K lor Ihe
tiKJfimli^a ^ v«fy poor and
^kiTiitadji^e crura m«ri ue e^A^( end
ITic mpvtimni ii imtky end lll-di)lin«^
lir^ Itmit tsut llflilpvari tOr««Ct^
x4fo and lUy !hef« wilhoul endlny
^h« g4ifn« Comroi Iseys are badly
pkacad wtth t/»ro lor jump
i«fl/rigril, S/e wa^k jvH.'riotil and Tiof
up Anothflf irrifition 4i Ihat there ii
only pn« III* and c»nfl-ikill EaveJ
JoymlickiHOfie CAASHtsting: 3&%
GOTCHA!
Ytm'm £rni#. fln Old la^ \ii%\ broken
Okil ol prl^n En Ihe lirvl ier«#ft yOu
mufi «*cape UQm Ihe pftson
compound, avoid intg tticguaf^ifHl
opt Hi ng and ciQ4ir>g gai«s and inlo i
im dI crime <n ihi^ »corid wrtan.
Tliii 11 a nignimar* oi pLAilocm-i,
lifteiAd with Hitaqti* itnfn^iand
mtief rtiuaoie goodi«« lo b»
{:oiiect«d E>ut I n# ier««D I s d i^sactad
vf rtlc^aliy by fi galfi which fid« up
■nd cfcr^ti ihe ^ra^n, aU out ol Iittib
wiih t»ac h oihs r One a commki le d.
Errtt« car^ not tiop unui tie gat^ to thv
Othtr f i^tand CJImb-a up a \«vei
Th*fe*t *i*o • rn^an copper an ih»
locnt who ii fit calch^t ttmn ^^ndi
rnm 1Q lilt ballom Of tht aCrt gn attar
b«iling him up> Tirrtinpiitht
fli*in€« m Ihii v«ry djirrifiult and
al1ractiv« i0^k\tY^ gAmv NdI one for
begin nisr^i Santjbla control hayi,
^oysiich: K^mp^torr. r^a^onabJy
»moolh compila^ machiin« cod*.
CRASHrmrir>g:owrall 77%
recomrrwndad
HOME RUNNEfl
Tliia 13 a, iivaty giMir wiih attrA-diMi
graptiict and ia ivaiJy a variAhon on
lh« Jum p^ng J^ik th^irw . Here ih«
platfomnt are mote tQlid loohknf m^
th« hoitrv open and c tote at raridom.
Unbha Jiin^ptng Jac^ yOu Can ui«
th« fio4d key lo malce yourinan hqfnf
over iiha holiit. The verioui monster $
|ymp down ihroiigh the hoi#$ iwhich
mak«m fiming an imiporiant leaiure: Of
Ihe gaiT»« On l«ve^ Throe tii-e Ore^n
Grinnff appaarf, bouncing up and
^O^'rn. I^Ap^'^y Ohiiviouf oMhf
pj iiloi^ » or n<A^ Sir ita n m a is a
r«iai4v«ivnflwc<>mpany. to he fiic^
to b« able to ^y thai both their
gainet ( Si op m my Stan in Ihm ,
SDdiOn ia the cith«r) arv very
pbtyable and good value.
JUMPING JACK
PfXHfiiC^f tmAgifm^ JW£S5Q
Aijthci Ait?^ftB^tt
At Firii ^tghl Ihe e ?ilran%e I y simple
graphics might be a dkiappolnlmant
--but ihkft la a Giai»ic game jac^'t
Mkch f igurt ta tMAut^f uii y a n in^eied
tfw ptatformiafe merely thin black
linea A I hr!^t there art only two
hi^ei, one moving down lewE by
level, and one moving up fti.mllafiy.
Each tucc«$afu1 fump creates
anolhtr hoia. *0 n g«is Iruslrat^ngly
diftkcuit: to progr&si Sfioytd Jack fall
down a hoJ« ht liet iiunned. if lie
faila ihrough two he'a out for av*n
lofigef n he taiit au th« way to the
b^nOTFi h« rotes a life Celling; right
IP ihai top result 1 rn a Una from a
p«ni — fov hav* to collect ih« fnt
of the lines. &yi the poem iv>t the
mMt ffwafd in ittiioirTit — if'a
Pltyii^ ivgame. lubat^uani itiMla
add more monilars wfiich mual be
Bvotcfed lay ui^Jig Eha wrap around
•crtQn. ey ttie lime you'i^deaiir>g
with twenty hoteaand ii« rr^onateri
it^a a nut houi* Quila aJmpiy one ol!
the mo^t addictive gamuts around
and enceltftil value lor money.
Joystick: Fyller. Kern pat on
KlUEBKNieHT
Thia. dfnptte ilt name, \% a 'Kong'
0tfTi« Ortryh#reit«tii^eyrr544cii(
hnJghl who haa kidnapped y^yr
gtrifriend In all r«»pecti H piayt like
a 'Konfl' ^me wuh oarrtis to ju/np,
hoi^i lo ^yinp. ladderi to climb arxl
lo o n The re \.% an y mbre Na to be
yi«d once per l^le or screefi to Hvip
bf eke a rail H^rough a hole The
Jiumpkif action ^f h tgtit y Tirucky mnd
{^IHk:cj]l lo time and unfair wheiv
ItierQ ariq three Oirreli in a row to be
lumped QrephiCtare amaM
although bright and clean lookir>g.
but no) much u^ ot colour An
ibov« ftv«f»Qe, difficult game, but if!i
tfie end rvql very pLayatale fof long. 3
fcreeni. 4 livet. 1 ikiU ifviL Ov«rati
C^SH rating €4% mr'c.
KILLER KONG
Arodu{:ar Bltiyy. 48^ £5 50
ThiA ri a very line yeraion with
aHcellem graphtct and plenty of
icr«enviriaiion The detail isi^rat
c^aas aa well with n«ai animation
Mar^o'a giflfriond shouting lor help
biJl rewarding the fucceflful cNmb
with ^ig kii«i Faatuftaiitti,
Irainfioiinea. long narrow paaiagea
requiring eiipert timing co gtft
and probatsly Ihe ba$i sound on any
progrannievaitftOi» Joyitick
K«mpatOn or AOF & Roiek
flKomiTiBfrifed.
KQie
^ocAicer Ocean. 4$fC ^ 96
Aumot- PMvi Ow^ftM
Ocean'^ Kong li a pNiastng veriioi^
too. witi^ chunky graphic j a tarimg
with Kong storri.p4rig yp theicreen
ancj thumping ihegirdertinto
poaitmn The animation it good with
fait and po«ihve movetnend Men.
the obiecli lend to come tumbling
down the laddara. wHereei m me
Btaby yefilon the pMvrloriint are mace
broken up and barretaeie dropoff
tht er^i 01 Che platformi So ti'i a
nuui untarr lo make limng yp the
man on the JacKierii luch a cnticaJ
byainvui Fealuffaa hammer which
can knock oui a towbarreJ^
Keyboard poiiboini are okMy
ioyatick Kempston Gerwrillygood
mlue. but dkd we detect a tendency
for the barr«li to anticipate de^ath'^
Flvatcfvtna.
ttve
.5^5^^^^?!^^
T^*^-"
'^\
'j^*^^
71
CREEPIE-CRAWLliS
I
Thtrt in mu ty&fti or gima wfikh
eomi ur^dir ilili niidlna both vary
iJmlEir \f\ ippfiinnct Tha jfrii it thi
tori whira you in ptntd igilntl i
Cinilpftda ereiiyfi mfikh datcandt
from Ehi tip ol Uit acrsin by miving
ftit ind rtgliiL Una by lino inrDugh i
fOTfltl ol muibroomt - llie othir li thi
son wbirt you ir« ihe c«n1)pedi
croaturg. irivelllrtg ihrough i lin«od
girdifl. uWnt trtii^i inil #hilnol
llil. whllil I voiding llowirs, lencM
itc. Botti typit liffd to bi vary lutind
^ tcorii in Improvtd wltti i |a|ill£)L
Mnt varilQni ifi vify ilmilar -M
Hi I quiitlon af ptrioml cliiifet ._
lozTau
Quidfl Bory round Tht gtrdwn.
««t<no snifllt, befltiff i nc^ lid^ybirdt.
■t th# same iim« avoidmo iht f^nc*,
flDiA^rmAncli your own langlhenrnp
ijody Each time y^u eii * bp»tl*
•fialhtr ii«gin4n| lirdMd tOyOu
■nd ■n^triifir f lo^irip^iff „ Eit All
^n bnrietiBnd ypu tntvr «rHrEh#r
gutltn w'th t higher fence at a
rilgh«r tp«od Fi vd^ ievt li , i h« ||i iTeti
biHng quiledefnented. Atilomitie
joystick s*i«cticffi jtconntcltd —
KfiPtipatOO A nice tOi>et« 19 lh* lufl*,
'In An Efigppfth CcJunEry Garden/ 191
dH bv bnght arid rt«sonabry amoqrh
gnprilc:^ Probably ■ limited appi^al
overall
CATEIIFILU
Like QuickiflvA. Ocean are moving
on to bflUvr games thin Ihe basic
arcade c^Dpi«$, rtdw*v«f, lh*»r
itindard cr »epi« bu all the miia^
i^turet and fH^ys ^rt^lly Mreil.
CKTERPlLUtll
Pfodut er CDS. f BK ^ 95
CDS have produced a p^elty claaiuD
version of me cerittp«d< game, wm
a iaii moving cataf pHlar which
r«^9rtta dirvcikon on contact wiih
ftcrt«n adg« or muifirooiti, an
irritating; tp»d«r, an innovative
muahrooiH'Jay^ng flea, and a
po^or>0ua tcorpioh whtch tyrni
muthroomi red N the cal^rplllar hili
a m^ ryngyi. a segment dropa oM
liheabdH^b The mart can moj^e
Iwfl/nghl and up/d'own (with i-n four
lifie$]i Curior htyf lo Prole h. AQF
(oyiiick can 0* uat^ LacN ot skiiE
levalti rfliuMi in a r^mitfrd playmg
eppeaJ. Av«rag# v«iiie Machirw
CkHla
GENTMDE
Thi» Ls anoih^r pneiiy itandird
vifi4on. comptaie wiil^ spider, bui
lor iti price it'i probably brtter valya
ihan Caeerpikiar .
CEilHIIPODS
Pfpductf RMpbii. lW£BdB
Auft70F: J f Cam
With ID siitipla but charmirtg
graph tcs and machine code sp«ftd,
Ribbii'i Cantropods is prodat^iy !K6
hftst ol th« lot Th^« 5 a Epider, a
Ilea and a bonom lirw $nai1 to avoid
Trie coniroJ Iteys an tiia m«l
aansibia Tve come acroaa — Ofor
lafi. P lor nghi and O/F logalhttr for
up youaaiiaediic^iydowr.
eytonnaiicadiy A Urea Contmyous
sound ff I i»e tt edo to the th nils If
you cl«af the screen rh# wrelch«d
creel lire g^la longer ind lajwr No
nofld for a joystick h$r«. eiiceilent
^^Blue
CREEPY CHAWUi
P^odi/Cfff Mr*ffOfl»fl„ tWjC^.K
AamofS ro*n*#rtirf
Tb^i it a very o rd 1 nary ' Ca nii pdd*'
game, lyrpnsirvg th«E anyone Mould
beofier^ng lomfthmg hko ihhi
todey. Aperi from tfie Creepy itself
(and the mysfiroomi ol courav)
there it only a fo^cFer end a timpla
fie a to *0f ry a f otFi Tbe c oioyffl are
bfigni sndtbegrapHiCi smootb.
aound cor^hnui^iif and Ibo game
vary fast lo play, But poor control
Kays j3/4/^/S) and ibe feet ihai Wm 1 7
months ouE of dale are agtpnff it.
Also me ^niay itataa Ibat Ihara art
usef-detineNe keys ~ there ajren't
Overall CRASH raiing (lof its speed
mostSyJ 5a%= sJOySILCli Option;
Mikrogert^
prilfl RATS
Pfptfucar Sj/iff/so^, l6^£S,f6
Au^or I ifayward
Despite its III to lb la isa centipede
^me Inilead of one Iragmentifig
crealufe, you are presented wiiti
Individual rei9 wh^b worJi tnmr way
down irom Ehe top d1 the screen arui
Ebere ere even lasiei' purple ones.
They bide pQhmd ctumps of grass,
and once they reacn Ibe lower \mm\n
ol fhe screen you are hard put lo
avoid Ebam Cursor keys fof
movertieniand rimitod upward
mdTion. no intlryction on iniaycard
for lirirtg (irs03.buit Kempiton,
F^olekor AGf^ joystick Option
Svcaua* Iba gaitna li simpler In
la you I ihan most centipede games. ^1
4s also mucn faster One or iwo
playe-ri Awe rage veluefor money.
BAUCTJC WARRIORS
Aumor MjfT^aeri.ee
Diflicuh to decide whether thhs
should be u rider the GaiaTuan
heading or ihe one wn ve put ii
under, bul at lb* end of Ibe day
Garactic Warnors is more of a
Ce nil pede' game than a 'GalaKian'.
Your misaion ii to lave Eann by
mann^ ng the las 1 rrii$ti le En es« An
alien mother Ship ccanbeshot ii
you're quick) spews oul a row of
smaller attach cratt which rhen
deacend fhe acrean in iig zag Jinaa
Just like a ceniipade A^outhyour
ha*d the sky is Jittered wiih ftmaii
aatar 01 ds Whe n 1 h e if a ■ n of e 1 len
craflhi! one, Ihey Feverftedireclron.
and the tirw 15 split into segmenis
whenver you hit Onfl 0I thoir number
The Bsitroids can be blasted out ol
Ibe way by youf iftser — magenta
ones lahib i^fthois. rad onas only one
Who n h 1 1 a I len c rati turn 1 nio
ma gneia de b r>s As they i reverse let i
er eT r I ^ht . I he a I lent o rop bombs on
you I n a_conti n uoui sh owef Ap« rt
from do'dgrng them, there f* a foflce
l^eld wh^ch ^s effeciive agamst
coniicl with ilienB and miislles.tiMt
blows you up ii you use ypur U^f
EiiceilQn! aitractmo^' good
keytioiird poskians.joy&tJck none
Over a M C PA $H ruling $7% M/C
BRIDHUNNER
Ffod'ycer Qmcsih*. f6M£B^(1j
AuinoT: JBff 4|jnfe/.Saifamander
This is not a T^ON syie grid giimiei as
I he til W lu g gei 1 s b ut a ci ua tly a
Centipede^ with Gr^d' preiensiofts
Look Frig a Oil like a series or biipi on
an oscilio&cope !he blue centipede
dashes Fefi and ngbl down jhe
screen foEtOiv I ng Ihe fed grid To ifie
loll of me gnd an elian ship fire$
objects into tbegrrd which impede
Eli# centipede. causing 11 to reverse
dlreclldn A1 the bate of ibe grtd.
anDiher elien crafi moves from Lefi to
ngnf firing a laaer oiaal upv^ards,
causing ibacreaiuFe 10 spin inio ihe
tra ^ li waJ aeDmenls 1 1 h it you re
jusi inai«la the grid, able 10 move
ai ong Oia base and upwa rd s I or a
few lines Voufiai^r too destroys
segmamt of the ceniiped«. tiyt
watch out fo>^ Ihe later crati and the
side Ship, afid avoid contact wiih ctie
earn i peda lis daaignad 10 ba fait
and addictive. %Kit none ol our
review^rt found it voty inspiring, H/P
lefl/r^ghl and fero to fire Joyitick:
AGf OH" Proiek Small graphics,
everegu g^^^und and onOvafBJ!!
CRASH rating of only 47% M/C
72
MEGAPEOE
Pfmfac^' Soff*k. 16K£S.B6
Authm: AnOf^w Bao^
Soltek'a var^^on of the noble creepy^
era wile game is ] tttc a bot^i ai g ood^
aa anv Here the scof pion jenda lo
drop *J*as mtitf as though thay
wfflbohibs whKhmeK^iin
interesting vir rai ■ on Mac hi ne Coda.
nice gnpihiCi. nline skill levels
Good
ilLUMDN
Producer A ff^t ^5K£4m
Aumcr O CafF4pOe/i a G fts ne r
Miil'mon ii a 'Ceni^pede' game wiiN
Ihe usual featurei, a descending
centipede, darting spider and srmiLs
(snails?). Artic have chosen 10 place
Ihe tuiyi report down the left ol Ibe
screen raibtf than at ifte top or
bolfom which mtkei. ihe ptayinf
area ynysuiliy square The graphics
are avarag*. n ot *l ail srflootb and
ftie garite is slow and preiiy eaiy 10
pley on the 1 ower leve is 6^7 <'&/« and
zero mane for poor conuoi keys 3
skill levels, 3 lives. 1 or 2 piayer
garnet NOjoysiickopiion There me
Better versions a vatiabte Overall
CI^A^ raiing 5S%M^C
lURKRVSiD
l^rodiicer Sii^vvrao/t. tWiS^M
Aufhttf: S GO0Wif%
Stipi^ry Sid IS a large sriakt In a
garden wbose tasic m life n 10 eal
frogs Every lime nedoea so a
poison oijs toad appears wtvich he
Can't eat unhl having cofisume^a
ma grc m ysh room cSeatb occy rs
irtftanfiy 11 he louthes the brick walls
Or himielf S>lversoli have gt^en
enough element to this last ga#n« Ms
make il quileaddicil^ The
keyboard posi lions, however, eie a
bit dafr but yoy can yte « Kempaiori
foyatlch. Rva skill levels wUh an
eMira l^le for gattlnf to "Hie fourth
garden Sound CQy^d hava been
bafler, oiherwife good value for
money
MAKE
Prodtrc ar , A rm f « £4 m
Author P&9k^f
Snake is, of COursa. Snake', where
you guide yoy r pel reptile rsynd rhe
tcraan ealing the fliles and avoiding
the warts, poisonous musbrooma
end bti own (ail Every nm* ha aait a
riy hrs tail gro^i^ longer Tfie
graphics are v^<y lighiwehghi with all
me drawbaHct of BASIC the sound
II conimyous although
unimaginativt Put Shegame do^
have a nice ^atiracT mode' The
control kayi are another drawback
".6/7vS/9 Awkward to use They
seem AS though inEended for u^
with Sinclair Inierface 2. bul i^l so. it
doesn t say so May please younger
kids but ihere are much b«t»ar
versions ayai labia. Overaii CRASH
rating 4S%.
SPICTlCtOE
Pf oautQf f^sR.iBX£S.$o
A d lei of scor piohi. I ^aa. spiders
and worm i an addtllon lo Ihe
ubiQui I □ U4 c ent I pede T hree skill
levels and hi icore A *«ii rounded
vttfalon.
SPECTHAPIQE
Pfaducvr Prol^k, iBKi5 95
Now everyorNf hei had ihfJr fill of
ba&>ic arcade copies, many
companies are getiing down 10
prodycmg belter games and Rrotek
have become noted lor their
SimyJatioh games inke Airijrter, wWch
~ syspect m^kes ihem far happier.
Their creepie ve ration is prelly
raspecitaple, however An the usual
features like Korpioni. worrtis. fleas
and the inevitable muin-tegged
monster itsell. Three skill levels and
hi-score Can. of coyfse. be played
wiih a Protek foysiick (and thafefore
AOFaswell)
FROGGERS
Hlvli^O bicomfl Ifld up wllti dedmiElng
ilttni, thi ircme £dptifi lurntd le
nmcB itamiDlc chirti llki iquiiltinv
IfiDi und#f ! or rill, Thi ginii
riqu^ret you li hop i Iroq icrou I
byif hiahwiy, ivDidlitg ciftitn diilh
unifif mt wtiifli. Sll Qn i river hink
I vg td Ing tti V odd tntki or tw ir i nd t» ki
I chlElci if crott<iiq Ihi rtvir i^n thi
luck ol turiltt ind m^, then litp 10
Itii ulnv ft ilfOD homv Mooni ittvtr
Iipiitn4il why frooiitioKild drown lit
gi^i ^KDVldii mori inliriKl tauter
grtphlcf ind I mpri iiSdietlvllv Lhtfi
m^\ incidi EQplti. JuvttJcki irt
mn thin mitul. At wilfi pjcmsn
Itmsi ind ^ntiMdt gimit lh.tr a It
USUI II V Viry iHlli bilMiar> in|
FROSBfR
ThigCCKTlplLnyllwlyS pf-QClbJCV
chflrminggriphicsL in^ Ihtir Fro^gKr
It no«JCCipllDn, «i 4SK would
tu99*t1. Al> lh#ilarid«p-d leiilyrtt
FROGGER
Ribtxl provide i four ltri« hjghwi)^
iQigi ind crocodiles Hflr« /ou mmy
am mm croci for jumpirvg on. Out i(
you it^d !00 n«ar in« mD^th you will
fort i ifife Thr*« ji^». bul you mmt
^t live Irogi laloly acFQU bofare
moving to tdfl next icraiin for fi-tler
inlficind mora CfOC^ Cuf*of ksyi
■nd M««r>dei»rmd. so you can get
p ra ci I c^l I y a r»y joyiHck to w4riE .
Good wj|lu#
FitOSRUN
Pfotfijwaf Artjreg- f OX^ £4 95
Michiri9 ^odff and iiiriciivo
gri^ kcs a r»d ia ood »o ui^d F&aiyra^
iPiB h«i on iha b an ic . I ogi , t u r i i^i,
crocodiles ^nd laqKy frpgi to iv$cufl
for a Ml ra p04nt» At i-b prkcis, p rally
good vikua.
nOBSY
Att'iQh\y mled vartion wim vety tiyiy
3^larw highwajr. turtlaii Iha! unit
y ridat your wv^ni. cfocod^laa in iHi*
If og hornai and ihvt livat TifHH* i a
lifna limit loo whicn can b-e vary
c/u#i FortJirapOknisihtrQia
ii^ndad irogEmg to i^aciiB Fou^
0idi la¥ali nnij n&^vn tpaadi
ioyf lie h Kaiinpilon. or A QF and
Protalf on ma curtot Hayi
iRacocnfnafidod
JOGGER
Protfy^a/' Savf^fl, 4BK£4M
UnEoriyniitiy. non# oT our rnvjowtri
hava span Ih4i gam« y«r, so wn'll bry
and c«lct^ up with ma laggairi
ano(h«r liin#
LfAPfHOG
FfO€hiCt CDS 16t( £S §5
Thia II a itamclarci v«rtio^ which
otfart ma utuai riajtitrdi but at$df a
•i^fta on ma &ink« il you img*f too
long, and drigonlKai ^n ll%v lfo§
tiOfflfA^oc eKi^a po<nrt AttraeliHi
graphics but it'« 4 b«r« waiting lof
Ihal damnod tune bvl we^n, each
gama LMscyrsof Myf.ioPfoTek
and AQF fOytLJck irr)arfac«t may tia
UMd
NAD FROG
Ocaa/t's variion doaml hav*tiJfi>(*i
4 p<0Ci>ably wanton strike^ bul iom«
of tht loga sink, and ihara ara arukat
on tha bank S^n trogi to gat lafaly
hOfnfi for a »0con[^ Kfoan and tha
iriffit moving fasiec UniiKv ioma
nrikoni yoij can o^l^ go forward.
NoiOytliCkqptkon
RftADTlUQ
P/oducaf DK Ttofftc$, tBKC^m
Markffiad by DK and fnide by Elfm.
noad Toad ia a frogg«r by any olhir
n a m ID Jni3 g r aph pC i a re oh; fiy b ol th«
ha£ar^&amn'$ mat kmn. %m ma
sound la poor . Thara ara bAft«r and
more addi^iv* vifSiona awuab^t,
YDMP
Pradiitvr- Virgrrt Gmfmi. I SK £5 95
Auihof! Tmty Muff^^/Ro^ Poolw
In Iha niam. Virgin a flrai Mich of
gama* wara pmtty poor an<S mad^y
ovarprlcad (£7 "^S} 1*3* ihayva
bfo Light m* price dowtfn. OyMrankly
ThLaitllhin'igood ^lua Vchj are
ftyppoted io 'yofnp^ your Parai ov«r
th^ highway an<i man gai tham
thfougn I m^nafiald Thiirai r\o
ditgukaing tnafact ihat thli raa
lrogg«r gama wMh mmad-oor'
prataniionv The banc progiam
mikei<!Ontrolli.ng movafrmnl wwry
diificuliand the way me i^afli^
moi^i alang thi& highway rnalceri W
aimoalunpiAyAbia Oniyoha
ffiomannn Eher«p«aiing cyoiacan
g«tyoyrimon through aale^y in m*
minafiald mo'i«rna^l 5«njof« mean
auddan deilh mF[:^ugh misiakaa. but
I wondar now many people wiM av4n
t>omar galling inafe"^ Foyr alcitl
lavaii. no ioyatich option
GRID RUNNERS
Evtr tt^t tht Movii IRON, grid
gaoai hiva litati popultr almon i
citt MmH Ihiir iximpflfy Ihi
coiitpcfftr gitna - lipipjtcltv. high
tpaed. ^m an a itTtet grid ii
dtflnad by thi conpulir.
BLIND ALUY
£4M
Auihot: Sfmon Can*
BJ irid lAliay IS wnat pa^tad lo# tport
in tha yaar 301 7 you ara lok) o.i m«
^niiy in lact the gama looka
tonfuiing at fin I, but ihai's-bacauH
II ka fail and thsfie'i no time lo ifi^nk
Thii ifttaHy If a game w^ara thoaa
wnh quick and tyF« inatmcts win
Yoy mutT aiaaf your ship round t^e
grid in ayc^ a way mat you block ofl
omar shLpa, lorting m«m into a blind
allay wha^v they ar* lorceO agalnit
your irpiij, ih#ir own trails, or iha
edge oi the acre en Di coitrm ii
MiuaHy nappan^ me oth«r *ay
roun^l . , Yoy iiat t of i a ga^ n $t two
■hi pi. man toyr. man 6 and io on It
gtti very bard! Workd «<m
ami^ffton^oy^lick Avo^d h^tiing
ra««iti 04 ma di rect i on kn wbic h
yoi^'r* iravalljng ^ n> mala ni death
fUwrnrnandad
CRUiStNGQN BROADWAY
PrOffuCff Su/ii/)ina0Dc^a. 7 Sit
Authof Ji»ti ftirayio/
iTiagrapbictdDnl portray Ih4
lamouf «Treali around Times Square
in New York it tba 11 Ma »ugg*stt.
ihavooii^d be any airaaia EhaT iha
§ri4 nprvtanta. You'ra in your car
whan a cop pui^t in babind. voy
dec I d» to ma k» a geliaway if h«
&atoh#i you than ma game ilartt
from PC rate h You acort pomti by
tha langm ol hna travaltad bafof«
caplyre Your oniy wi?ap*on ii itia
faclhiy io create a lamporary blocik
4 n lti« load and hQ4d up th# eop.
Clear ma trama and mofa chaaart
join in or yOu g«l a mora complaii;
grid to iravai i« A atmplw. aflacli^
afkd i^ighiy add^ieitva no win gama.
Joyiiicli Kiirfipaton (and Soliimklt)
BRIDHUN
FroducmriAfCtdm 4aK £5 50
Floboi iacyrity pickfl up youir Irail
fcuit whan yoy thoygnE you had gjvan
th#m tha Slip ilry^i fobois f o ba
bl»oody- minded |i Mawthey'ra
catching yp wiih you — and noona a
aytr turwi«d m# grid btf oca
Actually tha grkd maamb^aaa pac
man typo maxa in mia faat game.
YoM dr^va arour^d the rectangular,
concanirlc mngi. switching lanatal
the con^pats po^ nt j y nc ii on t Orfy i ng
in fha opp^mi'ia diiftctkon ii tha robot
Mcunly cMi Nevar fh4 iwain ttiould
ititall' Vou rmmd good fai^f^ons bul
H migfti have b#an a mora akiif ui
game if lh«ra w«rt mora croaiovar
poinU Mo Joyat^ck option
BRiORUiKR
Hon ol an alectf omcgrtd fr«ata
eanlipadii Mm a true grid game Sim
ma j n ivtfiaw aadion .
LlftHT CYCLE
PfOduCar ^M. 15K£$9$
U^m CycJa II ftimilir in concfrpt to
Blind Ailtty where you figni it out on
Iha gi^id with an opi^onant in \fMt
caia only two iraili howevar, eiThsf
agamiE tha compwtar or a tacond
play*r Tha gfaphhcs ara s^mpJer by?
moraaffacli^ raprtianling tha
kasar liighl trails la^ bahlnd yOM'
era ft Se^ n ipatd lav*la. n o | oyttic k
opiibn. A vary faat gam* t^ ptay lor
hoyri
tUPERSMAlLS
Pf€^iK0f GmfT^M MMChirm, 70IE
m95(2^
AtJinor Dar^dHay
THera'a a craiy itory aboula OoclOf
Wmkalhoff who if kMipirtg giant
tupargnail} in hia Fab. wti^h wani to
gat out, and they i^ava lupargiyt
traMt bahind tham. but what w« hava
hara i-i a TRON't tyle gr^d gama
Tharafora me grtph^csara
axtramaly jiimpfa. althoygh
aKtrannaiy fi^t Tha idea it io irap
your opsone ni agamti tha wait, nit
iraMor your EfaM if yoy lyccaada
door in tha wall ppani up and laia
you a»capa Tb# two featurai In ihli
game which mak* it a wOrti^wf^Ha
addinon to tha grid eotiaclfon |of
fi^iSk
what mrm now rather old gamat in
thamfa^vai? tt thaf it 4ftow% ma yaa
of S dira<-|ioni. mtiaad of the uiuil 4,
which opens me poientiai of the
game upanofmoyaly.arrd mtgama
allows t Of 3 play«r» lo pliy igainal
the Computer at wall aa agaJnti aach
other Samibla conlroi htfy^.
Joystick Kempt I on. 9 ipaada
addiciiva OvanFI CflASH rating S^%
m/Q.
TRAMSVERSiaN ^i^otfucar Ocaan.
ieK£&.9Qi ft
AutHi^r C Ut^anmn A N Pmrpofnf
Undoubiadiy Ocaan s b«t and mo*!
addidive game to daia li comoin^t
al m p^ ic il y of i daa wH h tp>a ad and
kdj#f f ru4iration You ara caf^tain ol
tha Ei^maK y^yr ui^ m c^tar tha
galactic grJd ol afian ipawn Thora't
no thooting vnca ihe EUmix tinnp^y
(tealroya th# ipaw" by moving ovtr
I! Byt thefaare a alien ah i pi ntuilad
On each adga of tha grid tmna at
yoy Each one, oparatingano tiring
inHapandenii-y. mon^a along 4ta
vdga. homing in on yoy , ar>d aima kn
mis^jiat along a iina oi the grid You
can be lacing up to four mitiilvt al
or>a iimt and it'4 daa^h lo miTiairi
atationary, or opaiate on a imgla
Una. tor morathana sacorMi >AAlh
aach acraan ciaarad yoy a^a f acad
with a ditlar«ni and mora diflicyii
arrangemanf ol tiMwilO tla«r.
Ttwra i» alio a 'b4f«aan franw
•cnaart oi ip^rat ihafitd ipawn fqt
UMipii poi nta On I y o na I il« »o
fruatration Itvaii can ba dai^garoya
EKcaii«nt packaging, wall uaaid
aound, very amcK^lh graphicaand
good c ontr oi k ayt Jo yitick .
Kampiton, AQF anrfj ^tolek CftASM
raitng Highty recommended, ova rati
oa%i^c
type
PAINTERS
iynptliir al Iha larllar ircida
|imit whieh pr^vtd popufir
Piintif, and Iha Idti hu ipiwfWl
Mnv Yififarti, ttvanl of wtikh if a
iviHible lof thi Spictrum. tha
princtpEe bthltict i pilnitr gima li lo
miki your chiracitr triviria i mua
if grii CQ louring ihi ttnMlVt M ha
BIS Ifitviubly fhtrt li iiiiii fiMtv
lluanse it work which trlai It
pravant thli hirmliii ictlvltv -
CQLDUR CLASH
*Votfticar;fl'omrir, IW £7M
Auth&r: J MOfriton/D Ai^daraoii
OottHiir cjaih cor^lai-ni loyr phaaaa in
a paint-lh«-aoyara4 gam# which
damanda airatagy aa weii aa akiii \n
phaia onm you fill Iha numaroyi
tduar^s &Y paintmg' round tham.
and rl you i utcvvd. you have a
chanca to aal Iha punumg painf
poti pacman ilyle ^aic two la a
boniA poinia taction wh«f e you
myal ^Hiiia matifa bution at me r ighi
mttm^i 10 guKfe it lo i he ti 8»h i ng
arrow S^aga ihrne ii tha aame ai
ataga on« only you are lor cad to
pamt each sq y a r a on# at * ti mt
rathaf than dodging Mionq any lina
TT^a fourih Bn6. moAt demanding, haa
you atte^mpting to surround (ha pa^nl
poll Thraa kayboard layouii.
ioyshck Kammlonor S^ncEaif
Thi fte file I II lan^i, aKCe<ient grapn^c^
and good y«i yft for money
of avoiding th« bugs la to)ump ov#r
Them, buc ha rnuit paint avary im^h of
Tha border before he cmn pami
anoihtr on ihaMrria'iCfvan, M*ftnr
Thr^e f creenf including aiidaa aitd
h1\M iitascuraorkayi, loyattck
Kampaton, AGF or Proiak Highly
addictive end good vaJu*
m MUMMY
Vou ar« in charga oi a party oi
archaaologiatt amplormg Egyptian
tomba Eich Tomb has S levefs. and
on aach yoy will find tftftfy ra
hOiAtm, a icroii. a key, a mummy of
ma royal family, and two gyardiana.
Aa aoon aa yoy aniar a tomb, orva of
maf uartfiana wMI b* iwakanad and
alan chai^ng you Tha oihaf remaina
dot mam unieai youara yn<iycky
anoygh to yncovar ji You may only
axit a tomb once The kaynatb«ar>
unco varad. and you can kill off a
guardian only aliar me icroil haa
bann f ouno thii may not found iiHa
a 'painiar bul m raait^y ii i» Tha
lonnb ti divided mio aduar« wUh
HIGH RISE KARRV
Producer @/aby 4m £S SO
Onaof the moat drigimai pamter
gamat Harry muai ruatpf oof toadi
and Poadaof girdarabul hai being
chaaed by Iha rualbugt. Aa m a
l^ono-typa game, Harry'a only way
73
w
"^%
^
id
WW/
PBlhwiy^i between kh«m At you zip
■ioog 1 trail gt doti •ha»s your
roiils %t^ nrHtn «kl lour tKtoot t
ii^utre ^tffl Iwifi unecpwad III*
CQniflfitt of IN %<iutr« irt f«v6at«i$
II Mflmt quMe pAf y aI fiiil tiut dl
high>«r »pfr«di arid tin II lev^ti it
twcomea Fm^^rt addiictivt «■ IHd
jLiafdiftni b«coms mcrr ft mttlligw^i
EJiCfl-n«n| u^rH3«lll|«dK«yl.
Ic^yaticJc AGf= or Pr^lfth viA eurion,
good coil Q Lj r a pid gp aphkc*. 1 S
i^Uh'»p«d 3ev#lt, ov#rin CRASH
rflling 68^ — miww ton Ifiifi
addlcl^fl p«fhipi, M/Q.
riUiTEfl
AclntlC¥«rsiort simple ^^nutilui
griphiC4. good sound ind yuarly
ptkii.(rtiv« Tou mull awDsq^ th«
ip«icet between lh« pamt piots and
daffy E^inl rollars ctia«a ydy raund,
CJliiCMbrif gla«ly1ly wtwi |h#y calch
you and roll you Itii V«u tl«rt ott
i^jai^niT on* foiMjf , rNm two, tfifaa
and so on While it i not drificuti lo
Iwgifi «^ih. it g«ls pfiHty f ant wtiifi
ltiaf« ar« lavaral rc41«ri yp aoainat
Ku. Good hoybqard poftil^onm. nn
rii»ck optkon
POTWPJIIITEB
Author J FCmin
Tftit i!| a piaiiy claAiJc; ii^rfion ol
'Arfuldar - a pamt «ht aquaraa
gvTiff TKfl acrvon H dlh^^dod into ?4
rsctanplaa of 3 difff rani ar«>aft, aacti
accordad a acor« oi lOO. 3O0 or SDO
pOi3ita YOu mini ^alli your monk*y
around tba p#rim0taF of tHa tquaraa
(a grid ot dcitti^d iir%#ij until «act)
Iquara hai b«ancampl«(«d 1 1 ha
waJhad lirwi baeom* tolid). As aach
m
aqua re it cgmplaiad it ii llNed In witu
coiouf and you gvt ih« pomi) Th^e
kf a Donui i«oofid icr«art — gyide a
iMd'y down var ioyi polaa lO tin^i on
a banard, ih«n the ihir^ scraa^ li
almUar lo iha firal aMCfrpt you ara a
[laif^t roHer and ihara ia a tima limit
#hicri 1$ aatihg m« aqidrat' poiota
:k*tMf Ol couria a^J thki ii donelo
ihp tune ol thudding chaMfi'
toollalls, whqare gul to gat you. It s
a faif copy witn r«atonibEe grapnict.
all hough (he game typo doesn't land
ilwiP Eo gcMDd looking iierD#ni really
Cursof^ pr us€rHe}efinae:i^«^tya,
ioyiliclii AGFor PfO^ok. poof ao^ufid.
propraaiiiffi difficulty, avaraga bul
rawonabiy addict I v« CM^&i
evfifait rating 60% m/c
PrortkjCHf hy Salamand<»f tor
OyjckiiNa. Travx is balneal ly a
'painiar' gam« with an ii^amout
dkffaranca You hav« a grid ot boxaa.
jQ in all. and \hm baaa qI lli« bottom
ctnlra EaoK la already p#i^n|9di pyrpl«
¥oy'r9 a i^itia ir««4i tunm. and aa
you rnOva onto y npamled I rack i!
tur n 1 p ur pi a bati I nd yo u Tht ob|act
it \o paint fliE Et^o irac^k by I Ihe
d^lfaonnce la that I he paint ia«lait^
— II wf}fi1 iirttcn lynnar ihan Z
tidaf ol a bo?, so each tsow must ba
Com plated b#lDre moving onio ihe
nail Thar a'i a c hi>«r . ol cour m, at
many ai 9 dapa^diog on iha sitlll
NN^i, and 9 playrnf spaadt Sanaipla
cunirgl k«yi, loyilich Pfoivlior
AGF MiJCi&d vi-awt wkih the main
crtliclim ba^ng ihai it wrai dillicu^ll to
control in a akily raJha-p ihan exciling
mray . it boding loo eaay to ov«rihooi a
turning If you do to I ha ataiTic paint
i^pt back and you hanw io iiart
again Fair vatu« for mon«y. CRASH
rft|lrig6t%M^C
TREKKIES
From tht airttar dayi Slir Trak IM
Apiwnad 1 nymbir ^ commitir
viTileni. ill bisl&iHv iHlti- ihiv
tayitly hivi sivani fiill live it mi
work on DpHon mtnui whlt^h ilipir
fM lo uii Wirp Engliiit, Impylts
Engltui, Phuift. nmr^ iDrpidoR:
vliw 1|hi itiirl ar long rtngi lan.
Sifixy mtp (^ Ihi ^mmadttia iidor
titui ftpun% shm wtipenrif liR;
SdHif . dimip itc. Sfi^ma gtvi you i
ailli p\in vIbw. aiNer i i cockpit vtvw
with A man arcid« eleminE ii you ii m
vi^r phatari at Iha diriiirg mmf.
tht inimv Ii utuilly tha Kllnitii
Emplra, Itmigli ttira may ba itma
1^ Dm Ulan I arunC Alt tha sitttei hava
itiF baitt kr docktnii and ripilr Tha
NighiT the tkill levil Iha mora artamf
s?iipt ind baies thra ira^antflbaliii
Federal Ian stir hHii. Among tto
biMer praDrami. )t'i vary much a
mitlar si paftonil chaici. Keri wi Hit
itiB lefturai ol aach briafli
STMnFIRE
Pfotfycaf Vifwn, 4BH C5M
Author M CDmvt^
V»rgin aiwayi hav« good, ciaar
I n ^f r uctioni . and thit wai one ot i h«
btlte r f fraf iiiua gama^ Faaturaf
ESaiachc waf f«pct\. aaiiiimg
rfil^mon abens Eefl. itarbaiaaand
itafdmtpf l«ft Dsmputaf call —mam
ni^nu Long rangt ecan^ w#Lr tai^ out
■■ ■■ 'he eight adiaeerri lectori
■'^ -rt-n ^^a'if^gBt^on, many for mow mg
ltom$#€for losacto^ Salliestaborka,
arcade atyle ^i«wacr«en with four-
directional movamani and fire al
vif ibi« ena my Doc king with a
iiarbaiBfr ia IflChy. and there are ali^
iime portals in »pace as wpil a$
laivroid *l Of ma to contend with Oh
balance a reasonable ^ema wiih lan
akflFtavali
STARSHtP ENTERPRISE
Tha corner lApiih a good EhsEru^cik>r!
manual Two piayara oaii aiw.»yft
p4ay a »lar ir^h game, on* readtng^
the othof punching bullOni The
g&iaxy map ihowi Ehe &i quad^rantK
(i X i^. each qiiidrani it tub-diy idad
i mo Sa tadon Comma ndt a re
Ntvigata which i^rovides ^ gndt. one
Iw navkfating wtl^m me vectori ol a
t|yadranl„ tha oiher for moving iq a
nawfiuadrant Short range scan.
ahowt fh« corit«ni» of Ihe quadranl
m whtcn Eh« Entarprtie aiit. ^ong
raofpt ic«n atiowa iha aigtvl adiaoant
qutdrantt' Pftnora. swilchei vou to
arcade ily^e vi-^^ screen with four-
direcEional moiwmanE and fire H the
vi i4bt* aJ i«n 9 Tor p#docik . alio wi yOy
1 e ngaga i ha e ne my tFom a
fliaianca, avoiding ^hmt waapona.
Dantag* rapori. tpfriHt lor riMif
Shielda , aiiowt you lo aai the level ol
dofenca: Compyter offvi you lh«
main menu and akaoconirolt tha
aialua raiJOfl. galaxy map. dam«fa
rvpairtand auto docking Tti« action
Ii f aai and I yf ^out i I you move \ nio a
aoctor or guadram occuptad by the
anamiy. and il'i diflicuH to tiwnk into*
your command compute^ if ffa
fighting, ao ha v« everything reedy
b^ofi- engaging Iha «r>emy Good
¥Bty* for money KempMon |oyalick
Option for arcade ^eqy«ncei
SURIREK
Productir. Nepiurm^ 4$K £550
AuihOK D^f^k Bmwsi^f Thi» veniofi
off an goo(} value fof money linca
fhaiapv 4^40 contains MUNCH MAN,
whic^ happenrB to b« a vary good
pac man vvraion irtdaad NepEune'f
Star Tr«ii otfat a all Ifie options ai
iiatad m the abort review. IhamajOf
diltervrK-e boirrg iha I it haa haltl*
plan views rather thart arcada tty1«
Nghtiwilhtheali^ahi inuain^ih*
wa-aponry. you muAl enler the
tlirection of alia ch {Od#gFaai Eo 360
degreed), and \H iuengrh, I hen «ii
bacli wilh t^an^d br«i1h aa tfia ptiaaar
Of miidiie If ail movaa ftcroaa rh«
*cre«n toward! itiaanamy fnatani
action 41 required on engaging the
Kiingon i<3^^im ai th#v fire- tha
inaiantyouara^pofted Ej^c^I^I
graphics make ihji an engeglfig
veraion to play at ap««da wtiic*i
otftainiy raqyir* mora ihii^ orm
CapHin Kif k p^t gama
AflCAOE
MISCELLANEOUS
AHOIDDUMS
PrndiiC^f ^tTfM^irm, t6K H 50
Auf^O' O ^ Lawjorr
Don't ba footed &y the utta - mii ta
hiO game fpr CBaueal mwn i1 ikral
apf^earwd it hai^ all the ^*vi«wtrf tied
in coniu*esJ itnots Vou are a laddy
Dear; shui i^n th« loy b ax with the
oiher loyi lor th« nighi. by I your
baby 'a crying ao you myai get oul
ftftd go and comfort h^m TMorily
way oul II by uimg all the coroyfa<d
bijiidifig bricks and assembling iham
corractiy, whhiii avoiding all the
naaly toys who want lo itop you
Whan you «9captt ih« boji you
i«aiise il IS I nstd*!^ another-, bagger
bOH.and ittai on« i »ns4d* anochar,
and aoDn . Whatconlyicd
avtf yorta ai fha time wit m* method
uii«d to aajembie the bncka^, and
Imaglne'i Caatatle' inUy is of no
htlp. nof are tha game s, mttrycHEons
Oh acrean thit t% fh« ouiiina id^a —
pick up th« bnck and take to top ol
iCFe«n sitghtty lo right of cofiaci
colour biOCh then drop tt The bnck
ahoy Id tilde rnio place as il by
magic Conaidarirfg thapackad
scraan. th* graphics are axcelient
ConJufion ot keys, byl ir^^i isn't an
a^rcada apead gamt watch oijt lor
clock worli aolci^eri, play people and
th« aggraniv* ii am — and iha
bal>y i cryirbg — |h«c«. iliar«. fhefa-
ANBLIR
Proc^ucar ¥irfif^ Qmrn^i, 4gK mM
A quiAi day on the mwr fiahii>g
toiinds Nita a toad of tun. but Lhit
gariia tnanagas to <b« atioui as
thhiiiirig at a raaf day on tha r»var
filhlingt Henealh youf boat paaa ta
layan of varioui f ish With ea^h
gajTiayoy re given lOOt^^aatiOl l^«
•i^rna to hook aft many as you can
Somo lish are linfi to catch aofna
can baqmie dangeroLii. and cairghfl
crabi tal aw«y yoyf caicti There ara
live iev«is of piay wh^ch deto*mm*
how cloaa to your hopk a nmh moat
i>a to get caughl The language i%
aASiC. so are |jh« grai^hict and Iti*
Hdea May be okay w i^f y young
children, byl tFiare t nolhing l^ian for
th9 san Dy » player Makes you
wondar why 46*^ Ol m#mory was
requjra'd' Virtually nil a dd-ici^venesa
BM anOvQ^alJ CRASH fllrng ot 3t%.
AmEjAM
Pfoducof H TrO#liCiL ^m^ £5Mm
Aiilhot £ Hi^kmMn
Th#r«'s a iHt lolha lefi; a »auni to
the right. a«^ Ovtrhaad E'm dtipanMr
and convayor Ml carrying appiai in
Iha middle Tfva idaa hi lo c«hi na
your man io catch dripping >am arid
Tatting appias. leaping b«iwfl«n each
10 pr#«n* any failing k^io the fil ryn
balow Wifh ftyery mouth iy< yoyr
man gi9ti la Iter and mysi ovanTually
b« ttifen to I he sauna to sw#al oft hit
tat The mDm lood Ihat falii through
10 Iha rata the mote a<tvaniurous
Ihey becom?^ until ih^y com« yp and
try eating yoyt" man Getting mto Ehe
I ill sa.vei hitn but li all bacomaa
ihofoughiySdUy an0 rep^tHive.
Joyinck. Prolak. AGF.genefal
rating poor — 47%
AQUAPLANE
Proifticm QuicHtiK^ 4W £B.9S
AiifhQr Jd^n HOWs
It 1 a nice day ar>d yoy fancy a api^i
of walar akiing Afiar a mofiwnl
you're iifddanEyftyrfoundadby
rqcka. byl thvy're tairiy easy lo gaf
throiigh Following on though, the
wateri intlanily lull of row boais.
ar>d it you g#i tnroygh loam tha ao-
caFled G and T nch-kids arrive.
mcompelontly Happing |h«^ryachli
all over the plac« Shoyld yOu
fyrviva itte hoa-hawi. theri''a tha
aharka .. Skii«r and boat ara 4a#ri in
prON to. Controls tup^down/lhruil^
move bolh boat and sKiiar but nol
■incili^ jn mitii^ifY to each otti«r, likm
ma t^&l ihmg ih^ iliiitr
ifiCOnwnlflnlly f6Mi*»i ft slightly
di'fewni pith Eo tfit boit Tfirt
itiflKe^ n dilliicyii \q g«| &aih stffiiy
into ugn m« g tps 1 1 ■ « v« ry
tn^cryitHt giffW Is pl4y. tiyi t^
liiti pig ftppsai is iJ i g nt Ac lai^r
touch i^ mil Iti9 tiord«f cc^ianri iirtt
tplil Hon lani Ally loiTiaTcrifiAicny
the colour of lea ancl ipKy m the
qamft. IhLri ^tving !h« impr^Biio^ri
rhar tha tmira iv i4:r«iefi it in usa. Try
It firi! and buy il yoy ililia it
ATICATAC
In A cailiA of lome 200 iDD-mii^ filled
Tktm yicif ui and u»ie4t ob|ictf , you
musl gu»di your S«rf. Kfiight or
WUard to lir>^ iha ihrva pbacwol «t«
Iron! <re>of kty ir^ aicapi Th«
fCK>fnf are full ef all typfta of
mDiifi«-riiiivhich may b« d^tpaich^d
&y midwkhg waApo^nt *l tham irr
f OHunaUiy unhnlit#El quintitias Tha
Toomt a^a satn m a wrt of spHayed
perapacriva Ifom abova D&ar^
con-rHfrCt batwaati roomt, itaira Niait
up or dQwh. Irapdoora doav«n mora
COfi^pMKltiaB oi f^ is g ima are J ^kal ^
m Haap you goirvg for agaa hkfi only
must YOU ampiov idiif niura shaking
i^brit 10 gee Ihrough bul alio arcada
■kUI$ 10 aaap your charmatd lift from
Nring arodad tivay by tht natlin
Tht/a are quita a 3ot oi kayi lo
rnaftlir, awn jf you y&a a Kamplton.
Pf olah Of AGF I oyitfcc k The
graphs ar« rnarvaiioua and if ^u
aftril a nu! already. iNen Aiitc Aiac n
likaly [g b«! the turning point
Ganarei rating. a»aall4nl. ovtrall
CRASH rail ng 97%.
BAnRLliROP
F'OdiifCtfr. Gamas Uachiiw, 4AK
Aufi^Of: BtiM^H VfnCtns
Siarrji>g Qordi>ri and fiaih,
SarraMrop ii a gamai cornpandiym
Gordon fuffara Irom blockad
dri j n pi pel -^t laai i ^ rs h oum <!am$
He cur0s thii affliction ty the
Curious melhQid of foiling l^irge
tiatrelsdown Itie §lopin^ rool and
lahifig Iham rail iti rough tha tiiockad
plpais Ha only has fiva barraliand
il't Impoitant ihay fall aiiacily do«n
tha oafiiiv of e^cti pipe if may don7
fia lotat iha t^arfai fo^ good.
Fonunatelyhj^faiihliiidog Flesi^ ^
on han£} ioitieinm^a am^ if called in
t^ma. Iha dog will recover the baml
and f at u r n it f Of a notha r g o C^e iring
aHl4^ pip^^ucoasilulfy reiuliB Ih
anoEhar ftcfsan Ahich may be
ir^ythlnf from a riddle IjO 0uau loan
arcade ihcoi em up aequerica ira
i|uile an originaJ idaa. m v^hlch
nothing ib foodtiflicuil. and yet
iharaa ao auch mat M bacoma* vaiy
difli^ ull to gai i NToug h FH^Wa end
(un. §oo4 value, no loysticit opliona
Ovafaii Gi^^ rat in« 65% M^C
THE BIRDS ft THE Ills
AulhQf Adfftn Sh^fwin & MaJihBw
SmHh
BoftB Baa from &rhan.h«ad Nak
ipotiad a liald Ml ol llov^r^ and haa
drag»gpedhi$nivemmtf« l^our|obi4
10 laita him bai^k and lorm.
collactmg ne{:lAr irom Ihe tfo^^r^.
whiisi avoiding me ftomavmal
annoyvd bifda. tl takaaaavfral inpi
bacauia ma mow flowan BQnw
visilB. rha haa^iar he g«i3 Ttia mora
naciar ha copTiecti, Iha mora the
telfdi home in on him and me slowar
ha f liai Eva ntuail f can 1 1 pe d »i and
honay baari appear Contrr>iiing
Sorii lanl aaay, ha'a iomei^^ng of a
loggy f Her and iil tiljat pracii<» lo
g#ms*cftohim Thagraphlcaara
vary good (Matlhaw Smith of Manic
Miner) and tha game is compabbHi
wtm thaCuffBh M^rospaech Good
confrol hayft, joystick: Kafnpalon,
Piroteta and AGF Oata propraaiiva^y
harder, ^ hvm%, genaral rating:
MMicUm MM facomiTiflfidaJ
GRA^ Qmrsll rating {^%
CTOPm RESCUE
Pfod'i/car 0^al?y. 4BK £5 SD
4i»fAo/ OCapaiia//
The ^mm^ ttaf If wilh a haiicoptar
de»hihg in to ratcua Ihe trila Uttm a
draadPu! i pel Img error, CHOPPEW
niSCUE 1 1 sAy9 but me choppa-t
comes back lo mftei I a n £ and
ramova ma L Aa^a diair w^nt.
Kianuitt ara baing entombed by
radioacliva wat la dropped from
Ovartlying plarwi. You muil rescue
Iham in your [nici4y ankmatad)
heiic op le r by n hooting away the
wane afid making lunnalt in It io
raach iham Eich one mutt ba
ralumadto me saPaly of the hen pad
Iwf ore gel 1 1 ng Tha rmxl Tha gun
firai m the tjiredion ol fraval and
thefa'S not mych iiFTfl If you S|al hil
by tha fa1liP>g ws$Ea yOM>a daa^
Tfriia If a very fail gama. almost
I m posi I b la wH h me curator i«ay«. a nd
drtticuJi enough vHlh a Kampston
AGF Of Proiak joyaiick. Addidiva
and good ¥«iue Recommended
COOKIE
Proctoe/ unm§m. t6H£5 50
AifoavaiJabia m ROM carifittga form
at £: H as uiiimai e 1 g r aphici era
famous In Cookta y^ou nra Charlie
Iha Chef, with muiing BD*ri bafow
and duiibin* lo ihe tjd# On me right
Ii tha pantry containing ina
ingted^antt which muii be go^mto
rha bowl Unfontunately.ma
mgrad4ant& are prally wild and
chiyVaaccompaniad by euonad
obiectt thai thmildn e ht^^r^ tha
pantry and would up*«l ma Mmistfy
ol Health pffhCiaiBiimayhrfawaboui
th&m Usmg flour l»omba Io
m^fm fitaf iry iiun . you rtittii imae k
the ingradiarit:} into tha mJitirig bowt,
uid tha roitaifr mis m« um ih^^uia
you gal it the wrong way rouhd you
Jo» poinfi. tirnaarrtrgy and
eM«tyth|!ng €athK:reDn provide?
dit^rant and more dtfficuii
jngradianii An olhef game that
naadi • n^^yanck. Kemptiton or
ProiaiE. Hi-acore, ona or iwo player
gam>a$^ e-difecfiahei movamenianc!
Ihe imoolheii of griphici aroynd
AddjCLlH and^ highly recomn^fkdaf!.
CTIERTANKS
Pf OHfi^caf SlBt DfWmm$. tW C5.S0
A com pieH mua ol g reen b I oc kt i i
t^a horna of thaanomy cyberlankt
Take youi lank round end ih oof "am
up Vou ca n b Fa^t awa y me bloc kf |o
Oat at I hem. bui they afe la«t. Trvrae
hvas. hall of tama. joystick
Kampston AGForProiak. ^ica
graphjca ar>d piayabla. but parttapt
notvar^addictiva,
DODGE CITY
Produtm Pnmnix. 4bk a U9(2i
AufffOf: PsTejer Off
Thlia ii a iwo-pan ganw with an
afca^a cas^lte and an advantura
cataatla. OhIyrI youi^ompleia t^
lavati ol ma arcaoagame will you
focaiva itia aecrat coda which allows
you 10 run ihe adnntura fame |Sa«
AdvOnture laclion naxl mon^h fof
Ihe gama detail » ol iha lacohd
oai«atta) You are a mall rl-dar on me
daaan plain, galloping your horfe
along, avoii^^rvg tha caciut piani* (a
£rickiy end\ An^ collacUng the mail
aga which haw bean lo carelaasly
lafi about tha daaari But pahirvd y^u
eomabaddiat. a^ooimg at your
back You can dodga Iha bMllti» or
fire back It you hil a baddte. ha^a
AV^AIL AaLt AT At L il>£CmuM Sm>P&. HM¥, SlLf *iLh1I & Mj^H *AkH^
Lll&Uflt 10*11 AND All GOOOCOMPuTfW ^HOFS
DtALf P:S P|.CA$f COMTA^I l/S f 0* THi NAIU£ Of vOur Mt&«i^t
mt FAeuious wAm>A
ANDn«SEaiCTOfLlft
THI Ul«IVtfl$| AMD EVEUVTNINCi
An #ij4l1 ltni#iv
t^it^ MrtEN ArcjOv At1«^
y^Hii Ar« I ravelling fdi
Ufitn h«m# lookifu fo' e^cMTd
«vfi«n i|«t» wm »iiian:aplad
tnr tha «vjl &f ului <pf tH« F«d«?vtHO^
•. ' <je .j^ tmKwti ro%* lo a^ an<i i««a |h« Ski *i «i Lrip.
: im Unrvtfst mnd E wtvlhsng ■ ^n^mfn oniv if> |h#
Fabuiouf War4a. « hoixeiA m iht SMe*d -Dui itvi m
Highyv«ltaorilfltf3lHwtC0Kr$ Vow ■■« lel«pofT#cl
0<MFit tol*i|h*will* wn«f4 IheCvtiOfnft m^tk
rlvmaiKii irwMWi" Iom f vlipdft T« Th«f b im m v*diho
aim* in vhr Tprrtim*! with i cr#4iim rth
N?M ylM BrV Q*l VC^Uf Q¥m CTK} tfOvl tKJll ilKBd* 't%^^
CD ptacaad tu Niflfttwll* M«in«^«el to find Vrm
MiCS far M&l
Dattgfitv^ with p&opim »f aii i^* m mmd itit»
pFqgr^mm* prqpVNSH en §^ tp l^iArn «nd rrulctt
Ci£ikpy#*a4WirHiabaq4tovafv*maiia*<i^r^ Ploro^Lv
ntvi ct?iDMri lo b« WhiHiM m m^mv» byi to
crfifa^iiori -iMif can aa davaiQiiad t^ n^N^ng ih«
tof iffcl coU^ured DOLE to nufech « tMttcfn dfiplni-Ml
ijrfi ihv «iT#h imai<« and «mwi4pniini §tm piovidum
bv you 11 Ciof ckin having la ^<inimL veui pil 4l<x|
F i4*n M-^ i^ijing -him fo couact vpm mjietittng OGlE.
cirr^ ii S->d«:i. ^sii^TlD-drilp ^ if m* cw recT jwI^-mhi
TlHNt ' "^Crfplaif
An fl*^ , ' "# irO^jiiQaf pvfion
A pi nfr \ -.-I I'M* ii-vM fo< Ih* oldftr p*rfan *n1ti city
jg J m&i tn« «:kKk and Hm I (?l f irn«
mut G owpat Mi i o ws ARE Fuifi iaja
HtW MklAlt
100% iMt actiiQfi mtehir^ c4>iIp Avpud tt^^
«?ailKAM *««iS h«r4r4i 14 C^anb IM ^Kluf^ldKi r>^
c«i«w* tow# bi'd ^fii
SAAiifL onoP' mr ^ajf SAFcrityiM
Ptw GoMi«ri r Hit #^«if!ptp<« ara tHiSiAvd igjirf tfid
ma DiiN way to cMar t^tam i* lo dmp barnifl dpMi
iham Gi»dieiri stAnds en Ih* tep e|I hm rp«^ wAh 5
b4 r#e!fe ^ftrH«^ I1^« gfem« f it^i hf Mi tipk oi%t ci^i^
I hi ^-Cuil PriM S^'Af^f to drop S| t^i'CHJ&n |h» r oOf
Kcvf aWv mio the car^rt $t a oratnpva and ya^t ii
ftova Uw fHimbvt oil i^rrii ■% ih* ppa. wNtcii iit(i
Mart IP Itinti. end Ckferdofi <iiAl«i the iMf reload t»f
ifiOlhif Qd Th* b*rrti wtil bv knl 4 Ifw diofs ii
■n#c€urttf . SP mlo * pipe alrt*^ f Jl»d, bwt f l«li
Iha dog it on piind^ U y^tu knowvou ra wng to Iom
th* biff el afHi v&u cjri tae Fitiai prnpi^ oui ff cp^i
ttia botlont tiflrM cOf ii#f ptwf i> jiKf f 'jiiti ¥fiU ww
it^ Or<* ^"QM cjifa n All I& .p4pfti , ' i. bdnui
byl f htrai i *y+pti i* -r* *!«*• I ; ai th* n«il
*f1 df Dicwi IQ til! fE.att
^u^mMMS lot IPC Of *MK sPEcrnuM
SfviiL|.Sp*Ci#Uy importr
^ing*#ptmEli V^^A^ \,f
giH^»K«iMi*nniertf* In- iJv-i'tic.' r^\-Kirtirii in#m
unlQ 4 iijpt f -brvBd o^ in^ik wtv ncp^ %■¥■ bthii^ m
iraii o* iupa' gKja fhm fvril it jp+n^ mifi lOMCitHng a
Two Oi llw Vlliti, «vMilHJil[Jly mo^irtg «n<J
^fttf oiifd bv ffn* pitytf f . wcap? Iiom utiip lum
4PqlO tl^ Itbof AtCHY UnforluiiMvi^. on^y Oi^ df ll^
triA.H C4ii Hiv;a#4 f itMn hara Nrto iltf iMVfda nHxid
WJfiiCHjt riMiftg lire sKim You Veivm mitvtiard cap
ifTbf 11 dCKK •Atich Will itwi Appaaf
faaiufai * Jtti Action tOQ*. Mflcti^na Qpd*
* N<n^ iavf1«Q4 4it1>£ui4v
laji ^ Itcvbc»itt43r iOvvliicisCQiill-al
STiUButon
GBCRT
«9#ccMiMaoaAfa4
P»tl Aitjfd* Alitor. O^ei'ir
Wrii3«n 44^ lOOS MKh^nir
Egtw^ woflii on thm
pfOdticTio^i li"i* M 'U.'VlPACE
If w*i fl oornioHiAite <»fv yn^NJ i
Iha #vviai^ i^ iH* TEBIIitLS "^
from The p<4nfi TOd igbcfi'i un^Ki in^^
b«ai^ aKivfmiri<«fafl and ihn t«b&Hiei fm^ -
fSB#dlviPMlll»nfl4ligiltTklrfiUw«VIlf%p£H;w M 'rr,^^
i*awi'i aftdugh Tha #vii i^ivvidan have iafcadlsglrt^
rqfflliecarvoranEgd dvrugirtgifivigaw^ilhv^
i'atai coAii^uance« <ot pcio« E0b«n . iqi«fl 4 nc»w
nn i>r«eawaik cinh>e*rw * ri«€»itc wAgv ^ C an h«
even hirm^l WAIWaWI Tou mjv Q#t an ulcrii^ by
mn LfVEia or swj. aw r*oo v who caww
Ltvn f M0f/[O inSTf am? £ET t/S ITMlIf '
AHtTNMiTIC FUN TIME fat TtM
t Ur.<-r>l.i-v .iifijil' I IP '*• ■ rrji |. I T .■ I ipl tcaiKin
j * I 1 J I-. i' '.i < ! L- ■ *T'c. IP* t: ' • ■ . I : ' i v^ ' ■! '■ . JbU* ^KtlCA
■Jid «lMi I l-of yeKffl{] criiktr»P wf^ mm d>iv4<kl|wia
thmn b««ic maih^meiicii faj^ii
Utai coldui graphict »i^ iouadi »< gtva a aKid
fpiffkafilatiQn uHth thi tumi apptar-ng: in tw gc
mmt ort a bAacki^ard
Th« CcfTTptjiai' pia^ bod tumt wtiicii ifm cfuid h#i
dihkuHv Wim liwiiiing the child iht corf*ct
M»iulM3fift U^mhcbai^tt99c<HiMi3« iia&
B*^mrrmf Oyiv«. Sfv^v^^fini Hvifi SGl lOX
laKioaaacheoyal'O pa^«bi«iQChAMfSMACHfNELTD.lait.
Ol ftartarf if>r Aaeet Bardvycii-d m^sum fm ,,^.
NAME _^___^^_,
HTV
AD[>fieS$ .
sUfAmA
BAHRfLDROP
Efl^£Hf
SUPfftSMAHS
OGLES
AniTHMITtC
c;il3
TOTAL
SEPW TO
GAIM£S MACHINE LTH.,
FflKfOCT.
SnVENAGE.
HCFtTSSOl^TH
Of ALifIS ANDDlSTBiauTOftS ftiOVlKD QA^ES Af*D IDUCATIONAL PflOORAWftfltS WAft*t£OFCW* AJ*¥ bQME COMinj^TIP^,
75
iDon ibacMd up by irbCiihiif At •■Ch
in, Ovt *hol . hit ■ c icn u s o rm tu 4
Cork$ecii(iv« rriijl bags ind y^u loH
i Utm B«lwfl«n lacb kvei you Mm
Qiwn ciu«s. vrlal to «oEvirig tti«
■dv#hluf4 g«rrr« Wif liid lOfTW
dOutsts iboui tHo iciaa oi con^blntrig
liMOSOmlepr-rvlitediimeii Poor
Iitybl3fmi] p{Utl{>n3^ I Qy stick
KiiTipilQfi. pood coEouf ^nd
gfAphict, 13 lli:iliiiyftFieii«ntii,J [24
I n fl II K AbOvQ av«ri go C FIA SH
o^rail S7%
UQllBUiS
Thrt ^t 4rh Onginil type ot crvepiia
crawliA ^m« bul i! ii not a
'ciintip*d4'0SFri« Th«r«at0
t3«SJC«lly I wO i£F0«ns In th« first our
hmo^ iMFMrn TuIa, find! him&Aif m
ihfl Grutk«4rr L*if Tn»r? s a mp^
dOOf It^ffing to IhH n#j(t tcr^ffTF
whtch on^y op«nt ahar r«pAalfrcl
hamrrwrinqsof Tirftnl Tul«'lbM^
Tntfe'i also a pi^ of r\oney tof ifse
biigs to *it, but Tararvi {lo use nis
llm fiaini) mult iaha a mouthful ot
Iht ho<wy b«lwe«n each aitf»mpt on
|h«iJ-oor TNi Grub b«fi, lit! HI round
filings wander t bout and wh^rkthay
m««ta $r««n. tqu^rifiy
BubNrFgrybbaritfarmfKf. Th«Mie*l
b^wy loo. and t^otiad iwi oi iA«m
mwt 1 Rod Sichfld Grubbiif multa
TfitH art m% offdft ihfli kill pn otd
Tflfanl if ihay cili^h him. Aim n to
g«i tt^rouoh i:h« irtp door baiorv arry
*moy ni ol ^nd Backi a re br&O
Tiranl can. hovAw^r. «at \h^
GrubbfirsarK? QubberfrubbBri
Onctt I h rough and Tafmrvi it
pfetanitd With « aimpli mizt
fiittrd9dt?ythra«R*#eaeki prn«
ihouldgtl ihrough ufaly Hff arrlvfs
irt anothrflr lair whtrv |be E^ugi brtad
fa^^r Neat graphics And « prvtiy
maddamng I y a i:ld ■ cl ^vm ga ma to pif y ~
Onlyorw 4il# mak*s loir letminai
Iruitfalion on nviring a rit-«cor«
Cofitinuou! ifTowirrtni mah&i
Tarant Tula a bit ditficyif lo control
aimougi^ ma cofiirg^ ktys are
ffintibily placad Noj^oyit^cii oplion.
Owfill DRASH rating 67% M^^C
EKTEftllllWTOH
Author ^ M0ffi$0fy & D Afr{^9f$ort
Thpa II a vary good ~8«ri4rk' typ«
game in which yoy ara p4it«d
agAinal atvan lyp#fi ot rotio^ w^lh
varying ctiartciar I ait£$ amd Qn«
Ihmg in common— I hoy" ra om lo
gel you' Leva I promotion occura
automalically on reac^img |h#
reduirf d nuimi»r Ol pOknit. A nov#l
ffliiura A tfia provlHon ol t«to taia
of coniroi hnya which allow arthar
SH}ir«cHonai movamant or
ratal iofUir movamant^ &oih with
dli^c^ionai firo Siraiagy defiutndi
ttiai you ahooi yp ihv rm>^
clangflfOkia types of rot^ota tint to
ilay allt^ lor longar &int^bla
Icayboard pdiil^ona. loyaikc^;
Kempiton, AQFmnd Pfoiah Qood
value for monay. ovrrall CBASH
ral^ng e3%M/'C
GAMES DEStGMEH
Akifh'Of Jonn HoHtM
Ptchad into a naai Bammast >rkd»o
caaa, Garfi«ia Datign«r ottart eighl
areada ^aana variaijgfii, all of
wfiiish may ba f Ad«tignad in mail
a«paaa to ly^t Iht plAy«r«' laite
Lasi ot a garr^a itiari a uTiiity
^I'acUce moda Vou can changa
b«lw«en ahy ot tba gpiT>*9 uiing
mm main manu. I hart a liar lti#
Uatlgfi ol tha iprliai auch at altviTf .
mkktaiiM. Ja»r btfrL s^ipa aic . you
ean roilffa^n th* game fonnal.
lo^'agrouftd and ban^kg round
i^oun, iOiihd affada. paim^na of
mo■M^aman1, aitack wavfii, antf you
Iicafl than uvQ or raioad yoyr
ra4lai*gn#d gima Tr»a giaphica ara
76
vary good; aapaciaMy iha dasign d1
tha adilora Oama^ Daiigntr ii
acG^Hhpanted by an txc«(iani
buoiiicT wfiich leiii you how th«
firogfam triMy ba uud Parhapi iti«
onfy [frawbach is ^Hal if>a gam??
ilraady piogfummtd are ot a very
banc lyp# Doat noi TAi^u^ro any
worhifig i^nowiadge of tn«chin«
coda, atthougH ihiA could q« a
good way ot laarning tha
fuditnanii Racofnmendad. oyeral!
CRASH rmlir^ iO>i M/C
BOLD DIGBEfl
M'^ail unda^ground «fid you'rt
ignnaNing mmas looking for cha goM
nuggtta Purplegnuggettgnathan
aw Not o h y ouf rrai i . h o we war , no it is
important to dig itratagicaliy rgurtd
Iha rad rocks lo you can diaigdga
Shafn to bioch on me turmsft or even
drop tham down and squaith Ih*
gnaahen Nirva spoad iavalt
Joyilick- AGFor l^rotik. Kempilon
Cufflor keys. ^I aa a^iclrva as '
m Oft other Bia by gafn«ii . bui a good
tn?<jinrtt^F s game anyway
fiDLOMlME
^Oifycarr DK JrantCM, f 6^ €4 95
THai^ aay thia iia atraiapy gam*, but
thtfi hardly true Vou do ni#«i some
airaiegy to ^o ior iHa ^old in the
Qi^katt way, but iTs ncvt iha main
ingredient uie the l^ft lo go up or
down from the turlae^ and ihan dl^
Iowa rd » ma gold s-i lap No%
evefyinirvg mil giititri it gold
thougli Tunneli can collapM and
thara af* yndar^round tireamv
£nergy runt out lati underground,
especially it you are tarryi ng g^id in
addilton. Iha lift may colJ4ps« 4 you
afe caf tying loo much weight
R*l>l«niih eriei^gy by reiurnir^ !o tha
Burtaca and daposiUng gold Im iha
barik In any event, a rather a^ow
gaiM with 1 1 mi led «ppe«iL b ut
P«Otoa^y g «sd va I ya for ymingar
eNif3ren
fiOUAU&H
AiiftiQf K^mftrrt M§m$
In* gold m^nei of Oron are
botlomleit cave mi whora gold
nug^t ram down Irom the root
Tha O rohi an m nwrs p'n et g I rdef s
acfoat Iha cavern i lo catch tha
nuggettand direct ihem into
buektu Ufa woukj ba pleaaant wtm
iX not f Of the jhu^^l ihaT tloal about
eaiing Oroniantand movtitg the
girdart around '-^nd of course the
iBlUnq nuggeii can b* v^fy painful Id
Ah^uhproteclad Dron^an head' The
iCr«flfi IS spill inio Thre^ eqyai
segmenti, a safe fio^e to una nghl fo
Which nn Otonf til Cannot *elurn. ■
ttore for ihegirdafa to tw uaeif on
Iha ieli. and m Iha canfrv thecartm
itaeH, Direotiormi keyt m&v« Ihe
Oronian about and the firing hey
fK^ailLont the g i^rder Ny^^ gell mtif
ion to Iha left or ihe right when
hiltifig i g^rdtr, ag ■ome liratagy li
ft^u^red to ke*p iif« irr ue I ure
working loyouf »di4niage, ^Inia
are icored im a nmfit Hittirt^ a
glrd^. and mpra for getting one mio
a bm\fM 11 rm bate of me gcrean^ Ai
Iha higher aiiill favela U^ ilcuUa w^il
eai Che nu^geii aa tiiey fall
Untoriynalety. tttere'a noaotind. bat
Ihm graphioa are Amo0ih ar^
coioutful. an unuiuM) and rrtediuffi
add»ctiif« gam#. twokayb^rd
poai I [oni Ove rail C RA SH rating
BRAND PRIXDRIVfR
Producer B^ifAnmt, 4&M £SKfU
Aymof. C/^rii Wada/
Along With Thorn ^Ml'a f^oad Racer
and DK Tronict' Spaed Dual, a
conlendar for the 3D Spc^cirum Pole
Pq*a POfition" g ama The alfeci Of
th« foad winding About a r^ me
mov1ir>g landicape m iho
liackgrourHd la qu^te good m thia
version and tha noJ^Ow graphiica of
Ihe racing cars aiio worht ciuile wall,
but tho mam drawbactt in that your
car It ^uiie hard to control Wttan
ovariahing. an tndicatoi ai the
bofitom tai1i you wh^ch way tha car
to !» ove rti Nen wii i veer, bul to get
p*al taiaiy 11 ti easenNai io come
aimcMl lo a ha^i it you manage lo
paa« ihe 300 Art on tha track than a
iitila man apfieara and wavers a nag
to tali you thai you'vv won Q^od. iT
overiong. eitpio$4ont on crashing.
<^r»ra) feeling was ihai this game
can bacoTTMi rai»Hlitfe qiuJle qui»chiy
Good Neyt;i>oefd poa^ison^^oy^tkck
Kemptton and SiftciftFi 4>iriierrace2|.
Fair [p average, overall CRASH
laiirhg &S^ Compiled M-C
DROUND FOJICE ZERO
AfOtf'J&ef. Tft^f^, TffK £$00
Al iLr&i glance it looki tike i airnple
g»m* but m fact it n quit* hard
Vary similar lo Rom^k's "Spectra
Bma ih, whiiCh hai mora opiiona
than ihks veriion Vour plane keeps
croitirig me lowering shyfcraper$ oi
New York, looking fqr a place to
land TT%ere »sn'l anywhare. »d with a
jjafiocioaL brainwave you decide to
bomb tha City fbai lo make a landing
ilnp ^ith each jjHwa ovef the cjiy
your plane geta lower, so it »
eteanttal to kn^ck out the biggeal
towert before they knock youoyt^
Several skill iq^vli ^itn EallfrF
buildings S»mpiie to p»By wilti Only a
bombconlrot DeapHefistiminiciiy,
reasonably addictive
SUiUW
PfO^iicmtV^trf^K. fnK£4&5
tn real iile ihe famoua Jarrw^ GAr>g
were reputed lo be louiy «hot».
unattle lo hit a nuan iih l#ei from
iham whan alj hve triad to gun him
down However, vorleh have pyt ihe
whole ihmg nghi with ihia program
wt^a«i. ai Manhatl, yoy can ftaJk
tfiemdcnim Ehe duity virweii ol town.
Ijrir^ atilgufea at ttitfy appear m
doorways and w^ndowa Your
ref ^Mea muii be teat aA you wont
gel aaeoond chance trom mete
baddM. Buiieii are reatncted. to if a
kmpoftani not to ahool innoceni
peopNi Oenwtchingabaddieearf^
ydudoila-ra Thegriphicaare
gerMratly good, although me
guniight coytd have beei^ better.
Raasonably interetting ar^d
addictiiiV
HUiCHUCK
ProdLicaf C^cearr, 4eKm90(i}
A«d;AO^ ChrrM UfQu^^t
Thii tuFhs oui 10 ba a worth wfiiia
Spectrum veraion of the arcedt
o/ig^naL lis mam drawttack. perhapi.
being mai it keeps combining
eliraady used el^mentt m geometfK
progreaaJon, wfikchioweft tti
playifig allracthvartasa. Ygy'iv
Quasimodo (a wail known
hunch back I and you must cross the
OB>ll^ ramparlft to raacue tne lonely
EamQf etda f rom t>ar tower pHton.
Tfiereai^e ISicreeriiiir^whhchyoy
ihusl Jump Ihe casleiialJona. iwfng
oHf fire piti. lunip caaieHatiom
tilled with ftpeflf ratttng sold>en,
dodya mnulaaar^.do all thaaa
thtngv incomliination Qneach
acreen there it a red kmghl ciimtHtig
up Ihe ca^He wa^a it he reach** ttie
top betora you ttart gelling talely
acf o». he it^cka hit sword
tomewhere unmentiona Na Rope
iwlnging la a very iricky buiineM
With correct urn m^
iuehlial-iHrhaps loo tinicky
Oood control key», ipyaihck:
Kempston. Ptofek. AGF. Sinclair 2,
Skill lewia only 1 , Uves 3. good
val ue and raaaonat^ y a ddic I i we
Ov^tMi^ CRASH rating i6%
JAWS REVENGE
PfCK*liC#F I^^^Aro/Cf. itfff£$flS
Thit dt a game for hungry peopfa.
You're a aluark on a lawi-^gapa-
teeding-frenjy Fr»h. swimmeti
{moving at Olynnpic apeedi^nd
boatmen all go down your throai
Some f tsh have a hatut of turning red
and pcHtonou^. lO don'i ear mose,
iAd the ijihefmen m their ooats
throw hatpoons^ or drop depm
eihafgei id tiun you Yoy can catch
tha d«pth chirf ea and detuaa ihefA
before they reacti ihe eaa oed^ And
the tea bed it^eif isni Hal ro dont
run I mo 1 1 lit a fo ft ol Perpetrator
meela Gala Hiangh under watef An
amusing game w»m good graphte:i
11 Moioyitick opboii.
JAWZ
Producer DJC Twfffcw. tSM^K
Olh«r uBf round Vou rriMil uPtyOur
MndvnAtttfr gun $ighti tD jhool yp
TNfl mtrudn>s trtariif. wnilsi ■vQidiirki^
thfl gungB drop-p^na (tom ponsonouft
i«M/ fkth on thi iyrfflce The garri*
AAaorigmairy madie&y EHm — jfft
Demg marketed by OK Tr&niCa
pr<)biiblv him 'I ma da all rnai mucii
d ifft rinc# t>frc«uf e un (on u nate i y it
rT«t A v#ry Ummc «pp«il Iqr ser ioys
areM«a4JE»€t» Good ioryoyn^or
Ctiildrvn
JUMBLE FfVER
Pro^iJC*/ A i f , f e#C £&. 9Q
Get your mAn lo jump over^he inpt
dug tuy Ptgrrims and then aifrkng
acrasi a pit usir>g a riape twd l<3 >•
tree Lik« 'Nunc h buck' ih«feaf#
l«v« ra I lov«l3 C (>m bi n i n^ «l#monli ol
lurfiphiffg, iw^rkgir^. dodging »p9«rt
itc Good fun Eo piAy iftd fVHoriabry
addicting but parhapi a i^ttie
Ov1rKprfc»d No joyiEjch option
JUNeLETRaUBiE
ProtfucBf : D urn off. I W £i. 85
A gam« witn a sumNar fheme to
Jun$|la Fever Coll^cl an axe and
laapaerQ39i ^ttrpping Atones set rti a
crocodil^! in^e^tad nv^r On ih$oih«r
t^d« you ciimd a Uhddftf to get Eo Eha
tre&s, whith you must crtop down,
Th# tre^9 writ f Al^ dn yo-y (jl yOu'rA
fioi Qunck tD jymp out of Itie way)
and they ^lyni me tiw - so bach fof
artofhfip l^nkeyi Ivi^ in ihe tm^i
and sfiiffdl yOur axe but fou can etiop
them wath it — i1 it'i npi alremdy
biuni. H they iieaht — ir$ back for
a not h er Wi i n i he f of est la kd wa-atfl all
you have Xq &o i& swmg across a tire
put y«ling a rop«. |ytnp a chaim and
lt>en ftorm for lea. A buAy game wiirh
pl#nty of 0ppanLin4fi*i lof la^lufo
and fiiP pretty a^ldicilve
KNOT IN 3D
PfO^tf€0r. A^iv Cl*nfri>r«drf. 49iK
£S3t5
£j[f remedy hard to •«# how thus
«iitriordiriary gfirrw HArOrfts a! Ilrsl. N
CDttId realty be ihoyfihi ol as a grid
gem^ or a l>Oly ^oa g#ni« t^yt w4th
you a« the anak« actuaity m the
icrmrn but In a 3 dirrvonuQinal ftpacei.
Contuiad? Well yOu will be Steor
yOyr»lf throyghtbe wTiite v^Old
avo^din<p yo>LrrD#n br^ghiiy coloured
trail end that of Ihe chas^r^, ( wiitkng
and ti^rnirigi 10 l^nd ip^ace lo mow* in
bflfDre II all get! billed up Uf«a
Gurtor key« to AQf or Prol«k
f^OytllCh; would help Tremflndouft
vilu* for monAy, and addi&iive too
LUHACMBS
Produc er Mtct omogiL t €K £i. i$ ( f J
Ai^JftOT W*rvyft ficoi/rr
¥&u must know Ehe faeJirig— men*
ypu are, on a Siiurman moon, awiy
from itie saieiy of youra^pioper i
Ihiip, talMhg limplfla of meon focki,
whan aud^nLy iherv ara all |^i«#
nuaty f«d cribs surroundiiig yOkr and
gobbing ore«n spu an ov«r ifi^ piac4
FOfiunaitly. you have your guided
ml sail« cannon Dtscnptawe- 30
gr»pnic4 er« tNadJvi m ihis simpNi
ahoat-back-ai^m geme, at you
whirl andtyrn lo avo^d thagreiNigoo
and lo iim al thi li«ndian zt^bm
Good tnlnution and colotirful
graph let. bui kn me end « gam# wifh
Umitud piiytig appeal S«naible
cofrtroi kayi, no (o^tkck bpi^on and
only one fklll imftl Ovtfalf Cf^SH
LUNAR JETMAN
Th# lk» Mow-up lo JvEpaC ls, ai
sxp«c1«d. a tabytoui game- It il has a
dnvMbocii It's that ins too ditficuii to
pHy, but ai tt uiyak with itiit sort of
game. 0j[p«rEi con gel a long way
ami pf ove that yoy can scorel A<A«r
railing 10 cdnstruct hrt I0a€* ohop In
■Jeepae" properly, Jot man has
era jHfld on ih0 moon wJth only a
Moonglidl^r for ComiSfthy, plul a
dytch of aaiorted and ynaxpla^rwd
»quipmanl, allafi mtsfils baaes and
hordes O I h orribi* aJ Itrn c reatyrts ■
HaJf the tun of th« gani# is
dittovering what makes whaE ^^k.
since Jtiman &an pick up objects
srhd transport fhtm himself, or drop
inejTi on ih^ Moofiylider lof'
iranaport He can get mside as well,
where he's «te Efom the aliens, and
drkw!h*Moongi<der along But it
won't cross holes ^n Ehe ground
Thas« must be filled with bi'idgmg
units carh«d on me s^dft of the
VD h^c hi Whe-nevar a n alHd n h If ■
Mman, ii cr«at»sanolher crater.
The basic aim of the garrpe 15 10
destroy the aUen bs^& --hut this
latk i^erEamiy mutt rank among the
most hetoicetiy dittlcylt of ill Iim4^
Syparb grephici and soynd
(improvi&d with tailiing aliens tf you
have e Cyrrah Wicrospeech ynii
Bllach^a) . a lot of wqU planned k«ys
wf^ich ma^ie the joystick optlona
fKempsion. AGF. pyolBk)* bit
r4dundeni One ortwo phayer
games. Overall CRASH rating
m% - h hg hi y r^comme nded . M/C.
HICROBOT
pf&didc*f:Sofm< 4&K£SB$ f^)
th« tcofiA is s«i irmffm a robots
head. wt\mm bnin itiMino dafflaptd
by bu$s (crevpy ories) These
robots, h owe vef, f^sambfe the
bai#n>en| ot ^ome rimbimg
Viciorlan hoose wnh pur piC} pipe^ in
12 chambeft. A scannar keeps you
miormed of wher? the wOfSi damat^
ts occuTrmg Voyr mK;ri>bDt is armed
with re pulse E>lob| which ke«p the
nsgijeiatbaylora lew seconds, but
Ih* only way Id Is it I Them oti (which
muat be done if the pipei aie to
rfrm«|n m a sound condition} is lo
use- the liK^a^E4v« bioba in each room
Velio w ones kiO y#llow bugs [a& well
as fixing grtefi pipts} and bEue ones
hiii blue bugs (and fix purple pipes).
The graphic a are exc alien I end the
geme ^s 'un to play ii coutd hav*
one With ci*»fer instructions on
playing But m th<i^ end lE tarls to b«
qyllp OS addictive a« lE Should oe.
gb«n a}l the efeme nts mil Senat bte
hOva. ioyttiek: Kempston. Sine la ^f 2
AQF;ptoiek Oen«fairahfig:very
good and ortf^mei Overaiil CRASH
figure 73%.
MINED^OUT
PTodEiceir.- Qu\ci($tiv^r 4m£4.K
Ai*ihofii*nAn0mw
Forget iha imay card, which waa
pri^abfy writlen bye stoned
QuichsiTva copy wnt^r, ar^ play the
game^ You srd pretented wish a
lank fiield. densely sown with mines
and you must ftt to the other side
wpth out b lowt ng u p Take a step at a
time and welch the warnmg which
teUsyou whether fhere tas minem
an adiaoent square - la 11 left. r»ghi
or aheeid'^ What happens when ihfife
are fwo or e^n three mines'' Ttv
tension moynifi and clever, log teal
thinking IS your on^y saHPf iiird.
Level two o iters maddens m dtstrete
to be srescued a no later revels ettll
confront you w^ih things that tfiaei
and meke you move quickt/. Nine
levels tnthismos^ nail -filing game
And it hasn't doted e bii, tnil worth
Ihe morwy il you hai^n 1 tried it
Recommended
MflURMhUL
With a wicked gltnl in their teeth.
Imagirie mvite you to take perl in the
fight against Ihe DK {Tronh::s]|
me nace Vou r we spons a re a
tool h brush and somelmt^lco
toothpaste Tfts acre en opens
jiKierstiy] with a gaping mouth and
lively clean wh iie tHth Tof fe«« and
other gunk appear ai the centre,
ex£»iing me miereit of the l^orrid DK
bugs, and Jn seconds the teeth are
beginning to yellow, purplwand
btack out all over Ehe mouth The
lfic*e wnn fhisgsm& is manoeuvring
the wretched toothbrush intoejKacfly
Ihe correct position lof the
tooth paste to bp siiueej^ditroiii tt»
lube An e^ce^lenE game with
wondefiul graphics, byt so
dapf easing 10 waichi rm efre^d it lefl
an ynpfeitant loaie in my mouth, but
I have to say It's good velue^
Joystick: FuHef ■
MRSMOPF
^rotfucwr- Compyra^ofve, 4^ £S$a
(V
Amho^ T^^na Bitlmf
The game which «t6 Out to prove
mat It's belter ip creaie a mesi than
have to clean it up. Mrs Mopp's
family must be the messiest M the
wo rid Tt^ey I lite r Cups, c I olhes. d ust
and iuai aboui every Ehng eJie all
oyef the Mom Moppsie hss five
utensils fo he^ip her m the usk. but
only Ihe corred uterwn will p^ck i^ip
Ihe appropriate rubbish There s also
a kMChen sink, weshing machine and
duaibin she must use when the
ateniil carrMBd becomes I yii f^pc^ing
up a utensil t9 done stmpiy by
moving up agamsi ii end ii cMn be
deposited by revefsir^ the
sequence Uke any hard working
housewife, Moppsio iikosa tippto
now and then to Keep up up hef
spirMs. but IT you lei het spirit leve^
gel too high she becomei drunk and
disorderly II the work road becomee
too much, she'll give upan^ leave
hornet The only extra a^ds ai«
magiCai spells, but ell toooHan
tliese seeni 10 be out of stock Well
plaoed cofifroi iceys, loyftiick.
Ke^piton. Cute graphicSr smooth
movement and an original game 10
play. RHeonabiy addicirve, overall
CFIASH fating 69^ M/C
UMiKS
PfO^kiCWf! Mikiog^n. J6K£S.M
The oauette (niay says 'KaamaMne
title pCfOefi. Nanas'. obviously i bit
confuseclt Another of Mikrogifi's
flew gomes whfoh inottls ttiet Ihere
tm MHT-dif Inable iieys when ih«i«
areni— obyioualya bii confutedt
The ftlm ot Naa:nes (or whatever} is
10 dotih around oaichmg bananas
which a monkey 11 throwing down 11
they hit the floor and you treed on
One. you stipd vef and Iom a IMe. In
ad dH lion there are coconuts
dfopping With painful
conge qyeficea And that's it
Graphics oie reasonable but pretty
sample and Ehe monisey doesn't
move at all The cuiior contr ol keys
work quite we J I in this game, no
joystick option Preiiyandfunio
play lor a shgn while. Overall
CRASH rating »lfeMi/C
CBYSSEV 1
PfOdtice^: P9ft0Ct*Ofi. l69C £& S0i if
Auffiifr.TWtfhgmi
Bnl prize winnCf of the gamei
se^lon of OompytlhCh 63. Odyster 1
IS a Ihree-part rm^turft ol arcade
games, designed lo test the sh ills
and relieves of thool em yp freaks
Str^SHH 1 is« 'Berserk' type with your
man at the cross roads ol four rooifie
filled With firing robots He can ihjOi*
In any direct ion wnn rotanonai
cant rots, go forward and fire up or
down at witt Getting through this
screen tends yoy up m an 'Arcadia'
type siluation where wraparound
wedges of iiien vhips fly overhead
dropping misiii*s on you at you
Shoot yp at them Meftn trick here is
ihei once dropped, the missiles wrap
around verijcslly. gradually f J lUng
the Screen with weaponry Screen 3
pits you against pterodaclyl-^iJce
creatures which swoop down m a
wholly originat an4 alarming
manner The g enereJ leeling of Our
reviewer a was that this was a
Surpnsi n g I y d ih ic u 1 1 and addictivei
game lo play The graphics are flirty
small Put tN- 100s machirrt code
program makes everything wOrli
ejciremeily well and smooihiy Mo
loysijck option, overaJi CRASH
rati rig 77%, recofii mended
UTMIi
PfCHfuCv Son^K J«K£5P5
Formerly named Jo uir Sotiek lor
some reason, changed ils name
Tiwre s a lol oi trie Vou're the sole
flurviving White Kn ight. Guardian, gl
Ihe Lore, etc' on ihe miay blurb, but
basically you re on thia DsE^on thinO
(etectronic osinch) and theertemy
are variously-coloured buuerd
ihinpits Ttvre ore severti floating
ptilldrmi on which you can ^srid
before fis^ng 10 the occe^on by
llappmg youfl" wingsarNJatucking
Ihe erwmy. When you rneet. face to
lace. Ihe one's who s h^gnesi wins
First buf tsrdsare pretty daM and
easy,, but later orws become iiendish
in m etr si Eempla to get y □ u All i n all
aver/engoyabte gsme. wiEhgood
graphics and sound OonEhhttie
wale r -- Yf>udf own 1 DO percent
machine code, loystick: iCempritofii.
Good value
77
H PindFOidi i^orei. ii> on m
up aod doi^n youf enefgy bftam.
t\rmg Itlt Jirw3 rig hi a I |h* pur^droi-di
Jbe lump off Iht vtrlqui 1«<l^fri ill
itnf w«y up the srde* ot thu nuclMf
rtactdr yd y i r« dtr«iiid mg Shodd
iri'f igcievstrgHypJrichuto io th«
EhOttom tnay m»th thu F^AeiOf ii^
muiflta tfHo frtyCh mow viCilO^S
drokdi Th« gnp^iC? Are quil« QOcMS,
brighiiy coloured, msvm Afnc»ot>ily
■r>Qf««ct quickly 10 th« control h-tyt
iwe>li Hid out) t^e tusuit ii «
re«i€nib4e ydfn^. but i^mi^w^^vr*
III* id«l tiH rilier«d- irt too auy ro
ay «fHl to be^«fn«i b^irug Tti«
ly ill lei ihAt fher^^ ar« uMr^
diflnibia hnys, l9ul lh«iv minn'i
Otfcrflii CRASH riling S*% M/C
fATTHEroSTMAtt
Ptod^0f *fj*f £>g#n. 4SIC £5 »5 fJ)
F^ii rtiiiii coilflci p«rc«ii iroim 1^9
hoyMt, tili« ir^AfTi to !h4r p{»r orfhcoi.
ind wtiin he his ervoi^fi. pul llitm
pn iti# train Th«)owri co^ti^ni i^
houifs 4 tir« iitnori arid ihe pm
off^&tt Only tomo hautet ju'ir^i
Vofn gmrrm ip gafne) liav« i>4iti6li for
cCNl»*ctioiMnd if Pfttvafitt Any wrong
Qftas. Ih^poil otf\tm pramplif
cilcnpf tifp H« rtiuM lh#ri dvth 10
Ehe lira f tal^on. ^^l me llrti Bfi||ina
arhd ^ousi tha b^ift bnforo ti ill
buf ni d^wn Two rtd rflfi irvvei the
town'i fHdf lynrrfl to cAich P«i
Thfre are fto insiroct»orii on gume
ob|*cilv«ii, ah« graph »ct are fiir bul
could t>e i/nooirier and me control
i4«ys ars ih* awliwftrd cursori —
jO|riliCli Protflk or AGF. nol v«ry
ffitponfiv^ I rh aimer case 2 skill
^vtEt 3 hvvt CRASH Owrali rating
52%
PIEYEO
Pf CKTy C*/ : A UfOffl#ra. 4«X £R » f^f
Avihof AnammSmgg
fh* fimoui PifTlAn. iuccw gona Id
hit h«Ad. h« hii iht botli* incl
ramlMtdrurrkenJy dowFTtlte nUmm.
whPiivIng in ind oiii of ma traffic
antennti vflnoiif butPdingi cn^
hiking a riuiunca of himttlf II you
gel bim Inio On* ot Ihe miny pubf ho
muBl drink «vtry pml on tha bir
wUho ut %u ppi ng up on sf op« irxi
cr^ip E^Rckels or nudgkng iba oihar
fSnnlcerf Trw gairw managns to bt
tmu»tr>g for i iHort wniie. byt P^min
it dH^CuH to conlrol and lome pmit
^aam impoftAible r-p reach (you tint
ie4v» 4 piA unlrt mty'^e all drunk)
Simple coriifol key* (oy^TiC^t
Kampitont. AdF. Prorek Mayippeal
10 iomo PimAnMCiibul not
generally CRASHOwrill! rsllr>g 57%
■(moAilylor me h Mm our) Ri¥ert«
Sdde 01 ltp« €0ri(atn9 hr| »Lr>g|« &y
L4J r£h Ihe oil ice iMi^rol!
FSST
It ikQiundi A bti rude bui rr's a
wonderfbiJ gima wilh UUirnite'i
Ui\Ai mAgniific^nt qr^gntm no&bJ9
m# roOoi muBt keep me iuvarming
i niect Nf e from tatlng hit pla nl To
do thli ttiere ar« vari<Oira tpnty cani
Lining thi; bnck wfllli oE Ihe garden
i^Acb lava] addi a diffar«nt midcl to
rha coilfl-clton and ih& irK:k i» Thp^
yoy fnuii uae the (correct spray on
ih* mht mse^t or n qnly iflrvet lo
»lyn fof a moment Th# ^nsecU ilAO
kill oli Robb^ is wei4 es ibe plint,
lA^k^h ihrinki Away rl it i eiian lor
loo Ions I titing 1 1 g row rftiuilt in i
bloom and A new iav«l. Amafing
graptiicf. too percent machine tode.
i-direcii&r^al movement one or Iwo
player QAnie, teniiOle conlrol keys
And Kampilonjoyilitk
ftecommarKjeo Al»o a vtilalaifl in
ROM CArlndge form lof £1 4 B5
mmm
In elf eel iPii* i* another Huncfibiick'
game. Oui it ti as been itiric lively
dreiaed up m ihe gu^sa of a Purtf h
and Jydy ifiow You muEil gy^de
3^«rD Bobby Acroaji m« itage io
r#scti« Judy, whit* Pun^hhuii^t
cu&tdfd pie^al you There are 16
icreent which reQuire junnping over
hcKies. Swinging ecro$A» pitijHpirtig
on ifug^c cirpeti. dodging ^old^ri'^
ciubi and Always keeping in eye
open tor tho»e cuiUrd p^ei Judy
iorrielima^ throw! a Mimg^B
Ac^os^t — fet Bobb^ coi]«cti ihree ha
can whtzE acoii a ttireen and onio
the next With oul harm The graph l<^i
if* amaiifligiy tifighi and coloured,
Weill animAledand wim loti of detail.
Ttifl gAme aEio $^eak« iwrlho^t a
Speech unMi:. Sentibi^ conuoi keyi.
ioyitiCk: Kempiion arid Sinclair 2
Highly raied deapi^ me pnlci,
CRA^ overall rtiing 88% m/c.
OUACKEftS
Qua^kari ii deaigned moFe for
Children man ihoot en^ up addictt,
bul ititheerfulgfAphkcs Should
make il popylAr fi'f set in a
fairground duck ihooting gallery,
where lOur rowi of regaled Mjecti.
dijcikj. catA, rabblta. facea artd A
g^ani luhiie. move aiierniieiy in
0:PP04iie directidna before ybur gi^
ba rrel User -d ef ined keys q r tu rsOr,
which meana you c«n um AGf or
Protek|0y^TECk9
UCE FUN
The Sped rum hardly haa the sort of
graphici capabiliiy of ma b^g road"
racing gamei in me afCides. but as
fAf Aft Spactrum racer i go. Ihn is a
praity good i^ihe An owitiead vtew
thowi me track which veriet from
wide 10 very narrow. Sffiigtii and
curvetf Ofi yougo withfeveral
oth«r$car4 Bumpcng another cat or
running oil the rOad;, tlOwa yOu
down and eo*is I ua I lieavi i y The
ob|«ct It 10 gel as many 004 nt» as
poeAFble betore runnlr^g oul of
pel roi The g re phica a re very §Dod
w^m me cars be^ng qiukl« i&rge. Ltar-
cSerined conlrol keys (eceelefat*.
brake, left, right) orcuridr id you
can un a Proiek or AdF pcyitrck
JHDEfl
Pro0uc0r PfO(hx9r: Vfrgin Gamea.
4BK€S95{f^
Auittors: May pooi9 A Teay Mc^rriy
The writer iol Vomp' have come up
wMh anotfier quasi'mifciiary theme
game m two pariA. First screen you
leap from a plane on a parai^hyie
and iry to land on orie of a itream of
md^rleis motorbikes bei 0^ T hasa
have been supplied oy the fesitlance
pnovAfnent of the occupied country
you m ipylfig on rf you sue ceed m
Cantfinf on ^m M cuiA insiamly to the
lecond screen This 1$ a ^Ovhewof i
couniry rend, heavily sowed w^m
v^uble mimis. down wh^h yOy muat
putde yQurcaraefingbhke. Alihough
fhe deiaJlsand large graphics are
quite goc»d ma gAme ends up beirig
unplayable Voucan'i bfaksand turn
at me i^ame Ume for ineteirKfr tt aM
pa^is very quickly And ends up beirig
much Bkiwer thAn ii ahould
R«asonabie control keys, eertn tkiil
kevett. no loystkCk option. onJy a fair
garni. Overall CRASH raling SO'%
Kii^tufi 0I BASIC and U/C
iVEl RESCUE
P/Ofi^ocer Thorn EML 4B^ £BMtft
Voi.rre tn control ol a river spaed
boat The tf reen a hows the norm
and sofjtti banks above and below,
tveryming scrol^liing Irom right to
leit Yoy can hold ih a boat's position
10 me l^ft (Si far) stde. m^dd^e or
righi (dangerous) tide Tri«ob|K9ctit
to Kveueevplorert From the nonh
bank latE'yand land metn ai the south
bank jefly. As the two jetties a fe
opposite, y ou ca n 1 1 uit c om m u la
between mem The boat can lake up
to six explorars At a tima tselore
lending them, but J t you lo«'S me
boal. you lose your eiplorers loo
Thfl fi ver Ii Infested with ercKiodilcs,
AAnii banks and iog$. which you
muSI avoid. M you're very g<^3&. a
rival firm overfEiAi Ihe rhwr droppMng
mines on you More poinis scored
ro« travetiing aI the rtuhi of me
■erven where yo ur rel leus ham 10
be very fasi A fast, addictive arKi
origmai gAAW wifh neat giAphics.
i^od control key posil tons, joy sltok^'
iCempAion. Sinclair. 1 o^2piAy«f
□Ames Recomnnended OverAll
CRASH fating 7*\ WC
ROAD RACER
Aufhnr: Qraftam Wisdom
As Jts name implies. Ihip is arKrther
contei^der lor the Spactr urn Poit
Position' The3DRDad--'LsndiCApa
elf act is pretty good, an^d unt^ke
BnthnnLa^ Grand Pn^ Driver, ttve
gfaphies are solid NOwAs-er ihe rodd
in th4S version doAS noi actidlly
bend as you go round comers,
pltfiough me background does
move Conlf olsare very good, m
iddrtion to brakt acciiaraie and
leflVfrght. keys t ar^ 2 select lo Or hi
gear II you use the gears incorrectly
you wik blow your engine There ere
several oth*f ears 10 overiake ^eiiiHV
reaching me fimihing line Perhaps
one proo^m with iheoiherwise
excel^em mliy card, is ms! Ehey
don'l A]fpla4n hoA lo get going.
Which Is a Pill i« confusing at first (see
review in ^siue-i} Srighf and large
gnpn^s, raitier pooriound,
jOyitkCk. K em pston. Sinclair QverAH
CRASH raimg ^0%— goofl M/C
UNIA
p^odiica/ Aff/e. fmiSSS
Produced for a rush Chnsimat
markei. Ihrs lape contains seven
dilfereni games in a compendium ■
All me germs are shorT and only
im*. Rudolph Goes Racirrg^s lair
Jmlging by Etie games a nd gathvs
quality, me tape is aimed cl younger
children And grar>d mas and
prot^ably won 1 be m cifcutaiion for
very long Overall CFiASH ran ng
2«% BASIC
SCUBA OIVI
pyoduce/ Ourmft 4iKmWf2^
Atif^or WJle Wt^ardaon
Ok of ma laco nd iisife's Games of
the hiohth - beaijitif ui fishy
ar^imaiion from the lArgesi 10 the
smallest characters The idea »s¥o
^ve your man overboard lake him
10 the seabed arid coiieet pear is ffom
oysfart He may have 10 wait until
mey open, and he musi nol gel
knocked out on me boltom or run
into any of IheeKTremly voraEyous
ftah. Oxygen is running oul. so back
10 the surfac* toftiid me boal. which
movea All over tfie place WhenalK
tj^e pearls have been collected you
must venture past a dreaded
DCl opus and into some lower caves
where me peari^s Irom ciams mrm
^nv '' ^f^ Clams mt more
dugeroui rhough. A second
Qclopus guaids Ihe enlry to yet
lower and vaster caves full of
InAAAure and some oxygen bottlet lo
iWlinifli your supply Dovim here
yOHU can twim for ages, look mg for
the I reasure. but the aquamiri ne life
It even mi^re dangerous An origmai
game wMh eicethani graphics, ihe
deiatf ot wh>ch Ii quile atAggenng —
a game which mik#t SpActnim
graph tts somethirtg 10 tw poud bl
Very addict^M'e wiEh a skiii levels,
good control keys iui«r^e(inad)
almoiJ any ioyitick and a hl-score
saving routine Highly
recommended — overall CRASH
raiinf9 9?%m/C.
lltMOWFAX
Producer ^POirtrn. liS^fS^S
^adowlamcame ogi wrin a ioi ol
biflyf^ooat Oil whtch wttsgnsnty
I QMrpriCed, so i^t i nice ro $*i
Postern have dropped ti mym. No
one can co^rtptsm aiMut ma
Braphhcs which are quite es^celNinl
inlorlunately ihegArTW has very
little else to offer You re fnouniecs on
your while cftarger (Ihetnliy blurb
mighi lead to suppom this was some
Hobbii<^lkke adventure) Mn<S nding
78
5%.%
on from m« laft •! rflndotn heights
Vay Cftn f irt a MFl at ih?
tpproAchiPrg frn^fny bul you mutt
ir^n explode th«l3ol1al exacUy th«
rifiht mgrri^nl An4 XhhV$^ the- gifTW
' you Mm up egSiFULt the p<}-ints.
Mind /ou. i1 IB meftmariflirig. bd you
iJoniJihLa mistakes. Dflttnpisly ■ pania
to||irl«kK3*;ftifjri1 - if yOuliMlhi
i4iaa, yot> Wfoni negre! ihe gripihlci,
IMfllATTICK
producer Rcmtk. leKCB^
Thf trmm^Uctm J Awa' world rt^Cdly
but tho r*st oi (he contlnuoid Ksynd
#tH BVflnlyiailydriv4yoy nrhid vou
rmitiNive ^mputiei ioroctopif
horn mt iJitrk) dy weaving a
pf oiacijva rwi a rDund iii« octDpui.
SFioui^ ■ ihHfic 9«i th« octopua
b«fi:>r# yoy flCf^an it. Ih«rf llifr ift^fk
c»n **t your n«l Having ailher
it£»ed»d or I Ailed m ini% tasli, irn
raft of Ihtgirrw ii Id fill up a.i rmuch
01 tha»cre#n with rmt withooi
1||«1tlno«itanyDur9«K Thfaftlavfl^i.
orHi □ r t«o p i aye r garrH^ Joy^ti t k
Kamp{»iQn ai ^mcim^T Agama wuh
v«ry Ijmjied upp^al trvd no addtclive
quilFEfOft, Dut IE mighl ^$11 Appeal tO
youn^ar ^liiJdran, a ft&rt of Painler
lEM
ProitucwF PQwt0ffr. fm£SM
Author: Mtkv ^n&s^mn
Throw rocki down troni m high
etnia wmn onio the mus^d
alt«ck«rm try^r^g 10 e^l^tn^ up A4^ iha
rociu fall Ihe^ knock the aitackflri
oft, oHtn $«v«rBi al a timeai 0ri4
ibifi I ng mAn c ^*^c rb9S a noth er Th«
tlick figure ani'malion »5 Cute and llie
ftiTie^hoyld appeai toyoMnflef
c^hMdf&n. t3u\ M i& vcf y limMe^ ai la^r
as the serious add i[;i€fO Arcade
piayl^r is-CO'noarnad, &imp|«canlfQl
heyi
tmntEPiT
Protfucar PiiMWrn, fW£&i^
Author fvfrk0SinQiBf0n
Tho L9 p4c:maii ^^nant. bill l| la lOO
original !o tump m wnh the rast of
ttia yeOow gotttalert. Thfi 'maz«' li a
ifw, wriggling one Sviv^^ri diffarent
colOiMvd anakei are trapped in irne^r
flAtti. lyfroyndad by a scraanlui of
grfttn •gyt Your pgt^ is lo eat all Ihe
aggs Onry tho red ar^aiiid c«n eit
agi|l, ftO rt irt^lanUy ff«aa itsslf and
ti«9ini«Bimg roynd th# Kr«an.
fiv^rtg ihe other inali^ai ai li goat.
WHeft you rmeaf a snaka head on
tharv ii a hatty (line guLpLrM s^und
and that a It un\tl you praa^s^ lor
ino^har gama Shcuid you claar ih«
mrmn you than gat i chanca lo ait
tfif ifiikei fttii fint) ti wtM aa th t
^gs ln«v«rgollherajt^mi&¥ery
dinlcuil. Tl>e graphict mra superb.
quitt enough to turn the slo^aohP
Piiy the control kayt are »o
Awkward, end no joystick oplion
Addicii w and good vaJue
SPECTU SMASH
Author jQnn BoU
Thia la aimiiar to Titan'i Qroiind
Forte Zero, bul filher mor*
Qomp4«Jc. m thai you h«ve liFiirifld
Ha^gtit control over ihe pilane, and
theft KTB gun lurrfEt on $oni«
byildings firing at you, n^m on fiie
eeilesT level, mora and mora on the
harder onet. Bo mining ihe gunt Eifh
O&vNOuilyhelp^i SAoyldyOuiland
tuecw«fyity. hjivirig bombed the tot
flat, ifi« angry natives reward you by
aeni^noout a ^i^t innHf i6 yOu e^n
lalie of rand do The Ihimg ow^r again
a1 a higher tB^nf OI caurie mey win
in itieendl Three bves, hi-»core,
aight i«v«ii. lOysthCt; KempiTon,
AQF, ProielK, Sinclair, m/t.
Hecommend^td
SPECTRON
Producer: Virg^ii QtmtJi 4aK£S.9B
in
Atifhafr Waf* Htrkl^Y
Probably Virgin $ &eai Uhoot em up,
probably their bett geme in fact,
Thii IS a no-wid Berieffc' typ*#ama
thai demands I ail reMeiiet and a
fiMili mmo \o get TH^ty far One
feviewer we» able to cQuni ei many
aa 2 If enemy robois on ihe acreen
aiorfetime Intmiea inctyde
Swarm«fi. Speeders. Laui^hera and
£]eciron« ( wtiich keave
ind'esirtichbie eiecifonic lencea
behind Ihem) Voi^r robol li<rat
automatically wben on the mdve and
control ks&-d[ireclionar Well Ihougbl
oui. vi-ith deEailedOr$ph»c». very
good sound, nojoystick opiion bui
wall placed control kayi. Qvarall
CRASH raljng 77%.
fleoom mended M/Q.
SPEIOBUH
Producer D K Tromt$, 43K£SM(2l
Atiihof K L^rim
Anolher Pole Position' veraion for
the Spaclrum Thtalealureft tolid 30
gj^aphict Complete wiih benda.
mpving horizon and the road teen ^n
a reasonab^A ton of pertpective
There are five cirtyiti to race on and
a chdi^a q-l racing againsi grne to li-va
cefi.. Your car haa aavage
ae^iafAi^on, and become* akmpat
inaianily uncortiroiiaOieon ihe light
bancii Cnihii ibeam lo happen
when you hawn'l even igyehed the
a d g& ot th e road , The graphs
ichafacier bloekt) are fairly tmoolh
and the eol^our and detail ire good
Sensible key^. nojOy^llcN. option,
ganarally average vaEuei. Ovena^t
CRASH rating SmmA:.
SUICHA3E
Pfoauc OF Go m^ i 6K £4. 9§ f i)
You are in conlrol of a a.h!p equipped
wflth depth cherges whlc^ can beatl
to explode a1 nine ditfareni deplha
depending on w^k^h numeric key
you Mlact, BeittMh you, iubmatinea
crosa the iera«ri in one direolion.
Qcc^aftionaMy 1 1 ring mJetilei up gf you
which muit be dodged. Tti« art ia lo
Miect the correci depth at which to
9Apio<io me charge to kkM Ihe tub. A|
hi g her sk 1 1 r leve I S I he 4ub^ C hi nge
deplh randomly On the whole*
game mora rniended to appeal to
younger chiidreh 4 iiciii iev«Ea,
reasDnib^e graptucs. poor iound,
%imp^ control kayK CRASH raUn§
4^— poor lor addicta. good lor
Children U/C.
TDANZAW
Prodi/cref ■ U/iPmere, WK£^Bo
ll's pDiUholocauil America and the
country s a barren desa-r I wiih a lew
chiea here ami mere where you can
gel lueK Othtrwh^e a clul^Ti of Mad
Majtallkeft in deadly Black Turt?oi
ere ouft 10 kJll you while you hunt the
waatAft ic>oking lor eight gnid cupt
Theplaymy ftcreen it only a OODlh ol
Ihe available area inttrumanubn
iheieitflhow; hmeiaken. m^iet
iraveiled, a map of ihe Statai
ihoiAfing ciiJea and your location,
local rad«r showirtg tups fii any)
and enem<^a. ipeedo. fuel gauge,
angina lemperatureand livei leH. B-
difi^i^ilionjr rrigv^rnent. eTfCell^nl
gra pH ici , h rg h l y p laya b4e Joyil kck :
ftempston iHighly recommended-
AJsoaviiLible m HOM cartridge form
for 11 4 95
TRIAD
ft&SuC^Ambm, W/4m(2}
Thia ape eompripti three garnet of
Snackman', 'Svb Track' and
Treasure Hum One ^ide joeda ay
Ihreo Into 40K. Ihe olher loadt
individually^ inio 16K Snic;hman Ji a
Pacman With ia playing ape e^irtd
i6difierenl rriMes Sub Track hai
you in a ihtp dropping depth
chargsa on the many tubt at
different depths, white dodging their
rviinea in Trees u re Hunt you muil
find the qujckelgd way roune} a taiHy
complex traditional mAi:e to col^eci
treeauiea. Once one haa been
collected another appears
lomewhere el^ ^ eJl agamii Ihe
Clock AIB 3 games are rath&r welt
dof»e arvd the EApe repre&entt good
valiw for money although mere w«a
a iiirt4ng mai today one rnighl prvlsr
one reaFEy dr^knal g*nne for the
money than thive oW onea. Seni4t>le
control keya. no Joystick option.
reaaohibFe sound, colour and amaJI
graph ^i, fait to a vera ge, overaJ
C FtA SH ra li ng 55% m^
TuaioiRrvEii
Producer. Bot* (UM), rOpe cj 95
Another lof the radngi car ■ddicti
Turbo Driver feetuiei very large
vehicle graphics and mn ettempi (noi
entirely tycce^if ul| at 30 ihrough
p*fape«:tfcMe S x other cars leap
eway from me siaiiing line when you
i^M Voy musi catch ihem up. Tlie
cars and sef^rai other haiardi make
life diffKiull. end if yOu go loo
cereiully you'll tun out of fuel The
track la iiuhie siraighi, a^id there
aran'i mote wonderful exploiiiDfiior
the ongiftfll arcade version, but tiila
IB a popular programme ^ni^ doei aa
w«i» ij me Spectrum witi allow m/c
Joy4Uck:fCempiion
30 ftiT ATTACK
PfO^uC^r: Oui'ckai'^va, 4BK £BJ^(f}
Author: Send/ Wftttt
Some oP me bcs l ever 3d graph fri:a
lor the Speclrum whicti work
excellaniiy noi only on me
numerous tiiuiidmgs bui eiao tin the
aoftu lorma ol ihe hero, herolrw.
aM^rea^eei ants wiuch iwarm
ihroogh ihe wai^d CJty oi Aniaec^her.
The Object o* iho garrHe is to |ump
Over the one spot low enough m iti#
outer wall, find your girtlrtartd (or
boyfriend— you can i^ect whtch),
ar^ ei^cape before ihe anla get you
You Can run and jump rn four
dirediona. throw grBnade^ to km the
anti over i^ryifig disiincea. or atyn
mam by jumping up and down on
Ihem The tcer>e can ba viewed from
any one of lour afig:^ || psn t eaayt
There a re l^conTrol keys required
and It take! a tot of Nme to§el uaed
Ed Ihem. byi Ihe graph^ics make li a^l
wofllh while Onetnticiim aimed el
Ifle ^an^ ■■ Ihal there i more
iBchrucal nrtuosily m ihe program
Ihan geme pUy and it tMnt^oms
repetitive after a while. Ne^ef thekesa.
an amaxing ga me No krytl^ck
option feali V poseib^e Very highly
recomfnended. dwarall CRASH
rAttngSMM/C.
3DTUiiEL
Ypu'rv rufitmg nnrntimn^ down ■
funnel ind eJtflerf nt ob^cU llftih
pftityou. which you mufrtihool
Th«fi'ft bflts. tpLdflft. ritft ami nnAtly
■ dfhghtfiir Un£3«rgf-oun^ iFam,
€oeiipl«l# wpih twirNNJing titidiighli
indiiBnvrhpers maid*. Th« lillor
inuit tii d[>dgQd rutligr ihin thoT
flunnifi^ into ih« $,idit$otth# lunfwl
QMiim N3«i ol ■ life {hv4 In j|li|i, ind
ypM c»n undvftftki t^im Muti%9Tmrmun
load$ in tw& ^rt? and th^ro i« nO
Under^l round Iriin. Mrxod QpLnionB,
scrfTift iiht{j b!. ipiTw didn't.
mvmnt
PtsmTuc er J *C <jf«K«- ^ W £S t5
Thii IS very siimjir Ia30 TunrnpL
oxc«|^l Ihil lh« lurtrwl (or ^rle^x) i^i
d«rinedi«i multliudttol ec^iourt^
dots riCf^ir rH#n lOFid b^^lii, whjcti
grveftmorn ol i tynnehiiketavt Thu
tunn«l aJso iwiais md ^uirm^ like a
mtd Ihin^ Id it ft mtm i tiicic 10 9tay
■iftly ^n lh« c«nlre of iT Oti Ehe <}lti«r
run^, fhi 30 animiijon of tha
a^)«cti itft't quite &o good and t*ief*
ftrv no ■Jrll! i«veift whtch m«iir»ft it
qu^Ksly iOA«i intureil Thwra km ■
long but ir«f y a m u4i ng m I rg^ \n I'km >
pMr\ iMd Us«r-defii>«dCari|rol keyt.
id It wdftti wiEh ilmoBl my loyitlck.
Qo(^ tfiiut but iifnitvd pliym&tiity.
30 KATH CHASE
Mifmof; M4fvjf> tncovrt
S«l»etid ai. (iam« Ot Th« Month in
^ilfi t. liili iijidl B labu^OutgAiTiff.
TH9 idea is i»mpr«. at tha bat^ oT in«
i€fii«fi i% the Fron! oi youf molo^b^^^i
with two glov#d hands gnppin'i} lh«
Mi1d»*lHra Ahead pi a f^at
lAfvdtcape v^hth a t*vt itmm »fit^ iwo
oiharbhKinci/ciiaoirduhd As
fOon aa youiec4la{«i* id gtva chaw
ihay ridt hall for l«arh«r Wwn
you rv in fanga you can tiart fifing
mm ihty'iV bdtit blown away m«
scvrw chartget |o ni-ght Eim#mnd
rtp9aii. ihan bach today 2 and ^
on ODtftiiOfiglly t hqibcopler and a
la nk cf osi Ih e ho nzo n and gai n
mor« p<Mnulor you if n^t Bu what
ma hat thii gani^ one of if^e moai
corTipelling to play am itie inwt you
rnmt waAvB iti rough In purauii of iht
enemy bljitri with mm^n^rmmn miTf
Q«i mors numerous, a Ml Ch* aff«ct o:
whipj>ing Ihrouoh tham j| triily
aiAT m I ng ^ Return of T h« j«d i ha^
nrqilimg gn ihiil £KC:«ii«c\t gc^tpii^
(marvaiidua aKpiotiont). aupa^
iound. aaniibie control kayt,
joyttick; Kacnptiion. £Kcellflnl.
Oviira II C RA SH r a1 »ng 92% M/C.
30 DESERT PATROL
ProduCBf Conttj^yiar /VenfalJ. TflK
This iimply isn't a wry good
program Th« 30 t$. pfimlliw and me
gra ph^ici u n i ntQf^^i i ng Y qu muil
Iftk9 yOijr tank in befw^en mirpifialds
To tha e^venlyal t«Miy of a road.
whiiii avDidtrrg fira ol anamy tanht
For a atari ctf you cannot movt and
rireit lh# sama Mrn«; ji an an^rny
tanii gall ^nio position and firea
#vafyihing aiopi and yOy'rv dead —
no i&vadir>g, to avoid iNe efwrny you
mtFaly turn yntil Jfiay d^Uppeir
from !|h9 sEr««n; II yOu craap roynd
tho edge of minilbilds Ihsn Ihay
won I iir« on you anywty So an LI
Adda u^ lo it a dulil and bonina g«mft.
Cursor kiyi artd to hn — alTowt
y$a of AGFor Profa^ joytttekt.
3DTANX
Pfoaticv DM TfoniCM, J6M£4M
30 hare relars id ih* ilisiani br^dga
whan rows ot tanlit patft b«f ora
yourguntkghE ind ihe raahsiic
iriiaclofy of yOur shall ■ *hich musE
he Aimed rhght to ^ifad^a ^ie
tniciin«t»ottihedfidge The
graphics era wry i^ood and }o is Iht
sound. Shdl and KmlrYg ar« e»54'ntkai
lo good a£Orat — and spying aliva.
beoaysa itie tanks tin bach
ivio whf^rff nemr a & aaAy a$ 1 1 1 ooht«
and At |h4 priCQ. #Mceiiant value,
JOystl^h Kempslon wilh Softlinh II.
PUSMDFF
PiOi^itcm SotTw*f» Pf Of«:ia, fBtt
TNcie ara now sever si Sp«ctf yfn
ve/tion^ of the ai'cade orxgioii,
Pengy' iviilib^e-Bliby'S "Dodo'
was one of Ihe lint. Soft ware
Ftojecif^ vefKon la excel leni Berthe
Iht ladybi^ it in i garden being
puflued by four natly tniecis oul tor
her Ichor (blood to yoy ^ The garden
IS full of groan b picks whicn snecAn
burn out of h« r way, or tend
Shooting qU m (he direction In wtifeh
she's IrmveMtng. By Ihii meihod i^e
can crush hat enemies Tod «ath. The
maectt can as»o burn up ih« bnoks
10 reach tier. Four DoUs 4n e»ch
quarter of Iha pcraan. it rung by
touching them.cauee iheintectilo
go ^nto a temporary taiy and mika
them vylnera ble The col oy n are
bright, g rpph \c§. f asi a rd »tn ooifi ,
good tOhind. rather poor coniroJ hey
layout, J oyilich: AGF F>rotehor
Kempiton. e^gm skill levels CI^SH
reiing, very good lo ajiceilafft,
owrBirB5^M/C
TUUttfiAMI
M;
This it another geme wmpie in
■ Concept a rKJ marvel I ogi lo play. In
feet If t dang ero usi y a d d ii= e i va i
ihould probabLy b# pui on the
govern meni proscribed cfrugs litu A
oompfep; railway layout wrfh 24 sett
ot letti^rtd poinii, tSiowi yoy lo drive
up to three trajns Aruund. picking up
pittefigefA from ihree aia ti ont Qr\
Ihe higher skill levels runaway goodt
iralnt alto enter Iht tyttem and
muat be redirected to get r^ of tnem
F^euengars Arrive on the plaiformt
In the colour of Ihe trtjn ;hey went lo
catch, and gat angry ii kept waiimg
loo long, lurnmg while with rage!
Graat sound, nice graptiict.
maddenly IrutlrAlir^ fo play and
Sirnpiy wonderfyil Qat orw today*
S^^n< skrhi leveE» wrih vanoui sub-
levels, fifing, very good Qwrall
CRASH rating 7@%m/^
CARDS. BOARDS & GAMBLING, SPORTS SIMULATIONS,
SIMULATIONS, STRATEGIES, ADVENTURES. UTILITIES.
WHEELII
m
OverafF on percentage, the Nghetl
rated game m itiue Z #nC! a worthy
lo^iow up lo Their eKCeiiem Train
Qarr«e YouAre nding ineyitimats
m olorbj ke i n Ni gtrl ma re Part . a
place full of telhsr animal! iike
hedgehog land kAngarooi all
irainid In Karate' The path hat toy r
■floors', intercon netted by hAin And
Optional hills You my SI drive arong.
colleciing liieFon Ehe h^ay. avoid Iha
antmala. dnve cerelyiiy over ice, leap
buaet Ai^ cart, do wtieeiiet' ovtf
humpa jh Ihe Toad and etpjiel (Qi
halt before runniFig to dVidenda^ If
you gfll lo the far r^ght of Ihe perh
yoii wlli wahe ihe Ghoet Aide* who
will met you bit*. 10 if^e ilarf He
may travel tJower Than you, bul can
do it in a aEra»ghE Hnn. whtieat you
muai retrace your path ihrough all
ttu Obsteolps Tha g raph Ics ire
AfnA^ing, the bKkar at really well
drtwn and animaEed. laii^ng off hii
niiech<ne in ah sons of dmerent and
rtiliiiic wayt, depending on the
pantcular accident ititt B>etiPii htm
Fi tehat raair skJii to get ihrough
Quite good oonirol keys but they
miy be uaer-defmad AimottAhy
j^^ioh wiir wof* A ^ery diHioyit
a m OtiAlie ng i ng g Ame with
pfogreosivei^ ditlicuii likiii levtii
Rritid m a ddJC I ive. genera ily
e^etlem end very good Miue
Overell CRASH fating fi3%ni/c
WILD WEST HERO
PfOdv^se; Ttm^scMp*, 4Bt( a^ff^
Author Siiici! ft Kid f^'^i
^ep Oyt into the cact^ -strewn deterl
and fi^ghl i| oui wiih rampaging
gan^ir* ^ beimJltot m ihts good
Befaetk'typesime infteidof maze
watit tha«e ere the cectt arid
treacharoLPt treat, which kKi on
contact You're armed wtih a
continuous repeal iinng Golt
45— -and |iitt aa weU the band i is tie
numeroys One of Ihe beil aertarh'
gam#i yet with large grapiiics.
imoolh mow mem, sennole conirot
heyt , lo^tic k Kempsf on Good
toun d. 4 ric reasir^ iy d if f ic uit tcreeru
OweraJJ CRASH rating a3%MyC
necommendtd
ZIP MP
PftXruCOi/. imMQift^, 4BK £5l$CI
Mvthof i^n Wmttn^t>tim
In Z^ip Zap you Are a aawrtty
damaged robot wiih a motor Ehat
won t turn oft and only limned
brait^riig power, %q you lend To trawl
inc^rclea A leJeporl delivers you
{ nice gra ph id I ntu a s wrrii ng mAsa of
miterabte aliens I rpm whose deadly
touch you Are partly protecleO by i
filling shield The idea is to bu^i
cNlo^lcatly around m confuamg
^ii'Cte^ iO Co^tfCT four power unHis
Whe^^ you touch One u auTomeltt illy
atlac:hes itielf Eo the le lepoftai.
When ill lour «/ « m position yoy cen
gel t^ach lo ihe veieporlai m time By
Inragin^'i itandards. not rheii betl
game, buE Ql4Ubefler Ihan most
gemetaiQund Joj^ittck KemiAlon,
AGF, F*roleh. Fuller.
SO
THE EASIEST
WAY
j9^^H|^^KSl^|
BUYING
SPECTRUM
SOFTWARE
YOU WIL»
FIND!
I^tl you have to da is Rll in the form below and ^^nd
it of! We itill offer a FREEPOST ordering s»
lut please remember that it can take tf^^
times longer to reach us than ordinary I
p oi t . If you wo y id p ref e r a s pee d i e r del <
we recommend yoy yie a stamp, G
received with a first class stamp wm oc ^
dc»*^n:itch<?d within 14hour^ bv first dis^. no^t "
\ ANY OF THE SOFTWARE
' REVIEWED IN THIS ISSUE* OF
■ CRASH MAGAZINE HAY BE
ORDERED BY MAIL USING THE
FORM BELOW.
CRASH MICRO GAMES ACTION ORDER FORM
PIvist leiid itic iht foiiowirtg titles: Block cipiiaii piviit!
Title
Producer
AmMnc
Neni* ,
Subscriber No.
if apph»bie
1 1
, 1
Addr«em. ,. •,.*.*.-*
Poircod»
SPECIAL
.DISCOUNTS
£1
Off ANV ORDEn WONTh
i
h^Klinp ifld imkidi VAT Crmih Hkrti
iHeuld 4<M ^5p p*T It! m for f»i< >rKl
p4divi| Oi^iLfdt Europ«, ^t^i irrlit IVfi^
pi*4f« fiuk 1 £ hmmMi V Sttb Total i i.
^ lU $M MICRO Fratn UtS Di%C Otj ftt £
Sciihni ct^i^H i^r Total ineloiid C
1
50R
Orr *fir ORDER WOR II
MORE TMAtI CIO
Sorry -orilyf
3M£ VQifC ht*r nmr df Iter 1
V> 1^41 «iY mil »dirt(t OA |tf4ti|t 1^1 i».
1
CRASH MICRO. FREEPOST (no stomp feqo/red). LUDLOW, SHROPSHIRE
AOVERTlSEMtNT
O o
The Snowman
Producer QuicksHva
Memory required: 48K
Retail price: £§.95
Language: Machine code
Author Devid Shea
IhB Snowman Is based on
episodes from Raymond
BrtoQS' book of tfie same
name — a very gentle comic
strip story wNch uses ab-
solutely no words, and con-
veys the story entirety in its
pictures.
The game comprises four
Stages, each with its own
screen layout, it falls Into the
category of a platform game.
In slefie one you must collect
Six pieces of snow and drop
them in the correct place,
which results in the
snowman being gradually
built. There are gas flames
darting about which wiil melt
the snow If you touch one
after picking it up and
replace It elsewhere on the
s<:reen. Collecting an ice lol-
ly earns a bonus and at the
same time enables you to
freeze a flanne while the
Iranus is bemg counted up.
Othef ob|ects award points
— Christmas crackers,
presents, stockings and a
tree.
Stage two has you trying
to collect the snowman*s
scarf, hat, nose, buttons,
eyes and smjle^ but there are
si rap monsters trying to put
you to sleep — an alarm
clock w4ll freeze one tem-
porarily.
Stage three, and it's the
snowman's tie. glasses,
trousers, torch, skateboard
and baUoons, and again the
sleep, monsters are on the
rampage.
In stage four you must col-
lect six ice cubes to stop the
snowman from meiting, but
the gas flames are back
again. In an four stages your
energy Is depleted and must
be raplacad by eating food
which appears randomly for
a few moments. That gets
you going, but the neict part
of the game has a dlfterent
screen layout-
82
Th*ft'i no butin^ lik* snow tHOIfivn .
CRITICISM
The Snt^wm^n Is an ar*
cade game, although from
its packaging you could be
forgiven for thinks ng of it as a
children's game, I nTact i! is a
good arcade game, fun to
play and has attractive
graphics. The frosty blue coU
ouf adds to the effect too. My
main criticism Is that you
have to be lined up exactly to
climb or descend and the
same can be said of moving
off onto a ledge.'
twenty 'ladders' in the first
screer^ this turns out to be no
namby pamby game at aiL
It's true thBt the monsters
aren't avtuBUy Chstsing you,
At feast the gas fiames dont
try and 'get you\ bat ofice
you have that snow, its a
fraught business getting is
ss tely to the dropping point,
especiatiy when energy is
falling and there isnrt a
Christmas pud or turkey to
eat in sight. Accuracy is
essential when changir^g
direction, and it's very easy
to fall off a ledge, which
results In you ' tatTing all the
way Into your tmd at the base
of the screen. Surprisingly
addictive/
This is a very original
game idea, although the
basic format is quite a
familiar one. I found it aliltle
irrllating at first that it's so
hard to line your man up to
change direction — you are
forced to keep the change of
direction key pressed while
still moving in the first direc-
Hoa so that the change is
made automatically at an m-
tersection. ThlSKaii toooflen,
results In falling off a ledger
On the other hand it does in-
crease the skiii required. I
soon found that the
keyboard is best — the
finlckEftess of control seems
even worse with a joystick.
Despite the control pro-
bJertvs, The Snowman turns
out to be a frustratingly ad-
dictive game. Good!'
COMMENTS
Control keys: second row ^
up, third row = down,
alternate keys on bottom =
left and right
Joystick: Kempsion, AGF,
Pfolek. cursor clip on
Keyboard piay: better than
foyslick. responsive, but
flniky control because of
pixel movement
Use of colour: very good
Graphics: very good, pixel
moving
Sound: useful rather than
exciting
Skill Imelt: 1
Lhts:3
Screens: 4
Genefai rallng: very good*
addictive.
Use of computer 68%
Graphics 89%
Piayability 83%
Getting started 80%
Addictive qualities 70%
Val ue tor mon ay 78 %
Overall 78%
Confrontation
Pfoducer: M C Lothlorien
Memory required: 48K
Retail price: E7.d5
Language: Basic
Author: R.T. Smith
This game comes excellently
pacakaged In a plastic snap
shut case, but the cover pic-
ture is a little misleading, or
rather odd anyway, a mon-
tage of Napolean. Montgonrn
mery and Rommel, yet the
game is a modern scenario
— Napoleon never saw
tanks^ Monty and Rommel
weren't all to f ami i iar with jet
fighter aircraft either! 14
pages of instructions ac-
company the tape and are
essential reading before
play.
In most respectSp this
game follows the usual pal-
tern of Lothlorien war games
where two players (Jn this
case , rat her t ha n on e ag a\ n st
the computer) are each given
12 various units to move
about the battlefield until
they encounter an enemy
unit. This scenario Is made
more complex by the addi-^
tlon of various air forces,
however units may only
move one square per turn^ so
having aircraft doesn't mean
zipping about the place any
faster.
Units include; tanks,
mechanised infantry, flak,
anli tank guns, scouts, Infafh
try, artillery, paratroopers,
fighter plane s^ ground attack
planes and transport planes
onto which paratroopers
may be embarked, and from
whfch Ihey may fump. Olher
«1am&nt& are; alrfleldSp
bridges, cities, fDrls, Nits,
mountakns, marsheSt towns
and woods.
There Is a master program
on the tape which otfets you
the opporiunlty of then
toading an already saved
scenario. You may also
redesign the terrain and alter
the content ot the u n its^ After
the master programme
comes a pre-programmed
scenaf io called Twm River".
CRiTiClSM
'Thfs Is a "ii^rf Qomp\en
game compared to many
thai Lothiorien have done in
tha past, and it takes some
getting into. Unfortunately
there is so much to do that it
takes ages to get 1 trough a
phase or turn. I see from the
Instructions that Lothlorien
are Intending to release
various scenarios that will
Sto with thks master program
n mu^h the same way that
the pre-programmed 'Twin
River' on thks tape Is used. In
theory It makes thfs a very
flexible wargamers' program
^ Indeed you can create a
icenario whtch la not
modern or 20th century by
deleting modern ordnance
from the scenario — but I
wonder whether the program
here is really good enough
for that. It Is quite siow, vir-
tually everything beintg In
BASIC, and, as usual with
these types of gamep the
graphics are quite smalt/
In my opimon, this type ot
gsm& is only suitably for
peop/e who flk& war
gBmBsJstrategY games, and
^Mff trom its new feature
f^afgn your own battiefi&ldl
tVs taifiy typical of themstof
Lofhtofien's programs, if you
like those, you'll unaout^ieO'
ty enjoy this one. t think a
drawback /s that It is for two
pfayars wtthou a sir^gie
ptuyer versus the computer
option.'
'There are lots of keys and
functions to master and
inost ot the Instructions ap-
pear to be written for ex^
perlenced wargamers. For
the general buyer of games
the program has serioys
drawbacks; the graphics are
sma 1 1 , one ch aract er s ize. t he
SASIC is slow and you have
to keep looking up the
graphic symbols in the In-
structions to interpret iham.
Afier this time and this
number of war games. I
would have thought pro-
grammers coukj have made
greater strides towards bet-
ter looking games ihan this/
COMMENTS
Control keys: many keys
Keyboard play; input
commands taken rapidly,
but general processing of
commands takes time
Colour quite weN used
Graphics: genetaJly poor
Sound: very rare
Qeneral rating: reasonable
tor war game add ictSt only
fair otherwise.
U ne of com p ut er 50 %
Graphic! 45%
PlayabiMty 37%
Getting started 43%
Addictive qualltlas 50%
V al y a for mo nm y 42 %
Overatl 4S%
Bug Blaster
Producer Crystal
Computing
Memory required: 16K
Retail price: £6.50
Language: Machine code
Authion D. Fowlds
The 'Centipede' rampages
on In this new atl action ar-
cade game from Crystal with
a ludicrously short toading
time (are they using
Mic rod fives already?)
There's ait these green
amoebae whizzing about !ha
scraen^ gradually getting
lower and threatening your
laser base. They do this as irv
dlviduals, not as segments
of some greater beast, often
splitting Into two and
genera tly multiplying.
i There's also lots of what
might be descrltsed as dead
amoebal sHme in ciumps
everywhere, whtch must be
shot away (the mushroomsj
to give you a ctear firing path.
Any amoeba shot, turns Into
more icky blue stuff.
As you might expect, all
this decaying, primordial
sludge attracts a tot of files,
and after them, a lot of
IJzards which threalen you.
Your laser base may rrvove
from left 10 right and up or
down by aboMt four
character squafes. Like their
other release this month
CYber Zone this game has
voice activation for tiring the
laser although it isn't
^cone t»eL9t aa miom scone 03037
4 «»Mfr£ «
-** 1 * i f ^.
%i i m ¥
* ¥ i i "^
' tf
tf ¥
^ *"** \ 41* «,
¥* *
■
A 'Ga.UxO"CaMiip«dir' liom Byf ai«1«r.
guaranteed to work and
depends on your tape
recordef,
CRmCISM
The graphics, although
fairly small, are nicely detail-
ed and very fast moving with
liltie perceptible jerkjneaa.
The game type doesn t «)c-
actiy appeal to me, but htis is
certainly one of the most ex-
citing vefsions Tve seen yet
with a fast and furious pace.
It could have been even bel-
ter if tl^ere were more skill
levels with different things
happening.'
*A/fe/ playing saverat ¥er^
slons quite a few times /Ve
become rather tired of Ven^
tipedes\ put this one
changes alt that. Smooth
graphics f fast action and ex-
cel lent sound, plus the
'revamp' ot the basrc idea
put new tife into this arcade
pensioner! tVs fun and does
have a certain amount of ad^
dictiv&ness.'
1 think the game idea palls
after a bit of playing, but
while you are getting the
F\ang of it, it's great fun to
play, nice and fast, with very
satisfying explosions helped
by the excellent sound/
COMMENTS
Control keysrZ/X =
lett/nght, N/M = up/down,
SPACE = fire. Pity the
direction keys are in a
straight tine. There does
seem to be auto lire,
however, which makes life
easier
JoysHek: none
Keytward play: responsive
and fast
Use of cotour average
Gfaphics: small but good
Sound: excellent
Skill levala: 1
LJves: 5
Qener&t rating: good,
nwdlum addictive.
U s e o1 com p y ter 70 %
Graphics 75%
PlayabiMty 69%
Getting started 63%
Addle t i ve q u al i I i es 63 %
Va I ue for mon ey 65 %
Omm 68%
Lunar Rescue
Producer: C.R.L
Memory required: 16K
Retail price: E5;95
Languaga: BASIC &
9ome m/c
Author: B. Rowltngson
Lunar Rescue Is, of course^ a
'Lunar lender' game, where
you must guide your rescue
craft down from the mother-
ship to ihe moon's surface to
coliect stranded astronauts
one at a tim# and take them
back to the mothersfiip. In
this version the moon is sur*
rounded by a dense belt of
asteroids, five layers in fact ^
moving in two dlri^lions and
at differing speeds^ through
which the craft must be guid-
ed. Below, there are tnree
landing places — a small,
mediurrr and a large one.
With each successful Fan^
ding, the farge and medium
landing areas become
smaller, making a docking
harder.
The ship is undocked from
the mot hers hip by using the
thrust button. Take ofllrom
the moan's surface is
automatic after an astronaut
has climed on board- If you
rescue ail six astronauts, the
next level has more
asteroids.
cnmasM
'Two years ago I'm siire
this would have been a thrlil-
i ing game for any owner of a
83
ml0f^
I
i ZX81 or even the Incredible
new Spectrum, t>ul today it
just ioal<^s sil ly . The graphics
are primillve in the e^ctreme
with unanimated character
block moyemeni and virtual-
ly no use of colour at alt, Just
red, green and yellow strlpei
rof fhe landing plat forma.
The game is reasonabSy hard
to play, but we've just
become used to pjaying bet^
ter looking games than IhJs/
*This game Is in 8 ASIC
(with a very little machif^e
codB tor some ot the
graphics) and therefore has
obvious timitations, eg. jerky
graphics (cheracter move-
ment). The game is average
in ptay but It's rather out of
date, and anyway there are
much better versions
amund/
Fred
A winfi nut m th« iky •nd of ■
tabl*l an lK« gj'ourid
— pi&or Lunv LindVf *
'H^ner Rescue tooks like a
coloured up ZXai game
althoiigt) there's hardly any
colour In it. Getting through
the asteroids is noi oasy —
(here's a leflirtght control
and a thrust key. ^hich is
descflbed tn the Inlay as In^
creases your thrust', in fact
pressing It SlO^S you down.
Not very good/
COMMENTS
CmitfxA keys: 1/2 s
l#ft/rlghl. ^ thrust
Joystick: none
KeybOiid ptiy: fair
Colour very poof
GrapihfCi: primitive
Sound: unimagmative
Skill l«velt: 1
Uvis:3
Qtfwral riiting: poor
tiseof computer 45%
Graphics 25%
Playablllty 10%
Getting sfarted 45%
Addictive qualities 2Z%
Value lor money 15%
Owrall 27%
Producer: Qylckalivs
Memory required: 48K
Retail price: £6 J5
Language: Machine code
Author: Charlie, Paoo &
FemarKlo of Jndescomp
These are the authors who
brought ypy the cotourful
Bugaboo (The Fleaf. Fred is
an in I rapid sKplorei who
goes about collectirrs
valuable treasure from
tombSr in this case the
Pyramid of Toot lecar moon.
Tne {resides of the Pyramid
take the form of a very large
mazOi several of them in tact
This Isn't a maze in pian^ but
a vertical cros& section, so
Fred ia forever goirrg up,
dovtfn Of left and right He
goes vertically by way of the
numerous ropes hanging
from the catling far above
The playing area only shows
a small fraction of the whote
maze and scrolls along with
Fred in the oentre^
Naturally this venture ts
fraught with problems in the
Shape of rats, which must be
jumped at the right mordent,
acid drops (from the decom-
posing m lectures of the Egyp-
tian magicians), ghosts
which go through wall but
change dtfect ion when shot,
mummies that Fall down the
vertical shafts and can
taleport when they land or
get hit by a bullet , vampires
which can be atiot (ailvef
bull els no doubt) and of
course the ubiquitous
skeletons whlcti chase
reientieasly and can only be
stopped with a shot.
All these horrors not sur-
prisingly drained Fred of
power. Oniy by drinking the
magic eiiKir of Nafartiti or
reaching an exit can Fred's
powef be regained. Fred is
armed with a gun and si^
shots, and may be aided by
rinding a map to the tomb.
Bonus points are awarded
for picking up the various
treasures.
There are six screens of in-
creasing difficulty, but there
fs also an opt ton to redefirhe
the maze and numbers of
monsters.
CRITICISM
The game has great
animation, i^ecialiy thai ot
Fred himselfp and the
gfaptiics are generally ex-
ceJIent. Even Fred's revolver
'"Gainf up - 2rkd f loar. fhoitiy
ii^^id'iti. 3/eI llQQff,min(itmfftlri/b3p
recoils when it Is f Iredl There
isn't a lot of colour, but what
there is makes a good
balance and creates a1-
mo sphere. H isri't an easy
game to play either, which
makes it addictive and great
fun. I hope Jndescomp bfing
out much more software, I
think I spotted two bugs; on
several garner I didn't start
with any bultets, and in one
game the scoring went mad,
so that I scored every time I
moved, i eventually ended up
withp wait for It — 813,300
points! i fike this gamer
Because of the generat
design ot the maie and
because you can only see a
smalt part of it at any time,
this is quite a difficutt game
to ptay^ i iif(e ti^e graphics,
Fred /s exce"enf. and it aii
seems like tun, bur m the end
i found it a bit boring. iMter
screens certainty get very
busy, but at the end of the
day the thrltf t actor wasn't
very high and I think
Bugaboo was better'
1 should think there's a
danger ihat with a name like
'Fred' tots of people woi^'t
think it worth buying. Which
would bm a shame. t>ecause
it's a very good maze game,
OfiginaJ and fun to play. I
dJdn t think It alt that addic-
tive, however, but attti uvall
worth ago/
COMfMENTS
Control keys: OAV :;;
l^ft/right, 6R ^ down/up, T
lo fire, or user-definable
Joysticks Kempston, but
most others via user-
def JnableKeybosrd filay:
fairly responsive^
positioning of Fred must be
accurate
Coloun good, muted
colours
Qraptilea: very good
Sound: average
Skill levela: progressive
difficulty
Lives; percentage of
damage
Screens: contlnously
scrolling through six tombs
Genera I rating: very good,
mixed feeimg on addlctivity.
U se o f c o m p uter 66 %
Graphics 90%
Playabllity 87%
Getting started 68%
Addictive qualities 70%
Val ue for nvoney 60%
OveraM 83%
i
64
CRASHnONNAtRE
?l
We h4V)e now lece^v^d & massive m&Kf
bag resuUmg from the ilfBt two i&$ues ol
CRllSH. Mar^y of thes« letters hewe raie-
id a number of tnter«Ei]ng points both
about the maaazina and toft we re In
genaraL Therefore we have davi$eci thia
quastlonalra wNc^h w\\\ give you an op-
porTunity to leTI us what you thmk about
CRASH, and wl 1 1 give y s some pointera to
Impfoving staridafds of presenting infor
rnalion in a way you Nke. We also hope it
win be o1 bar»ef i! lo tha soriwa^e housea
So H PS very important thai as maf^y of
you a & possible complete the form and
send it back to ys A!i the names and ad^
dresses wMI go into the bag and tne <irsi
drawn out will win £S0 worth of sohwara
of his or hsf choice plui a CRASH Tahlrt,
and the three runnels u p wH I each receive
a 3-mofith subscrlptton to CRASH tor an
SECTIOM A PERSONAi
'\
5>^
Help us help you
and have the
chance of a
fabulous software
prize!
SECTION B CRASH h REVIEWS
1i Wtiil type of pfogram^ do vcu i>ii}H*f'-
■ Arcade-/ Advflnl u naf Sim uial « c n.' ui 1 1 1 1 y
la \i "Afcad*"* pt#M« 11 SI ficvourlt# lyp&&
iUitng CRASH auiDE H£AOI r^GS
Yournsl:
Sa 1 Pic Ming CRASH. ho« do ^ou rv Iv I tw
m«gi£lTiM you buy rtgulaH^ on a ftcala
out of 10?
Your f atkr>g:
lb Delsia any Of I ha wpfdf wNjch you lei^l PO
NOT Kcgratiiy deacr kt» CRASH:
y sefu lYEntertii m ru^ood
V Alye/Eri^D^rnai tve/Acc ufali/Fair
Lli«ieis/eof 4 ng/Poor
vakue^U fii Tt fot m It Jvai'in>iecurat6/Uri fair
2b Has rwding CRASH mriuineid iMint
gamas pufchasingT
34 Ho* many compytof if^lil^ magijan^
do you £Kjy on a f^u^f basi»?
tlmy.
lifHfli regyivty
3b II "'y««'' te 2b. on Ktu^iy playinia Ihe new
gimt ha^ yoa agfesd with itia CRASH
raylaw?
"alwiy9Jmo9t tlrn^AiMlXoasafllonilSyJ'
fwver
4|> [>o yoy think the iw^iwa of new gi rneft ar«
*yfl$^lno^0C«'tknQw
4» WtH^t) mi go^i n»s ar 1 1 hasa?
Your ll»t;
*lOngflr/9hOfTer;nl0ri cl0!#li«d/1lMa
detail'ad^innora itcrimcai^aBa lochnlcalt
Oo you think ir& a good 4dH for 3
r*vl mwmi *m0Q9 gami?
'yaarr^don't know
7b If -TO" to eb, why?
Youf rsasona
extension If already aubacrlbara} plu^s a
CRASH T^thlrt.
It you don't wani to out up tha
magazine, pholocoplas are acceptable
or even written replies (but please
remamber to number your reputes accor-
dingly so w« know what'5 whatH All
forma racalvec} w)ll be Ireat&d \n the
etdctMt confidence, the names and ad^
draaaes bainQ datatched from the form
and then destroyed after iha draw has
been made. But If you wish to leave olf
your name and address we don't mi rid —
huX you won't £>e aiite to go mto the draw
Of ccurael
Forms may be accepted for ihe draw
up unlll laat posi Iflth, Apdl and the
results of the draw will appear in the June
lasue, thereaultsol the quest lonnaireap
irlng as soon as we can coilaia themt
m Doycuiil^«lori«tf«aftiinQsyiiemot
SOnHflSOrt'
9b Do you Ihink ttie pfesenl C^AS M ralirig
syalem wocki
*esrc*l fen l^a«on aEMyr'flVfwjiflef yj^oony?
IIXi [>oyoytg'« wltr>itie^TttS4nTtiflftd^ng9
used f 0^ riting;?
*yes/nofOori1know
1 lb E>o you Wnk tl>o avirag^-out raung o1
OVEAAU i« UMlul?
*ye3yna?don1i^now
126 Are thtfa any oinarnHi]in0t yoii wotHd
like lo &#e mad?
*ytiMoidofi'1Know
If *Vh" i<3 t2|», plana ug[ ina otiw 1
N*ftdJng».
Vaw list:
SHmON C COMMENTS Er SCREEJfS
1c [To you I Ike f he CQMM ENT 5 ^
rav^awrt 411 CRASH?
'yaaJno^tfon'tknow
2e Oo^^ 1 ht COMMENTS aaci Ion ^ttofk
" excDi4ently/lriaAoniblyl»^«riiotl)f^poor1y?
S5
rrfx
3c
Ur.d&f COMMENTS. d:0 :;.:.-:- ^..> OltW
del4ll$ you wouh3 IHkt to «» iiilPcfF
Your \M.
■y^sifrtO/Oon'^l know
ie Do you tKi nk i fm Ktimn% in CRASH a r«
CRASHTIONNAIRE
Plttst wirlte clearly, fxrlntlng pratftrably.
Narna
Address
Postcode
Aqo..
Tc How rmich ck»a H^fig i acivwn m i
mugizirw iniii«i%oa nlwn iHtyirig I ha
CRASH, PO BOX 10, LUDLOW, SHROPSHIRE SYB IDi
S£CTI0N GENERAL
111 Would yoy lik« loMvniOrtiftklis IhAii Hi
[21I Pifi&# U ek your pvi^fti^ncfrt lor ai MclM
Add-ofta
UlilMies
COffipytet^ (0ChnitBlilt»
Son^af* rioyftfta
>ProorainrTi«r9
Sunt] t^ay^iig tlpt
Aifvvnf yrt p4iy<fig Ugm
OthAT comrputArft
^ WoukI you lkk« ro »« « vhori tiory
^yas.^no^don1 knovtf
44 Do you ak« THI TinwIINAL iNAff comic
Strip?
*ytts^ripD/danlkfiow
M II "rv" 10 4dp 11 this bKtuu you;
*^on1 fike comLca^dQn't llko tMa particular
ilory/don't iNnk i comic telongs in
CiRASH?
|M DoyoullkfllhaCMSHHOTyNE?
'ye&>nD^<ldn'tkrioift
7i^ Wj 1 1 you be voii ng «v«ry momii?
ftil Do ycKu mink a ch«fi bp^ad on a pofKilitf
vol e 19 usflTuI?
'ydft/no^don'l know
Id Do you Ihink wa fJimitd mak« s«parala
Arcadt. Adwffnturv, Skn^iiaMorip Utility^
^^no'c^on I kft&w
86
f Od II CRASH waa to ttpand 10 IncliKte
mnmm* for othar c4tn^y1«^ vrould Ihit'
ll4i Oq yoit in^i tha fici l^M ihfrm arft no
program ll&lifigt in CRASH?
* f^f^noii^on't know
On a scale out ol 10 ho* do you rale t Nb
affbcl of ooiwra m mrtuificiFiig you to buy a
f)am«7
your rirtinf:
it Do magazirw rwi#v^ allect your di»cJsion
to buy a gam«?
'yat/noraDfiiatiinat
I3il Woukd you wanl ua la yB# up spaca to
jfihcJudd some program Nstin^a?
^yat^no^donl know
Do ^u ahvays buy gBmaa IrDfH famous
«qltw«ra hDuaes ovefi ^f you don't knom
aboul iNtgamia?
*yaiJnoJ'sofii#i imaa
SECTKNI E SOmWUIE
1i in mmtml do y«ii t Nnk ^mni Spvctnjfn
aofbran taoood va^ue Tor mofiay?
'^aMcAtoH'lkfHsw
Ara tHthlng. wtll d««lgn«d »999tl«
covara impoflan!?
Fprgatting tpyai3qka,giv«TbaooiTilNritiJoo
01 control keys you moil ptafir for 4
difacuof^ and lira:
dowru-kay
I*t1_hay
fighi_kiy
1lfa.^kay
Do you thmk ^oliwarv hot^snv should pul
instrudiont and ob)activaa both on tha
inaart and on tha scfaar^?
^yaamo^doasn I maftat
te Amcici|t I he m Oftt cocnmomy used control
kaya. whk;li tiyoMl dp you mgfet dItIM?
yp^kay
do*n_kay
laft_k^
riflhl *iy
li-i*_kay
Do«s liia qualMy or a^ctlemani oi a
cassalta In^ay cover ml^ytnica you lo buy
'yeai^HMon't knonufaomaiinnaa
tOt ir yoLj w«fa eboul to buy a compuiisr ollHr
than tha Sjpactiym, whai woyld it bt?
I woukt buy a
ThU cc^c^udaa our quastlonaLrfl.
:.Beamvis
Unh a. Cflnarsldfl IndUSlrial E si ate,
Wood bine St reel East, Rochdale, Lance.
OL16SLB. Tel: 0706 341111
ij2^^
TlH McF»iiffF SpttcktB WTMftOUt of tOnV
■i irmcli Htt«i|.
Chequered
Flag
Producer: Psion Sinclair
Memory require<j: 4aK
Retail price: £6.95
Language: Machine code
We are still left wailing for
th^ definitive Spectrum ver^
Elon of the 'Pole Position'
type ganrie. CheQu^md Flag
Isn't it — what it is, however^
l« the most sophisticated
program for the Spectrum
Mlth motor racing as Its
theme
You are offered options to
race ori ten different race
tracks, based on reai j nterna^
tional courses like Monaco
(no bulldlriQS though),
Brands Hatch and
SItveretone. and with three
different types of car; the
nice easy automatrc
McFaster Special, the more
difficult Psion Pegasus, or
the wry powerfyl. four ^ear
Feretti Turt>o. These choices
are nicely presented with a 111
window around the graphic
devices which can be
selected by using SPACE
and ENTER.
The instrument display
features speedo, rev countef.
fuel and temperature
gaugeSp gear selection In-
dicatorp timer and lap
counter You may select io
race from one lap upwards.
The tracks hive hazards like
86
oil and water on the road
wNch will upset the car's
performance and may even
cause you to crash. Putting a
wheel off the road does not
cause an instant accident,
but will it you peri sit. There
may also be glass on the
road, which can cause tyres
to burst with dramatic con-
sequences. The road ahead
is seen in full perspective,
although the horizon is flatp
and includes bends and hilis
CRITiaSM
'All the graphics work very
wetl ifi this game — actual fy
it's more liKe a simulation
than an exciting game You
can see the nose o1 your car
with the wheels turriing, and
the steering wheel, which
revolves correctly, arid then
the road ahead. I was a bit
worried that there were no
hands on the steering wheel !
But the great drawoack to
ultimate run is the lacK of
any other cars on the circuit
with you/
7 firei ihe f&eUng that Psion
SB0 fhemset¥Bs in s rather
sefious tight — which isn 't to
say that Chequered Flag
isn't tun to p/ay, but its ep-
p€Bi patis wh^n you get the
hang of guiding the various
cars andoegin to rea//se that
there's no real competifion
spint in tt. Other cars would
have been a haip of course,
Still, the graphics are quite
impressive. Pity there are so
marry key$ to handta,
&f though they am quite sen-
sibty laid out '
'Uheauered Flag looks
wonderryl enough and plays
very well — it's what I would
call a 'kind' program
because it allows you to
edge of Mhe road without kilt-
ing you oft. But because you
are definEtely in the car and
not outside looking; down on
it, it creates a simulation
rather than game feeling
which ieft me thinking, yes
very good, but a bit cold.'
COMMENTS
Control keys: accelerate 0,
brake i, fast/slow left AiS,
slow/fast right DiFp change
up M, change down H
Joystick: none
Keyboard play: responsive
Use of colour: good
Graphics: very good 3D
effect, detailed
Sound: average, contlffcuous
Skill levels: 3 cars
Lives! 1
Screens: 10 circuits
Gtafief al rating: a good
simulation, not a very
addictive game.
Use of computer 58%
Graphics 69%
Playablltty 68%
Getting started 85%
Addictive qualities 52%
Value for money 75%
Overall 71%
Monkey
Bizness
Producer: Artie
fvlemory required: 48K
Retail price: £5.95
Language: Machine code
Monkey Bizness is a "Kong'
game, and a fairly com-
prehensive one at that with
eight screens. The ladders
and girders are about the
most detaiJed for the Spec-
trum, It also tx>asts the first
30 barreISp which are enor-
mous.
On screens one and two,
the layout is pretty
straightforward, although
triers are hotes in the girders
to be jumped on screen two.
Screen three has two sets of
stairs to be jumped, screen
four has a long jump, screen
live has springs which throw
the barfels upwards, screen
six throws showers Of bar-
rels at you. in screen seven
the barrels disappear and r&
appear further up. In the final
level you must knock out ttie
7 weak points in the scat-
foJding to bring Kong tumbl-
ingdown.
The barrels are very fast
mo vino and have a wide pat^
tern o7 travelling down the
screen In addition to the bar*
rels. there am hammers to be
collected by Jumping up for
them, after which you can
knock out barrets untif the
border flashes red. it isn't
possible to go up or down a
ladder while holding a hanv
mer. There are also um-
breMas which protect
against a bad tall, should
you miss jumping a hole.
CRITICISM
Ttiis Is quite a traditional
^Kang' with proper girders
and lots of detail. Kong
himself even sits st the top
and is animated so you can
see him throwing out the bar-
rels. The barrels are very big
and animated in hollow 3D
and you can see them face or
end on depending where
they are There's a very mean
screen where they actualty
zig-zag down without using a
girder or ladder. Fortunately
your man jumps with enor-
mous gusto. Very playable/
Tft/s is a fairty pood
raproduction of the ongirial
but the graphics are a bit on
theieriiy side ar^d the an/ma-
f
^1^
rm tinging In th« riin of bvf *lt, |utt sinoinfr in th* rtln of birr*ll . . ."
tion ot your man jumping
isn't very good, it's
reasofrabte, but tor my
mon&y not as good as the
Bfaby or Ocaan versions. *
Usually you can start
moving as soon as th© game
begins, but ^ith Monkey
Bi7r}0ss your man doesn't
appear (on the first screen)
until the fJrst barrel has
already rolled down two
girders — unfair! There's
lots of detail and pleniy to
keep you on your toes, tt may
be a bit late in the day to t>e
bringing out a 'Kong' game,
but r think this one will prove
quite popular anyway as il
has enough variation to
make (t distinct from otherSp
and enough screens to battle
through to make it quite ad-
dictive in playing. Overallp
the graphics are of a fairly
high standard too/
a)MMINT5
Control keys: 6/7 =
left/right, &9 ^ up &
jump/down
Joystick: Smclair 2
Keyboard play: responsive
Use of colour good
Qriptiics: detailed. 3D
barrels, a little jerky
Sound fair to average
Skill levels^ 1
U¥tst4
Screens: 8
General rattrvg: above
average to good.
Use of computer 57%
Graphics 62%
Playabillty 65%
Getting started 75%
Addictive qualities 63%
Value for nnoney 63%
Overall SS%
Dr Franky &
The Monster
Producer: Virgin Games
Memory required: 4BK
Retail price: E5,59
Language: Machine code
Author Martin Wheeler
Marlln Wheeler Is 1 6 and still
at a local comprehensive
school. Like so many young
Spectrum programmers to-
day, t^a started off with the
ZX81. but found tiimseif
unabte to get into his
sctiool's GDrrtp^ter class.
Since thien he has become so
involved with oompytifig that
he gave up his hobby ot
d raw i n g c artoon c o m ic a , and
(he result of such sacrifice is
this game. He hopes it will
give encouragemefil to all
the kids who are not gocxj at
maths and can not get into
computer classes.
Well it may do lust that, Dr
Franky & The Monster ks a
platform with hotes and |um>
pInQ game that has an
origmaf feel to it. On each of
the nine screens there is a
six-floor dungeon, and the
object is to guide Dr Franky
from the very bottom up to
the top, collect a white con-
ical flask on the way ar>d
rake it to the Monster who
stands lifeless against a waN
at the top right. This
refreshes the parts that
other white conical flasks
cannot do, and, incidentally,
takes you to the ne^t screen.
The problems come in the
form ot four ghosts who
roam the dungeon and chase
Dr Franky all the way. There
is also a cart filled wi!h
bricks on the top floor which
will run him over The gap.
too. on the top floor is a prch
btem because it is quite
wide, and Dr Franky can only
jump up through the holes,
not over them. The magic
hammer helps in this case,
as it does on other screens.
Because of the layout of
(Ipofs, botes and lifts^ there
Is the usual elernent of
strategy In voted in discover-
ing the best route through to
the lop, and this goes for
each screen which has its
own se per ate layout. To
make things worse there is a
time limit — and it s quite a
severe one,
aRITJClSM
These are some of the
meanest ghosts IVe yet en-
countered. They won't let
poor Franky take a step
without anticipating him.
Because he can only Jump up
the holes and not across, it
takes some getting used to
— running along a floor, for
Instance, often means fatl-
ing down a hole to the next
level and instantly leaping
up again. The graphics are
very good, large, smooth and
well drawn; good sound too.
Apart from Spectron, I think
this is Virgins best ever
game.'
T/i/s is a good game from
Virgin. The graphics are vary
gootf, cotourtut and weti
animated (l think the tlicker
on the ghosts is deliberate)
Dr FrankYS movement is
nice fand simple with oryfy
three keys used}. The game
is tun and faffly addictive.
The ghosts look like they
escaped tram a Pacman
game- f fike It '
Dr Franky is a difficult
platform game and quite
Challenging to play. With
each screen tiemg dlfferefit
it means that you get the
hang of those you can
master, and then instantly
lose a life on a new one until
you can 'see^ the way
through. Timing and lumping
skit! is of the esse nee A reaf-
ly good game from Virgin at
last — I nope they'll do more
like it/
COMMENTS
Control keys: 1/2 =
left/rfght. = jump
Joystick: none, doesn't
need it
Keyboard play: responsive^
but tricky
Colour: very good and
varied
Graphics: very good
Sound: very good
Skill levels: 1
Lives: 3
Screens: Q
Genera I rating: good, fairly
add! dive.
U se o f CO m puter 60 %
Graphics 79%
Playiblltty 78%
Getllng started 72%
Addictive qualities 75%
Value lor money 73%
Overall 76%
Dr FrifilfV (in A^hrtt) bringt tw/h^^wmm to iJm parUothaf do«ltm
aBBfaT— T^TOcajHW
mmmmAM
.mo^^ ^SSS^xi<<-yi^J«m 9Sa M
Hk>v
93 i MI *C0S
E S30
ORE
Wily old K«rt9 disguiMt hiAiMlf »« rfi«di«v«l knight |[idnaf>p«r.
Killer Knight
Producer; Phtpps
Associates
Memory required: MK
Retai! price: £5.95
Language: Machine code
KtUer Knight sounds atfven-
turisH, especially coming
tram Phipps Assockates,
who are noted tor their
adventures, but In fact this is
an arcade game, indeed, a
lt\inly disguised 'Donkey
Kong\ Tlie scenario has y04J
whipped back In time
ttiroygh some fault m the
ftpeceyftime continuum, hand
in hand with your glflfriend A
wicked knfght comes up out
of the blue, so to speak, and
kidnapped your girl, taking
tier to the top of his castle.
You decide to cHmb up and
rescue her while the knight
rolls barrels down at you.
There are also 3 or 4 holes !n
each of the four floors which
must l?e jumped. If you fall
through your man doubles
up in pain and succumbs. A
groan umbrella sits on the
ground floor beyond the first
ladder, and this may be used
once to help break a fall.
CRITICtSM
If s a pity (he in struct tons
•re contained in the first part
Of the load^ although the con-
trol keys are repeated bet^
ween any game, as one never
seems to remember all the
detail. The graphics are very
bright and clean. The layout
of the first screen is quite
simple, the ground and four
floors bein^ connected by
ladders at either end in a zig-
zag formation. Control of
your man Is n
and he moves
automatically
ders as soon
them. A fast
worthy add
Kongs.'
'You must
90
ice and simple
very positively,
ciimbing lad-
as he touches
game, and a
tion to the
lumping fhe barfsfs, , and"
mastenng this tskes some
iimB. A nasty programming
trick is the automatic cWmft-
ingot laddms White this c^r-
tmnly s&vbs a controt key, t
found that it you stii! havB a
walk key pressed when he
feac/res tha top, he tails over
the edge of the floor to his
death! Getting the umbretia
was ditticutt af tirst bacausB
it's ioceied beyond a iaddar,
and the man goes up it as
soon as he reaches the lad-
der The trick was to get one
character from the ladder
and then fump across its
base^ I didn 7 see the second
screen. This is a hard game. '
*The graphics are quite
good, although rather small
and I liked the continuous
sound. This 'Kong' type
game Is above average, it's
very fast and difficult. Its dif-
ficulty makes it rather addic
tive;
COMMENTS
Control keys: 6/7 jump/walk
left. 8^ vyalk/Jump right
Joy slick: Kempston
Keyboard play: very
fesponsive
Colour: average
Graphics: small, but neat
and reasonable
Sound: continu^ous, good
SkJii levels: 1
Uves: 4
Screens: 3
General rating: above
average, a difficult Kong
game.
Use of computer 66%
Graphics 56%
Playability 65%
Getting started 62%
Addictive qualities 70%
Value for money 62%
Overall _ 64%
mU^
Chopper X-1
Producer R & R
Software
M em o ry r eq u I r ed : 1 fi K
Retail price: £5.95
Language: Machine code
Helicopter games seem to
have t>een populai recently.
In this new game you are
commander of a chopper
Qunship, and your task is to
destroy invading aliens.
These come in the form of
SRI NAD, best described as
flapping Y shaped things,
SPOHi and I^USA. The
Spin ad have a zig zag forma-
tion, moving slowiy across
the screen from right 10 left.
Your chopper is stationed on
the left and only moves up
and down. The Fusa burrow
into the earth and then fire
out Spores. The other hazard
is the weather — it's raining
that old arcade favourite,
meteors which travel
diagonally down the screen.
Being hit by anything, of
course, means a loss of life.
CRITICISM
The effect of your t ravel u
ing over a landscape is done
by very siowly scfoliing the
S round beneath the
elicopter^ but it doesnt
real ly create the sense of f ly-
Ing. Your rocket fire ts
reasonably potent and there
are two smart bombs when
all else fails, but in the end
there fust isn't very much to
this game apart from
shooting or dodging the
aliens on iheir predictable
path. They get through to you
not because you may lack
the skill, but because iJhe
any good Casino, the odds
are stacked slightly In favour
of the aliens;
'The graphics and sound
are t>oth good and the game
is rather challenging as you
can onty move up and down.
But other than shooting
atiens, there doesn't seem to
be a tot to ft. The game fs
above average: it's an 'okay'
game to ptay but didn't have
much irt the way ofeddictt¥a
qualities. '
■The f Irst thif^g that struck
me on playing Chopper X-1
was a sense of disappoint-
ment The cover of the inlay
promises a lot, but the game
doesn't deliver. All you do is
go up and down, dodge
meteors and aliens and try to
shoot them. WhHst the
graphics are reasonably
neat and smooth, they aren't
all thai exciting ell her. I think
I've come to escpect more
from a Spectrum game, even
a 16K one than this offers/
COMMENTS
Conlfol keys: 6/7 =
down/up = fire, 9 -
smart bomb
Joystick: Kempstonp
Mikrogen, AGF, Protek,
cursor clip on
Keyboard pity: responsive
Coloyr average
Graphics: average, nice and
big though
Sound: very good
Skill levels: 1
Lives: 3
General rating: a good idea,
but not very exciting to play.
Use of computer 80%
Graphics 56%
Playability 50%
Getting started 75%
Addictive qualities 36%
Value for money 43%
Overall 57%
Dftndna bow-ti#i thrHtvn yc^ur Choppar K-1,.
n»
II
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91
ssH^
THE TROJAN
(WORK) HORSE
Having feviewed a softwara
onented drawing program
In the last lasue of tha
magazine {PAfNTBOX fro t
Prtnt 'n* PkvttarON it seen <^^
Irreslstlbte to laKe a ctosar
look at one of those trendy
light pens which supposedly
turn your TV screen Jnto a
vefsatite drawing board.
The Trolan light pen
comes neatly pa<^kaged in an
eK VMS plastic cas^^tte box
contairrjng the magio wand,
whicti could easily be
mistaken for one of those
promotional biiros (it evens
Includes address and
leieptione number) if it
weren't fof the protruding
oable terrnlnating Into a bat-
tery clip conn^lor and ptug,
a 9V PP3 ballery. the utility
program cassette and the in-
struction leaflet . The pro^
gram ts loaded in the usual
way and prompts you atter
auto running. TTte cassette
recorder ptirg (EAR) is remov^
ad from the Spectrum and
swapped witfi the llgm pen
plug. The battery connector
is clipped onto the PP3 bat'
tery. The fun may begin.
The light pen provides two
Independent functions, its
first use is as a fast mafUi
pointer, enabling the com-
puter operator to make a
selection of available op-
lions J US! by pointing the pen
at the specified line position
on the TV screen. The pro-
gram explains in detail how
to incorporate this facility tn»
to your own programs. Rt-
qolred is a 2QQ byte long
machine code routine which
has to be copied and saved.
This routine is accessed by
two basic programs: One te-
Qulmd tor the calibration of
thttllE^t pen to the individual
TV set and the menu selec^
tiofi program, which returns
the tine number in fofm of a
variable PL The selection
works every time and ts
reatlable and fast. Only
criticism ts the fact that the
machine code routine seems
to be not relocatable and
must therefore be saved in
memory location 5&400:
SAVE **mc^' CODE S9400.200
its second use is as a high
resolution drawing pen.
After selectjng HtRES DRAW
you are cot^rroftted wifh a
92
simple pen alignment
routine which gives way to a
menu fine disptay. To select
a function you just lign up
the pen with the lettef or the
blank space on the right
hand side and press key l. A
white cursor will travel lo the
point sleeted and the option
is selected.
The menu line Incor^
porates the following funo
ttons:
M Move the main cursor.
Once selected the program
prompts you to position ttie
pen in the desired position
and 10 press 1,
S Secondary cursor for line,
box and circle routines.
i Box with M and S as oppos-
ing corners,
CO Copy screert to printer.
C Circle with centre point M
and radius ABS (MS).
D Draw. After selection posi^
tion pen al desired starting
point and press 1. A flashing
cursor controls your writing
speed: Do not move pen out-
side flashing cursor area or
the line draw facility will not
be able to follow the pen
movement,
Cn Print characters with M
as starling point.
E Erase last action,
F Fill area designated by M.
Upon selection a colour
menu will appear on the
screen.
i Ink colour selectlon=
L Draws line from M to S.
N New clears the screen to
the current paper colour.
P Paper colour selection.
T Saving Of loading screen
content.
The light pen performed
satisfactorily with all tunc-
tions, but it was found !a be
very sensitive to the light
conditions: The TV
brightness had to be ad-
justed for optimum results
and the TV set not exposed
to any glaring sunlight. The
draw facility suffers from its
usual setback with light
pens of not being able lo
locate the writing posilion
accurately enough for high
resolution drawings and the
drawing of straight lines in
this mode requires a lot of
practice and skiii. Paper coi^
our selection allows for ins-
tant colour switching, but
also creates the usual con^
founding problem caused by
the character mapped at-
tribute resolution. Ink and
paper colour wtH ciash if not
worked out within the con-
fines of the attribute boun-
daries. The colour flH facility
displayed the usual speed,
but appeared never to crash
even If the area to be filled
wasn't 'airtight : the routine
woyid escape from the leak
and fill the entire surroun-
ding area and gtve a trium-
phant b tee p of approval upon
completion much to the
dismay of the screen
designer. Using erase
however clears up this mess
and gives you a second
chance
Obviously the light pen
has its limitations for
freehand drawing due to the
inaccuracy of positioning
the pen on a pixel level, but
then no one shouid eipect (o
be able to draw to such a
high resoiution on the curved
TV screen at an uncomfor-
table angle and with possi^
ble alignment errors. It is teft
to the trfrdivldual to accept
this iimiiation or to forfeit
the 1 fee hand drawing for a
cursor coi>t rolled drawing
routine Certainly the mertu
selection facility is very
elegant and c^n obviously be
incorporated into one's own
programs.
For the ultimate pfofes^
atonal screen creations il is
still necessary to revert to
thB primitive paper grid pad
design where the original art-
work has to be simplified and
coaxed into the confines of
the pixei and aiifibutes gfid
of the Spectrum and input
via binary or decimal code
direct into the screen
rriemofy area. The light pen
certainly is a lot more fun to
handle and shouid at least
convert your TV screen into
an amusing and versatile
sketchpad.
Franco Frey
At last...
A Joystick that works!
Cambridge Computing bring you
the first programmable Joystick
at a price you can afford.
Interface
1 k on board memory
Own rear edge connector - for printers etc ,
Compatible with aM starKlard
joysticks
Tape
\ Easy to use program enables the interface
to work on ALL software
► Keeps a record of all your games - so you
only need to tell it aboui each game once!
CAMBRIDGE
COMPUTING
1 Ditton Walk Cambridge
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Av'ai table Mail Order and from Dealers
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Joyttick, InTtfrffic* mnd Tape ■! C34.90
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ForSpecirum
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■ 93
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cartalnly 5wm toba
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Hobbit, Penetratof and Fighl«r
Pilot nol far behind and Scute
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5 r 4; 3D ANT ATTACK
OuicksiFva
• r n HOBBIT Melbourne
House
7 (9) HUNCHBACK
Ocean
a (11} OEATHCHASE
Micromaga
a ( $} ZOOM Imagine
10 (10} VALHALLA Legend
II (Si CHEQUiREDPUO
Psion
12 (12} PENETRATOR
Melbourne House
13 {36} PYRAMID Fantasy
U {16} FCTOTBALL
MANAGED
Addictive
IS {!§} BUQABOO
Quick&^lva
ia f$4) CHUCKIEEQQ A&^
17 f27i TRANZ-AM Ultimate
1i H WHiELIE
Micro sphere
19 H ALCHEMIST,
Imagine
20 H MR WIMPY Ocean
21 {25^ HALL OF THE
THINGS Crystal
22 (14} SCRABBLE Psion
23 {42t PSSST Uitimata
24 (35} STONKERS ImaQine
25 {29} FLIGHT
SIMULATION Paion
26 (17} MAZIACSDK
Tfonlcs
27 H KONG Ocean
2t H DOOMSDAV
CASTLE Fantasy
2S {13} ARCAOtA imagine
30 ray timegate
Quicksilva
31 (31i SPLAT Incentive
32 H FIGHTER PILOT
Digital integration
34 (44} POOL C D S-
34 (21} PHEENIX Megadodo
36 (^} COOKIE Ultimate
» H SCUBA OIVE Durrell
37 (18} JUMPING JACK
Imagine
3« {23} OALAXIANS Artie
3fi {33} HARRIER ATTACK
Dunall
40 iSO} ANDROID 2 Vortex
41 H KILLER KONG
Blaby
42 H AHOIDDUMS
Irna^ine
43 H THEOUiLLGllsoft
44 ^9} ZIP ZAP irtkagine
45 (-) TRANSVERSION
Ocean
46 f-^ TUTANKHAMUN
Micromania
47 ra?; push off software
Projects
4B {30} TEST MATCH CRL.
48 H CYRUS IS CHESS
Intelligent
SO H KNOT IN 3D New
Generation
HOTLiNE *<nrwr ihii month «h
Tim RadriDr. Biftofi under
Kaadwood, ^tif Pb Th« ihree
runners up liveie; Kail McGhae,
V«ta, Brifttor- KlmSp«lch«r,
BtantwDod. Eatix. AFid Jo^njithafi
Hals, QftAl Btf r, BiripinQriaiTi,
f
I CRASH HOTLINE WRITE IN COUPON My top five favourite programs in descending order
PJease use block capitals and write clearly! ^^^'^
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B
FORMAT 4
Orion Software
KIT SP/1
For Spectrum (SWnars who
UkB to do a nttle more with
lh#ir compiiters than play
flames, Orion Softwar«*s
Format 4 graphics plarsning
fiyslem may well prove fn-
valuable, and you gel an
amazing amount or material
In the kit for your money too.
Tt^e kit was first launched In
the Your Computer
Christmas Fair held at
Wembley and apparently
received a very good
response, the only critic tie-
ing games writer Jon Rttman
of ArtJc Computing, who
complained that the trace
screen was no good to a pr>
fesssional because it lacked
the firll 24 lines available to
machine language. Orion
have put this rfghtt and the
current kits are i^ow equip-
ped with PROTRACE re-
usable trace screens cater-
ing for an BASIC and
machine code input.
The kit comes presented
in a custom-built A4 size
plastic folder, in the ring
binder section there are 80
sheets of lOOgsm Indexed
hard copy plans, comprised
of;
20 detailed UDG plans
with decimal notations,
arranged in 6 groups of 4,
plus 15 smalt rough plan-
ners per sheet. Each group
of four character blocks Is
divided up into the 8 x 8
pi^els^ There are 20 full
screen PLOT DRAW and
CIRCLE ptanSp printed to
the same size as the trace
screen, and block grided
for use with the scaiadpiM*
el.
20 quarter screen pfans for
larger scale graphics and
routines assembly.
And 20 general screen
PRINT plans featuring a
grid pattern identical to
TELEPLAN, an optional
e^tra which gives better
vfsual reference to the to
iual TV screen.
in addlllon to the plans
there is a translucent trace
screen and scale matched
pUe( rule, matt draw-
Ing/backlng board of plastic,
and a Staedtier fine point
pen. the Ink of whrch may be
removed with damp tissue.
Finally there Is one clear
plastic storage sleeve.
Microdr&w has tseen devjs-
ed by MIcrofnania, who have
also used this kit to help
design graphics for Pengy
and Tuiankhamun.
Mlcroaraw is a menu^riven
utHity which allows for block
and hkes drawings with very
easy access to erase, skip
and jump faciuties. altera*
tions of BORDER, INK arvd
PAPER colours, printing
characters and storing work
Ifi the short term or SAVEing
completed work.
Used in conjunctlori with
the format 4 kH plans, it a(l
adds up to an extremely
useful graphics designers
ullllty, at what Is a very
reasonable price
Format 4 Ktt/SPi (as above
w^th blank cassette) £16.95
Kit supplied with
MICRODRAW £21.50
PfOlraceKit/SP2 £3JS
MICRODRA tVcasselte £6,50
Orion Son war* Products art
at PIppbrook Mill. London
Roadt Oorking, Syrrey. 0306
884046
m
Oil
We can now offer a limited number of Back Copies to readers
who may have missed out on
CRASH issues 1 & 2 SS'^each
(includes postage)
Don't wait -they 'rem short supply!
\ Please send me CRASH issue 1 (Feb) Q CRASH issue 2 (March) PI
Name
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t
Postcode
I enclose £
BACK NUMBERS CRASH PO BOX 10 LUDLOW SHROPSHIRE SV81DB
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f^V^
c^ll^l
Our ^stwtile arcaite sleuths. CHRIS PASSEY b
MAHHEW UFFINDELL dust off their track balls and
compare some Spectrum 'Missle Command' tvpe
games.
'Missile Command' is the arcade classic in which ihe player
defends six cllies Irom enemy missiles. These missiles leave
Usees on Ihe screen, spiriting up ai lower levels to mahe lite
more dilliculf^ In addition planes and killer satellites move
across the screen dropping more missiles. Heat sensitive
m iss i les (or sma rt bom bs^ a re a b le to a v o id your defensive e k
plosfons and have to be hit accurately (difect till) or deluged
with explosions. Defence is by means Of ihfee missile bases,
each having ten missiles Any missile you launch will head
for ar>d de Ion ate at the point where your cross wire sight is
set. The game conlinues until all your cities have been
destroyed. The control of the sight is achieved by means of a
Ifack bal(. which gives a very positive, accurate movement
tanaiogue) and is very necessary lor this type o I game. The
Speciium game$, ol course, do not have a track ball provi-
sion*
Armageddon by
Silversoft
This is quit© an accurate
copyof theorigmal in
layout, and has the six
cities and thre€ laser baseSn
Each base has its own fire
buHon, Although the keys
are fairjy well laid out, in>
dividual base firing is rather
difficult with a total of 7
keys. Because of this J
welcomed the computer-
aided firing optron which
aliows you to fire from the
nearest base with one key
press. This has a slight bias
to the outer bases to avoid
df aining the centre one The
Kempslon option jgreatiy
improves playability,
Graphics are quite good
and COlOurfui but not very
smooth. The explosions are
quite different from the
original, being douds of
smoke. Good sound with a
nice frying noise adding to
the feel mere are planes
Br\6 satelliies, also smart
weaiMns (move straight
down) These latter are a lit-
tle jerky due to Character
position movement. Overall,
a reasonable game.
This has a two-part foad —
you input whether you w&nt
to ij$e a Kemps ton joy slick.
The first thing you r^otice
ebout this version is its
sounrf, very good effects.
Th€ cross hair movBrnent is
block and not smooth —
not avtuaHy a disvantage as
the expfosions are
reaiisticatiytong fasting.
This version has s&v&rai
features which the Softak
one doesn't Hke alien craft
and satBllifes aryd in-
teiligent missites which
hover over your expiosiorts
until it's safe. Aiso three
m^ssrVe silos and a use tut
aufO'fife sefect A game
that is a good copy of the
arcade onginal and t think
is the second best version
for keyboard use.
ARMAGEDDON fay
Ocean
his is a variation on the
theme, basically the sam«
in essence but a few pomls
have changed. There are
atlii six citFes but no missile
or laser bases. Your
defence misslfes appear'
from t lie centre of the
screen, l eavmg no trace
behind them. They take off
at angles. alterioQ their
ffight path to reach their
destination (detonationi)
point. They appear to be
fifed in groups of two vwith a
slight pause between
groups. Explosions caysed
by the missiles are nice,
big, smootti balloon types,
very similar to the original.
Incoming missiles^ which
split at lower levels, do
leave a trace Due to t^e
wrrap around screen, any go^
ifig off one side will reap
pear from the other. I liked
this added touch The
graphics are smooth (pixel
movement) There is also a
spy satellite, but no aircraft
or smart bombs. The colour
at one point spoils the
game by aftering whole
character squares when es^
plosions occur (only on the
light blue screen) GeneraHy
conirol is quite easy but the
Kempston oplion is ob^
viously far better. Aithough
5 skill levels are provided
the game is not really
challenging enough
(perhaps because it is
easier to control than most
of the others). This is the
best of the two Armaged
dons, and fairly good
overall.
Armageddon by Oceari is
Kempslon compatible
although you dont r^atfy
need a joystick because ot
the good keyboard layout
and taifty easy game. The
cross wire sight is moved in
a very con (reliable amnner
You are allowed 32 plasma
bottsa to defend your set f,
which produce a tairty
rounded explosion, not too
bad at ali Every so often an
odd looking space ship
passes overhead and fires
boml^s at you. The sound is
good but the coiour is only
average used. Not such a
demanding game^ so it's
value is lessened.
Missile Defence
by Anirog
This had by far the best ex-
plosions, they are extremely
similar to the original —
perhaps even better! The fir-
ing fs rapFd, so you can put
up an excellent barrage to
deal with the attacks.
Planes drop bombs and
there are smart weapons to
contend with as welL The
cofours are generally good
but on on© level things are a
littie difficult to see due to
pens on the the arcade
oflginalj! Another small
point IS that the sight can
sometimes disappear v^hen
moved quickly. This version
is really fast and will be en-
joyed by players of the ar-
cade version But the game
layout. The control keys are
the cursors, which are bad
at the best of times. For*
tunately Kempston owners
are catered tor. Ironically,
under keyboard play it is
probably the worst of the
bunch, whereas with a
noted that after about 6
levels a garbled mess of
large print appeared a( the
lop of the screen bui it
didn't aftecl the game.
Ammg have produced an
BMcefhnt r^producUon oi
the ofiginal m Bvery way.
There ate ?key^ to confroL
four for dfrecuor) antf three
for movewerit, ^hch means
you must possess a wend
type of hand — or better
St UK a KempstOf} joystick.
Ait the keys act ir^siantty
thoughr This is the only w/-
sion which has sound ef-
fects whert your mis Site
tekes oft, endmg up with a
maity impressive exptosfor^
(sourta tOQi^ Detected hghter
craft tfy overhead reie$$ing
even more missfiBS Good
colours and gfaphic&, f
woufd pay lOpa game to
play this one in the arcades
The best of the Bunch.
Earth Defence by
Artie
This another game whfeh
falls down on I he keyboard
layout — aM along the top
fow. The game itseli has
explosions bemi
feasonabie. buiTnlerior lo
those of Anirog or Ocean it
is reasonable as a game,
but due to keys, onfy a
joystick game really fKemp-
slon and Sinclair) Three
skill levels and a 2 player
option are also provided
With thts version one or two
players can ptay, with a
choice of 3 skill tB^els.
Ther0 are 36 mis sites tor
your defence m thts com
parativety tame version.
Every t^OOQ pomts scored
awards you an extra aty.
The cross han moves qwck
ly and smoothly, and hrmg
a missile resuits m a
realistic explosion with
good sound mo„ jf like the
colour, and it fs a good
noisy versior}. but its addtt
tive quatihes are shghi and
its appeat wears of fatter a
couple of hours^
Cruise Attack by
Mikrogen
Here yae have a game with
quite a good key layout. The
game is a liltle diifereni to
theonginal, Having only two
outer base. eact> wiih in
dMduar firing Graphicafly,
things are average and the
deianding explosions are
rather short in duration. A
barrage of fire is impossi*
bte Enemy missiles hitting
your cities Cause a mce lit-
tle atomic clouds- Only
smart bombs have been in^
eluded from the ongmai.
The game is ainght but not
particularly exciting. There
are no joystick options —
the keys ate akay (they're
supposed to be user-
definabie. but they re not).
Although Mikrogen say this
is a version of Missfte Com^
mand^ it isn't a close copy
at alt, with only two in-
dependently ftrmg bases
There are the si^ a ties, tut
no alfen craft The colour
and graphics are above
average and the sight move
mentkeys are well placed,
not quite so good tor ^ tfr
ingkeys though. Th o
s^ofis too* good end ^ .
realistic but the cross hair
moves quite slowly which
makes d difficult to defend
property.
p.s.s.
Although esse ntiaMy a
Missile Command game,
this one is rather altered
You defend s<x cities wrth a
central laser tower, armed
with 30 laser bolts The at^
tacking missiles are stop^
ped, not destroyed, by hit
ting them on the tip, Ttiis is
no easy task, considering
that the eM plosions are in-
stantaneous flashes. Pin
point accuracy \s required
when compared to other
versions The key layout is
probabJy as good as possi-
ble, but it si^tl dc^s not give
enough coniiol to achieve
such accuracy The
graphics are fairly simple
but reasonably smooth fnot
the explosions though). The
sound is one of the game's
better points. Being a bit
different . it makes a
change, but keyboard is out
here too, Kempston option.
This ts the only version to
have seweral keys doing the
same function, eg. Qto T is
'up\ Even so, / found the
key positions lobe badly
iaidout^ Sound plays an im-
portant role in thiS game.
Alien missifes tend to
change dtrectton quite
often, makmg iile even
more ditticutt and the explo-
sions are ultra short. For
some reason the screen
area forptay seems to be
very limited, I don't know
why — perhaps it is lust
crowded Keyboard
response is good as is the
cross Wire movement. Once
all the cities have been
destroyed, a great flashing
explosion takes place. A
fair to poor copy of the ar-
catfe version, and I thought,
the worst of the bunch.
Softek
This game is very similar to
Electro Storm in several
ways 11 has the central fir
mg base armed with 30
missiles: also the explo^
Sions are very short, atmoat
flashes. The graphics are
generally okay but colour is
poor and stays the same
throughout the game |fn the
original each sheet has a
difrerent colour)^ The
missile traces don't split up.
and they all tend to descend
vertically. The game does
con t a m mi ss i I e-df opp i ng
planes and sateltites, which
move about very rapidly.
The cross wire movement is
jerky. especiaJty under
Kempslon control Control
key play is poor, especially
With the accuracy required,
so the ioystick version is
belter. This version Is unex-
citing.
This is one of the older
Spectrum versions. The in-
lay states ail the control
keys With the exception of
'fire\ which is nowhere to
be found. The cross hairs
can be easity positioned
With the responsive, welt
l^id out keys. The game
itself doesn't really speed
up as It progresses — iust
more and more missiles
tired at you Every now and
then an alien flies over,
dropping more bombs on
you. Explosions are short-
lived — lusta flas of white
and it's gone^ A fair copy
With sound and colour quite
well used, but nothing to
write home about.
Hole ofi ratings;
To be enjoyed to the full. Missile Command' game^ should
be played with a joystick (shame there is not a track ball)
because keyboard play, an general, cannot give the same
degree of accuracy af\0 cor>tror Alihough the same may be
said for many other types of game, we are sure 'Missile
Command^ fans will agree thai thrs is the game which
needs it the most badly Therefore the ratings given below
have been split in two. one for keyboard only play, and one
for joystick play. The two leviewers figures have been
averaged as, in generate they turned out to be in agreement.
MISSILE COMMAND COMPAHSON TABLE
Ratings are given on a s^afe
between ^ero and IOC points, and
do not ref feet what a game may
receive in a regular review
f///////m.
keybdard J « joysttch
ARMAGEDDON (Stiv)
ARWAGEDDOW (Ocean)
MISSILE DEFENCE (An)
EARTH DEFENCE (Art)
CRUISE ATTACK (Mlk)
ELECTRO STORM (PSS)
REPULSAR(Stek)
I
mem QMta fi^^jwm^
SOFTWAf^E
^^
C'*^^ TobewonI
100 COPIES o1 "ANDROID 2
n
mmitu
(^
V
t'^:^-
^
Don't miss out on this exciting
competition f 100 games plavOfs
can earn themsetves the chants
tobea-mazed by ANDROID 2,
a CRASH GAME OF THE
MONTH Mr
Early in 1983 the Manchester-
ba$ed company VORTEX SOFT-
WARE hit the charts with a
robot/maze $hoot em up game
caWed ANDROfD 1. After a lot
of hard zapping work, the
Android has been updated by an
even more superior robot —
ANDROID 2. The new 48K game
made it straight into the CRASH
Game of the Month sbt for its
fantastic 3D graphics as well as
for its high -action playabiltty.
Now, in association with CRASH,
100
!C^
Vortex Software ace offering
readers the chance to win an
Android 2, HX) copies will go to
the first 100 (x^rrect entries
drawn from the bag in answer to
the questions below.
Vortex Software began life in late
82 and formed around the
nucleus of three young men who
had already been writing games
software for other companies.
They were two brothers, Costs
and Crete Panayip and Luke
Andrews. Luke, acting as spokes-
man for Vortex, says that it just
5een>ed natural to progress to
running their own business from
having been software writers. The
results were some programs for
the ZX81, and Gunlaw and
Android f for the Spectrum.
Androtd J enjoyed a lot of. sue*
cess, but Android 2 is a far more
sophisticated game, both graphic-
ally and in the playing. Vortex
have licen^ another Manchester
software company. Ocean, to
produce Android 2 for the Com-
modore 64, and the version
should be ready soon. Mearjwtiile
the team is at work on another
action-packed arcade game,
which h mysteriously shrouded
under the code name of TLL.
Luke says they may well keep
that as the game's actual name. It
will be for the 48 K Spectrum and
^ould be ready in another three
to four weeks.
Our last competit iort along these
lines resulted in a larg€ number
of entries, but remember — it's
the first 100 correct entries
drawn from the bag that win, so
mreryone has a chence. All you
have to do is answer the eight
questions below and send your
answers (on s postcard or the
outside of a sealed envelope for
preference) to reach us by the
last post Tuesday the 24th of
April. The draw will be made at
the CRASH MICRO stand at the
1 1th 2X Microfair at Alexandra
Palart in London on Saturday
the 28th AprU. All winners will
be notified immediately after-
wards. Please remember to put
your own name and address on
the entry (
CRASHA^ORTEX
COMPETITION
To the Android cutt, the^ quest-
iont will be very easy, but for
those who are about to enrol,
seek out a copy of CRASH issue
2(MarQh 1984) for help.
Name the author of the
Android series.
What was the Overall percent-
age given in issue 2 for
Android 2?
8
How many times must a Milli'
toid be shot before it Is
destroyed ?
Android 2 is equipped with a,
"head mounted /'
what?
Vortex Software describe
Android 2 as a, "^ ^ action
game''. What sorf of action
game?
What control key must be
pressed to move the Android
in a downward direction?
How many times does the
phrase "Android 2" appear on
page 137
Name the three zones through
which Android 2 must fight
his way.
^
Nimv, Kktr vs imi mnmiwn On * |»«t«rd
pl««H to:
Crash A/orteM
Competition, PO Bok 10,
Ltjdiow, Shropshire SYS 1D8
T9 te rvcfkvwi by 24 April l«»t!p
101
\i
¥^
»
ROIDI
i '■
R^Ki<y4i^' E^
<
<
i
A NEW DIMENSION IN EXCITEMENT FROM VORTEX SOFTWARE
Stop thfi advance of die Millitaids Sunlve the maze
of death, rationalise the paradm ^one'and overcome
the dangers encountered In the fladancb
Achle\'e this and return to die
transponer capsukr before the deadline.
But beware. There are bthal Hovefdrolds,
Bounces and Land mines everywhere
5D hiQ colour g^phic effecG. machine
code fast action and multiscreen
wiapai oynd mn^ make Andrdd 7^0 a
mlndbbwlr^ action g^me.
^EK OUT ANDROID TWO AT
ALL THE BEST DEALERS
I PLEASE RUSH M&
CM2
SPECTRUM 48K
KEYBOARD/JOIfSTiCK OPTION
riAMDBOIDTWOgi £5195^**^
TODU. VALUE £
Enclose PO/awquepay^We tpVOBTEXSOFTWAJlE
t«AME
S«Ad tc null onleT iddrrtS;
VOftTEX iiOFrWAHE 280 BHOCJKLANDS ROAD MANCHESTER M2 ) 4HD
DEALER ENQUIRIES WELCOME
Vbitat are atways seeking exdting new programs Contact us or send sample.-
1
\
yvvv
ARCADCMrWN
UVe ACTION SCREEN SHOTS,.
CAPTURE ONLY THE GRAPHICS.
EXPERIENCE THE TENSION &
EXCfTEMENT KMJRSEtf
AaEV...3D ACTION AIL THE WAY
L
y\ /
\>
AUei^
Six differs
screens ol
incfecWDle 3D
arcade action.
feotuf jng; ^\
Saucers, X.;-
AsterCHdis\/A
Tie Fighters,^
Space
Hoppers>
Banking
SpacesNps,
moving 3D
scenerv!
CURRAHLL
SPEECH '
eompatft
Swooping ^^
tow into the
defensi\/e
trench. >pu
nudge
Kouf gur
sights onto
the at
craft
hurtling
toward
mi\
zrr
■xf'fl
NAME
AODRfSS.
PljiAS£S£NDME
BUUX AUEY lI] SffCTRUM 4ai( £5 99
THE GUARDIAN DSffCmjMASK i4^
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V>ISIANT CR£D(T CARO SALES TEL (0303)647556
Sa*> lO PSS. 452 STONIY SlANTON RO,
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1
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1
TUBE WAY
ARMY
imk
Wf iften by- MjOiiiri Byflfr
Wlfitfefl by. Rainbow Soltworv
From th« erectors of IHolls o^ the Ttiii^s,' 'Invasion erf ih^ body snatcha^'
and many otKar software clsss>cs CDme fheie a]<icitir>g new games.
Gomes to lox your judgH^mertl and puziEe and fruftrQie y pu for months on dnd
Don"t forget otifolhftf titles, which hoveotlracted enkhusiosiic feview* like
"Spectocubr, one of Ihe b^st Qam« I've *«n^^ . POPULAR COMPUTING WEEKLY md
''Eicceltenl^ dangerously oddictive. couFd change the Spectrum gpmei scene ovemighr' . . . SINCLAIR USER
HAI
THINOS
Written by Neil Motl*rih»o<t,
Mortm Hoc (ley
THI
BODY SN«rCIMS
Wrillert by; &nnn SnxHd
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sipMrnj^M
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HMV
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Wntter lay :^ Uonin Hof iWy
MASTU
Wrrtten by^ GroHom Siofford
olh^r large dfrpartmeriF stor&s and oil good moiot
whwgre relailers, Alternahveiy^send I he coupon lo.^
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ssii^f^
Cyber Zone
Producer: Crystaf
Computing
Memory required: 48K
Retail price: £8.50
Language: Machine code
With bright colQure, fast,
detailed graphics and a
thorough fy stngta^minded
idea, Crystal have launched
an afcade classic with their
CybBf Zofre. U i3 a shoot em
up which is as original In
flavour in his ftyJng saucer
which revolves at the top of
the screen On its underside
Is a powerful laser cannon
which fires a beam
downwards at you. His other
weapons include highly
mano^verable aircraft that
dive bomb with frightening
accuracy, and a red
splnnino-top shaped object
thai he Towers occasionally.
TY^Is has the effect of jamm-
ing' your fire power.
TfTe object Is to survive
long enough with ali this gen
Jng on to wear away the floor
of the Cyber Man s saucer,
and then t^it him in his only
vulnerable spot — his left
foot!
The program has a special
feature which allows players
to fire the laser with the
sound of iheir own voice in-
stead of u si no til e keyboard,
although at tne pace of this
game it might be a hazard to
health through Joss ol voice!
CRITIOSM
The graphics are very
good, and the sound, which
they claim is of arcade stan-
dard, is — It's exceMent. The
game is very fast to play, fyn
and addictive. It reaHy does
bring the arcade into your
home. Pienty of action, I reai
ty enjoyed Itr
*Jhi$ i$n't /u$t & $ftoot e/n
up, although skill artd dex*
iBrity ate regt/Z/ed. but
f here's a ttetfnite e/e/n#nf ot
sfjraf^y in\/ot^e<f, Wften ffte
Cyber Man lowers one of his
wTBtchBd firs lammBfs, the
easiest way of getting rid of
ft {as ifB invuiaerabie to your
fire once down) is to sit just
undBf it and wait for one of
the planes to bomb you, then
get the hetf out and teave the
thing to blow up^ Another
way is to iur& ft (it foitows you
afoun<f} fnto a piece where
VQO have fust shot down a
hon^ber and let the bomber
faff onto ft. If you're reaily
106
Thf plnrw fwoopftiffi for • bofribinf run, low o¥ir rhi JBmrninu dirvic*
^uft k)w«f od tiy trtfltor b«im Imrn iiwv*. You'r* th« on* in pur pk.
clever (a n0 fucky) you can ge t
the Cyber Man's laser to
btest bomber end /ammer at
the same time, but getting
out from under the beam in^
tended for you is a matter of
spat second tirrting. The
graphics are superb — the
effect of the saucer spinning
round is very et tec the The
graphics, considering they
are extremely fast moving,
are absoiutety ttickar free,
exceflent pi net movement,
f^arvettous explosions too
wfth grea f sound effects, and
t"m sure that in the split se-
cond before his craft blows
up, the Cyber Man's head ex-
piodes first. This is a
dangerously addictive game
which I shall be ^oing bact(
to again and again. '
'This is undoubtedly the
best arcade shoot em up this
month for m© and indeed for
some time. Utterly addictive,
with great sound and
marveltouSp colourful
graphics. There's no doubt
— if you like shoot emupa —
go out and buy it I'
COMMENTS
Control keys; CAPS/Z =
leHVnght. SPACE to start
firing — It's continuous on
aulo from then on, in
addition, 1 = sound on,' 2
= sound off
Joystick: none — doesn't
need it
Keyboard play:
exceptionally responsive
and fast
Use of colour very good
Graphics: exceHenl
Sound: excellent
Skill levels: 5
Lives: d
Features: voice activation
(not guaranteed)
Oeneral ratlnoi a top class,
arcade quality and highly
addictive game, EjtceTlent
valuep
Use of computer 85%
Graptiics 91 Vo
Playability 91 Vo
Getting started 71%
Addictive qualities 90%
Value for mor^ey 80¥o
Overall 115%
■
Bear Bower
Producer: Artie
Memory required: 48K
Retail price: E5.95
Language: Machine code
Author: J. flJtman
If you Ve seen those ads with
a cheery bear hanging off a
ladder with a T on his shirt,
you may have wandered
what it was all about^ Well it
turns out to be Artie's latest
gamen possibly their best
yet. Ted is thrilled — he's
Just taken delivery of a new
SincJair electric vehicle. Un-
fortunately the batteries
don't last very long. The car
stops beside a byiTdlng site,
where there are three large,
shiny batteries for the tak-
ing. Unlortunalely there are
also three nasty 8ower
Bears roving the ladders and
platforms as wett as a green
dinosaur (scenarios get od-
der and odder, don't tney)?
The object of the game is
to get Ted out of his car, up
ti^e sea f folding and knock
the batteries down on at a
time and into the car. A bat-
tery descends one platform
when Ted walks through It.
kilting off a bower bear if one
should be underneath at the
time. It's only a temporary
setback however — they
soon reappear. Once a bat^
tery is in the car. Tad can get
In again and drive fofwafd to
collect the next battery. To
help him on the scaffolding
there are some time bombs
which can leave behind to
blow up a bovver t>@ar (tern*
porary again, sigh). Clearing
the screen results in a dlr-
ferent layout and four bears.
On each screen drink ap-
pears in the form of mtlkp
beer and other (leverages —
lt*athJfsty vtfork Oh — and of
course, it's worth avoiding
bears ordinosaur — they kilL
CRITICISM
This game is very en-
joyable and addictive. Artie
say the graphics are of 'car^
toon Quailty' — a statement
which turns out to be fairly
true! The animation of the
bears is incredibiOp and the
sound is very good with well
know r> tunes played at any of
4 presettable volumes. Ex«
ceMent;
*Af times, the bears in this
game can be utterly in-
furiating, ganging up on you
Ted's battery C3f runs inia sQm« bOvv«f,
^D you can bearly get out of
th^c^r. The dBta^t and mov^
ment of thB bears is Bmai-
hgty we tt done. Other details
&pp0$t too, fik^ the expto^
Slons wtmn you squash a
bmr undef a battery, or blow
one up with a time bomb.
Even th^ transmfssion drive
shaft on the car revolves , As
mch screert gets cleared
there are more bears — on
the thfrd a white robot- tike
creature resembting Twiggy
tfom Buck ftogers /oins in. It
aft gets very heavy!
Frustrerfng, chaHenging, ad-
dicttve — great r
'Addictive and fun to play
— madden i no In fact. They
Include a 'Baby Bear Mode'
for training purj^oses, but
opce you get down to the real
task In hand iVs very dif-
ticylt. The graphics are e^-
Del lent. reaMy e3<ce)len1. so
are the tunas. A fine game —
an© of Artie's bmV
CCNiMENTS
CoiTlml kayar Q/A =
up/down, OtP = Iflft/riqht —
but there are othar oollona.
Bottom rovv or = time
tjomb
Joyatlek: Sinclair 2,
Kampaton or Fuller
Ktyteard play: vary
rasponsive
Cotour very good
Graphics! fanlasllcl
Sound; eKc^llent
Skill levels: 2 hut
progmssive dtff icutty
LjMi:4
Scree ns: several
Qaneral rating; exoenent.
addictive.
Use ot computer 93 %
Graptilcs 96%
Play ability 39%
Getting started 82%
Addlctiva qualities 36%
Va I y e f o r mon ay 95 %
Overall 907^
Loony Zoo
Producer Phlpps
Associates
Memory required: 48K
Rttail price: E5J5
Language: Machine code
Author: Tony Barber
Whilst reluming from one of
those intermlriabi© Journiea
to the furthest reaches of the
known universe lo record
noitre some useless grid you
would like to defend against
3D alien attack craft, you are
captured by (guess what) —
aliens. But these are a
superior fife form, and see-
ing as they are interested in
other aliens (like you) they
put you In their Zoo. The only
way out, you discover (from
tfie cassette Inlay) Is through
all I'he cages in the zoo. Each
cage holds a button (to open
the door to the ne^tt) and a
(erocloiis type of alien as
wolL There is a time limit par
cagep because If you spend
too long In theren yoyr jailers
will start to chase you In a
kindof flying mac hi ne-
ell I suppose it ties to be
a I, Ihis is a Manic Miner
c /y. (I doesnt have the
Oi mmuB graphics of Manic
M ner, nor the compieKlties
in the scenario for each
cage. But none of this Is to
say that it jsn't worth buying,
because Loony Zoo is ften-
dtshly hard lo play. Each
cage has a diffefent type of
alien, each with their own
movement characteristics,
and each cage has its own
layout of ledges This rrieans
that, like in M M. you have to
learn the strategy of getting
from A to B and back again. I
noted quite quickly that the
upward route Is by no means
th^^ one to use on the way
b ck down the cage. The
p ^hics are nicely
ated, e specialty your
who moves and Jumps
^eli. Okay, It's not as
i moth as f^artic Miner
t t i s total I y add I cti ve and
u. :r(y maddening/
The game is one of the
moat addictive i havBpiayed.
It's difficuft, requiring a tot ot
cO'Ordinatfort and timir\g so
as to arrive at the right pf ace
Lcwnv Tunw hi l^anr Za« ~ >aiMpibia tn« wilfclfiQ wuhlni mieliliwc;.
Loony Zoo is a classic
type of platform game,
where you must make your
man Jump from level lo tevel
within each screen, avoid the
rotten old aliens, and ihus
reach the flashing button to
show you where the exit door
is placed. TNs usuafly turns
out to be fight at the op-
posite point in the cage,
which neccessi tales relrac^
Ing your steps. The demo
shows six screens —
whether there are nx^re or
rtot will be up to the player
since this didn't prove to be
an easy enough game for any
reviewer to find out!
at the right time to avoid the
naAties- The rnovement and
graphics are very good, as Is
the animation. Apart from
thai the screens are rather
plain, with simple biocks tor
th0 ledges, which I think
gives a pleasing and uncfut-
tared took, t really erffoyed
th0 game and found ft dft-
ticult to eventual ty pull the
plugon, '
*Thia Just goes (o show*
y- again, that a simple —
c a well tested idea^ can
be better than a com-
bed one. Top marks to
>s fof their best arcade
I i yet. It's basically a
simpter version of Manh
Miner, simple In the graphics
and scenarloSn ^ot at all sim-
ple in the playing.
Thoroughly addfctive. i rec*
comenJ it/
DOMMENTS
Cofttfol keys: 6/7 = left
right M = jump
Joystick: none
KeytKiard play: very
responsive
Use of colour quite good
QraphJcai well animated.
although two reviewers
noted a tendency tor the
man to land not on top of a
tedge sometime&p but more
■Inside" it
Sounds not much, but good
Skill levels; 1
Uv«9:3
S€rttan*:6
Loading: 2 pad for
Ihlersecttons
General rating: highly
addlctWep very good.
Use of computer
Qraphics
Playabllity
Getting started
Addiclive qualities
Value for money
Overall
80%
•
«0%
1
90%
76%
il
93%
i
90%
1 '
85%
107
yi2^t^
Pengy
Producer: Micromania
Memory required: 16K
Rata It price: £5-95
Language: Machine coda
Author Dominic Wood
MteroNmanIa certainly seem j
to hav© been busy recent !y.
and have the distinction of
beina the first to advert isi
another of their products on
the loading screen of a
flamaJt's a very good screen
toOk with the rengy title to
the left and an ad for
Tutanktramun on the right.
Will we be seeing animated
nrailefs^ tor games coming
to this screen soon?
Pengy probably needs no
introduction, and the game
type has certamty been well
copied lateiy. You guide a
penguin round the lonely Ar-
tie wastes, except they're
not so lonely. Snow bees
chase around after your
penguin trying to kHI him off.
Protection comes in the form
of t:>eing able to shove tfie
screenful of iceblocNs
around, hopefulty crushing a
nasty in the process, Pengy
can also 'electrify' the wall of
the screen, making any snow
t>ee in contact with the wait
go dizzy,
IhB peculiarities of each
versjoa gives the Spectrum
ran^e its charm {a com^
parison soon?} Pengy's
enemies \n this version are
less Intelligent that in say;
Freez' Bees, but to some ex
tenl this makes the game
rTKPre playable, since you
have a better chance of get^
ting into it^ Also, when the
fence is electrified, the dizzy
bugs can be trundled over
(effect lasts about four
seconds). Another nttle quirk
is that the last bee left on a
screen becomes very
cowardly and runs awayi
often suiciding rather than
face the Wrath of Penguin
(which gives tjonus points).
As each screen is c leered ^
(two bees on the first) the
number of bees gets higher.
As with some other versions
those blocks of ice contain-
ing a bee, are a different col-
our for two seconds whefi
the game starts, and after
tiatchlnQp the bees are
vulnerable to being trundled
over for a few more seconds.
CRITICISM
'From the nice loading
108
screen onwards, the
graphics of Pengy are col-
ourful and detailed and
amusing. The snow bees
look positively comical
before they vanish, and the
penguin Is nicely animated, i
like this sod of game, and I
find this version to t>e the
most playable that I have
seen yet,"
*A very good use of cotour,
and good graphics mak^thfs
version i^ery ptaysbfB.
Although the nasties are rtoi
Cfulta BO devilish as I havB
seen fn other versions, the
fact that thsy are not makes
itaasief to get further, faster.
As each screen goes by. the
sheer nurt^bers make the
game very chailenging. it
seems a little peculiar that
you often aon't have to kin of
theremaming bug, but other-
wise this is a \fery good ver-
sion, with sensible keys.'
Control keya: fiJZ =
uptown, urn ~ left/right,
rest o1 bottom row - push
or melt or electrify; atso
cursors plus zero.
Joystick: Kempston, AGF,
Protek^ cursor cflp ons
KevtK>ard play: reasonable
Colour very good
Graphics: well detaifecf and
animated, a little jerky but
nothing to compEain of
Sound: good
Skill levels: progressive
difficulty
Lives: 3
G»n«fil rating: above
average to goodp and
reasonably addictive.
Use of computer 75 Vq
Graphics 68%
PlayabliHy 73%
Gettine started 75%
Addictive qualities 71 %
Value for money 70%
Overall 72%
Alien
Swarm/Arena
Pfoducer: K-T«i
f^emory required: 16K
Retail price: E6 J5
Language: Machine cade
K-Tel, known best for their
good value records, have
done much the same with
computer games now. that
is, taken older games and
pacakaged them two to a
cassette under the heading
of DOUBLE SIDER. Side 1
here is Alien Swarm, a game
from early last year put out
by Tttan. If s a very straight
lorward shoot em up with a
laser base and various alien
forms, swarming down the
screen in attack waves of 50.
Every few aliens shot, there
is an update sheet which
telSs you how many remain.
When they are ail shot you
move onto another type.
Some are bombs, some drop
bombs.
Arena by Steve Curtis, is
somewhat more original
You have been captured by a
race of aliens who. i ike the
ancient Romans, enjoy
gladiatorial combat, and you
are in the arena^ From al)
directions come cometSp
aimed at you and bouncing
off the walls to come bacK
again. You are armed with a
deflector shield for protec-
tion and deflecting the shots
not only saves your life but
also gains you points in what
is a no- win situation.
CRITICISM
Alien Swarm Is a pfetty
5 f pi cat shoot em up witn
riwbacks. Movement is
restricted when firing quick-
ly and the game tacks im*
agination. The graphics are
fairly good though. Arena \b
very original and I enjoyed it
on that level The shield can
be moved from side to side,
above and below and your
man moved right to left as
welL It all goes quite fast arnl
is Improved with the skill and
speed levels. Top marks for
originality but not very addi&
tive/
'Alien Swarm is quite a
good game, but very simfite
and in the end rather bormg.
Arena can be fast, af}d is the
best Kiel cassette but it's
still nothing to shout about t
think they'll have to do better
games than this to stay
around In this field. '
1 remember Alien Swarm
quite well and wasn't ait that
knocked out by it when it was
new. There are so many bet-
ter shoot em ups around,
both older and newer ones.
Arena Is quite a lot of fun to
play, especial ly as you can
combine 7 skill levels with 9
playing speeds. The higher
the skill level, the more there
is in the air against you. At
the same time, the more suc-
cessful you are, the more llie
side walls move in to grab
you in a smaller area. The
Idea of double siders' Is
hardly new, Abacus almost
always give you two pro^
grams on one cassette, and
those are usually original in
concept,"
COMMENTS
Control UmfttAtlen Swarm,
ZJX left/right, SPACE = fire:
Arena keys are user-
definable, rotate and move
lett/rjght
Joystick: Arena, most types
via user definable keys
Keyboard play: responsive
Use o1 colour poor to fair
Graphtes: average
Sound: average, nice effect
in Arena.
Qeneral rating: lair to
average
Use of computer 52%
Graphics 55%
Playability 62%
Getting started 70%
Addictive quaimes 48%
Value lor money 54%
Overall 57%
DEALER ENQUIRIES WELCOME
R& R Software Ltd.
5 Russell Street, Gloucester GL1 IhTE.
Tet (0452) 502819
R»R
CALLING ALL PROGRAMMERS,.,
WANTED New. Quality Software.
Send us your latest Program
for evaluation - NOW
AVAILABLE FROM LEADINIr DEALERS NATIONWIDE
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.e^
J
After the success of Iheir 3D
games Luna Crabs and
Deathchase Micf omega are
preparing to release their largest
game yet. CaMed Code Name
Mat , it is an epic 3D space
arcade style game with strategy
overtones.
m
Pnagrvrinier of St^dM^a SfKl MfecrDmega'i new rnf<ig«-hSt
is Itefiife Bnttwitv 9M^ smu h«« di Ky»^ng t<Hn«
polnlt wflfh HMi HG/spmr, Genfli a^ Mirhigftf df MicroriMQa.
Mtcromega began quieliy
enough with what they refer to
as their family parlour' games,
Roulette was probably the best
known, None of them were
exactly raved over by the critics,
but Ml c Iomega's General
Manager. Neil Hooper, says that
they did well er^ough. and
established Mtcromega's name.
Those games also gave the new
company the markei expefience
it needed, and an early deciston
taken was itrat Micromega
should ideafly concentrate on
3D games. The two best known
games programmers working
with Micromega are Meivyn
Esteourt (Luna Crabs and
Deathchase} and Derek Brewster
{Starctash and Code Nam©
Mat). Both writers have their
own 3D routines, Mervyn writing
in planar 30 (where things
appear on the horizon and grow
larger as they approach) and
Derek writing In polar 30 (where
every point in view is accurately
plotted and its position relative
to other points in view is
constantly generated by the
computer). The latter lorm of 3D
is ideal for space games like
Code Name Mat
To describe Code Name Mat is
no easy task Very crudely it
could be described as Star Trek
with toads of knotjs on, but t1 is
esseniially light years on from
Star Tf ek games. The baddies
are a race of aliens called the
Myons. and they are attacHmg
the solar system w<th a view to
capturing Earth You. as Mat ,
must save the soiar system. In
the game there are sectors
corresponding to thepianets
from Ptuto al the outermosl
edge o1 Ihe system right m to
Earth it sell Around each ptanet
there are numerous sub-
sections m which you must tight
the Myon Invader craft and
motherships They wilt attempt
to destroy the planet ar%d use it
to tjuitd more ships ready for the
next ptanetarv attack.
Withm a planetary system your
ships travels from sector to
sector by means of Warp Gates,
and between planetary systems
there is a Star Gate. You also
have troopships, which can be
directed to guard vital areas of
the system, and it is this
etement of the game where
strategy is required to use them
to your best advantage.
The long range scan, which can
be viewed from many angles, all
takes place in animated real
lime, and trujy allows you to set
your attack position before
diving back into forward or rear
view 3D in which stars and
aliens move logically. The same
procedures must t^ employed
for navigating accurately on the
warp and star gates. Navigation
skills as well as flying skills are
required when docking into an
orbit around one oi the planets
(or refuelling and re arming, and
provide some exciting visuals.
Code Name Mat (which will be
fully reviewed in the next issue)
should be available soon. U is
compatible with Kempston.
AGF. Protek and Sinclair 2
joysticks, has an average game
playing time of approximately
one hour on skill level 2. There
are three skill tevels. It is for the
48K Spectrum, priced £6,95
%
,dlh^re^^«"*"^
drone returns
Vo Saturn
hite the
"^m «oth«^^*^'^
in orbit aroon
ourwaV-
d Earth, ai^^*^^'
etusmn.dror.ahead.
4
Two
UrtVON tightw
F .a-
*mm
r
-^J^IJLLUI
^^^^^^t
-. ._ . --:- - ■ t^ .- f
■^^^B^B^^^^nBTsBali^HinHi^HB^n
i ill
llfl
Blast
the
Albertron
Birdcraft from the
skies!
^V£ YOUR PIANEH
SpectTum 48K
■^ Ft^ colour
epk.
m
are patched
against the evil
enemywhoaresec
to destroy your race,
Muldpie [evel$ of fast action
bffngyoii to the command
centre of ttie Battle
Fleet can you
finish the
iob?
!!«««»*
THUNDERHAWK(48K spectrum)
GoH (4dK Spectnjm)
Voyager (VIC 20. 8 or 16K)
liberator (16K/48K Spectnjm)
Picture Puzzle [Dragon 32)
Riddle of ttie Sphinx (ViC 20, 8 or16K]
Android Invaders (Dragon 32)
Bird of Prey (Basic VIC 20)
Hopping Mad (VIC 20, 3.5K Exp.)
n
oil at
£5.95
each
Please debftmyAccess/Barclaycardfdeiafe as necessary)
CARD
NUI^SER
I enclose cheque^.O. for£.
Name. __^_
I 1 1 1 1 J 1 1 1 ^ i 1^ .^^.^^
Address,
LYVERSOFT, 66 LIME ST., UVERPQOL LI UN
Tel: 0&1-70S 7100
Will you
accept this
mission?
In yoiif ZS Luna Hover fighter
you must penetr^t^ the 3
successive Seiddab defensive zooes
and destroy their commarxJ t>ase.
The state of your fighter and its
armaments iSloog wtth status
reports of the Seiddab defences Is
given betow
Good hKki May ttie power be
with you.
l'll>IAI*liiiHSi.
^ hoft range wtapon system
J Iridium powered Powe/ed up
arxl opefation^i
D
I iiiriiuin fxswered Combat
power tevef. Status all green.
■IQlAltfTqigHTl
Long range piopeiuene tanks,
Status fuJI Combat stiietded,
Hull ternperatufe status tow.
KPlOW VOUR INIMV
^•l oboilcai^y cofH railed vtSt^in
^% missiles - arrrwcJ. Susceptible to
laser strikes
^*gh power, low manoeuvraDikty
strike crstt Plodium missives ^
armed SusceptiBte tomjssiie
or Jaser strikes.
hlilliltUliHHIfT
I ong rarfcge weapon system
!■ Radar homjng duodec warhead.
Armed and ready to lire.
tHMItlwHIi
ong r<m§e, o^/er the horizon
sensors Tuned to the pisma
output of Seiddab hover fighters
pM 1 aTv { I i G I aIt 1 1] oIWFl
■ ockea on to the SeicldaD
k command base. Head up path
djspiay.
CS.95
£5.95
~ his is the latest ar^ most
k difficuit mi^on in the tong
rurming struggle against Seiddab
aliens - are you prepared to accept
this mission?
AvMMc tot 4aK Sprcmim Irofn ^ [r#ldiriQ
^iSftWiW ^^ti-i nxkxltnq SooEs. John
Mcnsm. Sprc^rym Cofriputjrr Cencies, etc.
^66 MiiDti trading Ei-ij^e, .
MlltdDL AOng^on. Qjcon OM 3 A 4flX
Contain proiiimity fuses,
explodes ^m dnecting
hoverfighier. Susceptit54e lo
laser strike.
liilsIiTTTLTir
2 ina? Tine of defence - self
r accjvating Hewstron
Warhead. Susceptible to faser strike.
^1 our obfective - heavily
^j defended requires many strikes
to ctestroy - you riKist not fail
S5W!^
3D Seiddab
Attack
Producer: Hswmhi
Consyltarits
Memory required: 16K
Retaif price: ES,9S
Language: Michine coda
Author Steve Turner
In a world turned upside
down and back to front, the
Baddies are back again as
Seiddab. We first en-
countered them in the
deepest reaches of space,
aione in our attack craft in 30
SpMce WBfs. Now the Seid-
dab have landed on earth
and are attacking the cities
at night.
You are In GOi>lrol of a
^ Drone' — a sort of remote
control modem tank, patroll-
ing ttie streets on the look
mil for the Seiddab space
ship tn your sector. The
screen cil splay ahovi/s a
'cockpit' view through the
front of your lank, ihe details
of its armour plated tront and
hatches before you. Beyond
that, the darkened city
streets stretch out in
gerspectjvep tlie sides lined
y pi ass tower blocks abiaze
with myriad lights, their In
habitants evidently happily
unaware Of the nightrnare
taking place outside.
Below the cockpit view
there is i local A to Z street
rtnder — a radar which
shows the city blocks^
StmitS and the enemy fliers
as well as your own position.
This radar actually wraps
aiound top to tx>ttom and left
to right, and so is theoreticah
ly tnilnite. To its left are your
three drones (lives) and the
status of your man. To the
right are the scores for
players one and two and Ihe
iii-score.
TTie object of the game is
to destroy at lea&t ten Said-
dab (on the first screen —
more later) at which time
your radar will detect the
Task Force Leader and iden*
tity him by a trail left on the
radar. To clear the screen
you must destroy him
whereupon the action swit-
ches to the countryside.
CRITICISM
'The game is fairly decefit
but a little 01^ the slow side.
Reasonable graphics and
good explosion effects. I
114
OslQur vcrwmy «boi4 - « f istf uV of bKldi4« bomb lUm btMXx out oi airininflh«ni«
found my inte^e^l began to
wane quite soon\
T/?e 3D gmphics work
really welt rn this game.
which almost border b on be-
mg a simutatlon. The city
sti€€ls of Birmingham may
rtot he so wide, but the night
time view at this city centre
cerlaifily iooks like the Butt ,
Ring Centre! I liked the idea
of your drona's missile letm-
cher, which fires from above
your head, leaving a smokey
trail behind U\ as it homes in
on the Seiddab attack craft.
Ws path can t>e guided by
keeplf^g fhe enemy fired at in
the sfghts — not an easy
task as they figgie about alt
over thepiBce, omn sn^kity
tiring from out$ide your
traverse range. Forward vorr^
trol is automatic, allowing
you to traverse tett and right
and raise or lower the gun
sight. You can turn at right
angles only at street in-
tersections. It is quite dif-
ficult to find and track down
the task force leader, but
thrilling when you tmatty
spot htm. The next screen
cuts to the countryside, with
the city twinkling in the
distance, and the Seiddab at-
tack In waves, dropping
bombs on you which you
must shoot down l^f ore they
land. I iiked this game much
better than 30 Conbat Zone
Of Rommel's Revenge/
The graphics work very
well, with only one com-
plaint. Tou" are the fiastving
dot on the radar screen, but
in the heat of battle it's vefy
confusing and might have
been better if ^you' could
have showed up in a different
colour to those of the enemy
dots. You must watch your
B«low - f •lirini to tt» pmmcm and ^ptiitt cM th» eWiHtfy prowt fFult^m
£ *i*;Ki-fl»l. .-«*!
'•** * i
fTivtilTMwf TrUtHT Tl
ammo, aithoygh the Mewson
drones seem to have a
generous amount on board^
AlHn an, quite an enjoyable
and challenging game. Don't
be put off Dy its apparent
slowness at f irstp it grows on
you anyway/
COMMENTS
Control keys: Cursors with
to fire
Joystick: AGF, Protek or
cursor cHp on, ai^d
Kempston (watch out for
Kempston command during
loading)
Keyboard ptiy: responsive
Use of coloijr: reasonable
and realistic
Graphics: good 30, fast and
smooth with good
ex plosions
Sound: reaso nettle
Skill levetsi progressive
difficulty
Lives: 3
Screens: 2
General rating: Or^ review
unimpressed, but the other
hn. a a- r
^ nil n f'
nmft2 vcooon
two liked it a tot. Good to
very good, especially
considdring that it's all
pacKed into 16K.
Ufto of computer 75%
Graphics 79%
Playabillty 81%
Qetting startftd 78%
Addictive qualities 83%
Value formonay 78%
Ov«r«ll 79%
"^^"A-
i
Producer DK Tronlcs
Memory required: 16K
Retail price: £5 J5
Languige: Machine code
Author: B* WIHiafns
JhM Qnoattr Inttfgilictle
Stick & Kibble Co could be
the alias of this grid-orianted
game which, as It states on
the fnlay, is a task quite sim^
p!e to understand but not so
easy to manage.
At the centre of the screen
la a fiery furnace. You are \n
control of a bUsearcher. In
the corners of the screen are
the bits, and as the levels a^e
progressed throughp
etse where on the screens as
well. The Idea is to collect
the 5i ts wl th y ou r bi t sea rchef
and carry them to the tyr-
nacep drop them in and In-
cinerate them. This is done
by running across the top of
the furnace, but going into It
will result in death.
Eveiy thing wouU all be
hynky dory and as boring as
heirs fire if it weren't for the
bytes which bounce around
the screen. These are iong
(centip^al?) shaped things
which keep rebounding
along the same path from
top to bottom and some from
side to side. Addltionatly
there are nasty green nibbles
on patrol, whicn run around
the edge of the playing area
firing poisonous pixels into
the screen.
The more bils you In-
cinerate and screens you
clear, the more of everything
there is, more bytes, bits, nlb^
bies and pixels untii your
stack Is overflowing. Oh, and
the walls are electrified!
CRrriDSM
'The ^y of this game is
that ft is almost completely
mindtess, the sort of game
where you stare at the
screen and play by feet and
reaction. The graphics are
essentia Ely simple and quite
small, although the fiery fur-
nace is complelsSy reailsilc.
Everything moves with
reasonable smoothness and
the keys are positive. You
can move in tour directions
to collect the bits and in-
ctnerate them. As each level
goes by it gets harder and
harder. The game doean'l
have any developnnents to
expand it, but that doeftn^l
matter either. It's trenwn-
dous fun to play, the sort of
game to go back to again and
again Between others,
something to hone up the ar-
cades skills;
'tn b&twmn dodging ffte
thB eloctrltiBd waHs youVe
as iikeiy to get kUlBd off by
the poisonous p^xe/s. On
higher /eve/s they com& at
you ttk0 a ffigh t of erro ws a nd
from atf compass points.
This is a very simpie game
that man ages to be very ad-
dictive and great tun topiay^ '
'Good sound and lively
firaphics combined with the
dea, make Trom very
playable. You have to avoid
getting into a rhythm which
can be fatal when two bytes
commg to a comer from op-
posite compass points
bounce off each other and
upset the rhythm you have
established. On the later
screens it all become en*
joyable confusing and ex-
tremely fast. Watch out for
the three Eevels — l and 3 is
slow, not the other way
round/
COMMENTS
Control keys; excellent —
redeflnable,
upifdown/laft/righl needed
Joystick: almost any via
user-definable keys
Keyboard play: very
responsive
Colour simple but effeclivo
Graphlci: amallp one-
character size, amazing fire
effect, general J y quite
smooth *
Sound: good
Shfll levetsr 3
Lives: 7 on easy level, 3 on
hard
Qwwrai rvting: simple and
excellent value, addictive.
minff^
Winged
Warlords
Producer C.D.S*
Microsystems
Memoiy required: 16K
Retail price: £S.9S
Language: Michtne coda
Author M- Lamb
Based on the arcade origirtal
I Jousr, Winged Warlords is
one of three versions for the
SpNictrum d1 m game which
achieved an almost cuH
status, and yet has been
rarely copied here^
The basic Dl3|e€t of ihd
Qame is to Joitst with your
oponents and dismaunt
them from their flying
steeds. This fs done Quite
simply by being higher yp tfie
screen than they are when
you meet in combat.
The first version tor the
Spectrum was Jousf. renam^
ed 0$tron by Softek. Wiriaed
Wariords does not follow
quHe the same pattern,
which makes it good vilue
even it you already own
Qstmn. The screen sporis
sIk platforms arranged in
twos one above th© other on
the left, centre and right of
the screen, of f set so they ac-
tually make up four separate
levels. Your enemy are blue
men mounted on blue flying
hofses, and they tK)und
about the wrap-around
screen at s fair pace. There
are three of them {although
by wrapping around it seems
ai times like the^e are more).
You are mounted on a white
flying charger. If you dis-
mount a warrior, his horse
will flap off arKJ the dis-
mounted man sinks to the
fjround, or a convenient
edge and awaits the return
of his Steed. When the beast
returns it w^H be red and
make the knight a red warrior
— these lend to be more ac-
curate In their attack pat-
terns. The way to avoid this ts
to kill off a dismDynted
knight as soon as possible.
The other serious probfem
li Ihe red Evil Bird of War,
which appears at mndom
anct Is invulneral^le to your
lance.
CRmCISM
This is a fairty typical
[ousting game with good
Sraphlcs and sound. Your
or^& seems to have a cer-
tain amount of inert ia, Le. he
116
I
Fhring P|Li*d ^n jo-ufl^ng OOftipfltHIOfl.
wfii Slow down and stop
tjefofe going In a reverse
direction. This can make
manoevfing rather difficult
at times, but it afl adds to the
fun. The game is a good
Joust'. I recommend IL
*This is a game with quite
simpfB e/emenfs so a screerr
picture of It can t€
mlsieading because It
doesf^'t show off the
graphics and the type of
mow&m0rrt, which Is the
game's chaerm. Actual ty, t
think the grephlcs are
marvetlous, fast, detailed
and well animated^ The
horses tuck up their legs //?
t tight but as they approach a
ledge they put thm feet
down ready to (and, and their
wings flap veryoon^incingfY.
The re&t skill is in an-
ticipating movement since
your steed can't fust turn
when you want It to — It has
to 'brake' first When you dis^
mount a knight or are d/s-
mounted yoyrsetf, the freed
horse just flap off the s^de ot
the screen and vanish. You
are then 'reborn* somewhere
else untit all your Ihes have
gone A difficuit game to
master and fun to piay- Pity
there weren*t more skill
levels in it to marte it ab-
sotiJtely top notch*.
\Vs a Simple game Idea,
but very playable and quite
addictive because of the
speed at which It has to be
played, t would have thought
there could have been more
developments than there are
to give skilied players
something else to do But the
graphics are marvel roiiSH'
COMMEHTTS
hpp; Simple, Z/X =
left/right, SPACE ^ flap
wings
Joystick: none
Ktyboand play: responsive,
but with built inlnterla
Use of colour: fairly simpie
Graphics: very good
Sound: good
Skill levels: 1
Lives: 4
Fea lures: 1 or 2 ptayers
Loidng time: 45 seconds
Gar>erBT ratlrrg: good to very
good and medium addictive.
U M of CO m p y ter 77 %
Graphics 83Ve
Playablllty 80%
Getting started 72%
Addtctlve quallHes 80%
V al ue tor mone y 79 %
Overall 79%
Proteus
Producer: Abacus
Memory required: 16K
Retail price: ES,95
Language: Machine code
Author Kevin Flynn
Proteus is the fourth game in
a series (all four may be
bought In a games pack as
we reported m last month's
Issue, price £14.96) which
began with Amngerand Sen
tlnei. This Is a fast and lethal
shoot em up game with
asteroidal overtones.
A Quadrant of the enemy
galaxy, littered with planet
debris and patrolled by
lio stile aliens, stretches bet-
ween your main battle fleet
and the enemy's planet. The
ob|ect Is to destroy the
enemy's communications
system which consists at
four transmit tors, one in
each corner of the quadrant.
A chart shows Ihe quadrant
wfth the squares containing
the transmitters in yellow.
The aHea craft are armed
with heavy laser cannons
and are very tntel 11 gent, if you
succeed in clearing them
from a sector you will be at-
tacked by hunter craft which
fire homing missiles at you.
Your craft are armed with a
laser and (the famous
Abacus) guided miss lies. It
can rotate or thrust at two
speeds. In additi^on to
destroying the transmitters^
you are supposed to clear a
path through the very dense
debris, so that your battle
fteet may advance safely.
The cassette also con-
tains a bonus game on tfie
flip side called Android Pit
Rescue.
CRITICISM
'Abacus games tend to
have a lot of control keys,
Ihisis no exception (5 keys
for controin same 5 keys for
weapon control}. The
graphics are rather small
and simplei and the game
Isn't as much fun as it could
be because of the control
keys. Not very inspiring to
say the least/
'The screen is packed with
debris which you must clear,
but In tact the debris itself
oontributes to your defences
against the very fast and
decisive enemy craft. This
isntfustan elm-weHand-fire
Jrame. strategy Is Involved
oo. The enemy will fire at
your guided missiles, so
wtien there ere four or five in
a sector, vou have to tool
them by flying the missiles
all over the place, so they
turn and fire. This can delay
their Inexorable move
towards you and sometimes
allow you to get a burst off
with the short range laser
and get one of them.
Sometimes you can tooi
them into tiring at the missile
as you sweep it past very
close on a tight curve, and
I then blow it up when It's in-
side their d#/ertces, and
them with it The graphics
are small but very sharp and
fast To make if fa easier the
weapons and ship control
are on the same keys — the
ship won't move, tor In*
sfaflce, // you have fust tired
a missile, so that the rotate
keys will guide the missile.
Very addictive.*
The enemy cratt are very
fastp defensfve and In-
telligent — a group wilt at-
tack your possition. and
while you are firing at them,
another will try and sneak up
on you Irom behind. The idea
tehtnd Prottus IssJmple, but
ml 80 very piayable. Con trail -
fnp a gutded missile can be
difficult, not to say suicldalp
aspeciafly when they are as
guJdable as these are. If you
Clear a sector you should get
out fast, the hurners have
Ou Fded rnissNes tcx> and they
are fatalty accurste^ This
Qame wtl) take a long time to
master and has a very good
addictive quality/
, COMMENTS
j Control hiysr A/S
rataie/Qulde rnissMeSp
I SPACE = ihrysi, SPACE 4
SYM, SHIFT = boosters on,
SYM. SHIFT = fife photons,
M = ftr© missiles, SPACE
= detonate missiles. K =
J a lactic map
oyttlck: nofie
Keyboard iiriay: exceptional
fast and res pons kve
Use oi colour: good
Qraphlcs: simple byt
eflecUve
Sound: good
Sk\l\ levels; 5 Speeds
Uvm:5
SecMfnt: 20 battle grids
Qen«ral rating: lor players
vvlth fast ringers, an
addictive game.
Use of computer ' 60%
Graphics 58%
Playabiltty 67%
Getting started 74%
Addictive e|ualltles 66%
V a I lie f Of m on ey 66 %
Overill 66%
Tht Atoew t«n«h»iv movn Jnto •iwmY lirr viory wMi itHm IvtItsI
Double
Trouble
Producer Stariite
Memory required: 48K
Retail price: £5.90
Language: Machine code
Author: Tim Boi^kne
DoulJto TfQubte is a new
game from a new company
written entlrelv in machine
code, and whfch claims to
use over 150 UOQs. The
basic idea seems quite
original — Tarmac Tim is a
painter on of yelicw lines (the
sort of person who normally
heralds Itie coming of Yellow
Meanies and parking
tlcketsj. You must guide him
around busy Sinclair Road,
painting lines as he goes,
surrounding ttie various
pedestrians with them. The
tdea is that the numerous
cars can't cross a yellow line
and so won t run over the
pedestrians who resemble
Custer making hts last stand
at Uttle Big Highstreet. At
the base of the screen Is
Tim's shed and some
houses. If Tim rur^s Into
these, or any of the cars, he
^s kilfad and spills his can of
vellow palnl evefy where.
Mucky I
In fact. In some respects
thks game resembles
Rcmilk'i Shark Amok in as
much as you set out to pro-
tect something by weaving
something around \t to keep
the monsters at bay-
CRITfCISM
There's a nice static
disptay but generally the
graphics seem to be rather
Kwp Oulti off thi SincUtr Untf - piint i ytilow ilnm . . .
badly proportioned and the
movement is a bit Jerky. Line
drawing is an odd affair:
when you turn corners gaps
are ^sometimes left. The
game lacks playabiltty and
nence/addictlvlty. I was left
unimpressed/
*/ wond0r whethw f/i/s was
play tested? The iiktihood of
getting Tarmac Tim from his
^t^rting point to where the
three randomly dotted bun-
ches ot pedes trmns stand
seems aimost fmpossit^la^
They turn to skuils end cros^
hones within seconds as the
tiny cars dart around like
mad wiping them out. This
then leaves you with time on
your hands with nothing to
do but surround voursetf
wtth yellow lines to keep the
cars away until the 'shift'
funs out. the cars are ailow-
6d to wrap around as wetf, so
your chances of surviving afe
pretty remote. All this makes
it sadly anpfayabla, '
'All the elements of th^s
game seem to be at odds
with themselves. I know
things are never entirely real
In computer games, but It
seems odd that the
pedestrians (for the few
seconds they are alive) are
ten times as big as the cars
which kill them. Also Tim
can 1 draw yel low i i ne s to t he
top or edges of the wrap
around screen, so he has no
chance of protecting
pedestrians placed ai the
edges. Sorry, it Just doean'l
wonc*
COMMENTS
Control keys: 0/A -
up/down, OtP - letl/right
Joystick: none
Keyt>oard play: responsive,
4 directions
Use of coFour: good
Graphics: Okay on Tim,
extremely jerky on ears
Sound: above average
Skill la vets: progressive
difficuSty
Uves: 3
Gentrat rating: a good idea
spoiled by the gameplay
elements.
Use o f c o m p utef 55 %
Graphics 50%
PI ay ability 30%
Getting started 50%
Addictive {^yallties 38%
Va I ue f r mon ey 35 %
Overall 43%
Castle
Colditz/Battle
of the
Toothpaste
Tubes
Producer: K-Tel
Memory required: 48K
Retail price: £6.95
Language: BASIC &
macttine code
Castte Coldlti the firs! side
ot this K-TtI DOUBLE SIDER,
is a text-only adventure,
vifhere you must escape from
the famous German Prisoner
ol War camp, which was sup-
posed to be an imposslbfe
task, though many allied
prisoners did get out.
Whether yog will get out is
largely dependfent on
whether you really want to
get in to start withn
Bettia of the Toothpaste
Tubes is a complete con^
tfast. an arcade game with a
theme which encroaches
117
I.
OQOGQOa
QdOQQQQ
A rbli ol ODtflicltfia m your only cManc
upon iht hallowed Qrouml
first trod by Imafltne with
Motar MauL It's quite dil-
ferent t^owever. Here you
must guide a large
toothpaste tube, which lies
on Its side pointing to the
rlflhi, and fire bTob$ of
toothpaste so that they land
dKactly on the head of the of
brushes which are ristng on
the right of the screen. If you
get a blob on the handle It
bounces back and you iose a
life if hit. Below you are 7
other toothpaste lubes firing
up at you, and at the top a
pair of false teelh go flashing
acfoss the scfeen. To guard
against attack by the Tower
tubeSt there la a fluoride
shield which vanishes as
Kion as you start shooting
again.
CRlTiClSM
'Coldit2 is text only, but
this adventure Is not up to
the standards expected to-
day. BO T:T.T. is a simple
game that doesn't have
much point to it. Although it
has responsive graphics,
Ihey are rather poor.'
t havB narhmg apainst
taxtoniy ad¥Gntur^$, indeed
a good one is better than a
graphics one as far as I am
cor}cefnad, but with such
adverttures, the use of
descripiions anrf the way
ttfBy are wntt^n (f don't mean
programmed either) is es&en-
tiai to thB creation of at-
mosphera aad theretore, an
toymen t. On that scora Cot-
ditz fails abysmatty. tt's a
series of barren rooms with
poor descriptions and a few
directions avaiiable Simply
no tun at ait. The arcade
game included on the tape fs
quite ortginat, but somehow
alt the etentents are mismat'
^ed so that it is difficult to
piay in a siity way, '
'With Colditz there was so
llttte atmosphere that it fail-
ed \a be exciting and f rapidly
got bored withTt, I managed
somewhat better when It
came to toothpaste tubes,
although the fluoride barrier
118
proved ineffective agfainst
dentures! The game is fun
and original tt has Some very
good graphics and nice
sound. The main problem Is
the number of keys required
(7) and the economy bumper
sized toothpaste tube you
control, which Is so large ii
becomes a ludicrously easy
target to hit, hence more
lime is spent avoiding shots
than actually shooting. But I
still HkedJtr
COMMENTS
Control keys: (B.O JTJ.)
Q/A up/down. O/P lefl/fight,
SPACE = shoot paste, M
= drop paste, I = fluoride
shiefd
Joystick: Kempston
Ktyt»ard play: responsive
mO.TTT)
Use of colour good
(B.O.T.TT.)
Qr^phlea: good (B.OTT.T.)
Sound: fair (B.OTXT.)
Skltlleveli;3
Lives: 5
General rating: poor
adventure, average arcade
gante
U se of eomp uter 53 %
Graphics 43%
Playabillty 60%
Getting started 52%
Addictive qualities 50%
Vi I ue for m oney 40 %
Overall 50%
Triplex
Producer Workforce
Memory required: 48K
Retail price: £5,50
Language: Machine code
TMa tsn't so much a tape
with three gamee on it, as it
is a game with three distinct
parts. The comrrvon theme is
your weird looking space
craft which coutd have con^e
from a 1960s Dan Dare comtc
strip.
All three parts are linked
by a pause for breath and the
Workforce clenched fist
logo. Part one pits you
against a bunch of runaway
moons which fill the sky,
moving in a variety of direc-
tions. Your crafts lasers
converge at a hot spot and
you must centre thfa hotspot
on the moon to be destroyed„
although it takes some time
before they glow white and
explode. When the screen is
cleared of moons you can
move on to pari two.
Here yoy are in a strange
part of space where a fine
dust of debris moves In op-
posite directions away from
the centre towards the top
and bottom of the screen.
Touching any of it is Instant
death. As well as (he debfis
there are several alien
crea lures floating around
which you must avoid as you
cross the screen four times
in succesilon to get through
direction keys are used In
combination to fire. Not very
addictive I think, but cerlain-
ly unusual and interesilng/
'The second part of the
game is a bit like a celestlai
^Frogger' although it also
remmded me of the bit where
the israe fifes cross th& Red
Sea, Each section has Its
own difflctulties and ra-
qalres its own sort of skiii to
survive, especial ty the third
bit. The graphics are dif-
terent, well detailed and
smooth. I thought it was
quite good/
Thra# games in one. can't
be very good, I thought, but I
was wrong. Getting across
screen two is difficult and
destroying ail the ships on
screen three is even harder. I
like the way your ship starts
off huge (made up of
masnified piKats), filling the
screen, and then zooms
down to playing slj^e on the
start position of the screen
before each life or section.
H's a very good idea/
E,]tcit1teht« IhfH dliii«nftionil (ookKng mooni In Triplaj^.
to part three. After your se-
cond crossing a winged bird
adds to the fun, travelling
diagonally.
In part three you find
yourself at the left of the
screen firing across at
several hunter killer ships
which fke groups of missiles
back at yoy. These heat^
aeeki ng devices are extreme-
ly accurate.
CRITICISM
'This Is a very unusual
game, not at at I in the
mainstream of arcade
games at all. The graphics
are very inventive, almost
gothic, and quite muted in
colour. The shading and
detail on the moons Is very
good, even managing to tool
like something out of Satr
Wars, Controlling your ship
Is Quite difficult aa the four
Control keys: 1^0 =
up/down. O/P = left right,
and pressinQ any two
together fires laser
Joyttlck: none
Keyboard play: responsive,
altnoygh a iJttle odd with
fire/move control (inked
Use of colour good
Graphics: good
Sound: good soiind and
varied
Skill levels: 1
Una: 5
ScfMfii:3
Qeneral rating: above
average and unusual.
Use of computer 57%
Qraphics 70%
Playablllty 68%
Getting started 70%
Addictive qualities 65%
Value for money 66%
Ovarall 66%
■1
iptffvt
TTHEi
TERMINAL MANi
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TflK£ ITOUTSfPE;.
HE CAM flMU5£ ME
WHILE I ERTx*
119
OH t B6LIB/E V0U,H6R£TrC-
Wt«TlW*BNTTOKrJQWJ IS
HCMJCf>J I THRVEI- TO
STORY BY KELVIN GOSNELLr*
DRAWN BY OLIVER PREY.
120
I CAN
ftET^^ ITS
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SLOOP LUST/
121
More action next month!
122
^lati^
Timebomb
Producer C,0,S,
MlQrosy stems
Memory riequired: 16K
Retail price: £5.95
Language: Machine code
The first computer heroes
were simpty 'you', now
players are oftered a
plethora of names and
character^. The I ales from
CDS, [s Cedfic — thars
'you' — who looks like a bear
(bears seem to be a
favotjrtte^. The screen con-
tains 176 squares or pale
blue tiles on a black gmund
in an eleven up by sixteen
across grid. Ten squares are
occupied by si^uiie and
crossbones and six by little
flags on posts- in another
sits Cedfic and somewhere
on the screen, one SQuam is
taken up by the yellow
timebomb.
The time bombs are no
joke — they start off with a
flgufe of 30 which Instantly
starts running down to zero,
but not in seconds. The lime
actually allowed Is more like
five seconds. The object is to
move Cedric around the
screen and reach the time
bomb before it goes off.
When Cedric touches a
square he erases it. and as
he cannot move onto an
already blanked square, this
tends to make life difficult,
iMpecially with sik bombs to
defuse per screen. Por^
tunately It Is possible to
scroll a horizontal row along,
which means yoy can get
Cedric to a spot nearer the
bomb and avoid the blank
S4)uares. The screen wraps
around vertically and
horizontally.
Scoring Is len tinws the
points remaining on any
bomb when defused, steps
taken, and bonus points for
flags collected. Skylls,
naturalty. kilL After screen
one has been cleared, screen
two offers anothef ha7ard In
the form of yellow boots
which also kill on contact.
The boots incfease per
screen to a maximum of four.
cftmcisM
'At first glance this game
ICK^ks colourful and fun but
fairly simple. Playing It for a
faw minutes convinced me
otherwise. It's stitt fun but
not that easy. It's a bit like
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SkuKli, booti ifid tembt if ^hm nrm litki nviy.
those word puzzles where
there Is one gap taft for you
to shtiff leihe squares up and
down to make words, Ttie
scfoii facility actually makes
the game more skilful in a
way — and possible,
because of the tinrn limit.
When you've defused a
bomb, another appears ran-
domly, which gives you a se-
cond to spot it, the hazards i n
between and the best route.
then four seconds left to get
there. It's all very frenetiCp
and by the time there are four
dar^clng tK>ots leaping about
as well, the screen gets busy
enough to make it hard to
spot the wretched bomb.
More addictive than I first
thought.'
Ti)/s ts an original game
with pteftty of appeal — the
graphics, Ef though simpi®
and ananimated, took neat.
bright and dean. Th& k^y$
are weft taid out, with two
playing options antf it has
one of the t>e$t Hail ot Fame
entry methods i've used, it's
fun to play, but has the
0rawbaci( of helng a high
points only acoring game
once you get the hang of it,
thermore, a bit low on addle*
tivlty, but wry good tor the
16K/
] Graphics are simple but
effective and the sound is
greatp nice continual step by
step tune and wonderfui be-
ing noises when you defuse
a bomb. The sc rot ling is done
by holding down a scroll key
and using the direction keys
for left or right. If you scroll
next to a skuil and don't get
the timing right, you can
easily stop scrolling, go into
move and run Into the skull. I
wouldnt say It'fi a malor
game, tO be honest, but I did
find trying to beat the hi-
score became something of
an obssession for an hour.
Buy it if you like the idea, but
it should be a btg ttit with
kids.
COMMEMTS
Control keys: QfZ =
up/down. I/P - ieft/righlg B
to SPACE - scroll, or the
cursor keys and
Joys lick: Kempston, Protek,
AGF Of cyrsof cNp on.
Keyboard play: responsive
Colour good
Qraphlcs: simple but good
Sound: very good
SkllJ levels: 5 (speeds, plus
time bombs get faster) and
more skulls)
Uvet: 3
General rating: a simple but
original idea which will
pfobably appeal to mmi^Y
players although Its
addictive qualities may not
be very high.
Use of computsr 83%
Graphics 62%
Playability 79%
Getting started 82%
Addictive qualities &4%
Value lor money 65%
Overall 71%
2003 A Space
Oddity
Producer: DK Tronlcs
Memory required: 48K
Retail price: £4 J5
Language: BASIC li m/c
Author: Chris Fayers
The on-screen instruct tons
arequite amusing in e^^plain-
Ing that due to a strange
combination of wee ties, mii^k
and sugar you have
materialised in another time
and dimension (which
relates to the cassette tnlay
design, showing a space
ship approaching a black
hole that presumably could
manage three at a time). It
goes on to tell you that on
your way to earth you will
encounter all sorts of
monsters and nasties, and to
be honest, you are likely to
be grabbed by the ghoulies.
The title inctudes the word
'Ocklity' and that's just what
this game Is. It manages to
comolne some of the
eleme nt s of a St ar Trek ga ma
with that of a text/graphics
adventure. The object, as
stated, Is to get back home
and deepest space is treated
a bit like a haunted manor
house In a traditional adven-
ture. There are doors In
space, stairways going up
and down, torcef ields (which
kill) and alien space ships
which may or may not be
empty.
The top half of the screen
contains the display,
although tt would hardly be
accurate to describe this as
graphics in the accepted
sense — another of the od-
dities. It is actuaily a multi-
coloured panel containing
description of options open
along the lines of: WEST —
FORCEFIELD; NORTH -
AUEN S/S; EAST ~ DOWN.
Below Is a second panel with
a crude space scene In blue
and white with hires draw-
Ings depicting simple
oy nines of what has been
descritied above. Stargales,
when I hey appear, are a 1 1 ra c-
tlvely animated. The lower
hall asks what you want to
do. Heading for an alien ship
results In your bel ng told that
there is an alien inside, what
do you want to do — Go In —
Leave — or Help, Help will
tell you what s in there and
how strong It is. If you go In
you may combat the alien
mentally or with a laser or
you may run Heading for
doors offers you the option
of going in or listening.
Travelling Ihrougti astargate
I sends the screen Into parox-
isms of colour flashes before
re-establishing the normal
screen.
cnmcisM
*Thls Is one of those
adventures where you have
very littie in the way of
freedom — It's all n^enth
driven. Combats are descrit>
ed and the results given,
dead Of alive. Although In
some respects the
responses are quite Instant,
at times you have to wah for
ages while a llllle graphic ef<
feet takes place, which
becomes very irritating —
although, as it says, you can
press G to speed it up. Addl-
tlonaily, the sound ts a cons^
123
1 ai^Hb. . I
SSi4^
tant twittering elect ronlc
nolne whlct\ eveiilually
diivts the player mad. Not all
(hat good, despite the low
price.
Tm BfrAid the sound on
thfs game got to me almost
befom fh€ first alien did. It
does have some very odd cot-
ours and graphic ar-
rMngemer7ts, but they aren't
sufficietyt to ow/come th^
way the ad^ferrture plays,
which is to of far you options
that limit what you can do
vBry seyerely With this sort
of Bdwniure, there is /jo
adventure, tt becorne^ a mat-
ter of saylna, pmss a key arrd
let's 5M wnet they throw at
us next'
COMMENTS
Colour even odder
Qraphlca: rather odd, but
reasonably effective
Sound: maddening
General rating: not realty an
adventure, and certainly not
arcade. Not pariicularly
gcKxi value for money.
Use of computer 55%
Graph Ics 60%
Playablllty 43%
Qetting started 55%
Addictive quatltiis 35%
Value for money 45%
OvtrslF 49%
Micro Mouse
Goes De-
Bugging
Producer: M.C.
Lolhlorlen
Memory required: 16K
Retail price: £5.95
Language: Machine code
Author Derek Brewster
10 FOR N = 1 TO 704
20 PRINT INK INT (RND
*•); PAPER INT {RND*7)i
30 NEXT N
Well tt may not be the most
St I rr i ng on- s a reen i n s( ruc-
tions you Ve ever seen for an
arcade game, but it happens
to be the beginning of this
one. The problem Is that
soma charactars within this
weeny program listing are
flashing and keep disappear-
124
Foil H»4 Tu
mmz^tr
tMTtnHC'Tt
A INT ||lNO«Ti J
Ne»T
Prflcfksi in eASIC programming - mmy cnmfl m mrful.
tng. The cause of theff dlsap«
pearance soon manifests
Itself — or themselves. Yes.
folks, youVa guessed the
problem — tliere is a bug in
the program, or several in
fact. Red oneSn green ones,
purple ones and ones with
pink spots on them. They
keep nipping around the
screen, whippmg the CHRS
out of the lines and restorlnfl
them to one of the four cor-
ners. If this goes on for too
long there will be a serious
systems crash (that's crash
withasmairc'}.
Can you take on the daun-
ting task of miero motise.
whose job is to dash about,
collect the errant lettera
from the four corners, and
restore them where they are
needed? As fast as you work,
the bugs are bugging about
like nobuggles business,
whipping them out again.
Contact witti a busy bug
delays you, but there fs a
remedy: a glt^A/ing mass of
Oatakill, run over it, and
you're empowered to spray
the bugs^ which gets rtd of
ttiem for a few momanls. at
least until you fun into one,
then the Daiakill is returned
to the base of the screen
again. Meanwhile those
CHRS are afl on ihe bHnk and
vanishing once more.
CRITICISM
I'm not quite sure why a
mouse shoufd t>e thought of
as a de-bugger {If you'll par^
don tine expression), but he's
quite cutely drawn, so
perhaps ihats alrtghl. The
graphics are aH quite large,
the bugs especial ly look very
good, with twinkle tot
animated legs and very
smooth movement. In a
sense It's a rather dapress-
Ino task, Hurculean almost,
for as hard as you replace the
ietiers, the faster the bugs
lake them away. Perhaps
that's the main drawback to
lt>egamep that it doesn't real^
ly seem to get anywhtre.
Still, the getting nowhere Is
all very jolly and reasonably
challenging; I found In the
end that F settled for the
Daiakill and went on a
massive txjg-killing opera^
lion until the system crashed
around me.'
The instructions are a bit
average, leaving you to find
out realty how to play the
game. Very unfike
Lothtorien Smooth, above
average graphics and a busy
screen. I suppose it could b^
useful teaching BASIC and
de-bugging programs, but
otherwise I can't realty
re^ommerid it. '
Its a good idea, and the
es^ecutlon is very good, nice
large graphics thai move
very smoothly, but never-
theless, if doesn't reaJly have
arcade appeal for me. The
obvious trouble with It as a
game is that no real skill,
beyond a strarghtforward
ability to manipulate your
micro mouse as swift ty as
possible, Is called for, so
after a few minutes playing H
begins to lose Its attract J on.
One good point is that it has
usef-definable keys^ Fun to
play but not very addictive.'
COMMENTS
Control keys: definable, four
direction and one for fire
Joysllcfi: most types can be
catered for with the
definable keys
Keytx>anl play: responsive,
S-direclional
Colour: good
Qnphlcs: above average,
very smooth
Sound: average
Skill ievets: 1
Lives: 1
General ratings averagep fun
to p(ay but not very
addictive
U se of com p uter 79 %
Graphics 70%
Playability 58%
Getting started 44%
Addictive qualities 40%
Value for money 55%
Overall 58%
Death Cruiser
Producer Noble House
Memory required: 48K
Retail price: £5.95
Language: Machine code
The time is a future century
and we're in the days of the
'Khasirah Empire', The
khasirans are a peace lovtng
people who live on the planet
o1 Zargat. To keep the place
peaceful, they have ctone
what aU peace loving
peoples do, they have buiU a
battleship of awsome power
to defend the galactic cof^
riders and named it the
Death Cruiser,
The galaclic corridofs'
are represented in the game
as grid Of Streets'. Isid out
around regular squares. The
width of the corridors vary
from 'Street' to 'street' and
from screen to screen, with
the general layout changing
fad Tea My between the
screens. The Death Cnjiser
appears at the centre of the
base as each pame or life
commences, A i lens appear
and can move \n any
direction along the
corridors^ usually at the
screen extremities, and pro-
ceed to hunt the Death
Cruiser with single-minded
determination.
You can fire in any of the
four directions with twin
laser blasts, but the aliens
are very fast in returning fire.
Contact with any of them is
fatal. The aliens each have
different attack modes,
some firing randomly down
or across corridors, others
homing in first- Bonus
blocks appear, and If
deetfoyed, it weakens the
aliens' resolve.
CRmciSM
■The first thing that struck
me about this game was the
graphics. Although they are
quite small in general scale,
they are quite neatly drawn
and detailed, but it's the
movement which is surprise
ing. Quite the smoothest
movement i>e yet seen lit a
Spectrum game There is no
fl IcKer or jerkiness at aM from
the piicel movement. Ifs a bit
difficult to get into due to
tack of instructions about
the game objectives,
although the gen^rahdea is
immediately apparent. I
think it would have been
us0fui 10 have a display of
aliens to be encoyntered^
and points scored for hitt ing
them. These aliens are ese^
tremely intelligent, constant-
ly checking your position
and rapidly nemmiing you in/
'tt mq aires concentration
^nd fight ing decisions to
SUCCBedat this game. TherB
are a tot of Bli&as on Bcreen,
mch materiatising one atter
thB othBf. Six in all on the timt
scn^n. One type keeps
v&ntshfng onty toreappeBf in
another part ot the scrmn.
When two or even three
aliens are cor^verging on
your position, it becont&s
quite unnenflng, and as they
wltf $tart firing If you don t
get out of the way or des troy
them with your lesm. your
option & tor safety diminish
mry Quickly. Playing with a
joys tick; the game is wry
good, it you're stuck with the
pmsent controi key layout it
Is ^ery difficult. The main
probfem t>elng that the up
and down keys are vertical ty
astraddi& the feft key, ^ith
the right k&y being on the op-
posne end of the keyboard '
1 coy Id n't work ou\ what J
was supposed to be doing
with the game, apart fronn
shooting aHens. As there are
several types, it would help If
you knew what they all did.
Eventually it became c\eAr
that to t>e promoted to the s&
cond screen I had to clear al9
the aliens. Not an easy task
as they keep materialising
after you have shot them.
Staying allra is hard enouQti,
without having to be Skilful
enough to kill the load off!
With the keys the. task is
alnrvost impossible/ but with
a joystick it becomes a
challenging game, alihGugh
I would nav^e tiked a few more
developments than merely a
change of maze layout.
MarveNous. smooth
graphics. The best I've seen
as far as movement is con-
cerned/
COMMEIfTS
Control keys: QtP =
lefyrtght, 17CAPS =
up/down, SYM SHIFT ptus
direction key = tire
Joystick: Kemps ton
Keyboard play: generally
responsive, although with
Sriwoth rrwvftf m»eit imifiowAbI* imm in Otcthi CniiHf ^
key fayoul. firing quickly
can be a problem
Colour straightforward, but
weli used
Graphics: exceflent smooth
movement
Sound: average
S4(lll levels: 2 speeds, 2
levels of difficulty (alfens
more intelligent)
y ves: 3
Comment: the game woufd
be graatly Improved with
tjser d^frnaWe keys, and we
t>elieve Noble House are
intending to add them as
soon as possibie, as well as
more detailed instructions.
Genera I ratings A game
which proves that it doesn't
have to look fast to be fast,
and despite appearances. Is
very hard to play. Good with
a joystick, average
with keys.
Use o f CO mp ut9r 43 %
Graphics 75%
Playabllity 63%
Qeiting started 43%
Addictive qualltioa 73%
Value for money 67%
Overall 62%
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125
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5
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THIN KINO OF A JQV1TIC4C>
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FEATURING THE ptEIVSTON
omoN.
THE INTERFACE 1 1 ALSO
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TYM JOYSTICtt.
QUICKSHOT 1 1 & INTERFACE
OnJv
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(ttv« C2.^&}
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VOTED A WINNER BV
COMPUTER & VIDEO GAMES
JOYSTICK JURY
With VD4JI tK<n and ■ QUICKSHOt t) vOu
hn* • «irinni4^ ctxnbi nil nnt
LOOK *T "ratH FAAULOUS FEATUffli
• AUTOFIHE SWITCH
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UfM «dH to: Nf VH-GOFT, IH H|,«UI|N RQAO. ASHIfAOTOM,
NOR TriUMaCR LAND MfMQPH
DENIS THROUGH
THE DRINKING GLASS
FOR 4eK SPECTRUM
1. Are they long enough?
2. What is number 36?
3. Who spoiled the photos?
4. Is there reelly such a pub in Ptymouth?
5. What made Woy dizzy?
6. Is he a quarter pounder?
7. A hole in one or one in a hole?
6. Where did he learn to taJk like that?
9. Has he gone off his Malvinas?
10. Who is it dummy?
Score 1 - You wrote it. 1 - 5 You Ve pJayed it
- To get your copy of Denis Through ihe Drink-
ing Glass send £5.50 to:
APPLICATIONS
SOFTWARE
SPECIALISTS
8 St Paul's Road
Petertiorougli
PE1 3DW
126
SOFTWARE ,
The battle could be yours . .
^ but It won't be easy!
fT^if^^
io^ri«*vf
**^'
» alKw^, In hfi exptoi
Is m trum rcpreiertlaclori cif f t» on icre«n grapJi
THE PVRAMIO
THE P^RfiM ID IS an arcade style gm^ wfuch has a very aA«enturous
fjetltoit
The Pyrarmd coniains fZO chamber on IS leveis^ in cxdef to get from
one chamt)ef to anoilTer you myst ftghi off ihe indigenous aliens to
the TWO exits.
The PyramkJ is inhatMed by a tDiai of
all of whidi are betK/t jftj«y animated Vbu will rneet ^ wtioJe variety of
demons, dfo#d5v insects and monatefs, wrm a sprinkling of tn<^ more
ynusuaJ, tfie extfa-tenwirial tweezers, galactic strawtjerrjt coSJtiie daw.
rnjtam eye. pF^s a wtxsle t>ost of entit^n mai Ocf^ rational dpscriptioo
Vbu'H no doubt invent your own nidtnamai
irtxi proceed to ex(5k>fe the pyrari^
drfficulty generaHy increasing witfi the depth of level Depending on tHe
choice of exJt from each chamber yoL^ are likely lo have a diffefent game
every time yoLJ play.
Apart from tfie didllenge of (lying to^ a^^
possible the pyramid c mm m a numtser puzzfe to solw. The more
chamtefsyau sijcces^y^ viSEt t^
enable you to dtscowr the secret numbers of the pyramid The pozzle
won't take you days w solve, a win pr^sbab^take youa f^vmontm
DOQIMSDMr CASTLE
DOOMSa/V CASTLE consats of a ladynnth of 74 complexly mter *
connected Ham and Paa^gei wtiere you will meet a whole hott Of
adSrte^aries serving the infiniieiy evil Scarthax. the Gartfir ogs. the
Orphacs. the phefwiienaKy n^iy Googly BifcJ and rhe Urks which
guises
&:af ihax has scoured the Umverse toormg togetfier thesw ancient
stones of Nfdorce l>uted in Ooorroday CasiJe the^
vvield an ifreststable powef over tfie cosii^
corruption through every galaxy
To sa« the Universe, ycu rrxj^ batOe your way through ttie Castie
to find and collea the si>: stones ^ui me their force agaimt Scarihax to
destroy Doomsday Castle, hopefully escapng yourself befofe the final
cataclysmic exptosion
The task 15 riot easy Isaving the Umverse ne^r isfj and it wiif take
you mary gpnes to unf okJ the structure of Doomsday Castle and
discover the locatiorii of ihe ancient stones
The addicifve ar C5cle style actKsn will keep you coming bade to pia>
but the owerail challenge shotiW Sbii keep you occupied for montfe.
FANTASY SOFTVWU7E is availiibte from W*H.SMfTHS, JOHN MENZIES^ BOOTS^ LASKYS. GREENS^
RUMBELOWS, SPECTRUM GROUP. COMPUTERS FOR ALl and all at»tcr good software retailers.
The Pyramid at £5.50 and Doomsday Castle at £6«50 from
B^TASY SOFTWARE, FALCONBERG LODGE. 27A ST GEORGES ROAD. CHELTENHAM, GLOS GLSO 3DT
despatched by retufn fir^t class post together with free membefshjpand current newsletter of the Fantasy MkmOub,
Trade Enquiries welcome - telephone 0242-583661 .
Jl,-*
kSL
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